What's The Point of Thermal Clips?
#1
Posté 17 octobre 2011 - 04:22
#2
Guest_EternalAmbiguity_*
Posté 17 octobre 2011 - 04:26
Guest_EternalAmbiguity_*
#3
Guest_a demented squirrel_*
Posté 17 octobre 2011 - 04:27
Guest_a demented squirrel_*
ME:2 changed that with clips because if you ran out of ammo you were forced to switch to another weapon. It was not a lore based decision on "overheating", it was a gameplay decision to change your playstyle between different weapons.
#4
Posté 17 octobre 2011 - 04:28
#5
Posté 17 octobre 2011 - 04:28
It's not like guns in Mass Effect make sense anyway. Aerodynamic bits of metal being shaved away from a block of tungsten? Unless the mechanisms were made from diamond, do you realize how much servicing that would require? The amount of breakdowns? Wouldn't a block of metal inside your gun weigh a ton? Why have the gun do all these parabolic calculations when you could use conical, proven bullets? Clips or magazines of caseless ammunitions would make plenty more sense. I suppose this is BW's way of having the guns fit the futuristic setting.
Modifié par Zakatak757, 17 octobre 2011 - 04:32 .
#6
Posté 17 octobre 2011 - 04:29
#7
Posté 17 octobre 2011 - 04:29
#8
Posté 17 octobre 2011 - 04:30
Reloads are also something that can be done extremely quick if drilled enough.
www.youtube.com/watch
Modifié par tobynator89, 17 octobre 2011 - 04:33 .
#9
Posté 17 octobre 2011 - 04:32
2. Lore-wise, since shielding technology has improved, the old guns aren't cutting it. It takes heavy, sustained fire to take them out--while you are waiting for your gun to cool off, the other guy's shields recharge. You can swap out a heat sink faster than it takes to vent heat the old way. Additionally, not worrying about a gun overheating itself anymore means that they can have more power. Think about it--usually ONE high-explosive shot was enough to fry your system for the next few seconds. But with heat sinks, all you have to do is pop a shot, change your clip, and pop another one. The downside, of course, is that you're sh*t outta luck when you run out of thermal clips.
3. Gameplay-wise, unlimited ammo kind of made the game boring. Yeah, it was an interesting mechanic, but there was less pressure on the player to actually aim. Additionally, the hunt for ammo forces the player to move more around the battlefield. The devs tested the hell out of several overheat revamps and ammo/overheat hybrids, and the pure ammo simply worked out as the most playable.
#10
Posté 17 octobre 2011 - 04:34
#11
Posté 17 octobre 2011 - 04:36
Crawlingkingsnake wrote...
Wow, you people reply fast! I suppose that I can accept those answers, but I wouln't be happy with them....now, about my Shepard's haircut....
As a former military man, that one is easy.... Partly why I'm so pissed at femsheps new long hairdos
#12
Posté 17 octobre 2011 - 04:37
The current system, technically speaking, makes no sense. If I pick up a thermal clip, I do not recieve X amount of SMG bullets, Y amount of sniper bullets, and Z amount of pistol bullets. No, I recieve a thermal clip.
Here is my system. Have an X amount of thermal clips, and they are usable for all weapons. Every time you press the reload button, you lose a clip. Simple as that. If I have 30 thermal clips, I can press the reload time 30 times, regardless of what weapon I was using, am using, and will be using.
Modifié par Zakatak757, 17 octobre 2011 - 04:38 .
#13
Posté 17 octobre 2011 - 04:39
AdmiralCheez wrote...
1. Welcome to the forum. Whether you are a legitimate new guy or a troll is still up in the air, so I'll give you the benefit of a doubt.
2. Lore-wise, since shielding technology has improved, the old guns aren't cutting it. It takes heavy, sustained fire to take them out--while you are waiting for your gun to cool off, the other guy's shields recharge. You can swap out a heat sink faster than it takes to vent heat the old way. Additionally, not worrying about a gun overheating itself anymore means that they can have more power. Think about it--usually ONE high-explosive shot was enough to fry your system for the next few seconds. But with heat sinks, all you have to do is pop a shot, change your clip, and pop another one. The downside, of course, is that you're sh*t outta luck when you run out of thermal clips.
3. Gameplay-wise, unlimited ammo kind of made the game boring. Yeah, it was an interesting mechanic, but there was less pressure on the player to actually aim. Additionally, the hunt for ammo forces the player to move more around the battlefield. The devs tested the hell out of several overheat revamps and ammo/overheat hybrids, and the pure ammo simply worked out as the most playable.
Hmmm....That makes sense.
Also, I hate the term 'troll.' I prefer 'Fox News Anchor' it makes me sound quasi-professional.
#14
Posté 17 octobre 2011 - 04:39
Zakatak757 wrote...
I would prefer a minor change to the system though.
The current system, technically speaking, makes no sense. If I pick up a thermal clip, I do not recieve X amount of SMG bullets, Y amount of sniper bullets, and Z amount of pistol bullets. No, I recieve a thermal clip.
