What's The Point of Thermal Clips?
#151
Posté 18 octobre 2011 - 02:52
#152
Posté 18 octobre 2011 - 02:59
The Snipers Rifle in ME1 doesn't get over the heating problem...no matter how many 'Frictionless materials' etc... you have equipped to the top of the range Spectre's Sniper Rifle...But then considering the rest of your post, the issues for and against on either side probably just comes down to player style...I enjoy playing 'precisionist', head shots all the way (except for Husks)...so running our of TC's is an almost non existant event for me in ME2...but the over heating in ME1 was a constant source of aggravation for me, basically wanting to fire faster than the over heating would allow for.dreman9999 wrote...
No, the cooldown is easy to deal with. In fact in ME1 you can build guns that would never over heat. Their is no punishment for blindly shooting in ME1. In fact they go out of their way to make it easier to hit target.Golden Owl wrote...
I would disagree myself...I found the cool down much harder to deal with...having to wait it out or resort to back up weapons.....Back up weapons aren't such a stunning choice for a primarily Sniping Infiltrator.dreman9999 wrote...
You do realise that the ammo system makes the game harder, right?The Spamming Troll wrote...
they "think" itll sell more.
period.
With a limit ammo system, you have to be more accurute or risk losing attack power. The widow and the clamore are increadible weopon untill you miss and run out of ammo.
#153
Posté 18 octobre 2011 - 03:02
Was about to reply with a well thought out post and questions to your previous post, but then I saw this....Respect for your thoughts now Nil....This is a ridiculous and petty post you have written....only achievemnet is irritation.The Spamming Troll wrote...
Golden Owl wrote...
I would disagree myself...I found the cool down much harder to deal with...having to wait it out or resort to back up weapons.....Back up weapons aren't such a stunning choice for a primarily Sniping Infiltrator.dreman9999 wrote...
You do realise that the ammo system makes the game harder, right?The Spamming Troll wrote...
they "think" itll sell more.
period.
thats becasue you choose to create a sniper infiltrator whose gun overheats alot.
are you going to complain about your lack of biotics because you made a sniping centric infiltrator?
you act like the cooldowns took FOREVER. maybe you need to lrn2play or whatever it is kids are saying these days.
Modifié par Golden Owl, 18 octobre 2011 - 03:03 .
#154
Posté 18 octobre 2011 - 03:04
i was being sacrastic about LRN2PLAY. people always say it to me, becasue they think i dont know how to play an adept.
i forgot the sarcastic emoticon i guess.
Modifié par The Spamming Troll, 18 octobre 2011 - 03:06 .
#155
Posté 18 octobre 2011 - 03:05
The Spamming Troll wrote...
i dont understand.
Read your username.
Do you see it now?
#156
Posté 18 octobre 2011 - 03:06
Zakatak757 wrote...
The Spamming Troll wrote...
i dont understand.
Read your username.
Do you see it now?
no, YOU are!
goldenowl, id really like to know a response if i was sounding dickish. i wasnt trying to be hostile. and i got time to argue.
Modifié par The Spamming Troll, 18 octobre 2011 - 03:09 .
#157
Posté 18 octobre 2011 - 03:09
This, in ME1 the Revenant would have been my best friend after slapping on two frictionless materials but in ME2 I love the machine guns that use the burst feature and I find it's much better to aim in that game, leading me to having a love affair with the widowdreman9999 wrote...
No, the cooldown is easy to deal with. In fact in ME1 you can build guns that would never over heat. Their is no punishment for blindly shooting in ME1. In fact they go out of their way to make it easier to hit target.Golden Owl wrote...
I would disagree myself...I found the cool down much harder to deal with...having to wait it out or resort to back up weapons.....Back up weapons aren't such a stunning choice for a primarily Sniping Infiltrator.dreman9999 wrote...
You do realise that the ammo system makes the game harder, right?The Spamming Troll wrote...
they "think" itll sell more.
period.
With a limit ammo system, you have to be more accurute or risk losing attack power. The widow and the clamore are increadible weopon untill you miss and run out of ammo.
#158
Posté 18 octobre 2011 - 03:12
Working on it....am slow typer.The Spamming Troll wrote...
Zakatak757 wrote...
The Spamming Troll wrote...
i dont understand.
