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Top 5 things to revive from DA:O


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#76
Rob Sabbaggio

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While I enjoyed Dragon Age 2 immensely, there are definitely some elements of DAO I would like to see revived in a DA3:

1) Player decisions that lead to different outcomes. For example, the first time U played the trying to save mother quest in DA2, it was a brilliant quest and heartbreaking when I failed. But I resolved to play again and try and save here. When I found out that nothing I could do would succeed, I felt a little cheated. I can appreciate what DA2 was trying to do narratively (Hawke doomed to failure), it would still be nice to have some ways to really affect things and succeed. Doesnt have to be with everything either, just enough times to make us always think we are truly standing and falling by our decisions.

2) Greater length of game, wider variety of places to visit.

3) Slower, less ridiculous combat. I didnt think DAO's combat was that great, but DA2 went too far the other way. Waves and over the top explosions really didnt work for me. Something between the two would be perfect.

4) Better options for party equipment customisation. It was terribly frustrating to get excellent clothing and then not being able to equip it on your party members. While I can see the point of having character-specific clothing, to avoid everyone looking the same, it also ruined immersion to have people wearing the same clothes for 10 years. Give the player more choices to customise their party and make the game more reactive to time passing.

5) More skills, like coercion etc. If these could be tied to new ways of playing, like diplomacy, stealth, puzzles, hacking a la Deus Ex then so much the better. I think both games could have benefitted from more non-combat quests, if you could successfully be a peaceful or intelligent player that could resolve many quests without resorting to killing X boss I would be very interested.

#77
Sinuphro

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wishful thinking...if bioware had truly learnt from their mistakes the dlc would reflect it. unfortunately the dlc shows they have no intentions of improving the game for the better

#78
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Sinuphro wrote...

wishful thinking...if bioware had truly learnt from their mistakes the dlc would reflect it. unfortunately the dlc shows they have no intentions of improving the game for the better


Many say otherwise...

Yet, if your issues with the game are to do with the engine, then every DLC will dissapoint you. They are not going to re-write the engine for a DLC. They aren't going to revolutionise the style for a DLC, and the best they can do with combat is AI improvements from the enemies, they can't do more than that.

#79
ReallyRue

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1- Playing as different races. I missed playing an elf in DA2. I ran around as Merrill and Fenris sometimes, but it wasn't really the same. Especially because Fenris has a bouncy gallop.

2- Choice, and lots of it. I really liked the moral choices you had to make in DAO, especially at the end of each treaty recruitment doodad.

3- More of a combo-revive between DAO and DA2: I'd like to be able to choose the armour/robes of companions, but from a little selection of 'unique' outfits just for them. Or in the example of DA2, having one outfit for each act, maybe. Aveline's the only one who does something like this.

4- A Fade stage. Though DAO's could get wearing, I really liked the idea of being in the Fade (and it was implemented well in DAA). The one in DA2 was good, but rather short. Which brings me to...

5- Longer main quests (perhaps just main quests that can be clearly distinguished from side quests). I really liked the continuous feel of the DA2 DLCs.

Modifié par ReallyRue, 19 octobre 2011 - 06:18 .


#80
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Sylvanpyxie wrote...

5. Antagonist:

This isn't required if the writers know what they're doing, but i will agree with this. It isn't something Bioware should attempt to do again.

I'd like to see more character depth. Characters are a key factor in RPGs. And no, this isn't me asking for the campfire talks about how much Alistair misses Duncan and how useless Morrigan thinks love is. I want to understand them on a mental and emotional level. I want to feel connected to them in such a way that when the game ends i will feel a certain level of loss.

I want Bioware to pull their heads out their arses and actually allow me to understand my companions, not just nod as i listen to their life stories. They all have beliefs and i want to understand them. They've done things in their lives and i want to know why they chose to do such things, not just listen to them as they prattle on about it.

I also don't want any personality "extremes" which appears to be the only thing we got in Dragon Age2. I want some variation in people. No one is angry and angsty 100% of the time. And before anyone jumps down my throat about this, i'm not saying they had *no* variation, i'm saying that ->*I*<- think their personalities were dominated by negatives and there was merely a little dash of humourous intent thrown in, which is not variation.

