I honestly didn't find my femhawke to be masculine in any way with her responses. And her voice actor was top notch. I personally don't think there needs to be too much emphasis on gender.
Modifié par MozartsGhost, 19 octobre 2011 - 10:46 .
Modifié par MozartsGhost, 19 octobre 2011 - 10:46 .
Sylvianus wrote...
But I agree with you. That's no to me you need to ask the question, but the other female players. Because, me, I love different taste, different perspectives, that male protagonist can be different from a female protagonist, ( replayability ) and that's why, I am not too fond on the principle about gender neutral even if it doesn't bother me. I can't answer to you, because I don't understand at all myself this logic, but given their number, Bioware can't ignore their will. There are other people who complain as well that femshep for example is not enought like a female, and so, they want to respond to these people too like said someone a long time ago, but, it's difficult, to see really what people really want. It's not easy at all for Bioware on the matter.
MozartsGhost wrote...
So as well as being able to pick our gender, we should have two completely different play throughs depending on what one we pick? Are men and women really so different?
I honestly didn't find my femhawke to be masculine in any way with her responses. And her voice actor was top notch. I personally don't think there needs to be too much emphasis on gender.
TS2Aggie wrote...
How about they make a dress for maleHawke? That way everyone could be happy!
Personally, I think they need to reach a line that can help satisfy both side. Because there are two camps among female players, and even male players. Those who want female heroes who act more like women ( with also different clothes for example ) according to them, and those who prefer they remain absolutely gender neutral.krissyjf wrote...
Sylvianus wrote...
But I agree with you. That's no to me you need to ask the question, but the other female players. Because, me, I love different taste, different perspectives, that male protagonist can be different from a female protagonist, ( replayability ) and that's why, I am not too fond on the principle about gender neutral even if it doesn't bother me. I can't answer to you, because I don't understand at all myself this logic, but given their number, Bioware can't ignore their will. There are other people who complain as well that femshep for example is not enought like a female, and so, they want to respond to these people too like said someone a long time ago, but, it's difficult, to see really what people really want. It's not easy at all for Bioware on the matter.
No, I don't suppose it is easy for BioWare at all. You really can't please everyone all of the time. And there is no way that a single game can be everything to everybody. So you have to develop a game in such a way as to appeal to a broad variety of people... and I do feel that BioWare does this extremely well.
There may be certain things that BioWare does-or does not do- that I may find irritating (as a female gamer), but it won't stop me from playing their games. I am worried that maybe they are becoming a little too gender neutral... but I understand the reasoning behind it. And again, not so worried that I would ever stop buying and playing their games.
Modifié par Sylvianus, 19 octobre 2011 - 11:21 .
krissyjf wrote...
MozartsGhost wrote...
So as well as being able to pick our gender, we should have two completely different play throughs depending on what one we pick? Are men and women really so different?
I honestly didn't find my femhawke to be masculine in any way with her responses. And her voice actor was top notch. I personally don't think there needs to be too much emphasis on gender.
No, I don't think we need to go that far.
It might be nice to have a few subtle differences in how the two genders react to a specific NPC or quest and/or situation... maybe have a few dialogues choices that would depend upon which gender you are playing. I have no idea what the costs would be to do this, or if it can even be done.... just throwing out ideas.
I also think FemHawke's VO was wonderful, by the way.
Sylvianus wrote...
What is certain is that bioware said they would try to satisfy both sides in Mass Effect 3. We will see the result, but I am confident, and they could have learned from fatal error in M2.
Modifié par Merci357, 19 octobre 2011 - 11:31 .
Maybe fatal error was humorous? ( for example shepard who sits like a man with a skirt, yes it was funny ) I need to put smileys all the time for people to understand the subtlety of the words? (Merci357 wrote...
Sylvianus wrote...
What is certain is that bioware said they would try to satisfy both sides in Mass Effect 3. We will see the result, but I am confident, and they could have learned from fatal error in M2.
What fatal error? Feeling a bit dramatic?Yes, certain sit animations while wearing the dress were quite off - but for me that's just an indication the dress wasn't the best idea. And the reason they didn't use one in MotA.
I'm not fond of the very girly FemHawke animations, and FemSheps "gorilla" animations aren't the best, either. I'd prefer a neutral middle ground there.
And I also dislike gender exclusive content, beyond a few nods here and there. A good example would be Garrus' recruiting mission, and FemSheps "I bet mine's bigger" line. That's great, and a few of those should be included in any game.
But beyond that? I'm all for options in dialogue, but these should be options for both genders, allowing both genders to break their perceived gender roles - if the player wants to. And that's key there, for me, player choice, since I don't want to play cliches, but individuals.
Modifié par Sylvianus, 19 octobre 2011 - 11:47 .
Sylvianus wrote...
Maybe fatal error was humorous? ( for example shepard who sits like a man with a skirt, yes it was funny ) I need to put smileys all the time for people to understand the subtlety of the words? (:wizard:
^_^ )
it is a serious and sincere concern of some in the community of women who do not necessarily recognize totally in some of the actions of their female protagonist sometimes, produced by bioware. fatal issue ? No. But can be taken into account? Yes. This is an interesting concern even if you disagree.
1 - ok, understood. The next time I'm kidding, I put a smiley, I promise lol.Merci357 wrote...
Sylvianus wrote...
