Bluko wrote...
Tony Gunslinger wrote...
- Yes, you should be challenged by enemies, and enemies do flank you in ME2, and they flank you all the time. I don't know where you get the exaggerated idea that you win every fight by staying in one place.
Oh really?
The A.I. in almost all the levels is heavily scripted to follow certain paths and take cover at certain objects. A few enemies will try to advance/flank (you can't flank someone in a corridor though...) and after you kill those most of the rest will simply shoot you from their prescribed camping spot.
You’re talking to spawn points, not scripted behavior. Yes, they initially spawn at fixed locations, but afterwards the enemies react to whatever you do and where you are.
I mean yes you have your LOKI/Husk zombies, Varren/Dog Mechs, and the occasional crazy Krogan. But most enemies in ME2 do not advance past certain points. And these enemies are usually easy to kill since they simply Charge! In the end it makes the A.I. very exploitable and why ME2 isn't that hard even on Insanity since there is little or no variability to the A.I.'s tactics/spawns.
You also have pyros, Geth Primes and Destroyers, shotgunner mercs and vanguards who specialize in getting up close. I don’t know what you mean by getting past certain points, are you saying most enemies should get out of their cover to expose themselves and run out in the open, hoping that whoever survives get to you? They do that when the layout and the type of battles make sense (ie, defending the mainframe on the Heretic station, the king of the hill battle on Horizon, Object Rho, Garrus’ recruitment, SB’s ship, etc) But when you're supposed to be on the offense while they’re defending their territory (ie infiltrating Korlus, Eclipse base on Samara’s recruitment, Dantius towers, etc) the roles are reversed. Are there fights when nobody is flanking you never pass a certain point? Yes. Are there fights when they are indeed flanking and charging you from all sorts of angles? Yes. Are there fights where they do a little bit of everything? Yes. You're overlooking a lot of instances that doesn't match up your claims.
There's no reason you couldn't have different guns with an Overheat Mechanic.
As I remember the Assault Rifle, Pistol, Shotgun, and Sniper Rifle in ME1 were all unique even though they shared the same Overheat Mechanic. Do you honestly believe that an Overheat Mechanic would make it impossible to have the Vindicator as weapon in ME2?
Er, no. All the ME1 guns in their respective classes had exactly the same fire rate, and their different accuracy/recoil stats mattered very little in practice.
Assault Rifles in ME2 are not balanced, so it’s pointless to use the Vindicator an example, so I’ll do it to pistols:
Predator – 37.2 dmg @ 12 rounds, 300 RPM
Carnifex – 85.4 damg @ 6 rounds, 145 RPM
The Carnifex shoots half as fast as the Predator but deals more than 2x the damage. It’s got the highest DPS of all the pistols, and the 145 RPM is still pretty fast. If you convert them into unlimited ammo, the Predator becomes obsolete.
More Fluid? Fluid to me implies seamless transitions or a steady pace. Combat in ME2 is notoriously interrupted by the need to reload and or look for ammo...
Okay I don't know about you, but I didn't really watch my overheat meter anymore then my ammo count meter. I guess some folks had to watch their overheat meter all the time rather then bother to learn the rate they can fire at. Personally I find it about as easy to memorize the rate of heat build up as I do keep tracking of every single individual bullet fired.
If your gun builds up x-amount of heat and cools at y-rate, that is not a pattern you can memorize, especially for ME2 guns in which the length of shooting time and fire rates varies a lot more than ME1 guns. If your AR overheats at 50 rounds, and you shoot 22 then stop for 2.12323 seconds, do you really know how many rounds you can shoot at that given instant? How many shots afer 2.327 secs? 2.451? There is no way for you to know unless you're a human stopwatch/calculator. If there ever was a real test with equipment tracking eye movements, I guarantee you that it will show that you take your eyes off of the battlefield exponentially more with overheating weapons than with a conventional ammo count, which you only need to look just once or twice during an entire fight. Running out of ammo happens once in a fight, overheating can happen every time you shoot.
Also, I know for a fact that shooting an entire clip of the Predator + a reload is exactly the time for most of my powers to cool down. Therefore I can constantly apply max damage without ever keeping my eyes off the battlefield (power>shoot>power>shoot). That combination of a consistent cooldown time + a consistent shooting time puts me in a rhythm so that I can plan ahead attacks. Fluid gameplay. You can't do this as effectively with overheating guns that may cool down .5 secs or 1.5 secs, depending on how much you've shot before.
Again, put duct tape on your screen and test it out for yourself if you don't believe it. Get a recording equipment set-up and prove your points if you really believe them. I’ve done it, and I’ve recorded them.
And here's a fact: all the full-time designated naysayers here on BSN for 2+ years (you know who you are) who have been constantly saying biotics are pointless because of defense, that the game is dumbed down, that thermal clips suck, that weapon-x suck, etc etc etc haven’t produced a single shred of evidence to back up their claims. Well gee, I wonder why.
But thanks for pointing out that ammo does indeed make the game less challenging. As you said you don't really need to ever look at your ammo count in order to play as you can pretty much blindly reload whenever you need to without a second thought or concern. I'll give you credit for being honest though, as most folks can't admit to liking something that makes games easier for them to play.
Yes, this is exactly what I’m saying -- for all the reasons I've stated not only in this thread but also the 500 other similar threads out there that you and a few others conveniently choose to ignore and have failed to respond -- reloading mechanic is easier to manage, therefore it benefits your combat performance. Overheating mechanic is harder to manage, therefore it interferes with your performance. If a technology that’s supposed to help you ends up hurting you, then it’s a
CRAPPY TECHNOLOGY.
And let me be clear: unlimited ammo is a great technology,
deliberately making the gun to overheat is NOT. But apparently, some people are so fixated on the novelty of unlimited ammo that they're overlooking the downsides of the overheating that comes with it.
Modifié par Tony Gunslinger, 22 octobre 2011 - 05:56 .