I think party characters are a staple of RPGs and *I* think they're beginning to suffer a great deal. It shouldn't just be about knowing their life history, it should be about understanding them. Accepting them. Loving them.

Also: I want that goddamn influence bull thrown out of a window into a pit of lava.


Alistair telling you on how much he misses Duncan, and how much he loves cheese, or just being him in general is character depth. We try to understand him, and that's the beauty of it. Just understanding a character like that takes away that depth because they are nothing but plain, boring characters.

#81
Asch Lavigne

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I think companion armors are gone forever in Bioware games. They did away with them in ME2 and considering the special edition of ME3 already comes with an alternate appearance pack, I guess they're gone there too. Was there this much rage about them taking it out of ME2? I wasn't on the boards then. I may be one of the only ones who didn't mind that they took it out of DA2. I remember being shocked when I played ME2, maybe I was already used to it by the time DA2 came out. If they returned that feature that'd be fine, if not, that's fine too.

I highly agree with more dialogue options. I severely disliked having a character who did speak but was not voiced, but loved all the dialogue options. They should totally go back to having like 5 things to choose from, just voice it, the nice, saracastic, mean thing just didn't work all that well.

It was not on the list, but more specializations please. We only got three in DA2, yes we can only use two but I liked having more options to choose from.

I also agree with the Origins option. I would love to be able to play as one of the Antivan Crows. And bring back the option to choose your race as well.

Modifié par Asch Lavigne, 19 octobre 2011 - 06:44 .


#82
BubbleDncr

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1) More skills, especially persuade and intimidate
2) Multiple ways of getting through situations (including persuading/intimidating, but also things like in Origins with the Fort Drakon escape sequence)
3) More specialty crafted weapons and items, like everything Wade made in Origins and Awakenings
4) A world map that actually looks like a world map
5) Conversations that flowed better. It seem like with the dialogue wheel, someone will ask you something, that you can answer, or then "investigate." After you're done investigating, you had to choose the answer to the original question in order to continue the conversation, and it often times made no sense.

#83
CuriousArtemis

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DuskWarden wrote...

The final, and most likely controversial, thing I'd like to say about romances, is to not have each character be bisexual. I vaguely remember reading some hand-waving argument regarding the romances not being bisexual, it being like a Schrodingers Cat situation where they can be heterosexual to either gender until you pick and collapse the wave function. (Aside from Isabella obviously). But to me a companion should have a disticnt character - it helps make them more memorable, and making only one or two companions bisexual - like Origins - would help achieve this. Equally I think we could perhaps have a romance option which is only homosexual. 


Ugh, I would seriously cry if DA3 did not make all Companions bisexual.  I HATED, HATED not being able to romance Alistair with my male elf.  I started a game with a female noble, but just lost interest.  I'll probably never get to see a romanced Alistair just because I have zero interest playing a male x female romance.  

I would find it equally irritating, on behalf of my het-loving friends, if there were same sex-only Companions.  It isn't fair (in an RPG game, no less) to not have romanceable access to certain characters.  

#84
ReallyRue

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motomotogirl wrote...

DuskWarden wrote...

The final, and most likely controversial, thing I'd like to say about romances, is to not have each character be bisexual. I vaguely remember reading some hand-waving argument regarding the romances not being bisexual, it being like a Schrodingers Cat situation where they can be heterosexual to either gender until you pick and collapse the wave function. (Aside from Isabella obviously). But to me a companion should have a disticnt character - it helps make them more memorable, and making only one or two companions bisexual - like Origins - would help achieve this. Equally I think we could perhaps have a romance option which is only homosexual. 


Ugh, I would seriously cry if DA3 did not make all Companions bisexual.  I HATED, HATED not being able to romance Alistair with my male elf.  I started a game with a female noble, but just lost interest.  I'll probably never get to see a romanced Alistair just because I have zero interest playing a male x female romance.  

I would find it equally irritating, on behalf of my het-loving friends, if there were same sex-only Companions.  It isn't fair (in an RPG game, no less) to not have romanceable access to certain characters.  