Maybe fatal error was humorous? ( for example shepard who sits like a man with a skirt, yes it was funny ) I need to put smileys all the time for people to understand the subtlety of the words? (:wizard:
^_^ )
If you find a way to include inflection to your posts, that might work as well. Otherwise, said smileys are indeed are useful tool to deliver your implication.it is a serious and sincere concern of some in the community of women who do not necessarily recognize totally in some of the actions of their female protagonist sometimes, produced by bioware. fatal issue ? No. But can be taken into account? Yes. This is an interesting concern even if you disagree.
I don't disagree. However, as evidently seen here in this topic, it's a fine line there. That's why I said player promted options would help. Just like a ME2 interrupt - I use it when it fits the character, I don't use it in another playthrough. As long as the action is the players choice, everything is fine for me. Isn't that, in essence, role playing?
Modifié par Sylvianus, 20 octobre 2011 - 12:20 .
Wolfborn Son wrote...
I don't mind a female protagonist. I've played female characters since Baldur's Gate. That said, I hate sexualized female characters in games. And the majority of games, even those coming from Bioware, tend to sex up the females. I wanted to play a female Hawke, but I can't get past the way her hips sway when she walks - seems a little silly for a warrior in plate armour to swagger like she's on a catwalk.
Modifié par Killjoy Cutter, 20 octobre 2011 - 01:14 .
Modifié par Lord Aesir, 20 octobre 2011 - 01:29 .
No, it doesn't. Any similarlty between the marketing material and the truth is merely coincidental. We cannot predictably draw accurate conclusions about the game from its marketing.Merci357 wrote...
Sylvius the Mad wrote...
The marketing has no material effect on the content of the game. Making buying decisions based on the marketing is lunacy.
Sure, but marketing makes you aware that there is a game that might interest you.
The marketing isn't designed to inform you of any details about the game. The marketing is designed to drive buying decisions. How it does that is a mystery to me, but it certainly doesn't do that by being informative or truthful.So, in a sense you are right, making decisions based on marketing is lunacy. But then again, if the marketing fails to spark any interest for a game you happen to enjoy immensely later on, what does that tell us about the quality of said marketing?
I agree, and my experience tells me that, overall, and yes I am making a general statement here, women prefer social solutions of roleplaying situations to combat-oriented. It's always hard to please a female gamer in male-driven module.Female protagonists can sometimes feel 'wrong' if you parachute them into the same situation without making any adaptations.
Some women would like it.How about they make a dress for maleHawke? That way everyone could be happy!
If you are passionate about your hobby, like CRPG's, and have good taste, the only awareness you need you get from other RPG maniacs and boards and everything.Sure, but marketing makes you aware that there is a game that might interest you.
Modifié par DamnThoseDisplayNames, 20 octobre 2011 - 03:07 .
DamnThoseDisplayNames wrote...
I agree, and my experience tells me that, overall, and yes I am making a general statement here, women prefer social solutions of roleplaying situations to combat-oriented. It's always hard to please a female gamer in male-driven module.
Tabletop or tabletop-like experience is different from PC-gaming as you can't reload, and death usually is a big thing. I had girls cry because their character ended up dead, in a good way ("bwaaah twas so saaaad, she was like.. and she believed and wanted and had dreams but.. aaah twas so saaaaad"), not in the i-would-never-ever-roleplay, of course (though, uh, that happened too). Males? They just tend to roll next character to kick my sorry DM ass.I'm not disputing it, because it may be true, as a generalisation, but the fact that DAII kicked my lady ass totally endeared me to the game. (Origins was cool, but ultimately too easy, combat wise, for my taste.)
Modifié par DamnThoseDisplayNames, 20 octobre 2011 - 04:35 .
By your definition, I roleplay like a girl.DamnThoseDisplayNames wrote...
Tabletop or tabletop-like experience is different from PC-gaming as you can't reload, and death usually is a big thing. I had girls cry because their character ended up dead, in a good way ("bwaaah twas so saaaad, she was like.. and she believed and wanted and had dreams but.. aaah twas so saaaaad"), not in the i-would-never-ever-roleplay, of course (though, uh, that happened too). Males? They just tend to roll next character to kick my sorry DM ass.
Males are easy.
Guest_simfamUP_*
Sylvius the Mad wrote...
By your definition, I roleplay like a girl.DamnThoseDisplayNames wrote...
Tabletop or tabletop-like experience is different from PC-gaming as you can't reload, and death usually is a big thing. I had girls cry because their character ended up dead, in a good way ("bwaaah twas so saaaad, she was like.. and she believed and wanted and had dreams but.. aaah twas so saaaaad"), not in the i-would-never-ever-roleplay, of course (though, uh, that happened too). Males? They just tend to roll next character to kick my sorry DM ass.
Males are easy.
Modifié par Ukki, 20 octobre 2011 - 06:06 .
hehe sorry, your so robotic sometimes it's hard not to nitpick on that
Modifié par DamnThoseDisplayNames, 20 octobre 2011 - 06:09 .
DamnThoseDisplayNames wrote...
Tabletop or tabletop-like experience is different from PC-gaming as you can't reload, and death usually is a big thing. I had girls cry because their character ended up dead, in a good way ("bwaaah twas so saaaad, she was like.. and she believed and wanted and had dreams but.. aaah twas so saaaaad"), not in the i-would-never-ever-roleplay, of course (though, uh, that happened too). Males? They just tend to roll next character to kick my sorry DM ass.I'm not disputing it, because it may be true, as a generalisation, but the fact that DAII kicked my lady ass totally endeared me to the game. (Origins was cool, but ultimately too easy, combat wise, for my taste.)
Males are easy.