Building a character help :)
#26
Posté 18 octobre 2011 - 01:02
10 is sufficient for carrying. (In the rare moments when you'd want to be stronger, you could use a potion or scroll). Dex is nice for AC and Missle attacks, 15+1 maximizes you HP benefits. A base intelligence of 14 let's you take the max number of Mind Flayer hits. High Wisdom gets you the best Wish options, and the Charisma let's you recruit a powerful ally (in Ascension).
#27
Posté 18 octobre 2011 - 01:26
I don't think any of this is even taken into account. You can play a paladin and be evil all the way, without any repercussions on your leveling. All that will happen is that your part gets a low reputation.Sarielle wrote...
1) I'm ruling out Druids and Paladins because stressing over TWO alignment restrictions (good-evil, chaotic-lawful) is just...well...stressful. I typically enjoy more neutral characters, but I gotta say lawful evil is another favorite. Based on other threads, evil doesn't seem to be the way to go for first playthrough, though.
#28
Posté 18 octobre 2011 - 03:31
ussnorway wrote...
Sarielle wrote...
What did you mean by "lemonade-flavoured"?
A polite slang for lesbian.
Ah, gotcha. That's fine...my RL orientation doesn't have much to do with my characters' orientations. I base those far more off how well personalities click.
Grimwald the Wise wrote...
The game can be played in
completely different ways depending upon your playing style. none of
them is wrong. Be yourself.
I tried that too often in NWN, and ended up turning on god mode and walking off for 20 minutes while I eventually whittled them down with my abysmal hit rate. I appreciate the sentiment, but that's just not fun, lol.
Alesia_BH wrote...
Just a quick note here.
There is one significant exception to the Charisma rule HT mentioned, and since Sarielle expressed an interest in conversation based skills, it seems worth raising.
If you are using the Ascension mod, you can convince one of the game's two most powerful foes to ally with you in the final battle. The ally will not join the party but, rather, will
fight alongside you.
I have not confirmed this in the code, but it is my understanding that the more useful of the two checks the PCs natural (unmodified) Charisma as well as current Wisdom. You'd want a natural charisma above 15 and a current Wisdom of 18 (via Potion of Insight, for example) to get the relevant dialogue
options. Note that you'd also need to be a goody-goody by the end with a shiny reputation to get this ally.
Interesting! Thanks for letting me know. I do (EDIT: not, after being told I probably can't handle it) plan to use Ascension...not sure about the goody goody yet, but it's definitely worth considering.
virumor wrote...
I don't think any of this is even taken into account. You can play a paladin and be evil all the way, without any repercussions on your leveling. All that will happen is that your part gets a low reputation.
D'oh. Oh well, I'm happy with the suggestions people have made anyways.
Modifié par Sarielle, 18 octobre 2011 - 03:45 .
#29
Posté 18 octobre 2011 - 04:03
Sarielle wrote...
I'll take what you said about sorcerers in mind, too.
There are many workable approaches of course.
Those stats were basically the ones my Trilogy No Reloading, Insane Ascension soloing Sorceress, Alanis, had. They worked well for her.
Is there ANY reason (conversation skills included) to have Charisma above 15 for that class?
As for the Charisma, it's basically just for the allies in Ascension. Charisma is needed to secure the good one. It makes securing the evil one a teensy bit easier (the correct dialog options are more obvious).
Charisma influences prices and some minor dialog as you may know, but Item + Friends buffed charisma works fine for that and also has a higher ceiling.
Modifié par Alesia_BH, 18 octobre 2011 - 04:04 .
#30
Posté 18 octobre 2011 - 04:25
#31
Posté 18 octobre 2011 - 04:59
It's true that you can act in ways you might consider evil, but you can't let others think that of you. If your reputation drops low (for instance by killing just a couple of innocent bystanders), a paladin will become fallen and lose all their special paladin abilities permanently.virumor wrote...
I don't think any of this is even taken into account. You can play a paladin and be evil all the way, without any repercussions on your leveling. All that will happen is that your part gets a low reputation.Sarielle wrote...
1) I'm ruling out Druids and Paladins because stressing over TWO alignment restrictions (good-evil, chaotic-lawful) is just...well...stressful. I typically enjoy more neutral characters, but I gotta say lawful evil is another favorite. Based on other threads, evil doesn't seem to be the way to go for first playthrough, though.
#32
Posté 18 octobre 2011 - 05:25
That guy is a weakling, when compared to actually powerful foes (just about everything Tob). This may come as a surprise, but you dont really need timestop at that stage of the game.Alesia_BH wrote...
one of the game's two most powerful foes to ally with you in the final battle.
From a power viewpoint all these tomes could should to to party members, who all need them badly. Also str10 means that char will not be able to carry loot, only selfgear. Only stats needed for a sorc are lots of str, 18 wis and int 9. AC on a sorc. good joke.I'd go Str: 10, Dex: 19, Con: 15, Int- 14, Wisdom- 18, Charisma 15. That works quite well from a power viewpoint when the tomes are added
Modifié par ncknck, 18 octobre 2011 - 05:25 .
#33
Posté 18 octobre 2011 - 06:27
AC may not be very important for a sorceror in BG2 when there are a variety of spells available to help, but it is very important in BG1. Even with shield cast (and there is a limit to how often you can do that) AC against missiles is only 2. That means there is a good chance of dying in a bandit ambush (or in lots of other battles for someone not used to the game). The extra 4 AC from dexterity is likely to be a real lifesaver and is far, far more relevant for a BG1 character than wisdom (as is constitution).ncknck wrote...
