Why is there no branch of the Grey Wardens in Orzammar?
#1
Posté 16 octobre 2011 - 02:46
#2
Posté 16 octobre 2011 - 02:49
#3
Posté 16 octobre 2011 - 02:54
whykikyouwhy wrote...
I can think of two possible reasons: 1. The dwarves are not likely to let a mostly human order tramp through their lands. And 2. Being so close to the constant hum of Old Gods and darkspawn, the Wardens may not be at their most effective. A base would require the Wardens to eat, drink, sleep and train in proximity with that which will eventually draw them to their death. Perhaps being so close to that raw source for so long would only quicken the process that leads to the Calling?
1) The Dwarves actually have a great deal of respect for them and have no qualms about humans being in Orzammar. Genitivi was allowed to research the Dwarves there, a human ambassador took refuge there, the Warden has great respect there as well, and the Dwarves routinely allow them to enter to fight the Darkspawn.
The Wardens and Orzammar are very close, because they have one common goal: Fight the Darkspawn.
2) Doubtful. The Wardens are given 30 years of resistance to the effects of the taint because of the Joining's recipe, not from a lack of proximity to the Darkspawn.
@OP: This is actually something Xanthos Aeducan is planning to do in my DAO fanfic. I've thought long and hard about this and many other things and he's planning to establish a Warden base in the Deep Roads or at least somewhere in the Frostback Mountains.
Modifié par The Ethereal Writer Redux, 16 octobre 2011 - 02:55 .
#4
Posté 16 octobre 2011 - 04:36
And 2. Being so close to the constant hum of Old Gods and darkspawn, the Wardens may not be at their most effective.
I really doubt that since their goal is to kill Archdemons. If they were weaker while fighting Archdemons then they'd likely only have a few consume the corruption to serve as a sacrifice to killing the Archdemon's soul.
I know what you're talking about, Legacy had Cory mess with Anders and Larius. But Bethany/Carver seem ok, just tense. Anders isn't mentally sound and Larius is going through his calling.
But most telling of all, Alistair and the Warden were Orzammar and the Deep Roads once getting within striking distance of the Archdemon without any ill effects from its will.
#5
Posté 16 octobre 2011 - 12:44
#6
Posté 16 octobre 2011 - 01:15
whykikyouwhy wrote...
*snip* And 2. Being so close to the constant hum of Old Gods and darkspawn, the Wardens may not be at their most effective. A base would require the Wardens to eat, drink, sleep and train in proximity with that which will eventually draw them to their death. Perhaps being so close to that raw source for so long would only quicken the process that leads to the Calling?
I don't agree with the earlier posters who say this idea is so doubtful. There are seemingly plausible mechanisms that could produce such an effect, even besides the possibility of the song directly adversely affecting their performance. It could be something cumulative over years. Maybe there would be extra nightmares, which over the years would reduce their fitness or willpower through added sleep deprivation and stress. I mean, you'd expect even the prolonged lack of vitamin D to be a huge issue if their "human" physiology is like ours.
#7
Posté 16 octobre 2011 - 01:59
#8
Posté 16 octobre 2011 - 02:42
Satyricon331 wrote...
whykikyouwhy wrote...
*snip* And 2. Being so close to the constant hum of Old Gods and darkspawn, the Wardens may not be at their most effective. A base would require the Wardens to eat, drink, sleep and train in proximity with that which will eventually draw them to their death. Perhaps being so close to that raw source for so long would only quicken the process that leads to the Calling?
I don't agree with the earlier posters who say this idea is so doubtful. There are seemingly plausible mechanisms that could produce such an effect, even besides the possibility of the song directly adversely affecting their performance. It could be something cumulative over years. Maybe there would be extra nightmares, which over the years would reduce their fitness or willpower through added sleep deprivation and stress. I mean, you'd expect even the prolonged lack of vitamin D to be a huge issue if their "human" physiology is like ours.
A lot of the Deep Roads actually have sunlight pouring in. It wouldn't be hard for a section of the Deep Roads to be built that also safely allowed for sunlight to come in.
And even if they wouldn't do that, Orzammar doesn't need Wardens living in the actual Deep Roads. A simple mountain fortress nearby would be enough. Another Soldier's Peak if you will, where they could fight the Darkspawn and research the taint more effectively. Capturing Darkspawn and using blood magic on them (which can be done as the Baroness did the same thing) would yield results.
Modifié par The Ethereal Writer Redux, 16 octobre 2011 - 03:14 .
#9
Posté 16 octobre 2011 - 03:07
Sith Grey Warden wrote...
The Wardens are dedicated to fighting the Darkspawn. Despite this, actually venturing into the Deep Roads to fight them seems to be a rare occurence based on all indications from The Calling. Why not keep a permanent base at the front line city so you can actually engage your foe and dwindle Darkspawn numbers between Blights?
1) Futility: We can ask someone in DA:O why the Wardens don't pursue the darkspawn underground and the response is essentially, "There's no point." They can only pursue them so far before they come across numbers to great to deal with. The Dwarves fight the darkspawn day after day but they never really push them back. Sad as it is to say the Dwarves are just holding the line nothing more. I'm sure the Grey Wardens could help but they couldn't make any meaningful difference.
2) Fereldan: Until recently the Grey Wardens weren't allowed in Fereldan and, though it is technically held by the Dwarves, surface access to Orzammar is in Fereldan.
#10
Posté 16 octobre 2011 - 04:12
#11
Posté 16 octobre 2011 - 06:19
Sith Grey Warden wrote...
Why not keep a permanent base at the front line city so you can actually engage your foe and dwindle Darkspawn numbers between Blights?
They have a Warden quarter in the Diamond district, though. It is mentioned by Duncan during the Dwarf Commoner Origin.
#12
Posté 17 octobre 2011 - 12:00
#13
Posté 17 octobre 2011 - 12:54
"We die in the eyes of our brothers so we can fight without fear.It offers redemption for the promise of the greatest sacrifice.That's all you need to know.To say more invites judgement.Or worse,imitation."
Sound familiar? It makes me think that they are Grey Wardens.They're just called another name and the Wardens don't know about it.
#14
Posté 17 octobre 2011 - 03:42
#15
Posté 17 octobre 2011 - 06:24
The Ethereal Writer Redux wrote...
A lot of the Deep Roads actually have sunlight pouring in. It wouldn't be hard for a section of the Deep Roads to be built that also safely allowed for sunlight to come in.
And even if they wouldn't do that, Orzammar doesn't need Wardens living in the actual Deep Roads. A simple mountain fortress nearby would be enough. Another Soldier's Peak if you will, where they could fight the Darkspawn and research the taint more effectively. Capturing Darkspawn and using blood magic on them (which can be done as the Baroness did the same thing) would yield results.
I mean, all that's true, but I was addressing the idea of a base in Orzammar.
#16
Posté 17 octobre 2011 - 04:32
But there are many logical things in the dragon age series that just don't seem to happen =/, it's quite the recurring motif.
#17
Posté 17 octobre 2011 - 04:36
(Had nothing of use it in maybe?)
edit: maybe it's only for Wardens in their calling or whatever.
Modifié par TheCreeper, 17 octobre 2011 - 04:37 .





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