Read your username.
Do you see it now?
no, YOU are!
goldenowl, id really like to know a response if i was sounding dickish. i wasnt trying to be hostile. and i got time to argue.
#159
Posté 18 octobre 2011 - 03:14
fdgvdddvdfdfbdfb wrote...
Is that why it doesn't ever cooldown? You can also automatic fire a 29 bullets out of a 30 clips without overheating, let it rest shoot once and it overheats? Why can't you fire even once when you're out of ammo? Why can't I take thermal clips out of the guns I never use to put into the widow? The whole "firing tiny shavings at people" idea was extremely idiotic anyway, if they had to use an ammo system, might as well just forget about that.BlaCKRodjj wrote...
fdgvdddvdfdfbdfb wrote...
This and only this. Anyone telling you otherwise is delusional. It's one of the worst retcons I' ve ever seen, although I prefer ammo, they should have called it as it is, otherwise we end up with threads like this.EternalAmbiguity wrote...
The point of Thermal Clips is an ammo system.
It's not a retcon. The lore explanation is perfectly sound and clear. Can't there be advancement in a game's universe?
Besides, the overheating system also had "ammo", counting the shots you could fire (raw shots until overheat, not counting bonuses or mods). The thermal clip system does exactly that, only that you drop it instead of waiting for the cooldown and that it showed in the HUD.
It's been said over and over... lore =/= gameplay. Oh, and how would you feel about getting shot shrapnel at enormous velocities?
#160
Posté 18 octobre 2011 - 03:17
Okay....So first off are you suggesting that much like the 'HW Ammo', TC's become less prevelant in the environment? As this is the only way I could see your suggested set up working well without over powering Sheps weapons....Such as an infinite Widow or Mattock.The Spamming Troll wrote...
Golden Owl wrote...
13 shots actually, but that's not the point....With thermal clips you can get the shots off fast...cool downs leave you looking for your back up weapon too often....Thermal clips last the run and there's always enough close by to keep firing.The Spamming Troll wrote...
Sgt Stryker wrote...
Because then all players have to do is go to the fridge and grab a beer while their Widow ammo recharges.
id rather have enemy AI force me out of my awesome sniper spot rather then restricting my ammo count to 12 measly shots so i cant camp. let me remind you were talking about an infiltrator, with 12 sniper bullets. i dont know why your applauding it. ME3 seems to be offeringmore advanced enemies that are "cover busters" so i think theres more then enough reason to give a sniper rifle more then 12 shots, or building a game that doesnt rely on only carrying 12 shots.
i hope thats not the point.
you need to compare TCs to a refined version of ME1s overheating mechanic. were not directly comparing the ME1 pistol, to ME2s predetor. imagin ME2s weapons with an overheat mechanic. even the hybrid idea of an overheating mechanic with an addded option to quick reload a new heat sinc to instantly cool your weapon for immediate action.
you need to read this:
itd essentially be like medigel, but for your weapon. youd carry a limited supply, and only use them when your in need of immediate action, or just let a few seconds pass and get back too it. it should make just as much sense with weapons as it does with medigel.
#161
Posté 18 octobre 2011 - 03:28
It doen't get over the over heat but you can greatly improve the wait time. Once you know how to aim it and give it the right upgrade to cool it down, nothing can touch you.Golden Owl wrote...
The Snipers Rifle in ME1 doesn't get over the heating problem...no matter how many 'Frictionless materials' etc... you have equipped to the top of the range Spectre's Sniper Rifle...But then considering the rest of your post, the issues for and against on either side probably just comes down to player style...I enjoy playing 'precisionist', head shots all the way (except for Husks)...so running our of TC's is an almost non existant event for me in ME2...but the over heating in ME1 was a constant source of aggravation for me, basically wanting to fire faster than the over heating would allow for.dreman9999 wrote...
No, the cooldown is easy to deal with. In fact in ME1 you can build guns that would never over heat. Their is no punishment for blindly shooting in ME1. In fact they go out of their way to make it easier to hit target.Golden Owl wrote...
I would disagree myself...I found the cool down much harder to deal with...having to wait it out or resort to back up weapons.....Back up weapons aren't such a stunning choice for a primarily Sniping Infiltrator.dreman9999 wrote...
