ShimmeringDjinn wrote...
I noticed Zevran approves of the kill. He clearly hates rapists as much as I
Yes, he is ridiculously awesome that way...
ShimmeringDjinn wrote...
I noticed Zevran approves of the kill. He clearly hates rapists as much as I
I let him live before too. BUT it was before I played as a city elf. Since I've played that Origin however, I have yet to let my PC allow him to live.Wulfram wrote...
I let him live once. I didn't pick the right dialogue options with him or Soris for the Warden to learn he was anything other than some guy Howe had stuck in the dungeons.
Modifié par Cobwebmaster, 10 décembre 2011 - 03:52 .
Modifié par tklivory, 10 décembre 2011 - 05:07 .
Modifié par actionhero112, 10 décembre 2011 - 08:02 .
Bleachrude wrote...
Doesn't the arl of Amaranthine of still answer to Fergus even after the arling is given to the wardens?
Modifié par Cobwebmaster, 21 décembre 2011 - 10:12 .
Modifié par GavrielKay, 22 décembre 2011 - 06:56 .
GavrielKay wrote...
I thought the darkspawn could begin a blight from anywhere. The deep roads criss-cross under Thedas extensively. This one came from the Wilds by dumb luck as far as I remember. Plus, with anywhere from zero to hundreds of years between blights, they might as well set up somewhere comfortable.
Does anyone know for sure if the Ferelden system is truly feudal (with banns tithing to arls tithing to teryns) or if the title is just indicative of the amount of land and thus wealth/power the noble claims? Because if it is truly feudal, then granting the arling of Amaranthine to the Wardens makes no difference to Teyrn Cousland other than who "signs" the check when the taxes are paid upwards.
Edit: spelling
actionhero112 wrote...
I don't like coercion. I think it breaks immersion. I do get what it is supposed to do, which is add extra dialogue and make dialogue choices easier. But some of the things you can persuade people are just ridiculous and make me laugh.
Landry:I saw you at Ostagar, you killed my friend and good king Cailan, I demand satisfaction ser
(Persuade) You did not see me at Ostagar
Landry: I did not see you at Ostagar. Good day.
The only way I can keep the immersion factor is roleplaying as a lost Jedi, who uses his jedi mind trick to convince people, " These aren't the nugs you are looking for" and other assorted nonsense.
Modifié par tklivory, 24 décembre 2011 - 04:51 .
Modifié par tklivory, 25 décembre 2011 - 03:06 .
tklivory wrote...
Yeah, that's the line - it's definitely tied to the cunning level, as I never got it unless I played a cunning rogue that I'd pumped points into cunning exclusively.
actionhero112 wrote...
I don't like coercion. I think it breaks immersion. I do get what it is supposed to do, which is add extra dialogue and make dialogue choices easier. But some of the things you can persuade people are just ridiculous and make me laugh.
GavrielKay wrote...
actionhero112 wrote...
I don't like coercion. I think it breaks immersion. I do get what it is supposed to do, which is add extra dialogue and make dialogue choices easier. But some of the things you can persuade people are just ridiculous and make me laugh.
I always took coercion to be along the lines of specialized training in reading people and learning persuasive speach techniques. Like modern debate skills and training spies to lie convincingly. It's not immersion breaking if you think of it that way.
Your Warden has devoted some time to learning how to get things done with words rather than sharp objects
Modifié par Cobwebmaster, 14 janvier 2012 - 09:03 .