I agree, though I do understand the "not all LIs should be bi" opinion. If nothing else, I liked the replayability of being able to romance everyone (or almost everyone, as Sebastian was straight), as male and female.

But if they did go back to having set straight and set bi characters (because sadly, I see gay as an unlikely possibility) , then I'd like them to do what they did with Aveline - where your character can express feelings for them, even if rejection is a possibility.

#85
BubbleDncr

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ReallyRue wrote...

motomotogirl wrote...

DuskWarden wrote...

The final, and most likely controversial, thing I'd like to say about romances, is to not have each character be bisexual. I vaguely remember reading some hand-waving argument regarding the romances not being bisexual, it being like a Schrodingers Cat situation where they can be heterosexual to either gender until you pick and collapse the wave function. (Aside from Isabella obviously). But to me a companion should have a disticnt character - it helps make them more memorable, and making only one or two companions bisexual - like Origins - would help achieve this. Equally I think we could perhaps have a romance option which is only homosexual. 


Ugh, I would seriously cry if DA3 did not make all Companions bisexual.  I HATED, HATED not being able to romance Alistair with my male elf.  I started a game with a female noble, but just lost interest.  I'll probably never get to see a romanced Alistair just because I have zero interest playing a male x female romance.  

I would find it equally irritating, on behalf of my het-loving friends, if there were same sex-only Companions.  It isn't fair (in an RPG game, no less) to not have romanceable access to certain characters.  


I agree, though I do understand the "not all LIs should be bi" opinion. If nothing else, I liked the replayability of being able to romance everyone (or almost everyone, as Sebastian was straight), as male and female.

But if they did go back to having set straight and set bi characters (because sadly, I see gay as an unlikely possibility) , then I'd like them to do what they did with Aveline - where your character can express feelings for them, even if rejection is a possibility.


It doesn't bother me that they're bi depending on how its handled.

OK with me:

1) If it makes sense that they're bi as part of theircharacter - and it doesn't matter if you play a male or female character, they're still openly bi in all playthroughs.

2) The characters aren't aren't openly bi, gay, or straight. If you play as a male or female character, you don't know they're interested in your sex until you hit on them and they respond to you.

Bothersome to me:

When a male character is gay if you play as a male character, but staight if you play as a female character, and vice versa, and they let you know it even if you don't hit on them.  It bothers me because it feels like they're a slightly different person in each playthrough.

#86
Sinuphro

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ReallyRue wrote...

1- Playing as different races. I missed playing an elf in DA2. I ran around as Merrill and Fenris sometimes, but it wasn't really the same. Especially because Fenris has a bouncy gallop.

2- Choice, and lots of it. I really liked the moral choices you had to make in DAO, especially at the end of each treaty recruitment doodad.

3- More of a combo-revive between DAO and DA2: I'd like to be able to choose the armour/robes of companions, but from a little selection of 'unique' outfits just for them. Or in the example of DA2, having one outfit for each act, maybe. Aveline's the only one who does something like this.

4- A Fade stage. Though DAO's could get wearing, I really liked the idea of being in the Fade (and it was implemented well in DAA). The one in DA2 was good, but rather short. Which brings me to...

5- Longer main quests (perhaps just main quests that can be clearly distinguished from side quests). I really liked the continuous feel of the DA2 DLCs.


1. maybe they'll implement it. unfortunately the story for each of the other non human races would either be generic or lame.
2. choice....the dlcs do not give you the choice to change the outcomes of things. bioware isn't going to implement this.
3. People had complained over and over about this...according to rumors bioware would put some extra npc customs at the playstation store for DA3. lame
4. Not gonna happen; bioware is not interested in developing good stories for dragon age anymore. DA2 is proof of this. It is surprising no one is pondering on the fact that bioware intentionally released a horrible game.
5. Refer to 4th point.

Ultimately, dun buy DA3 rent it. That way if it's horrible like DA2, you would have only wasted like $9 instead of wasting $60+ on a new DA that could very well likely be trash

#87
MG800

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BubbleDncr wrote...
It doesn't bother me that they're bi depending on how its handled.

