Sarielle wrote...
2) I like playing casters (and ranged in general)...but either I break all immersion and rest every 30 seconds (hyperbole alert) or I'm just...useless. I think I must make crappy spell choices or something. I typically enjoyed the charisma-based sorcerer over the intelligence-based wizard.
Sorcerers may require a high charisma score during creation, but they require no stats for their abilities. You might want to raise Dex and Con for survivability (in the beginning of the game) and wisdom for Wish spells (at the end of the game). Int and charisma are your conversation skills. BG1 checks charisma on a regular basis, BG2 doesn't but offers a free charisma of 18 (or 25, if you know what you're doing).
But since you can always make somebody else the lead, there is no powergaming reason to put more than the required points into charisma and intelligence. (this goes for all classes - only mages need intelligence, nobody needs charisma)
3) I remember really loving animal empathy from NWN (my ranger was my first character ever), but it looks like that's not implemented in Baldur's Gate for rangers? Phooey.
Even if you employ the animals, they are mostly useless post-BG1. But that's only reasonable. You are fighting toe to toe with dragons. What's a black bear going to do in that kind of fight?
4) I LOVE conversation skills. Are those included/important?
As said, in BG1, charisma is checked on a regular basis (and many NPCs may refuse to join you if you don't look good enough to them).
Intelligence and wisdom are sometimes checked throughout the series. At a very few occasions, (I can remember 1), strength is checked for a Threat.
But you can change your leader at any time you want so it shouldn't be difficult to always meet the requirements. Furthermore, in BG2 you do not lose anything even if you don't meet the requirements (except for a bit of money when bartering).
Besides that, there are no conversation skills.
5) I'd rather not have to stack 15 buffs on myself all the time to be viable.
Sounds like a berserker player.
*activate Berserk*
*ready for anything!*
6) I enjoy the idea of a bard, but my attempts at creating a viable one in NWN/2 were abysmal...and I'd rather not just spend all my time buffing NPCs to let them fight for me. Now turning foes against each other, etc.? That's awesome.
The best bard kit is the blade. But it sounds like the Jester is more to your tastes (though you should install Rogue Rebalancing for that, otherwise you may feel very stupid post 3M XP)
Bards are viable options, but they need a lot of care to bloom. That includes buffing. (like Stoneskin, Spirit Armor, Spell Shield, Blur, Mirror Image, Improved Invisibility, Globe of Invulnerability, Spell Immunity: Divination, Spell Immunity: Abjuration - that's not quite 15 yet, but they'd also like some clerical buffs from your party healer)
They are quite fragile without buffs, but nimble crowd-pleasers with them.
7) In cooperative games (IE, MMOs), I enjoy playing healers/supporters, so ability to heal and rez is always nice, too.
I support ussnorway's idea of the Ranger-Cleric, but I prefer the multiclass over the dualclass. Anyway, I'm sure it's the better choice for beginners.
8) I don't like pure rogues, but being able to handle locks/traps IS nice, if viable within another build.
Swashbuckler is a thief without backstab but nice melee abilities.
Multi- or dualclass thieves usually emphasize the backstabbing as one of the main advantages of the class, so you wouldn't be using them to their full potential.
Sarielle wrote...
Oooh, starting stats. Now that's helpful. Any reason I wouldn't be able to use a bow? (Keep in mind, I'm really...I have no idea what I'm doing building characters, lol. If it's an obvious answer, sorry xD)
Clerics have a very limited choice in weapons.
Differently from other classes (rogues and mages), clerics (and druids) will maintain their limitations even in a class combination. The only ranged weapons for clerics are slings or spells.
EDIT: And what kind of armor would I use with that? I'm assuming studded leather/light so I could be tricksy?
Stalker cannot even wear the heavy armor.
And any "must have" spell recommendations for that build?
The Cleric combat spell trinity is (in this order!):
Holy Power - Righteous Magic - Draw Upon Holy Might.
The more warrior levels you have, the more useful this is of course, since clerics only get 1 attack per round, or 2 when dualwielding (while fighters can go up to 5).
Summarizing:
Berserker (especially dwarf): Easy character. Frontline fighter whom you don't have to mollycoddle all the time.
Jester: Trickster. Jack of many trades, master of none. If you take care of this character, they can do a lot of cool stuff.
Swashbuckler: Frontline fighter trickster. Not as durable as a real warrior, but with the right equipment and correct handling a great fighter. One of the few character choices to easily hit the armor class cap.
Ranger/Cleric (multi): Heavy hitter, tank, healer, caster.... Doesn't require buffs for every assignment, but gets a whole lot more impressive if they are cast.
Modifié par Humanoid_Taifun, 17 octobre 2011 - 05:02 .