Aller au contenu

Photo

Why is there no branch of the Grey Wardens in Orzammar?


  • Veuillez vous connecter pour répondre
16 réponses à ce sujet

#1
Sith Grey Warden

Sith Grey Warden
  • Members
  • 902 messages
The Wardens are dedicated to fighting the Darkspawn. Despite this, actually venturing into the Deep Roads to fight them seems to be a rare occurence based on all indications from The Calling. Why not keep a permanent base at the front line city so you can actually engage your foe and dwindle Darkspawn numbers between Blights?

#2
whykikyouwhy

whykikyouwhy
  • Members
  • 3 534 messages
I can think of two possible reasons: 1. The dwarves are not likely to let a mostly human order tramp through their lands. And 2. Being so close to the constant hum of Old Gods and darkspawn, the Wardens may not be at their most effective. A base would require the Wardens to eat, drink, sleep and train in proximity with that which will eventually draw them to their death. Perhaps being so close to that raw source for so long would only quicken the process that leads to the Calling?

#3
TEWR

TEWR
  • Members
  • 16 995 messages

whykikyouwhy wrote...

I can think of two possible reasons: 1. The dwarves are not likely to let a mostly human order tramp through their lands. And 2. Being so close to the constant hum of Old Gods and darkspawn, the Wardens may not be at their most effective. A base would require the Wardens to eat, drink, sleep and train in proximity with that which will eventually draw them to their death. Perhaps being so close to that raw source for so long would only quicken the process that leads to the Calling?



1) The Dwarves actually have a great deal of respect for them and have no qualms about humans being in Orzammar. Genitivi was allowed to research the Dwarves there, a human ambassador took refuge there, the Warden has great respect there as well, and the Dwarves routinely allow them to enter to fight the Darkspawn.

The Wardens and Orzammar are very close, because they have one common goal: Fight the Darkspawn.

2) Doubtful. The Wardens are given 30 years of resistance to the effects of the taint because of the Joining's recipe, not from a lack of proximity to the Darkspawn.


@OP: This is actually something Xanthos Aeducan is planning to do in my DAO fanfic. I've thought long and hard about this and many other things and he's planning to establish a Warden base in the Deep Roads or at least somewhere in the Frostback Mountains.

Modifié par The Ethereal Writer Redux, 16 octobre 2011 - 02:55 .


#4
Foolsfolly

Foolsfolly
  • Members
  • 4 770 messages

And 2. Being so close to the constant hum of Old Gods and darkspawn, the Wardens may not be at their most effective.


I really doubt that since their goal is to kill Archdemons. If they were weaker while fighting Archdemons then they'd likely only have a few consume the corruption to serve as a sacrifice to killing the Archdemon's soul.

I know what you're talking about, Legacy had Cory mess with Anders and Larius. But Bethany/Carver seem ok, just tense. Anders isn't mentally sound and Larius is going through his calling.

But most telling of all, Alistair and the Warden were Orzammar and the Deep Roads once getting within striking distance of the Archdemon without any ill effects from its will.

#5
Wulfram

Wulfram
  • Members
  • 18 950 messages
I guess the Dwarves know what they're doing - their whole society is dedicated to fighting the darkspawn, a small number of warriors, however skilled, wouldn't help all that much. The Wardens exist to protect the surface lands because the surfacers mostly ignore the Darkspawn between blights.

#6
Satyricon331

Satyricon331
  • Members
  • 895 messages

whykikyouwhy wrote...
*snip* And 2. Being so close to the constant hum of Old Gods and darkspawn, the Wardens may not be at their most effective. A base would require the Wardens to eat, drink, sleep and train in proximity with that which will eventually draw them to their death. Perhaps being so close to that raw source for so long would only quicken the process that leads to the Calling?


I don't agree with the earlier posters who say this idea is so doubtful.  There are seemingly plausible mechanisms that could produce such an effect, even besides the possibility of the song directly adversely affecting their performance.  It could be something cumulative over years.  Maybe there would be extra nightmares, which over the years would reduce their fitness or willpower through added sleep deprivation and stress.  I mean, you'd expect even the prolonged lack of vitamin D to be a huge issue if their "human" physiology is like ours. 

#7
dragonflight288

dragonflight288
  • Members
  • 8 852 messages
Because the airheaded surfacers seem to forget that Darkspawn are a real threat because it isn't their lands that suffer, so the Grey Wardens need to remain on the surface to constantly remind people that there is a threat.

#8
TEWR

TEWR
  • Members
  • 16 995 messages

Satyricon331 wrote...

whykikyouwhy wrote...
*snip* And 2. Being so close to the constant hum of Old Gods and darkspawn, the Wardens may not be at their most effective. A base would require the Wardens to eat, drink, sleep and train in proximity with that which will eventually draw them to their death. Perhaps being so close to that raw source for so long would only quicken the process that leads to the Calling?