From a power viewpoint all these tomes could should to to party members, who all need them badly. Also str10 means that char will not be able to carry loot, only selfgear. Only stats needed for a sorc are lots of str, 18 wis and int 9. AC on a sorc. good joke.
#34
Posté 18 octobre 2011 - 06:53
ncknck wrote...
That guy is a weakling, when compared to actually powerful foes (just about everything Tob).
He's easy for the PC to kill no doubt, but helpful as an ally nonetheless.
I brought him up because Sarielle is interested in conversation based skills.
This may come as a surprise, but you dont really need timestop at that stage of the game.
I'm not sure why this is relevant here, but it's not a surprise to me at all actually. In fact, I've commented on how the opportunity cost of using Time Stop often exceeds the benefits a number of times...
So you know, Alanis didn't select Time Stop as one of her level 9 choices when she did her Trilogy No Reload + Insane Ascension Solo run. Others do find it helpful though- it depends on your approach. I fully agree that it isn't "needed" though- few things are
I'd go Str: 10, Dex: 19, Con: 15, Int- 14, Wisdom- 18, Charisma 15. That works quite well from a power viewpoint when the tomes are added
From a power viewpoint all these tomes could should to to party members, who all need them badly.
Perhaps. Of course, that hinges on whether the stats will carry over in the players install- as well as party choice consideration.
Also str10 means that char will not be able to carry loot, only selfgear. Only stats needed for a sorc are lots of str, 18 wis and int 9. AC on a sorc. good joke.
It's always good to have a diversity of views.
Strength 10+1 has always been perfectly adequate for carrying in my runs- including solos. And again, there is a wide variety of options for modifying strength on an as needed basis. In a party, others can carry of course.
As for Dex, it helps with your missle weapon attack as well as AC as you know. Both can be very relevant at points in BG1. Sorceresses can also build a tactically relevant AC in stages of BG2 and Dex can be part of the equation. A high Dex isn't "necessary" by any means though. I find it helpful, others may have different styles. There is nothing wrong with that.
As for the other stats, the implications of a higher Intelligence and Charisma were already explained, Sarielle should be in a postion to choose what is best for her. That's what matters ultimately of course.
Just as a general comment, it seems to me that players spend a bit too much time fretting about stats on forums. The discussions often have farily little to do with gameplay implications. Rather, stating and defending the "perfect" stats becomes a competition in and of itself. It's one that I, personally, take little interest in. Others should enjoy it if they wish: I'll exit the conversation here however.
Good luck with your choices Sarielle!
Best,
A.
Edit. I just noted Grond0's remark. I'll mention that I agree with his view on Dex and Wisdom in BG1. Wisdom becomes relevant in later stages of BG2. That's why I tend to invest in both for Trilogy characters.
Modifié par Alesia_BH, 18 octobre 2011 - 10:14 .
#35
Posté 19 octobre 2011 - 04:04
ncknck wrote...
Only stats needed for a sorc are lots of str, 18 wis and int 9. AC on a sorc. good joke.
Something tells me I could use it. :B
I do like seeing all the debate, though; more points of view to draw from are always better
At this point I think I may give sorcerer a go, and if I get fed up being squishy I'll give the stalker/cleric
a look-see. Now I just need my computer back from the repair place... :<
#36
Posté 19 octobre 2011 - 07:01
Sarielle wrote...
I do like seeing all the debate, though; more points of view to draw from are always betterI took a little time yesterday (day off) to go over spells lists for sorcerers, and that's looking pretty fun. There were several at each level that got repeated over and over, so I have a good idea of what I really shouldn't skip.
It sounds like you are taking the right approach to spell lists. Rather than copying any specifc one, it's perhaps best to take the ones where there is consensus as a core and then select other spells that fit into your gameplan. Power isn't absolute. The best spells are the ones that complement your approach.
As with many things, a combination of reading and experimentation(*) will help you make sound choices.
At this point I think I may give sorcerer a go, and if I get fed up being squishy I'll give the stalker/cleric
a look-see. Now I just need my computer back from the repair place... :<
Good luck with your sorcerer Sarielle (and your computer...)!
Best,
A.
(*) Bringing an NPC mage along who could allow you to try out spells before you put them in your permanent book may be helpful here.
Modifié par Alesia_BH, 19 octobre 2011 - 07:07 .
#37
Posté 19 octobre 2011 - 08:42
And really, I appreciate all the time you have (and everyone has) taken to work with me on preferences and offer such detailed insight. The mage tip is a great one. I'll just say it again, oldschool RPG communities are always so nice.
EDIT: Well it looks like the hubby may be interested in a co-op game...so since our schedules are so vastly different. both of these character concepts may see the light sooner rather than later. It always pays to have a backup.
EDIT: Not helpful at all for those who were so kind as to humor me on this thread, but! I found this link after the fact and it would have saved me a lot of initial confusion. So if anyone stumbles across this thread looking for similar help:
Baldur's Gate race and classes
It has a ton of helpful suggestions for stats and racial strengths if you're just starting out like me.
Modifié par Sarielle, 20 octobre 2011 - 02:32 .





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