Here is my system. Have an X amount of thermal clips, and they are usable for all weapons. Every time you press the reload button, you lose a clip. Simple as that. If I have 30 thermal clips, I can press the reload time 30 times, regardless of what weapon I was, am, and will use.
I think it is the way it is simply to encourage use of sidearms.
#15
Posté 17 octobre 2011 - 04:39
Shepard is too busy to be spending time shampooing flowing manes of hair, will the Reapers wait for him to blow dry his Rapunzel esque hair? No!Crawlingkingsnake wrote...
Wow, you people reply fast! I suppose that I can accept those answers, but I wouln't be happy with them....now, about my Shepard's haircut....
#16
Posté 17 octobre 2011 - 04:42
Why be pissed? They still have the old ones available, I think. So if some dumb kid wants to make their Shep screw the rules and look pretty, who cares? And really, the only one that strikes me as hilariously impractical is the striped one on the bottom left:tobynator89 wrote...
As a former military man, that one is easy.... Partly why I'm so pissed at femsheps new long hairdos

As for me, I hope top left and bottom right are still options.
BUT ENOUGH ABOUT THIS! Thermal clips, thermal cips everywhere!
Modifié par AdmiralCheez, 17 octobre 2011 - 04:43 .
#17
Posté 17 octobre 2011 - 04:44
#18
Guest_EternalAmbiguity_*
Posté 17 octobre 2011 - 04:46
Guest_EternalAmbiguity_*
Zakatak757 wrote...
I would prefer a minor change to the system though.
The current system, technically speaking, makes no sense. If I pick up a thermal clip, I do not recieve X amount of SMG bullets, Y amount of sniper bullets, and Z amount of pistol bullets. No, I recieve a thermal clip.
Here is my system. Have an X amount of thermal clips, and they are usable for all weapons. Every time you press the reload button, you lose a clip. Simple as that. If I have 30 thermal clips, I can press the reload time 30 times, regardless of what weapon I was using, am using, and will be using.
That's too not-normal combat. The whole thermal clip thing was a way to make it more like typical combat, that would be kind of defeating the purpose somewhat...
#19
Posté 17 octobre 2011 - 04:46
tobynator89 wrote...
As a former military man, that one is easy.... Partly why I'm so pissed at femsheps new long hairdos
Maybe it represents Shepard's going rouge to fight the Reapers and breaking the chains of usually military styles! Or, it could be Bioware being unrealistic....still doesn't explain my Shep having an awesome short shag in ME1, but for some reason, it magically becomes emo hair when Cerberus gets a hold of him....*sigh*
Modifié par Crawlingkingsnake, 17 octobre 2011 - 04:47 .
#20
Posté 17 octobre 2011 - 04:47
Zanallen wrote...
Well, technically, Shep is no longer in the military. They can have whatever hair style they want.
not a matter of regulation, but practicality. That long hair will get caught in something during combat and most likely kill her. Same reason why every grunt worth their salt tapes every loose strap on their equipment and ensures that there are no dangly parts.
you see military doesn't keep it that way to make it look neat and tidy, thats just a bonus.
Modifié par tobynator89, 17 octobre 2011 - 04:48 .
#21
Posté 17 octobre 2011 - 04:50
Considering the number of times my backpack straps got caught on various kinds of doors and furniture, I can understand the sensibility of this, especially in a combat situation.tobynator89 wrote...
not a matter of regulation, but practicality. That long hair will get caught in something during combat and most likely kill her. Same reason why every grunt worth their salt tapes every loose strap on their equipment and ensures that there are no dangly parts.
you see military doesn't keep it that way to make it look neat and tidy, thats just a bonus.
It also sounds like an awesome idea so I don't almost kill myself exiting a public bus again. Electrical tape, come to me.
#22
Posté 17 octobre 2011 - 04:51
#23
Posté 17 octobre 2011 - 04:51
tobynator89 wrote...
not a matter of regulation, but practicality. That long hair will get caught in something during combat and most likely kill her. Same reason why every grunt worth their salt tapes every loose strap on their equipment and ensures that there are no dangly parts.
you see military doesn't keep it that way to make it look neat and tidy, thats just a bonus.
Yeah, but what does it matter to you if someone wants their Shepard less than practical? Seems like an odd thing to get angry about. Damn Bioware and their options.
#24
Guest_EternalAmbiguity_*
Posté 17 octobre 2011 - 04:52
Guest_EternalAmbiguity_*
Crawlingkingsnake wrote...
tobynator89 wrote...
As a former military man, that one is easy.... Partly why I'm so pissed at femsheps new long hairdos
Maybe it represents Shepard's going rouge to fight the Reapers and breaking the chains of usually military styles! Or, it could be Bioware being unrealistic....still doesn't explain my Shep having an awesome short shag in ME1, but for some reason, it magically becomes emo hair when Cerberus gets a hold of him....*sigh*
I think you mean "going rogue."
Sorry.
#25
Posté 17 octobre 2011 - 04:52
Crawlingkingsnake wrote...
And why can't he wear lipstick??!!!
I have no intention of making a Michael Cera version of Cmdr Shepard.





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