Aller au contenu

Photo

What's The Point of Thermal Clips?


  • Veuillez vous connecter pour répondre
355 réponses à ce sujet

#1
Crawlingkingsnake

Crawlingkingsnake
  • Members
  • 246 messages
I'm sure this has been touched on before, but, why did they add Thermal Clips to ME2 and ME3? It just seems kind of pointless. The original Mass Effect was hard enough with unlimited ammo, why do they think they can remedy that with an ammo system. They try to cover it up by saying that it keeps the gun from overheating, but in ME1 the gun cools down. What happened in two years that makes their guns suddenly break down from it? That seems a little counterproductive....Image IPB

#2
Guest_EternalAmbiguity_*

Guest_EternalAmbiguity_*
  • Guests
The point of Thermal Clips is an ammo system.

#3
Guest_a demented squirrel_*

Guest_a demented squirrel_*
  • Guests
In ME:1 you had weapon mods that reduced the cooldown time of weapons and made it pointless to use your other weapons throughout the game.

ME:2 changed that with clips because if you ran out of ammo you were forced to switch to another weapon. It was not a lore based decision on "overheating", it was a gameplay decision to change your playstyle between different weapons.

#4
Zanallen

Zanallen
  • Members
  • 4 425 messages
The lore reason is that the Geth had a thermal clip system. Because their guns didn't have cooldown periods, they had a faster rate of fire and were able to keep enemy troops pinned down and more effectively tear through shields. As such, to compete, the council races decided to implement thermal clips into their own weapons. Outside of lore, the cooldown system was kind of borked and easy to completely negate with the right mod combination.

#5
Zakatak757

Zakatak757
  • Members
  • 1 430 messages
Because gun mechanics in ME1 sucked, frankly. The ME2 system is just as believable. In ME1, you could pour all your resources into the Spectre Armory weapons and just hold down the trigger all damn day.

It's not like guns in Mass Effect make sense anyway. Aerodynamic bits of metal being shaved away from a block of tungsten? Unless the mechanisms were made from diamond, do you realize how much servicing that would require? The amount of breakdowns? Wouldn't a block of metal inside your gun weigh a ton? Why have the gun do all these parabolic calculations when you could use conical, proven bullets? Clips or magazines of caseless ammunitions would make plenty more sense. I suppose this is BW's way of having the guns fit the futuristic setting.

Modifié par Zakatak757, 17 octobre 2011 - 04:32 .


#6
Meshaber

Meshaber
  • Members
  • 393 messages
There is a lore explanation for it and it improves the gameplay.

#7
Rahavan

Rahavan
  • Members
  • 165 messages
There is no explanation in game for this if you need someone to blame blame all of the idiots who don't know how to use an overheating system.

#8
tobynator89

tobynator89
  • Members
  • 1 618 messages
technological advancements, plain and simple. Shield strength increases, so must gun output. Air cooled system no longer effective so replace it with lithiumpack providing instant removal of excess heat. Trained soldier can cool down a gun in an instant providing more tactical flexibility in combat and more sustained firepower without having to resort to impractically expensive upgrades, effectively a low tech upgrade that makes the gun just as, if not more effective as the topmost high end air cooled systems out there.


Reloads are also something that can be done extremely quick if drilled enough.

www.youtube.com/watch

Modifié par tobynator89, 17 octobre 2011 - 04:33 .


#9
AdmiralCheez

AdmiralCheez
  • Members
  • 12 990 messages
1. Welcome to the forum. Whether you are a legitimate new guy or a troll is still up in the air, so I'll give you the benefit of a doubt.

2. Lore-wise, since shielding technology has improved, the old guns aren't cutting it. It takes heavy, sustained fire to take them out--while you are waiting for your gun to cool off, the other guy's shields recharge. You can swap out a heat sink faster than it takes to vent heat the old way. Additionally, not worrying about a gun overheating itself anymore means that they can have more power. Think about it--usually ONE high-explosive shot was enough to fry your system for the next few seconds. But with heat sinks, all you have to do is pop a shot, change your clip, and pop another one. The downside, of course, is that you're sh*t outta luck when you run out of thermal clips.

3. Gameplay-wise, unlimited ammo kind of made the game boring. Yeah, it was an interesting mechanic, but there was less pressure on the player to actually aim. Additionally, the hunt for ammo forces the player to move more around the battlefield. The devs tested the hell out of several overheat revamps and ammo/overheat hybrids, and the pure ammo simply worked out as the most playable.