OK with me:

1) If it makes sense that they're bi as part of theircharacter - and it doesn't matter if you play a male or female character, they're still openly bi in all playthroughs.

2) The characters aren't aren't openly bi, gay, or straight. If you play as a male or female character, you don't know they're interested in your sex until you hit on them and they respond to you.

Bothersome to me:

When a male character is gay if you play as a male character, but staight if you play as a female character, and vice versa, and they let you know it even if you don't hit on them.  It bothers me because it feels like they're a slightly different person in each playthrough.


Wait.. what?
So it's fine if you hit on a guy as  a female, and then as a male, but it's not fine if you play a straight dude/girl, and they hit on you, and that makes them a slighly different person? Because you decided, that your character is straight? Is a sexuality some sort of visible mark now?
They're all bi, and it makes sense with their character. Just because they don't flirt around and brag about it doesn't make them any less bi. Bioware decided to provide an opportunity to roleplay them as straight, if you wish so - but that's a headcanon.

Modifié par MG800, 19 octobre 2011 - 10:15 .


#88
BubbleDncr

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MG800 wrote...

BubbleDncr wrote...
It doesn't bother me that they're bi depending on how its handled.

OK with me:

1) If it makes sense that they're bi as part of theircharacter - and it doesn't matter if you play a male or female character, they're still openly bi in all playthroughs.

2) The characters aren't aren't openly bi, gay, or straight. If you play as a male or female character, you don't know they're interested in your sex until you hit on them and they respond to you.

Bothersome to me:

When a male character is gay if you play as a male character, but staight if you play as a female character, and vice versa, and they let you know it even if you don't hit on them.  It bothers me because it feels like they're a slightly different person in each playthrough.


Wait.. what?
So it's fine if you hit on a guy as  a female, and then as a male, but it's not fine if you play a straight dude/girl, and they hit on you, and that makes them a slighly different person? Because you decided, that your character is straight? Is a sexuality some sort of visible mark now?
They're all bi, and it makes sense with their character. Just because they don't flirt around and brag about it doesn't make them any less bi. Bioware decided to provide an opportunity to roleplay them as straight, if you wish so - but that's a headcanon.


I don't think we're understanding each other.

If I'm playing as a straight female character, if a male character starts hitting on me, never talks about how he's bi, throughout the entire game, then I, as a player, believe he's a straight character. 1) Because as far as I can tell, he only flirts with females characters, and 2) because he never mentions anything about liking guys.

But then I find out if I play as a male character, he also hits on me. And talks about his previous relationships with guys.

While its technically two different characters, I'm the same player playing in both instances. And to me, the player, it feels like I've just found out my boyfriend was in a serious relationship with a man prior to me, and never told me. As a player, I feel betrayed.

And I know people will say I shouldn't get that attached to video game characters, but I feel like that's the mark good character development.

I just want their orientation to remain the same between playthroughs - if they talk about their past gay/straight romances in one playthrough, they should do so in all playthroughs.

#89
CuriousArtemis

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BubbleDncr wrote...

If I'm playing as a straight female character, if a male character starts hitting on me, never talks about how he's bi, throughout the entire game, then I, as a player, believe he's a straight character. 1) Because as far as I can tell, he only flirts with females characters, and 2) because he never mentions anything about liking guys.

But then I find out if I play as a male character, he also hits on me. And talks about his previous relationships with guys.


I understand the point you're trying to make, but you can never, ever make general assumptions about a person's sexuality, in this life or in "game world."  I've known people I thought were straight for years (in one instance, 5+ years), only to learn from someone that they were in a long term relationship with a same sex partner.  On this same note, a person could express an interest in women, flirt outrageously with them, but also find men attractive.  He or she may not reveal that part of themselves to certain people for whatever reason.

Maybe you're thinking of DA2 Anders?  If he confesses to F!Hawke, he doesn't mention his past romantic relationship with Karl.  (Right??)  But if he confesses to M!Hawke, he does talk about Karl.  Maybe Anders only feels comfortable talking about Karl to a male love interest.