You do realise that the ammo system makes the game harder, right?The Spamming Troll wrote...
they "think" itll sell more.
period.
With a limit ammo system, you have to be more accurute or risk losing attack power. The widow and the clamore are increadible weopon untill you miss and run out of ammo.
#162
Posté 18 octobre 2011 - 03:34
Sajuro wrote...
This, in ME1 the Revenant would have been my best friend after slapping on two frictionless materials but in ME2 I love the machine guns that use the burst feature and I find it's much better to aim in that game, leading me to having a love affair with the widowdreman9999 wrote...
No, the cooldown is easy to deal with. In fact in ME1 you can build guns that would never over heat. Their is no punishment for blindly shooting in ME1. In fact they go out of their way to make it easier to hit target.Golden Owl wrote...
I would disagree myself...I found the cool down much harder to deal with...having to wait it out or resort to back up weapons.....Back up weapons aren't such a stunning choice for a primarily Sniping Infiltrator.dreman9999 wrote...
You do realise that the ammo system makes the game harder, right?The Spamming Troll wrote...
they "think" itll sell more.
period.
With a limit ammo system, you have to be more accurute or risk losing attack power. The widow and the clamore are increadible weopon untill you miss and run out of ammo.
a new mod could have added a burst fire mechanic to ME1s weapons.
i think location damage in ME2 had alot to do with sniper rifles effectiveness. i mean could you imagin the widow with HE rounds with head shots? now thatd be rediculous!
#163
Posté 18 octobre 2011 - 03:42
#164
Guest_Catch This Fade_*
Posté 18 octobre 2011 - 03:44
Guest_Catch This Fade_*
Geth had them, council thought it was cool, adopted it - lore reason
#165
Posté 18 octobre 2011 - 03:47
I'm assuming that means lore does not equal gameplay. Which is... what I've been saying. Ammo was added in for gameplay reasons, to call them heatsinks is a retcon. And I wouldn't really call it an advancement lore wise having to salvage clips after every few enemies. (being able to just walk over them may be a different story). You'd at least have a backup with unlimited ammo. A needle can only have so much stopping power. I may not know much about guns but I'm aware that the trend for more power are larger calibers and as much mass as possible.BlaCKRodjj wrote...
fdgvdddvdfdfbdfb wrote...
Is that why it doesn't ever cooldown? You can also automatic fire a 29 bullets out of a 30 clips without overheating, let it rest shoot once and it overheats? Why can't you fire even once when you're out of ammo? Why can't I take thermal clips out of the guns I never use to put into the widow? The whole "firing tiny shavings at people" idea was extremely idiotic anyway, if they had to use an ammo system, might as well just forget about that.BlaCKRodjj wrote...
fdgvdddvdfdfbdfb wrote...
This and only this. Anyone telling you otherwise is delusional. It's one of the worst retcons I' ve ever seen, although I prefer ammo, they should have called it as it is, otherwise we end up with threads like this.EternalAmbiguity wrote...
The point of Thermal Clips is an ammo system.
It's not a retcon. The lore explanation is perfectly sound and clear. Can't there be advancement in a game's universe?
Besides, the overheating system also had "ammo", counting the shots you could fire (raw shots until overheat, not counting bonuses or mods). The thermal clip system does exactly that, only that you drop it instead of waiting for the cooldown and that it showed in the HUD.
It's been said over and over... lore =/= gameplay. Oh, and how would you feel about getting shot shrapnel at enormous velocities?
Modifié par fdgvdddvdfdfbdfb, 18 octobre 2011 - 03:49 .
#166
Posté 18 octobre 2011 - 03:54
Wrong...wRONG AND WRONG. They are heat sinks, just removable. Lore wise, doing what they did with guns make sense. Gameplay wise doing what tehy did with guns also makes seanse as well.fdgvdddvdfdfbdfb wrote...
I'm assuming that means lore does not equal gameplay. Which is... what I've been saying. Ammo was added in for gameplay reasons, to call them heatsinks is a retcon. And I wouldn't really call it an advancement lore wise having to salvage clips after every few enemies. (being able to just walk over them may be a different story). You'd at least have a backup with unlimited ammo. A needle can only have so much stopping power. I may not know much about guns but I'm aware that the trend for more power are larger calibers and as much mass as possible.BlaCKRodjj wrote...
fdgvdddvdfdfbdfb wrote...