#10
Crawlingkingsnake

Crawlingkingsnake
  • Members
  • 246 messages
Wow, you people reply fast! I suppose that I can accept those answers, but I wouln't be happy with them....now, about my Shepard's haircut....

#11
tobynator89

tobynator89
  • Members
  • 1 618 messages

Crawlingkingsnake wrote...

Wow, you people reply fast! I suppose that I can accept those answers, but I wouln't be happy with them....now, about my Shepard's haircut....


As a former military man, that one is easy.... Partly why I'm so pissed at femsheps new long hairdos

#12
Zakatak757

Zakatak757
  • Members
  • 1 430 messages
I would prefer a minor change to the system though.

The current system, technically speaking, makes no sense. If I pick up a thermal clip, I do not recieve X amount of SMG bullets, Y amount of sniper bullets, and Z amount of pistol bullets. No, I recieve a thermal clip.

Here is my system. Have an X amount of thermal clips, and they are usable for all weapons. Every time you press the reload button, you lose a clip. Simple as that. If I have 30 thermal clips, I can press the reload time 30 times, regardless of what weapon I was using, am using, and will be using.

Modifié par Zakatak757, 17 octobre 2011 - 04:38 .


#13
Crawlingkingsnake

Crawlingkingsnake
  • Members
  • 246 messages

AdmiralCheez wrote...

1. Welcome to the forum. Whether you are a legitimate new guy or a troll is still up in the air, so I'll give you the benefit of a doubt.

2. Lore-wise, since shielding technology has improved, the old guns aren't cutting it. It takes heavy, sustained fire to take them out--while you are waiting for your gun to cool off, the other guy's shields recharge. You can swap out a heat sink faster than it takes to vent heat the old way. Additionally, not worrying about a gun overheating itself anymore means that they can have more power. Think about it--usually ONE high-explosive shot was enough to fry your system for the next few seconds. But with heat sinks, all you have to do is pop a shot, change your clip, and pop another one. The downside, of course, is that you're sh*t outta luck when you run out of thermal clips.

3. Gameplay-wise, unlimited ammo kind of made the game boring. Yeah, it was an interesting mechanic, but there was less pressure on the player to actually aim. Additionally, the hunt for ammo forces the player to move more around the battlefield. The devs tested the hell out of several overheat revamps and ammo/overheat hybrids, and the pure ammo simply worked out as the most playable.


Hmmm....That makes sense.

Also, I hate the term 'troll.' I prefer 'Fox News Anchor' it makes me sound quasi-professional.Image IPB

#14
tobynator89

tobynator89
  • Members
  • 1 618 messages

Zakatak757 wrote...

I would prefer a minor change to the system though.

The current system, technically speaking, makes no sense. If I pick up a thermal clip, I do not recieve X amount of SMG bullets, Y amount of sniper bullets, and Z amount of pistol bullets. No, I recieve a thermal clip.

Here is my system. Have an X amount of thermal clips, and they are usable for all weapons. Every time you press the reload button, you lose a clip. Simple as that. If I have 30 thermal clips, I can press the reload time 30 times, regardless of what weapon I was, am, and will use.


I think it is the way it is simply to encourage use of sidearms.

#15
Sajuro

Sajuro
  • Members
  • 6 871 messages

Crawlingkingsnake wrote...

Wow, you people reply fast! I suppose that I can accept those answers, but I wouln't be happy with them....now, about my Shepard's haircut....

Shepard is too busy to be spending time shampooing flowing manes of hair, will the Reapers wait for him to blow dry his Rapunzel esque hair? No!

#16
AdmiralCheez

AdmiralCheez
  • Members
  • 12 990 messages

tobynator89 wrote...

As a former military man, that one is easy.... Partly why I'm so pissed at femsheps new long hairdos

Why be pissed?  They still have the old ones available, I think.  So if some dumb kid wants to make their Shep screw the rules and look pretty, who cares?  And really, the only one that strikes me as hilariously impractical is the striped one on the bottom left:

Image IPB

As for me, I hope top left and bottom right are still options.

BUT ENOUGH ABOUT THIS!  Thermal clips, thermal cips everywhere!

Modifié par AdmiralCheez, 17 octobre 2011 - 04:43 .


