So far, I've renamed the files to proper DAO format, edited the gffs for the MMH, MSH, and PHY files to account for the new file names, created a new MAO (since DA2 uses gff and DAO uses xml), and created the GDAs for the two items (boots and armor). The armor appears in the toolset, but it's blue. When I equip it in-game, the textures are where they're supposed to
be, but the person wearing the armor turns into a spiky blob. I suspected the issue was with the mesh. (DA2 meshes are v1.0 and DAO meshes are v0.1.) I attempted to edit the MSH gff so that it says v0.1, but that didn't seem to help. As a test, I edited the mesh from a similar-looking DAO outfit and used it as a replacement. The item appeared in the toolset and in-game, but the textures were misaligned (as one would expect). The person was no longer a spiky blob though.
Can someone point me in the right direction on how to fix the mesh (or whatever is causing the problem)? I have gmax, Eshme's Import/Export, and the command line tools if needed, but I have no experience in using them beyond the failed attempts last night to export a new MSH.
Modifié par satans_karma, 16 octobre 2011 - 01:42 .





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