KiddDaBeauty wrote...
Isn't it better if we instead got an expansion on the star icons? In DAO, you whop a few darkspawn on the head and then come out speaking better because of it. In DA2, you learn diplomatic speaking from doing diplomatic speaking, charming speech from being a charming fellow and intimidation from being a blunt person. Whacking darkspawn with an axe should make you better at whacking darkspawn with an axe, just like talking should make you better at talking.
The problem with the star dialogue was that it was no used very well. Most of the time, you could always pick a star icon in the same scene no matter what you were. You either talked, charmed or intimidated yourself out of the situation. Essentially you did the exact same thing only Hawke said three different lines for the same situation. If we could have different persuasion options available in different dialogues like in DAO again, I believe the DA2 system is both more realistic in its character skill growth than the DAO system and allows one more way to coercion to boot. Isn't that preferred? =)
This. I wish more people analyzed WHY something didn't work out, and realized how to fix it, rather than just saying "Well, I guess we have to go back to the flawed way DAO did it or nothing at all." The problem with DA2's dialog is you always had one of those get out of jail free cards, instead of some personalities having an advantage in some situations and other personalities having the advantage in other situations.
OUT-OF-COMBAT SKILLS
Skills is another area where I'd prefer them to think up something new and better, instead of having to choose between DAO's (which sucked compared to older Bioware games' out of combat skills) or DA2's (none at all). DAO's out of combat skills were essentially just crafting, which you can do in DA2 anyway. I'd like out of combat skills to be a viable way to play the game and have an impact on both story, dialog, and gameplay like in games such as Fallout or KOTOR/NWN.
ORIGINS
If Origins make a comeback, I'd like them to have a larger impact on the game. As someone mentioned, it felt like your class in DA2 had more of an effect on the game than your origin/race in DAO, which is unfortunate. I'd also like the origins to have a direct impact on your characters motivations in the main plot and tie into the game's actual story, instead of just being a random side-story unrelated to the main game. In DAO, they were pretty irrelevant. It was just "lolconscripted now you're a warden" and your backstory was completely forgotten save for maybe a random and unnecessary cameo. I'd like the origins to be more interesting too, rather than essentially just your race.
ANTAGONIST
I'm also tired of the final boss in DA games not really being an antagonist. After Ostagar, you can pretty much forget about the Darkspawn and Archdemon until the final battle, in which they suddenly show up again after their absence while you sorted out everyone's non-Blight-related issues across the country.
The way Meredith and Orsino just randomly go crazy and turn into monsters REALLY cheapened everything in DA2, and felt like it invalidated any deeper point the game was trying to make in that all conflicts don't have to be evil demons manipulating everything and that not everything is black and white... oh wait, nope, demons and evil!
Someone brought up Saren. I thought he was he was good as an antagonist. You felt his presence everywhere, and he was behind all the problems everywhere you went. He was the main villain, until you found out who was behind him.
SPECIALIZATIONS
Something I miss from Origins, and wish they would take MUCH FURTHER than they did in Origins, was having your specializations be mentioned and be explained in the story. I liked that (in the first playthrough) I actually had to learn to be a Templar from Alistair. I liked that party members mentioned that I was a Blood Mage. Not only should that come back, but it should be much more integral to the game. Also, srsly, DA2 needs a damn tank specialization. Aveline gets all kinds of nice stuff, and Hawke is SOL if he or she wants to tank...
Modifié par Rojahar, 18 octobre 2011 - 03:11 .





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