Did somebody say Thermal Clips?

didymos1120 wrote...
That'd be Casey Hudson:
“One of the most controversial changes to the combat was probably how ammo works,” Hudson goes on. “It was something that wasn’t part of the main game design but instead was implemented as a test by a gameplay programmer. The Lead Designer [Preston Watamaniuk] was against the idea, but tested the ‘ammo’ version of the game for several weeks in total secrecy before concluding that it made a huge improvement to the tension and pacing of combat. Then when he pitched it to me, I was against it until I played it for a while and was convinced as well. Some of the best ideas in ME2 happened that way, where a passionate member of the team took their own time to try something they thought would be great, and it eventually passed harsh scrutiny to become part of the experience.”
I still don't buy this story. Some random gameplay programmer happens to think adding "ammo" is a great idea and despite the fact that Casey and Preston are both against it at first, they manage to turn the other cheek? Look I've played my fair share of shooters and the way ammo is implemented in this game does not impress me in the least.
No I think the real story is much different and that the idea of Thermal Clips came from a different source. But I have no evidence to support this other then my own beliefs so I won't waste anyone's time.
I probably would take a lot less issue with Thermal Clips if they had simply called it ammo to begin with,
because Thermal Clips are indeed ammo. I honestly don't think I would have had a single second thought had guns in ME2 simply actually used Ammo Blocks. But Thermal Clips are just a laughable cover up. Seriously who would go from guns with near infinite ammo to finite ammo? Nobody. The idea that it's a step forward technologically speaking is preposterous.
Seriously there's so much flawed with Thermal Clips I don't even know to begin.
For starters:
Why aren't they reusable in any capacity? (Yay let's leave magazines/shell casings all over the place to give ourselves away!)
How do you preserve the individual "shots" from a Thermal Clip that was in use? (Hint: It's not possible. In modern shooters this is somewhat excusable as you can refill a magazine with individual bullets. You cannot reuse part of an overheated thing unless it cooled down enough to be reused entirely.)
Every gun is really capable of using a universal clip? (Gee good thing all that heat can be directed into something that's only an inch long and 1-2cm in diameter. I'm sure weapons would just melt otherwise.)
Why can't guns be fired if you're out of Thermal Clips?(So if you use Thermal Clips your gun becomes utterly useless if you run out? Yeah that's so smart weapon design there I tell ya.)
Why can't I allocate all my Thermal Clips towards the weapon I'm using? Why must Shepard always evenly stockpile everything?
(What if I just wanna use my AR most of the time?)
How come enemies and squadmates never run out of Thermal Clips?The sad thing the answer to all these questions:
Herp derp Gameplay!The overheating mechanic is too hard for your average gamer's mind to comprehend! You need to give them an exact bullet count so they can know exactly how many times to shoot since keeping an eye on heat gauage is so much worse!
It also lets them
reload whenever they want greatly reducing any risk they could incur during firefights. Ideas like burst fire, controlling your rate of fire, LOL what's that? Professional soldiers just unload like this until they need to reload!

(Don't worry there's no confirmation of Ducks/Geth Hoppers in ME3 at this time. So everything should be pretty easy for you to shoot.)
Now I know some of you are going to say:
Well ME1 was broken cause of Frictionless Materials and Spectre Weapons! Therefore overheating sucks!
Yes indeed Frictionless Materials were broken in the context that you could fire your weapon with little to no heat build up. Solution? Remove Frictionless Materials/Heat Sinks maybe.

Nah it's a far better idea to scrap the entire system on the basis that one of the weapons mod is broken. I mean come on...
As for Spectre Weapons they were intentionally made to be "Overpowered" so you could plow through the end game faster as a reward for getting that far. (You know that simple idea that gaining XP in a RPG eventually makes you more proficient...) Yeah go figure using Spectre Weapons in NG+ makes the rest of the game pretty easy!
When I ask for an overheat system
I am asking for it to be implemented with the otherwise improved gameplay aspects of ME2.
I am not asking for:-An exact return of ME1 gun gameplay
-Frictonless mods that let you fire forever
-
Spraying and praying-Lots of generic weapons
I am simply asking the ME2 guns use an overheat meter instead of relying of a fixed supply of Thermal Clips.
Seriously what does picking up Thermal Clips add to the game in terms of enjoyment? Is it that amazingly fun to pick up orange glowing objects?
Some say it adds to the
Challenge.
The Challenge should come from the games A.I. If the Devs don't want you to camp behind cover then the onus should be on them to creat A.I. that attempts to flank and or flush you out of cover. (Like with grenades...) Having ammo randomly lying around is not a real good incentive for forcing the player to move because it's completely stupid to get yourself shot up just so you can "shoot some more".
Nervemind the fact that certain weapons in ME2 are almost never at risk of running out of ammo (SMGs and ARs) where as others are only good for killing a handful of enemies before you must look for clips. How is this well balanced? If the game was truly balanced all the weapons would be roughly capable of killing the same of enemies and resupply at an equivalent rate. This is not the case at all ME2. What you have is a clear case of certain weapons being the "end all" and the others more or less novelties.
Anyways since it seems were stuck with Thermal Clips I must insist they at least be somewhat improved upon going into ME3. (My issue with Thermal Clips is
I simply do not find them enjoyable. They did not make the game "too hard" for me or any such thing. Cause honestlyly I found ME2 a much more easy to game to play. I mean I sure died a lot less then I did in ME1. It would be more correct to say I think Thermal Clips make Mass Effect "too easy".)
If Thermal Clips are to be in ME3 I'd ask...
1)That actually they be universally used between weapons
2) That once you eject a clip you cannot make any use of it's remaing shots
So something like this:

If you are truly serious about Thermal Clips adding "tension" to the battle then making every Thermal Clip valuable should only be a boon to the game experience. Of course if your only interest is to have a very easy-to-play TPS then by all means leave Thermal Clips exactly as they are. We wouldn't want any teenagers to find the game too difficult (never mind the fact it's made for adults to begin with...) and rage quit now would we?
Modifié par Bluko, 18 octobre 2011 - 01:20 .