tonnactus wrote...
TobyHasEyes wrote...
If that is the case, then Warp's instancy is still more widespread..
???
Warp is a single target power in Mass Effect 2.
I don't think there is a definitive answer to is Reave better than Warp, but I know that my use of Warp detonations make having a squadmate with Warp much more useful than having one with Reave, due to that playstyle
How that? If someone is an adept or sentinel,its better when shepardt use warp:
Shepardt warp 6 seconds to squadmates pull 9 seconds: 3 seconds difference.
Squadmates use warp 12 seconds and shepardt use pull 3 seconds: 9 second difference
So for people who want "warpbomb" a lot should use shepardts warp and pull from samara or/and jack(reduced cooldown from class passive)
I meant the occasions where Warp deals instant damage are more widespread (read more frequent) than with Reave, as Reave only does so if there are defenses .. but I accept that wasn't totally clear what I meant
I play my Adept Shepard as setting up the Warp detonations, why? Firstly, I can be more accurate with Pull (pulling out of cover), and can use Singularity (which aside from LOTSB isn't available to squadmates). And secondly, I prefer to only use mapped abilities, so I tend to use Singularity (Y), Pull (RB) and Barrier (LB) so as to keep myself immersed in real time as much as possible
I admit that is a matter of personal preference, but so are all playstyles.. my point was that whether having a squadmate with Reave or one with Warp is better depends on your playstyle