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Tales From the Lake of Sorrows Chapter V - From This Comes Strength


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#26
kamal_

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PJ156 wrote...
It was going to rogue but I did not want to go head to head with Kamal_Image IPB

There's room for more than one rogue mod you know. :ph34r:

#27
Arkalezth

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Iveforgotmypassword wrote...
I've got a couple of assassin's in my module that I thought about doing this sort of thing for and you could have been one or the other (male/female) but that was to be a completely separate mod and not coming in the middle of another. I salute your intrepidness and wish you well.

Tsongo.

That would be cool, those assassins looked like interesting characters to play.

#28
PJ156

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kamal_ wrote...
There's room for more than one rogue mod you know. :ph34r:


You are most assuredly right. I was thinking to wait till you are done then ask if I can use all your great scripts Image IPB

I love the idea of a rogue mod but I lack the skill to do what you are doing, which IMO is doing it properly. Also I can't get side tracked now. Solaces story is an ideal opportunity to do somethig a little different without deviating from the main project at hand.

PJ

Modifié par PJ156, 24 octobre 2011 - 06:34 .


#29
M. Rieder

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Bah! We'll do a bard module. It'll be singing and dancing and wooing all the way. At the end you get your arse kicked in an alley by some little farmgirls and have to write an epic poem about it.

#30
OfficerDonNZ

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Arkalezth wrote...

Iveforgotmypassword wrote...
I've got a couple of assassin's in my module that I thought about doing this sort of thing for and you could have been one or the other (male/female) but that was to be a completely separate mod and not coming in the middle of another. I salute your intrepidness and wish you well.

Tsongo.

That would be cool, those assassins looked like interesting characters to play.


Seonded Image IPB

#31
PJ156

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M. Rieder wrote...

Bah! We'll do a bard module. It'll be singing and dancing and wooing all the way. At the end you get your arse kicked in an alley by some little farmgirls and have to write an epic poem about it.


Farmgirl? That would not be Mary would it. If that's the case I would rather be kicked by her than bitten.

But you are right, something with singing in might fill a gap in the market.

#32
Guest_Iveforgotmypassword_*

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Arkalezth + OfficerDonNZ.. Nothing planned at the moment, the thing that appealed to me about them was that they had a story before meeting the PC in Serene and it was in a completely different place. I will think about this though.

PJ156.. You've got to put her in now she's becoming a legend ! One of my testing PC's was a barbarian called Freda Flaggonslayer perhaps they could do a double act...

#33
M. Rieder

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Is this a singing-dancing half-orc cabaret in the making? If so, count me in!

#34
Guest_Iveforgotmypassword_*

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Hopefully, I think all modules should have at least one live orc show to liven up the taverns !

#35
PJ156

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No live orc shows yet but things are moving along.

Image IPB

The screen shows one of several wilderness areas. The areas are coming together as is the plot, the dialogue much slower :(

My concept is that, if you choose to play Solace, you have just come out of the back of a three year journey to take vengeance for your maiming at the hands of another npc. What you have discovered is that the hatred you felt and the wounds you still bear have, over time, defined you. Now that the the hatred is gone the wounds you carry no longer seem relevant, the vengeance you still seek seems hollow. Were it not for that fact it is not you that you seek to wright a wrong to, you might well just let it drop. But it is your father for whome you seek justice and that cannot be left to lie. You find yourself in a vacuum, alone by choice but regreting that deeply.

Writing that into the dialogue is tough especially when I like to use a very terse style with a few words per npc line as possible. I will do it though and be judged on the results :)

In the end this journey is driving Solace back to where this adventure started for her. First to Ember, who you will work with to achieve common goals, and, through her, to the main PC in the campaign. The module will provide a conherent back story for both Ember and Solace to be main npc's in the last part of the campaign. I may also take the time to develop the last npc who will be avialable for the last part (Harald Goodwinson) but timescales within the campaign plot may preclude that

If you don't play Solace? ... well then it's just another module with a decent plot and some nice areas (I hope).

PJ

Modifié par PJ156, 26 décembre 2011 - 09:40 .


#36
M. Rieder

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"No live orc shows yet but things are moving along."

