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What's The Point of Thermal Clips?


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#76
Someone With Mass

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Sure, they could've saved the cooldown for the clips, but is it really that necessary to have such a complicated system just to be able to shoot bullets?

If you ask me, they should've just gone for switching the ammo blocks inside the guns instead of messing around with cooldowns, which everyone and their mom obsessively whines about how it's breaking the almighty lore the second BioWare is trying something new.

#77
The Spamming Troll

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The point i took away from TCs is that whoever at bioware is making those decisions, is making the wrong ones. TCs offer nothing more that an overheat system couldnt offer. TCs were added for familiarity, not because they create more tactics. If im playing a game that is so easy they force me to carry 11 sniPer bullets si i have move around to get ammo, then im playing the wrong friggin game.

#78
Sgt Stryker

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The other thing to keep in mind is that the only way to have thermal clips make sense is with a healthy dose of gameplay/lore segregation (especially on Jacob's mission!). In other words, heat sinks do not gradually regenerate their heat capacity - only in Gameplay-land. In Lore-land, I can see the thermal clip system as a natural evolution of the ME1 heat sink system. The geth "innovation" likely involved little more than making them easier to detach and incorporating a feed system. Maybe better materials, as well.

#79
BobTheAndroid

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I would gladly pay even 560 microsoft points for an overheating mechanic DLC for ME3.

#80
Dreadcall

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Shepard the Leper wrote...

That wouldn't be a good solution. Without ammo there is no place for weapons which are labeled Heavy Weapons in ME2. Even with a massive damage reduction everybody would be using the Cain only throughout the game. Ammo limitations are a very effective way to balance weapons which has been common knowledge since the dawn of computer gaming. It's actually remarkable BW didn't know or failed to understand this when they created ME1.


Heavy weapons don't use thermal clips... Needing power cells for them is fine, i don't think anyone has a problem with that. Doesn't go against the lore either. They need a lot of power to operate, you have to provide that. Perfectly plausible. With other weapons though, as it stands now, the gun doesn't run out of power, nor the material it actually fires, yet you can't fire it.

There is only one logical explanations i can think of within the confines of the lore: all the weapon designers trying to copy the geth are idiots.

#81
Guest_Tigerblood and MilkShakes_*

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To take away thought and inventiviness.so the causal players dont have to think some much.My T-rex can play me1 and tune a gun just fine without problems.yes once you get the right parts/upgrade then gun has no real overheat, but this is Sci-fi .......

Either way both systems are unlimited ammo......just clips may take a few enemies before one drops X so you can use a gun again.overheating gun overheated tell it was coold down.all comes down to timing and Overheating is much more fun.clips just turned M.E into cod/gears and halo *YAWN*

Modifié par Tigerblood and MilkShakes, 17 octobre 2011 - 05:42 .


#82
Sgt Stryker

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Yeah, apparently loading up an HMWA X with two sets of Frictionless Materials and taping down the trigger involves thought and inventiveness now.

#83
BlaCKRodjj

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fdgvdddvdfdfbdfb wrote...

EternalAmbiguity wrote...

The point of Thermal Clips is an ammo system.

This and only this. Anyone telling you otherwise is delusional. It's one of the worst retcons I' ve ever seen, although I prefer ammo, they should have called it as it is, otherwise we end up with threads like this.


It's not a retcon. The lore explanation is perfectly sound and clear. Can't there be advancement in a game's universe?
Besides, the overheating system also had "ammo", counting the shots you could fire (raw shots until overheat, not counting bonuses or mods). The thermal clip system does exactly that, only that you drop it instead of waiting for the cooldown and that it showed in the HUD.

#84
Guest_Tigerblood and MilkShakes_*

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Sgt Stryker wrote...

Yeah, apparently loading up an HMWA X with two sets of Frictionless Materials and taping down the trigger involves thought and inventiveness now.


I know right who would have ever thought Image IPB

#85
Someone With Mass

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BlaCKRodjj wrote...

It's not a retcon. The lore explanation is perfectly sound and clear. Can't there be advancement in a game's universe?
Besides, the overheating system also had "ammo", counting the shots you could fire (raw shots until overheat, not counting bonuses or mods). The thermal clip system does exactly that, only that you drop it instead of waiting for the cooldown and that it showed in the HUD.


I think the in-universe version of the guns are functioning just like the weapons in ME1, but they can simply eject the clip when they're overheating and get right back into the fight.

We as the players have alternative versions that were made for a better balance between weapons.

#86
BobTheAndroid

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What I can't really understand is why can't the developers give us the overheating system as an option?

Like what the Uncharted games do. If you want unlimited ammo you can unlock it.

#87
tonnactus

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Sgt Stryker wrote...

Yeah, apparently loading up an HMWA X with two sets of Frictionless Materials and taping down the trigger involves thought and inventiveness now.