Is that why it doesn't ever cooldown? You can also automatic fire a 29 bullets out of a 30 clips without overheating, let it rest shoot once and it overheats? Why can't you fire even once when you're out of ammo? Why can't I take thermal clips out of the guns I never use to put into the widow? The whole "firing tiny shavings at people" idea was extremely idiotic anyway, if they had to use an ammo system, might as well just forget about that.BlaCKRodjj wrote...
fdgvdddvdfdfbdfb wrote...
This and only this. Anyone telling you otherwise is delusional. It's one of the worst retcons I' ve ever seen, although I prefer ammo, they should have called it as it is, otherwise we end up with threads like this.EternalAmbiguity wrote...
The point of Thermal Clips is an ammo system.
It's not a retcon. The lore explanation is perfectly sound and clear. Can't there be advancement in a game's universe?
Besides, the overheating system also had "ammo", counting the shots you could fire (raw shots until overheat, not counting bonuses or mods). The thermal clip system does exactly that, only that you drop it instead of waiting for the cooldown and that it showed in the HUD.
It's been said over and over... lore =/= gameplay. Oh, and how would you feel about getting shot shrapnel at enormous velocities?
#167
Posté 18 octobre 2011 - 03:56
fdgvdddvdfdfbdfb wrote...
I'm assuming that means lore does not equal gameplay. Which is... what I've been saying. Ammo was added in for gameplay reasons, to call them heatsinks is a retcon. And I wouldn't really call it an advancement lore wise having to salvage clips after every few enemies. (being able to just walk over them may be a different story). You'd at least have a backup with unlimited ammo. A needle can only have so much stopping power. I may not know much about guns but I'm aware that the trend for more power are larger calibers and as much mass as possible.
My personal head canon on TCs:
-Shepard isn't picking up thermal clips, they're picking up raw materials to omni-tool into new clips.
-The click sound when you try to fire a weapon with no TC is a safety mechanism to stop you from either damaging the weapon or burning yourself. This can be overriden in emergencies.
-Although TCs have increased the stopping power of mass accelerators, advancements in armour and kinetic barrier technology have also occurred, so the time-to-kill hasn't changed that much. Hence a ME1 gun brought into the world of ME2 would not do much damage.
Of course, ALL OF THIS UNOFFICIAL INFORMATION IS JUST MY PERSONAL IDEAS.
#168
Posté 18 octobre 2011 - 04:03
Modifié par El_Chala_Legalizado, 18 octobre 2011 - 04:04 .
#169
Posté 18 octobre 2011 - 04:05
#170
Posté 18 octobre 2011 - 04:13
dreman9999 wrote...
Wrong...wRONG AND WRONG. They are heat sinks, just removable. Lore wise, doing what they did with guns make sense. Gameplay wise doing what tehy did with guns also makes seanse as well.
Lore wise they make no sense. Since there's no heat buildup, they cannot be passive cooling. Since they must be active cooling, they must have a power source. Since they achieve 0 heat gain, from a projectile moving thousands of feet per second, it must be a very powerful heat source.
Which means that the very best tactic to use in any combat is to shoot the opponent's heat sinks, since those things would explode like a keg of Nitroglycerin.
Which means that the very best way to equip an army is to equip them with older weapons, and tell them to shoot for the heat sinks, which will take out a half-dozen or so enemy at a time.
Conversely, we can just accept the fact that the whole concept requires you to know absolutely nothing about guns or heat sinks, because they're so monumentally wrong.
Gameplay wise it makes even less sense. The whole point of ammo is limited resources, if you drop them like candy, resources aren't limited, so you never actually have to care about them. In short, you might as well just have infinite ammo, because that's what it is.
And don't get me started on Thermal Clips in places where no one has been since before they were invented, or enemies who have absolutely no use for them carrying them by the dozen.
Collector: "Hold on one minute, I've gotta get a 6 pack of heat sinks just in case a human kills me. Wouldn't want the poor guy to not be able to shoot his gun afterwards!"
#171
Posté 18 octobre 2011 - 04:22
I think you not understand how it works. If heat sinks are very explosive, then the last place it would be is in side a gun. Heat object don't explode in high contact, they are just move. Only chemically voital produce explode on contact, not heat things. If it were so, anything in intense heat would explode...Mean every some everything explodes.Gatt9 wrote...
dreman9999 wrote...
