Travel in DA world
#1
Posté 16 octobre 2011 - 03:09
We never seen a horse although there must be some because Ohgren wanted a pony, the halla aren't for riding (apparently).
we see carts pulled by oxen, we see boats, and we march, and sometimes we forced marched and that's it.
I get an "ooh my poor feet" feeling about the place.
#2
Posté 16 octobre 2011 - 03:13
But as Kirkwall and Denerim are both port towns, I don't think much riding would be required.
#3
Posté 16 octobre 2011 - 03:14
#4
Posté 16 octobre 2011 - 03:18
#5
Posté 16 octobre 2011 - 03:20
Modifié par Cutlass Jack, 16 octobre 2011 - 03:22 .
#6
Posté 16 octobre 2011 - 03:22
There's horses, yes. Loghain's forces at Ostagar were initially supposed to be cavalry, but as there's no horse models made --because the devs have it stuck in their heads that if there's horses then they absolutely must be made part of game mechanics and that's quite harder than just making ambient models like other animals-- it was eventually changed.RagingCyclone wrote...
So there are horses or horse-like animals in Thedas, just not shown in game.
#7
Posté 16 octobre 2011 - 03:30
"An image in oil of the last pure Anderfel stabled at court, before the practice of mounted sport fell from favor. This is an absolutely iconic and typical example of the artist.
The work preserves the true majesty of a species that, while in abundance on their natural plains, becomes exotic to a people who eschew mounted travel in their daily existence" - "Pride and Rider" Codex entry
This got me thinking about the fact that horses are native to the plains of the Anderfels, and are more heavily concentrated there. You know how Fereldan culture is intrinsically linked with the Mabari, but other cultures look at Ferelden dogs with disgust for this? Perhaps, even though mounted sport is no longer "proper" among the Anderfels, perhaps the terrain of the Anderfels would be more flat plains and such, that would lend more to mounted travel.
So perhaps we will see more mounted horse riding when we visit the Anderfels in some future game? Hmm..
EDIT:
Modifié par Ophir147, 16 octobre 2011 - 03:34 .
#8
Posté 16 octobre 2011 - 04:51
#9
Posté 17 octobre 2011 - 12:20
#10
Posté 17 octobre 2011 - 01:53
Laidlaw made mention at the panel that they wanted to expand the scope of any given game to encompassing the whole southern half of Thedas:

Which if you look at the big map makes things clearer:

So they'd potentially include going from all the Free Marches, Nevarra, all of Orlais, Kal Hirol, The Silent Plains and the Dales in one game? Obviously not the whole thing, just select spots, but unless they do it through time jumps or something where they dictate where you go, they'll need to do a better job of conveying a passage of time than Origins or DA2 did. Cause travelling from one end of Thedas to another has got to take quite a bit of time.
#11
Posté 17 octobre 2011 - 02:23
Thought the blood trail showing the party route worked pretty well to reflect there's some actual travel taking place -- it's the same technique Indiana Jones movies used, with the travel route being drawn on the map. And that guy would hop literally from one end of the world to another.Brockololly wrote...
Obviously not the whole thing, just select spots, but unless they do it through time jumps or something where they dictate where you go, they'll need to do a better job of conveying a passage of time than Origins or DA2 did. Cause travelling from one end of Thedas to another has got to take quite a bit of time.
Modifié par tmp7704, 17 octobre 2011 - 02:24 .
#12
Posté 17 octobre 2011 - 02:40
tmp7704 wrote...
Thought the blood trail showing the party route worked pretty well to reflect there's some actual travel taking place -- it's the same technique Indiana Jones movies used, with the travel route being drawn on the map. And that guy would hop literally from one end of the world to another.
Oh, I liked that in Origins and it is effective at conveying some sense of travel. I'm just wondering how (or if) they'd try to reflect the passage of time if we're traveling all over the whole continent? Cause Origins is all over the place in that regard just going across Ferelden, let alone the whole continent.
I guess it would be entirely dependent on the story being told, but basically would they let us just travel like Origins going from place to place at will even when its a much larger map and thus going from one end to another shouldn't be an easy walk? Its not like Indiana Jones where he's usually flying from place to place.So if DA doesn't introduce horses, we're supposed to think a group of people are walking across a whole continent?
Or would they make it so things were structured in such a way that maybe Act 1 of the story only has you in Orlais and then some fixed story moment forces the player to go to Nevarra and its surrounding areas or something.
I just think the potential is there in making the world feel really small if you're just zipping from one end to the other at will. Like its supposed to be hundreds and thousands of miles from one end to another, but it wouldn't feel like it.
Modifié par Brockololly, 17 octobre 2011 - 02:47 .
#13
Posté 17 octobre 2011 - 02:49
#14
Posté 17 octobre 2011 - 02:55
I imagine it'd be similar to Origins in that regard -- just because there's no horses shown explicitly in the camp never made me think the group actually walks around on foot entire year+ the plot takes place, pulling Bodhan's cart behind them and carrying all these tents and crates and equipment to boot. Ferelden may be small part of Thedas but it's still something like 800 km (500 miles) wide, iirc.Brockololly wrote...
I guess it would be entirely dependent on the story being told, but basically would they let us just travel like Origins going from place to place at will even when its a much larger map and thus going from one end to another shouldn't be an easy walk? Its not like Indiana Jones where he's usually flying from place to place.So if DA doesn't introduce horses, we're supposed to think a group of people are walking across a whole continent?
Modifié par tmp7704, 17 octobre 2011 - 02:56 .
#15
Posté 17 octobre 2011 - 03:55
Legends start screen is currently showing a ridden halla
#16
Guest_simfamUP_*
Posté 17 octobre 2011 - 04:03
Guest_simfamUP_*
Brockololly wrote...
If the scope of the world in future games goes like Laidlaw mentioned at the NYCC DA panel, they'll need to come up with some means of transportation over land. If not in game, then at least acknowledge that horses exist in a more meaningful way.
Laidlaw made mention at the panel that they wanted to expand the scope of any given game to encompassing the whole southern half of Thedas:
Which if you look at the big map makes things clearer:
So they'd potentially include going from all the Free Marches, Nevarra, all of Orlais, Kal Hirol, The Silent Plains and the Dales in one game? Obviously not the whole thing, just select spots, but unless they do it through time jumps or something where they dictate where you go, they'll need to do a better job of conveying a passage of time than Origins or DA2 did. Cause travelling from one end of Thedas to another has got to take quite a bit of time.
If the scope of Dragon age 3 will be as such, I think they will cut this into sections. And the story progresses through these sections via 'Acts.' Within these sections you have a few places (or just one) to go to. And in each Act you deal with this said place. Much like the Witcher 2 handels the Northern Kingdoms...
It would be ridicolous for your character to travel from the northern most part of the south, to come back south and then north again in the space of days, not months...
Unless we have...
A DRAGON!
#17
Posté 17 octobre 2011 - 04:22
we need to have a magic cart like thing with wings
#18
Posté 17 octobre 2011 - 04:50
What makes you expect such travel to only take days then and not these months?simfamSP wrote...
It would be ridicolous for your character to travel from the northern most part of the south, to come back south and then north again in the space of days, not months...
DAO takes between 1-2 years to complete, which means the travel bits the characters do around the map take up to couple of weeks each, sometimes more. There's just very little attention drawn to the flow of time in general, given the events advance at the speed of the plot.
#19
Guest_simfamUP_*
Posté 19 octobre 2011 - 06:26
Guest_simfamUP_*
tmp7704 wrote...
What makes you expect such travel to only take days then and not these months?simfamSP wrote...
It would be ridicolous for your character to travel from the northern most part of the south, to come back south and then north again in the space of days, not months...
DAO takes between 1-2 years to complete, which means the travel bits the characters do around the map take up to couple of weeks each, sometimes more. There's just very little attention drawn to the flow of time in general, given the events advance at the speed of the plot.
True true, but still my main statement remains. It would be silly for the Developers to let us travel around like that. From Kirkwall to Ferelden, and then back to Kirkwall again. The scale of the journey should be noted as much as the time it takes. Unless there is some good purpose for making ridicolous journeys such as the example mentioned above, I think it would be best to avoid that.
#20
Posté 19 octobre 2011 - 07:42
The only time I spotted distance travel mentioned is in Origins, when Alistair says we could make it to Denerim in two days with a forced march
although Nathaniel does complain that Grey Wardens do a lot of walking!
#21
Posté 19 octobre 2011 - 07:43
Obviously though for limitation reasons we haven't really seen much transportation or transportation in action.
Also I think some people overestimate the size of Ferelden. Ferelden is big but its not extremely massive in size...
A small group like the Grey Warden's group could easily make it from Redcliffe to Denerim in maybe two days max by following the main road/path. In fact it might only take them one day max considering what is said before the final battle in DA:O
Plus the time span of DA:O is a year or two so it makes even more sense.
It'd be good if they started showing or mentioning transport a bit more though.
Modifié par SkittlesKat96, 19 octobre 2011 - 07:46 .
#22
Posté 19 octobre 2011 - 08:41
tmp7704 wrote...
There's horses, yes. Loghain's forces at Ostagar were initially supposed to be cavalry, but as there's no horse models made -- because the devs have it stuck in their heads that if there's horses then they absolutely must be made part of game mechanics and that's quite harder than just making ambient models like other animals-- it was eventually changed.RagingCyclone wrote...
So there are horses or horse-like animals in Thedas, just not shown in game.
This is true though. You know how I know? Because I've seen it from players in other games. Disregarding the resources it would take to implement NPCs riding horses in cutscenes, if you show people riding mounts, or show mounts in action, people will want them. Do you know how long people carried on about mounts for Neverwinter Nights until they finally implemented them for the final patch? Years! They have made it very easy on themselves by just not showing them in the first place. That's perfectly fine with me. DAA has Alistair and his retinue approaching Vigil's Keep. I just assumed they were mounted and dismounted before the cutscene starts. It wasn't a huge stretch.
There are many ways to do long-distance travel in games and not have it be tedious or lame without using mounts, or showing your characters physically riding in/on something.
#23
Posté 19 octobre 2011 - 09:48
And this is why we must find and restore more Eluvians. Dragons are so tempermental, and thus, unreliable. But with the right Eluvians set up, the proper magicks in place, etc, you might just have the ability to hop to different lands. Imagine if the Thedas tourist industry got a hold of some magic mirrors?!simfamSP wrote...
It would be ridicolous for your character to travel from the northern most part of the south, to come back south and then north again in the space of days, not months...
Unless we have...
A DRAGON!
#24
Posté 19 octobre 2011 - 10:37
I like the idea, but curious how BioWare would afford to do that as a mode of transformation. I've seen world map dragonflight before with Secret of Mana's Flammie. However, that was a sprite - an entire dragon model with millions of polygons, well...
Transportation is something that definitely could use improvement. If it's on top of a giant dragon, I'll take that - even if it ends up seeming like a cheesy neverending story-type thing. If it can be pulled off.
#25
Posté 19 octobre 2011 - 10:51
Horses?
Eluvians?
Please, people.
...
...
GRIFFINS!





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