#90
Ravenfeeder

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1) An interesting plot that actually involves the PC, not making the PC a spectator to the actions of the 'awesome' NPC's.
2) Slower more tactical combat
3) Better level design so that no2 can happen properly - DAO was poor at this but still miles better than DA2.
4) Likable companions with options to take or reject them.
5) Shale
Things that need improvement from both versions
a) larger more complex city areas - Witcher 1 did this a lot better, the areas weren't huge but they felt larger and a lot more was going on.
B) getting rid of waves and having everything available from the get-go, or better yet having reinforcements that can involve themselves whilst the first group are still involved but only if the PC's haven't made sure they can't first.

#91
MG800

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motomotogirl wrote...

BubbleDncr wrote...

If I'm playing as a straight female character, if a male character starts hitting on me, never talks about how he's bi, throughout the entire game, then I, as a player, believe he's a straight character. 1) Because as far as I can tell, he only flirts with females characters, and 2) because he never mentions anything about liking guys.

But then I find out if I play as a male character, he also hits on me. And talks about his previous relationships with guys.


I understand the point you're trying to make, but you can never, ever make general assumptions about a person's sexuality, in this life or in "game world."  I've known people I thought were straight for years (in one instance, 5+ years), only to learn from someone that they were in a long term relationship with a same sex partner.  On this same note, a person could express an interest in women, flirt outrageously with them, but also find men attractive.  He or she may not reveal that part of themselves to certain people for whatever reason.

Maybe you're thinking of DA2 Anders?  If he confesses to F!Hawke, he doesn't mention his past romantic relationship with Karl.  (Right??)  But if he confesses to M!Hawke, he does talk about Karl.  Maybe Anders only feels comfortable talking about Karl to a male love interest.


Right. And what bothers you, BubbleDancr,  is exactly what I meant about "Bioware providing an opportunity to roleplay character's sexuality". I don't approve of it either, and it can be confusing, but as a player you talked to the character 4, to 6 times, so with this system, it's natural we won't know everything about them.
 Besides, how you tell your girlfriend/boyfriened that you're also interested in opposite/same sex? And when a character is committed, absolutly in-love,  or not a flirty type, he/she is not going to flirt around.

Modifié par MG800, 20 octobre 2011 - 02:39 .


#92
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Sinuphro wrote...

4. Not gonna happen; bioware is not interested in developing good stories for dragon age anymore. DA2 is proof of this. It is surprising no one is pondering on the fact that bioware intentionally released a horrible game.
5. Refer to 4th point.

Ultimately, dun buy DA3 rent it. That way if it's horrible like DA2, you would have only wasted like $9 instead of wasting $60+ on a new DA that could very well likely be trash


I got soaked entering this thread from your tears. You should try playing some other games.

Modifié par PresidentCowboy, 20 octobre 2011 - 02:36 .


#93
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PresidentCowboy wrote...

Sinuphro wrote...

4. Not gonna happen; bioware is not interested in developing good stories for dragon age anymore. DA2 is proof of this. It is surprising no one is pondering on the fact that bioware intentionally released a horrible game.
5. Refer to 4th point.

Ultimately, dun buy DA3 rent it. That way if it's horrible like DA2, you would have only wasted like $9 instead of wasting $60+ on a new DA that could very well likely be trash


I got soaked entering this thread from your tears. You should try playing some other games.


PROOF is when I have various sources of evidence to support it. Just looking at the fan reaction from the DLCs is more proof against your statement than mine.

Bioware aren't done yet. Or is one game out of a possible ten, five, or even more!

#94
AshenSugar

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The thing I missed most was the inability to interact with my companions at any time.The made the game a far shallower experience for me.

If they did nothing else in DA;3 but re-introduce the ability to converse with your companions it would go a long way toward making me happy.

#95
soren4ever

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1) Companion Customization
2) Non-Combat Skills -Stealing, Coercion, and Stealth especially
3) Every skirmish not having to be "EPIC"
4) Equipment "Tiers"
5) Meaningful Choices

#96
LyndseyCousland

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1. Darkspawn who look diseased and evil, not cuddly fuzzly.

2, Item descriptions/names instead of "Oh, another 'Ring' I know nothing about asides from what it adds to my stats. How thrilling." Also means I'd understand where titled weapons, etc, get their names.