Someone could also choose to use two scramrails instead...
There was a choice how to upgrade a gun,in which order and the possbility to remove them.
And the first game thankfully didnt have ammo "powers".

#88
BlaCKRodjj

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Someone With Mass wrote...

BlaCKRodjj wrote...

It's not a retcon. The lore explanation is perfectly sound and clear. Can't there be advancement in a game's universe?
Besides, the overheating system also had "ammo", counting the shots you could fire (raw shots until overheat, not counting bonuses or mods). The thermal clip system does exactly that, only that you drop it instead of waiting for the cooldown and that it showed in the HUD.


I think the in-universe version of the guns are functioning just like the weapons in ME1, but they can simply eject the clip when they're overheating and get right back into the fight.

We as the players have alternative versions that were made for a better balance between weapons.


Agreed, IMO the only difference between the in-universe and gameplay is that lorewise the heat sinks should still cooldown. But is a minor thing, the gameplay is much more satisfiying with the TCs.

#89
Computer_God91

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Gabey5 wrote...

Computer_God91 wrote...

I understand gameplay reasons for thermal clips, though I still disagree, but the lore reasoning was pathetic.


preventing overheating from mass effect 1? That seems reasonable, in the future allowing your gun to be usless for that long a period of time makes no sense


No. The Geth's logic is pathetic, because Bioware couldn't come up with a good reason to ditch the system they had and add ammo for all the whiners and for more money.

#90
CAPSLOCK FURY

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Computer_God91 wrote...

Gabey5 wrote...

Computer_God91 wrote...

I understand gameplay reasons for thermal clips, though I still disagree, but the lore reasoning was pathetic.


preventing overheating from mass effect 1? That seems reasonable, in the future allowing your gun to be usless for that long a period of time makes no sense


No. The Geth's logic is pathetic, because Bioware couldn't come up with a good reason to ditch the system they had and add ammo for all the whiners and for more money.


Is that an irrefutable fact?

#91
Someone With Mass

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Yeah, overheating isn't good for the metals in the gun if you're doing it over and over again. Plus the fact that one can get back into the fight in a matter of seconds with the t-clips.

That's why the geth tried to isolate the heat in a clip that can be ejected.

Modifié par Someone With Mass, 17 octobre 2011 - 07:20 .


#92
howl3d

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if they could find away to make the clips reuseable i'd love em to death.

#93
dreman9999

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Most people hating on heat clips forget one thing. With the way shooting guns work now, how on earth would they be able to balance the game?

The fact remain that if we had unlimited ammo for a Widow, people will be vastly overpowers in the sp. You'll just sit back and snipe. Their need to be balance to compensate for the extra power of the guns. Which is why the viper has less power but more ammo and the widow has more power and less ammo.

#94
dreman9999

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Computer_God91 wrote...

Gabey5 wrote...

Computer_God91 wrote...

I understand gameplay reasons for thermal clips, though I still disagree, but the lore reasoning was pathetic.


preventing overheating from mass effect 1? That seems reasonable, in the future allowing your gun to be usless for that long a period of time makes no sense


No. The Geth's logic is pathetic, because Bioware couldn't come up with a good reason to ditch the system they had and add ammo for all the whiners and for more money.

Lore wise. Geth logic in changing to heat sinks is sound. Why? Because they are not stuck waiting to fight when their guns are sabotaged.

#95
Crawlingkingsnake

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Arkeshen wrote...

Crawlingkingsnake wrote...

This is now a hair-based thread, so now Im going to complain. If Bioware's all about choice, then why can't my Manshep have glorious, flowing manlocks that glisten in the sun while he stabs some fool with his Omni-Blade? And why can't he wear lipstick??!!!


Because that would be creepy in my opinion


You might say creepy, *others would say....REVOLUTIONARY!!!

*"others" = me

#96
CptBomBom00

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So are we talking about thermal clips or lipstick.

#97
Crawlingkingsnake

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Wow. This is anarchy. To think that this all began with me asking a simple question. Then asking another about hair. And then another about Sheperd being able to cross-dress....awesome.

Modifié par Crawlingkingsnake, 17 octobre 2011 - 08:20 .


#98
Crawlingkingsnake

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CptBomBom00 wrote...

So are we talking about thermal clips or lipstick.


We could also be talking about Shep's har. And Tex mod....

#99
CptBomBom00

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I think its good that we have them in ME2 and ME3 because it makes game harder, couse if we where to go back to overheating feature it was pain in the arse because if you haven't shot the assault rifle in short controlled bursts you would end up being ****ed up, so Thermal clips really changed Mass Effect.

#100
CptBomBom00

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Crawlingkingsnake wrote...

CptBomBom00 wrote...

So are we talking about thermal clips or lipstick.


We could also be talking about Shep's har. And Tex mod....


I would rather try to keep to topic as close as possible.
No offence and I would really like to see shepard in da dress.:D