That is a sign of progress in and of itsself.

Sounds like you have your work cut out for you. No doubt you are up to the task. I like the way you are going about this story and I think it will work.

#37
Arkalezth

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Nice screenshot. Good to know things are moving on.

#38
PJ156

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1024x576http://img824.imageshack.us/img824/206/leilon5.jpg[/IMG]

Leilon - Lower market square

PJ

Modifié par PJ156, 28 décembre 2011 - 12:18 .


#39
The Fred

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kamal_ wrote...

PJ156 wrote...
It was going to rogue but I did not want to go head to head with Kamal_Image IPB

There's room for more than one rogue mod you know. :ph34r:

A rogue is just a ninja who can't fight.

#40
PJ156

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No ninja's either sorry.

Image IPB

This is The Muddy Anchor, the main inn in Leilon (during the day). I'm happy with this area, it may look mundane but that door took some thought.

PJ

#41
M. Rieder

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Clearly the door took thought. Look at the hinges, clearly Luskan in origin, but if you notice the keyhole it is without a doubt from Silverymoon or perhaps Nesme. There is enough story for a whole campaign contained in that one door!

#42
PJ156

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Image IPB

Justice?

#43
M. Rieder

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The Fred wrote...

kamal_ wrote...

PJ156 wrote...
It was going to rogue but I did not want to go head to head with Kamal_Image IPB

There's room for more than one rogue mod you know. :ph34r:

A rogue is just a ninja who can't fight.


... and a ninja is just a cowboy without a gun...  and a horse...  and leather chaps...  and catchy one-liners...  well, maybe a ninja could have catchy one-liners, but they would be different from cowboy catchy one-liners....   okay, maybe a ninja isn't a cowboy.  

#44
likeorasgod

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I can't wait to play this. I'm only half way through your secound mod on my desktop (yah I have games on three computers going and all on diffrent mods). I realy like the story so far and thinmk this is a great way to help flush out a certain very interesting char. She's very much like most of my chars I make....

#45
PJ156

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likeorasgod wrote...

I can't wait to play this. I'm only half way through your secound mod on my desktop (yah I have games on three computers going and all on diffrent mods). I realy like the story so far and thinmk this is a great way to help flush out a certain very interesting char. She's very much like most of my chars I make....


Thanks Likeorasgod, glad you're enjoying it.

Did you vote on the first mod :D

PJ

#46
EnialusMeliamne

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PJ. If the next module is as good as the first four, man, oh man will I enjoy it! Thanks for continuing to develop the story. I must say, as far as depth of story is concerned, yours and Tsongo's are probably my favorite stories to flesh out. Count me as a fan of your work.

#47
PJ156

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Thank you E.M.

PJ

#48
PJ156

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1024x576http://img560.imageshack.us/img560/3699/tomb1.jpg[/IMG]

It is all coming along well. I am into the second half of the module (I got up to 40 areas so I have split this one). I have the second part ploted out and around one third of the areas and conversations are complete.

I decided to have three paths to complete one of the quests in the first part and that has slowed progress a lot. I hope the choice it gives makes it worth the time it takes to create multiple paths.

PJ

Modifié par PJ156, 23 février 2012 - 11:28 .


#49
Dorateen

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Very nice stonework in that screenshot there, PJ.

I agree about giving the choice of different paths, even if they might ultimately lead to the same ending. For me, it's about the journey more than the destination. I think allowing a character to be role-played given varying circumstances adds a lot to the fun. Also, I don't replay adventures, so how would I ever know (from a non metagaming perspective) that the results might be the same. I would rather have the opportunity to select a choice, make a decision, or choose a path suited to the dwarven fighter I might be playing.

I see your progress marker is at 45%. Good luck with the rest of the project. I still have to get caught up with These Dark Days of Waiting.

Harumph!

#50
PJ156

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Thanks, the lectern placeable is about the most flexible in the toolset when it comes to floors. I use it a lot.

I think many like you only play once and for that reason lengthy multiple paths may be wasted. I did it in this case because some might not find some of the choices I give palatable.

I think it adds something though. I hope others agree :)

PJ