Wrong...wRONG AND WRONG. They are heat sinks, just removable. Lore wise, doing what they did with guns make sense. Gameplay wise doing what tehy did with guns also makes seanse as well.
Lore wise they make no sense. Since there's no heat buildup, they cannot be passive cooling. Since they must be active cooling, they must have a power source. Since they achieve 0 heat gain, from a projectile moving thousands of feet per second, it must be a very powerful heat source.
Which means that the very best tactic to use in any combat is to shoot the opponent's heat sinks, since those things would explode like a keg of Nitroglycerin.
Which means that the very best way to equip an army is to equip them with older weapons, and tell them to shoot for the heat sinks, which will take out a half-dozen or so enemy at a time.
Conversely, we can just accept the fact that the whole concept requires you to know absolutely nothing about guns or heat sinks, because they're so monumentally wrong.
Gameplay wise it makes even less sense. The whole point of ammo is limited resources, if you drop them like candy, resources aren't limited, so you never actually have to care about them. In short, you might as well just have infinite ammo, because that's what it is.
And don't get me started on Thermal Clips in places where no one has been since before they were invented, or enemies who have absolutely no use for them carrying them by the dozen.
Collector: "Hold on one minute, I've gotta get a 6 pack of heat sinks just in case a human kills me. Wouldn't want the poor guy to not be able to shoot his gun afterwards!"
You comment makes no sense at all.
Heatsinks have nothing in them that makes them explode, not even on impact.
Modifié par dreman9999, 18 octobre 2011 - 04:31 .
#172
Posté 18 octobre 2011 - 04:28
Have you taken a look at what an ejected heat sink looks like? It's a glowing orange piece of metal. If anything, this suggests that they reach temperatures of hundreds of degrees above ambient temperature. Such a material must therefore be highly UNreactive. Shooting a heat sink is likely to have the same effect as shooting any other part of a soldier's armor.
#173
Posté 18 octobre 2011 - 04:30
no its more like shooting the action of a gun so it breaksSgt Stryker wrote...
No heat build-up? Watchu' talkin' 'bout, Willis? Mass Effect guns are basically man-portable rail guns. Even if there is zero friction between the barrel and the projectile (unlikely), there is still plenty of friction between the projectile and the atmosphere.
Have you taken a look at what an ejected heat sink looks like? It's a glowing orange piece of metal. If anything, this suggests that they reach temperatures of hundreds of degrees above ambient temperature. Such a material must therefore be highly UNreactive. Shooting a heat sink is likely to have the same effect as shooting any other part of a soldier's armor.
#174
Posté 18 octobre 2011 - 04:32
Not understanding....re write please.Barry Bathernak wrote...
no its more like shooting the action of a gun so it breaksSgt Stryker wrote...
No heat build-up? Watchu' talkin' 'bout, Willis? Mass Effect guns are basically man-portable rail guns. Even if there is zero friction between the barrel and the projectile (unlikely), there is still plenty of friction between the projectile and the atmosphere.
Have you taken a look at what an ejected heat sink looks like? It's a glowing orange piece of metal. If anything, this suggests that they reach temperatures of hundreds of degrees above ambient temperature. Such a material must therefore be highly UNreactive. Shooting a heat sink is likely to have the same effect as shooting any other part of a soldier's armor.
#175
Posté 18 octobre 2011 - 04:35
MEgun are rail guns. They are matter suspened way from the gun sides and shot with ME fields. Any move ment causes friction, with the matrial and the air. It will may heat no matter what.Barry Bathernak wrote...
i said it might i wasn't sure,but if it is plasma in a geth weapon then why would they not use some sort of rail gun which i could only imagine would produce alot less heat from friction through the use of frictionless materiel, thus allowing you to fire more rounds with less heat being generated.and what i meant before is if the geth use thermal clips+slugs in a ball of plasma to reduce heat,then why go with the one that limits how much you can shoot in total?that just seems silly cause if someone said i could either have a gun that can overheat but it produces less heat per shot then older models,or a gun that cant over and uses thermal clips but i have a limited amount of ammo then i would be a fool not to pick the former.





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