I don't agree with the earlier posters who say this idea is so doubtful.  There are seemingly plausible mechanisms that could produce such an effect, even besides the possibility of the song directly adversely affecting their performance.  It could be something cumulative over years.  Maybe there would be extra nightmares, which over the years would reduce their fitness or willpower through added sleep deprivation and stress.  I mean, you'd expect even the prolonged lack of vitamin D to be a huge issue if their "human" physiology is like ours. 



A lot of the Deep Roads actually have sunlight pouring in. It wouldn't be hard for a section of the Deep Roads to be built that also safely allowed for sunlight to come in.

And even if they wouldn't do that, Orzammar doesn't need Wardens living in the actual Deep Roads. A simple mountain fortress nearby would be enough. Another Soldier's Peak if you will, where they could fight the Darkspawn and research the taint more effectively. Capturing Darkspawn and using blood magic on them (which can be done as the Baroness did the same thing) would yield results.

Modifié par The Ethereal Writer Redux, 16 octobre 2011 - 03:14 .


#9
DPSSOC

DPSSOC
  • Members
  • 3 033 messages

Sith Grey Warden wrote...

The Wardens are dedicated to fighting the Darkspawn. Despite this, actually venturing into the Deep Roads to fight them seems to be a rare occurence based on all indications from The Calling. Why not keep a permanent base at the front line city so you can actually engage your foe and dwindle Darkspawn numbers between Blights?


1) Futility: We can ask someone in DA:O why the Wardens don't pursue the darkspawn underground and the response is essentially, "There's no point."  They can only pursue them so far before they come across numbers to great to deal with.  The Dwarves fight the darkspawn day after day but they never really push them back.  Sad as it is to say the Dwarves are just holding the line nothing more.  I'm sure the Grey Wardens could help but they couldn't make any meaningful difference.

2) Fereldan: Until recently the Grey Wardens weren't allowed in Fereldan and, though it is technically held by the Dwarves, surface access to Orzammar is in Fereldan.

#10
AlexXIV

AlexXIV
  • Members
  • 10 670 messages
I think Grey Wardens care mostly for Blights. Which means when the Darkspawn surface. The dwarves fight darkspawn all the time, so even outside of Blights, since the darkspawn never really go away, they just vanish from the surface after Blights. So I guess as it is the nature of most people and nations of Thedas, Grey Wardens don't care for the safety of dwarven kingdoms. If anything they go there for research or for their calling. And in return the dwarves don't care much for Blights on the surface, since they are surfacer problem.

#11
Merilsell

Merilsell
  • Members
  • 2 927 messages

Sith Grey Warden wrote...

Why not keep a permanent base at the front line city so you can actually engage your foe and dwindle Darkspawn numbers between Blights?


They have a Warden quarter in the Diamond district, though. It is mentioned by Duncan during the Dwarf Commoner Origin. ;)

#12
BTG_01

BTG_01
  • Members
  • 1 109 messages
Wardens are unique in their ability to kill the archdemon. However, their help isn't really needed to fight regular 'ol darkspawn. I guess their ability to sense darkspawn would be useful, but the Wardens are few in number and the dwarves do fine on their own.

#13
Alyka

Alyka
  • Members
  • 1 161 messages
I think they already have their version of Grey Wardens; The Legion of The Dead.It's not said that they perform a joining ritual similar to the Grey Wardens, but it's not necessarily dismissed either (as far as I know).Here is what Kardol says when you meet him in the Dead Trenches and ask him about The Legion of The Dead:
"We die in the eyes of our brothers so we can fight without fear.It offers redemption for the promise of the greatest sacrifice.That's all you need to know.To say more invites judgement.Or worse,imitation."
Sound familiar? It makes me think that they are Grey Wardens.They're just called another name and the Wardens don't know about it.

#14
Big I

Big I
  • Members
  • 2 886 messages
It would be redundant. The Legion and the Warrior caste (and potentially Bhelen's casteless and Branka's golems) already fight darkspawn.

#15
Satyricon331

Satyricon331
  • Members
  • 895 messages

The Ethereal Writer Redux wrote...
A lot of the Deep Roads actually have sunlight pouring in. It wouldn't be hard for a section of the Deep Roads to be built that also safely allowed for sunlight to come in.

And even if they wouldn't do that, Orzammar doesn't need Wardens living in the actual Deep Roads. A simple mountain fortress nearby would be enough. Another Soldier's Peak if you will, where they could fight the Darkspawn and research the taint more effectively. Capturing Darkspawn and using blood magic on them (which can be done as the Baroness did the same thing) would yield results.


I mean, all that's true, but I was addressing the idea of a base in Orzammar.

#16
Lakhi

Lakhi
  • Members
  • 168 messages
It's LOGICAL for them to have a base there.

But there are many logical things in the dragon age series that just don't seem to happen =/, it's quite the recurring motif.

#17
TheCreeper

TheCreeper
  • Members
  • 1 291 messages
I remember it being mentioned in one of the Dwarf origins, don't remeber why we couldn't use it
(Had nothing of use it in maybe?)

edit: maybe it's only for Wardens in their calling or whatever.

Modifié par TheCreeper, 17 octobre 2011 - 04:37 .