3. More detailed environs and less of the recycled maps. Would be nice to have a little more places to travel around and the return of the party camp for a small portion of a game would be wonderful.

4. Being able to choose what race the PC will be but implemented a bit better. (see: ZeroPunctuation episode for Origins)

5. I'll jump on the bandwagon and say bring back more choice, please.

#97
Joy Divison

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motomotogirl wrote...

Ugh, I would seriously cry if DA3 did not make all Companions bisexual.  I HATED, HATED not being able to romance Alistair with my male elf.  I started a game with a female noble, but just lost interest.  I'll probably never get to see a romanced Alistair just because I have zero interest playing a male x female romance.  

I would find it equally irritating, on behalf of my het-loving friends, if there were same sex-only Companions.  It isn't fair (in an RPG game, no less) to not have romanceable access to certain characters.  


What you find fair others find immersion-breaking.  What if someone wants to romance Aveline?  Varric?  Shall we make every single companion romanceable by every single protagonist?

#98
LyndseyCousland

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Joy Divison wrote...

motomotogirl wrote...

Ugh, I would seriously cry if DA3 did not make all Companions bisexual.  I HATED, HATED not being able to romance Alistair with my male elf.  I started a game with a female noble, but just lost interest.  I'll probably never get to see a romanced Alistair just because I have zero interest playing a male x female romance.  

I would find it equally irritating, on behalf of my het-loving friends, if there were same sex-only Companions.  It isn't fair (in an RPG game, no less) to not have romanceable access to certain characters.  


What you find fair others find immersion-breaking.  What if someone wants to romance Aveline?  Varric?  Shall we make every single companion romanceable by every single protagonist?


Yup. If it's done just right, it could work. I think that part of the way in which they can do this is make many of the romances completely initiated by the PC - no flirting until you flirt, etc.
More possibilities are always good in my book.

To be honest though, I don't think I have the same level of faith in Bioware as I used to so perhaps it's best left alone.

#99
maxernst

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LyndseyCousland wrote...

Joy Divison wrote...

motomotogirl wrote...

Ugh, I would seriously cry if DA3 did not make all Companions bisexual.  I HATED, HATED not being able to romance Alistair with my male elf.  I started a game with a female noble, but just lost interest.  I'll probably never get to see a romanced Alistair just because I have zero interest playing a male x female romance.  

I would find it equally irritating, on behalf of my het-loving friends, if there were same sex-only Companions.  It isn't fair (in an RPG game, no less) to not have romanceable access to certain characters.  


What you find fair others find immersion-breaking.  What if someone wants to romance Aveline?  Varric?  Shall we make every single companion romanceable by every single protagonist?


Yup. If it's done just right, it could work. I think that part of the way in which they can do this is make many of the romances completely initiated by the PC - no flirting until you flirt, etc.
More possibilities are always good in my book.

To be honest though, I don't think I have the same level of faith in Bioware as I used to so perhaps it's best left alone.


Actually, I would have been content if my male Warden had been able to flirt with Alistair, only to be shot down like Hawke is by Aveline in DA2.  It would have been painful, but I feel he should at least have had the chance to try.  As it is, it inhibited my roleplaying, because my Warden couldn't say anything at all to the only companion he was really attracted to (without a mod).

As far as things to be brought back:

1) Meaningful choices
2) If not a silent protagonist, at least show me my actual line before I say it
3) Non-combat skills
4) Ways of solving problems other than combat (DA:O wasn't great for this either, I'll admit, but it was marginally better)
5) Fewer obsessive companions who talk endlessly on one subject.

#100
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1. Real control of the protagonist, not that "spectator" view of "your" charakter.
2. Companion-increasements: free equipmentchoice, beeing able to interrogate a little after recruiting them. In DA II they felt like mercenaries to me.
3. No class equipment limitations. Gief! back dual-wield warrior!
4. No hyperactive combat moves ( Hi @ rogues) , dw rogue combat slowed down a little.
5. Different settings with exploration.

6. Not implemented in DA:O, but I really like to see some activities beside doing quests. Card/Dice games at the inn, fight arena, etc.