What's The Point of Thermal Clips?
#51
Posté 17 octobre 2011 - 05:25
#52
Posté 17 octobre 2011 - 05:27
#53
Posté 17 octobre 2011 - 05:28
It was long thought that personal weapons had plateaued in performance, but the geth proved all theories wrong. Mathematically reviewing their combat logs, the geth found that in an age of kinetic barriers, most firefights were won by the side who could put the most rounds down-range the fastest. But combatants were forced to deliberately shoot slower to manage waste heat, or pause as their weapons vented.
To eliminate this inefficiency, the geth adopted detachable heat sinks known as thermal clips. While organic arms manufacturers were initially doubtful this would produce a net gain, a well-trained soldier can eject and swap thermal clips in under a second. Faced with superior enemy firepower, organic armies soon followed the geth's lead, and today's battlefields are littered with these thermal clips."
Thermal clips on the last paragraph. Take it as you see it.
Geth's reasonings are sound. Battles don't unfold like they do in gameplay. Few are killed, it mostly boils down to fire suppression to keep the others from advancing.
#54
Posté 17 octobre 2011 - 05:28
Computer_God91 wrote...
I understand gameplay reasons for thermal clips, though I still disagree, but the lore reasoning was pathetic.
preventing overheating from mass effect 1? That seems reasonable, in the future allowing your gun to be usless for that long a period of time makes no sense
#55
Posté 17 octobre 2011 - 05:58
Zakatak757 wrote...
If we are talking about practicality here, we shouldn't even be able to see Shepard's hair outside the Normandy. Why somebody wouldn't have that hair tucked under a COMBAT HELMET in a battle scenario is beyond me.
Don't call your Shepard "practical" for having short hair if she/he is on the battlefield with nothing over her/his head. A helmet protects against glassing bullets and physical blows/falls, and provides HUD information.
This, really. It makes sense for those military people who don't go on every single mission enclosed in full body armor including the helmet, but when you do hair being practical or not really doesn't matter since it isn't exposed anyway.
Forcing the shaved/short hair in ME1 could be explained in a few ways though, keeping it as a part of military tradition for example.
As for the porpuse of the thermal clips, the whole thing is to enable Zaeed to burn Vido with style of course!
Modifié par Dreadcall, 17 octobre 2011 - 06:03 .
#56
Posté 17 octobre 2011 - 06:01
And look badass while doing so. *insert explosion here while leaving this thread*Dreadcall wrote...
Zakatak757 wrote...
If we are talking about practicality here, we shouldn't even be able to see Shepard's hair outside the Normandy. Why somebody wouldn't have that hair tucked under a COMBAT HELMET in a battle scenario is beyond me.
Don't call your Shepard "practical" for having short hair if she/he is on the battlefield with nothing over her/his head. A helmet protects against glassing bullets and physical blows/falls, and provides HUD information.
This, really. It also makes sense for those military people who don't go on every single mission enclosed in full body armor including the helmet, but when you do it really loses its relevance.
Forcing the shaved/short hair in ME1 could be explained in a few ways though, keeping it as a part of military tradition for example.
As for the porpuse of the thermal clips, the whole thing is to enable Zaeed to burn Vido with style of course!
#57
Posté 17 octobre 2011 - 06:35
This and only this. Anyone telling you otherwise is delusional. It's one of the worst retcons I' ve ever seen, although I prefer ammo, they should have called it as it is, otherwise we end up with threads like this.EternalAmbiguity wrote...
The point of Thermal Clips is an ammo system.
#58
Posté 17 octobre 2011 - 07:10
Zakatak757 wrote...
It's not like guns in Mass Effect make sense anyway. Aerodynamic bits of metal being shaved away from a block of tungsten? Unless the mechanisms were made from diamond, do you realize how much servicing that would require? The amount of breakdowns? Wouldn't a block of metal inside your gun weigh a ton? Why have the gun do all these parabolic calculations when you could use conical, proven bullets? Clips or magazines of caseless ammunitions would make plenty more sense. I suppose this is BW's way of having the guns fit the futuristic setting.