#17
Zanallen

Zanallen
  • Members
  • 4 425 messages
Well, technically, Shep is no longer in the military. They can have whatever hair style they want.

#18
Guest_EternalAmbiguity_*

Guest_EternalAmbiguity_*
  • Guests

Zakatak757 wrote...

I would prefer a minor change to the system though.

The current system, technically speaking, makes no sense. If I pick up a thermal clip, I do not recieve X amount of SMG bullets, Y amount of sniper bullets, and Z amount of pistol bullets. No, I recieve a thermal clip.

Here is my system. Have an X amount of thermal clips, and they are usable for all weapons. Every time you press the reload button, you lose a clip. Simple as that. If I have 30 thermal clips, I can press the reload time 30 times, regardless of what weapon I was using, am using, and will be using.


That's too not-normal combat. The whole thermal clip thing was a way to make it more like typical combat, that would be kind of defeating the purpose somewhat...

#19
Crawlingkingsnake

Crawlingkingsnake
  • Members
  • 246 messages

tobynator89 wrote...

As a former military man, that one is easy.... Partly why I'm so pissed at femsheps new long hairdos


Maybe it represents Shepard's going rouge to fight the Reapers and breaking the chains of usually military styles! Or, it could be Bioware being unrealistic....still doesn't explain my Shep having an awesome short shag in ME1, but for some reason, it magically becomes emo hair when Cerberus gets a hold of him....*sigh*

Modifié par Crawlingkingsnake, 17 octobre 2011 - 04:47 .


#20
tobynator89

tobynator89
  • Members
  • 1 618 messages

Zanallen wrote...

Well, technically, Shep is no longer in the military. They can have whatever hair style they want.


not a matter of regulation, but practicality. That long hair will get caught in something during combat and most likely kill her. Same reason why every grunt worth their salt tapes every loose strap on their equipment and ensures that there are no dangly parts.


you see military doesn't keep it that way to make it look neat and tidy, thats just a bonus.

Modifié par tobynator89, 17 octobre 2011 - 04:48 .


#21
AdmiralCheez

AdmiralCheez
  • Members
  • 12 990 messages

tobynator89 wrote...

not a matter of regulation, but practicality. That long hair will get caught in something during combat and most likely kill her. Same reason why every grunt worth their salt tapes every loose strap on their equipment and ensures that there are no dangly parts.

you see military doesn't keep it that way to make it look neat and tidy, thats just a bonus.

Considering the number of times my backpack straps got caught on various kinds of doors and furniture, I can understand the sensibility of this, especially in a combat situation.

It also sounds like an awesome idea so I don't almost kill myself exiting a public bus again.  Electrical tape, come to me.

#22
Crawlingkingsnake

Crawlingkingsnake
  • Members
  • 246 messages
This is now a hair-based thread, so now Im going to complain. If Bioware's all about choice, then why can't my Manshep have glorious, flowing manlocks that glisten in the sun while he stabs some fool with his Omni-Blade? And why can't he wear lipstick??!!!

#23
Zanallen

Zanallen
  • Members
  • 4 425 messages

tobynator89 wrote...

not a matter of regulation, but practicality. That long hair will get caught in something during combat and most likely kill her. Same reason why every grunt worth their salt tapes every loose strap on their equipment and ensures that there are no dangly parts.

you see military doesn't keep it that way to make it look neat and tidy, thats just a bonus.


Yeah, but what does it matter to you if someone wants their Shepard less than practical? Seems like an odd thing to get angry about. Damn Bioware and their options.

#24
Guest_EternalAmbiguity_*

Guest_EternalAmbiguity_*
  • Guests

Crawlingkingsnake wrote...

tobynator89 wrote...

As a former military man, that one is easy.... Partly why I'm so pissed at femsheps new long hairdos


Maybe it represents Shepard's going rouge to fight the Reapers and breaking the chains of usually military styles! Or, it could be Bioware being unrealistic....still doesn't explain my Shep having an awesome short shag in ME1, but for some reason, it magically becomes emo hair when Cerberus gets a hold of him....*sigh*


I think you mean "going rogue."





Sorry.

#25
Zakatak757

Zakatak757
  • Members
  • 1 430 messages

Crawlingkingsnake wrote...
And why can't he wear lipstick??!!!


I have no intention of making a Michael Cera version of Cmdr Shepard.