Come on, now you're just being silly. Soon you'll be asking why the Council is convinced that Soverign was built by the Geth, but then Saren came along, used his "super-charisma" powers to convince the Artificial Intelligent Computer-Based Life Forms that the ship they just built is actually an ancient machine god that speaks to him and they should follow him.
There are questions we will just never know the answers to.
#59
Posté 17 octobre 2011 - 08:01
#60
Posté 17 octobre 2011 - 02:49
DeathDragon185 wrote...
I think they should keep thermal clips, BUT if you don't have any you could just wait for gun to cool down, that should satisfy everyone.
Actually that would be the logical implementation of the way they explained the "upgrade" to thermal clips. Or at the very least a sidearm with the old tech should be standard equipment.
Being less effective when you run out of clips is obviously better than being useless. Who in their right mind deny his/her soldiers nigh-infinite ammo with little to no sacrifice?
But they'll stick with the normal fps ammo system like in me2 anyway.
#61
Posté 17 octobre 2011 - 02:59
#62
Posté 17 octobre 2011 - 03:30
DeathDragon185 wrote...
I think they should keep thermal clips, BUT if you don't have any you could just wait for gun to cool down, that should satisfy everyone.
In one of the other posts on this subject it was mentioned that BioWare had tried this and it didn't work out.
#63
Posté 17 octobre 2011 - 03:35
Jorina Leto wrote...
The point is to appeal to call of duty players.
Yes. Everything they do ever is an attempt to appeal to CoD players. Never mind the what they've said in interviews about this subject.
#64
Posté 17 octobre 2011 - 04:02
didymos1120 wrote...
Never mind the what they've said in interviews about this subject.
Like admitting it?
#65
Guest_Trust_*
Posté 17 octobre 2011 - 04:06
Guest_Trust_*
Zakatak757 wrote...
"Modern infantry weapons are micro-scaled mass accelerators, using mass-reducing fields and magnetic force to propel miniature slugs to lethal speeds. Nearly every gun on the battlefield is laden with features, from targeting auto-assists to projectile shavers that can generate thousands of rounds of ammunition from a small, internal block of metal.
It was long thought that personal weapons had plateaued in performance, but the geth proved all theories wrong. Mathematically reviewing their combat logs, the geth found that in an age of kinetic barriers, most firefights were won by the side who could put the most rounds down-range the fastest. But combatants were forced to deliberately shoot slower to manage waste heat, or pause as their weapons vented.
To eliminate this inefficiency, the geth adopted detachable heat sinks known as thermal clips. While organic arms manufacturers were initially doubtful this would produce a net gain, a well-trained soldier can eject and swap thermal clips in under a second. Faced with superior enemy firepower, organic armies soon followed the geth's lead, and today's battlefields are littered with these thermal clips."
Thermal clips on the last paragraph. Take it as you see it.
Geth's reasonings are sound. Battles don't unfold like they do in gameplay. Few are killed, it mostly boils down to fire suppression to keep the others from advancing.
I would suggest reading this.
#66
Posté 17 octobre 2011 - 04:11
Jorina Leto wrote...
didymos1120 wrote...
Never mind the what they've said in interviews about this subject.
Like admitting it?
That's a pretty big stretch from him saying "If we expand we'll attract a much bigger audience." Clearly because he mentioned Call of Duty at the end of a list of other games, Bioware only wants those people here because a news site reported it as such.
#67
Posté 17 octobre 2011 - 04:11
Jorina Leto wrote...
didymos1120 wrote...
Never mind the what they've said in interviews about this subject.
Like admitting it?
He was saying that Call of Duty players MIGHT be interested in Dragon Age II... Seriously, if you have a problem with Bioware then just stop playing their games and stop posting on these forums. I dislike that game Bulletstorm that came out a while back, but do I go on their forums and start ranting and raving about how god awful it is? No. It would be a waste of my time and wouldnt do anything to help better the game in any way whatsoever. Please, just let us enjoy the Mass Effect series, as it is, in peace.
As for the Thermal Clip system, I agree that having your weapon be able to cool down after you run out would definitely help cement the lore, however I can understand why they didnt go that direction. I for one enjoyed the new challenge that thermal clips introduced into the second.
Modifié par Garrison2009, 17 octobre 2011 - 04:20 .
#68
Posté 17 octobre 2011 - 04:12
Jorina Leto wrote...
didymos1120 wrote...
Never mind the what they've said in interviews about this subject.
Like admitting it?
Thankfully BW did upgrade the "dumbed down" extremely simplified "No-Ammo" system. Using a no-ammo system restricts weapon design which results in less weapons for the player to use (without losing balance) - it's basically the same thing as removing range or recoil of weapons. So yes, removing the no-ammo system of ME1 is a major improvement. But maybe the elitist RPG crowd thinks ammo is too complicated to handle.
Funny how smart the CoD crowd sometimes is
#69
Posté 17 octobre 2011 - 04:18
Shepard the Leper wrote...
Thankfully BW did upgrade the "dumbed down" extremely simplified "No-Ammo" system. Using a no-ammo system restricts weapon design which results in less weapons for the player to use (without losing balance) - it's basically the same thing as removing range or recoil of weapons. So yes, removing the no-ammo system of ME1 is a major improvement. But maybe the elitist RPG crowd thinks ammo is too complicated to handle.
Funny how smart the CoD crowd sometimes is
Way to throw rocks in your glass house, bud.
#70
Posté 17 octobre 2011 - 04:39
Shepard the Leper wrote...
Thankfully BW did upgrade the "dumbed down" extremely simplified "No-Ammo" system. Using a no-ammo system restricts weapon design which results in less weapons for the player to use (without losing balance) - it's basically the same thing as removing range or recoil of weapons. So yes, removing the no-ammo system of ME1 is a major improvement. But maybe the elitist RPG crowd thinks ammo is too complicated to handle.
Funny how smart the CoD crowd sometimes is
They could have just made it so you can shoot without ammo as well, but make it gimped enough that you definitely want the ammo. Like doing significantly less damage AND being able to shoot less often.
That would fit better with the original fluff from ME1 and actually make the thermal clip system really seem like the big upgrade they tried to make it out to be.
#71
Posté 17 octobre 2011 - 04:42
#72
Posté 17 octobre 2011 - 04:45
They make nothing better because there is to much ammo available in the game on any difficulty.So thermal clips are nothing more then an annoyance.
Modifié par tonnactus, 17 octobre 2011 - 04:47 .
#73
Posté 17 octobre 2011 - 04:55
Dreadcall wrote...
Shepard the Leper wrote...
Thankfully BW did upgrade the "dumbed down" extremely simplified "No-Ammo" system. Using a no-ammo system restricts weapon design which results in less weapons for the player to use (without losing balance) - it's basically the same thing as removing range or recoil of weapons. So yes, removing the no-ammo system of ME1 is a major improvement. But maybe the elitist RPG crowd thinks ammo is too complicated to handle.
Funny how smart the CoD crowd sometimes is
They could have just made it so you can shoot without ammo as well, but make it gimped enough that you definitely want the ammo. Like doing significantly less damage AND being able to shoot less often.
That would fit better with the original fluff from ME1 and actually make the thermal clip system really seem like the big upgrade they tried to make it out to be.
That wouldn't be a good solution. Without ammo there is no place for weapons which are labeled Heavy Weapons in ME2. Even with a massive damage reduction everybody would be using the Cain only throughout the game. Ammo limitations are a very effective way to balance weapons which has been common knowledge since the dawn of computer gaming. It's actually remarkable BW didn't know or failed to understand this when they created ME1.
#74
Posté 17 octobre 2011 - 05:09
Crawlingkingsnake wrote...
This is now a hair-based thread, so now Im going to complain. If Bioware's all about choice, then why can't my Manshep have glorious, flowing manlocks that glisten in the sun while he stabs some fool with his Omni-Blade? And why can't he wear lipstick??!!!
Because that would be creepy in my opinion
#75
Posté 17 octobre 2011 - 05:19
Rapid readiness of fire aim in battle due to lack of wait need for cooldown.
More attack power added to gun due to consern of damaging heat sink is gone.
Extended effect of ammo types added due to consern of damaging heat sink is gone.
Impreaved destrutive effect on biotic and kinetic barriers.
Most important of all......Guns can't be sabataged for long.





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