Aller au contenu

Photo

fighting Shadows


  • Veuillez vous connecter pour répondre
18 réponses à ce sujet

#1
Centra28

Centra28
  • Members
  • 109 messages
i've been trying to find some information on the best way to fight shadows.  I checked a couple of wiki entries, but there isn't any helpful info on how to best combat them.   Most of my companions miss when they try to strike them due to the 50% invisibility.  I'm a lvl 5 Cleric w/ lvl 3 divine spells, so I tried using "Blind Sight" and "Invisibility Purge", but they don't seem to make a difference. 

Is there any weakenesses I can exploit when fighting shadows, or any spefic weapon types I should be using?  Thanks for any tips.

#2
Arkalezth

Arkalezth
  • Members
  • 3 193 messages
Blind Fight.

#3
M. Rieder

M. Rieder
  • Members
  • 2 530 messages
Are you able to turn them?

#4
Arkalezth

Arkalezth
  • Members
  • 3 193 messages
As undead, they're "turnable" (is that a word?). But Turn Undead is pretty weak in this game. If that doesn't work, you can always blast them with spells until you get Blind Fight.

Are you playing the OC? I don't recall fighting shadows at such a low level.

#5
Centra28

Centra28
  • Members
  • 109 messages

M. Rieder wrote...

Are you able to turn them?


no, my turning is not powerful enough it seems.  it just doesn't phase them.

Modifié par Centra28, 17 octobre 2011 - 05:07 .


#6
Centra28

Centra28
  • Members
  • 109 messages

Arkalezth wrote...

As undead, they're "turnable" (is that a word?). But Turn Undead is pretty weak in this game. If that doesn't work, you can always blast them with spells until you get Blind Fight.

Are you playing the OC? I don't recall fighting shadows at such a low level.


Yes, I'm playing the OC.   I'm in neverwinter, and got a dungeon quest from the temple of tyr.  i'm raiding some catacombs looking for a lost monk.   This isn't the first time i've encountered one, but it's the first time i've had to fight them in large groups, and they are ripping me up. 

And yes, i have noticed the turning is not very powerful.  I would like to use spells on them, but there don't seem to be a lot of offensive divine spells. Inflict damage and sonic boom are all i can think of.

#7
Arkalezth

Arkalezth
  • Members
  • 3 193 messages
Inflict Wounds actually heals undead, you can use curative spells to harm them instead. Anyway, take Blind Fight with your melee characters ASAP, maybe you want to leave that quest for later.

Still, you're at a low level there, IIRC, I was usually at level 8 or so at that point, doing all sidequests.

#8
dunniteowl

dunniteowl
  • Members
  • 1 559 messages
Silver weapons, enchanted silver weapons even better, protection from Evil Spell, if you can find it a Rod of Turning and I believe holy water, healing spells and potions (like cure light wounds for example) should also damage any undead, including shades, wights, will-o-wisps, bainsidhe (banshee), spectres and ghosts. Get some PfE scrolls and cast them on your party members, cast enchanted weapon or whatever the hell it is they give clerics these days, and I think maybe fire spells and light spells can harm them as can magic missiles. Mostly though, you have to make it hard for them to get you. That level drain stuff ain't as bad in the game as in PnP, but it gets serious fast.

So, recap: Protection from Evil scrolls, amulets, rings; general magical protection, negative energy protection, holy water, fire, enchanted/magical weapon, magic missiles (a wand of magic missiles comes in real handy for thieves (erm -- rogues) and M/Us. Anything that improves your AC and DEX is a good idea, as well as whatever helps a fortitude save. Silver weaponry, blind fight, and don't forget a Bless spell just prior to combat (it provides its bonus to all in range who are not in combat at the time of casting -- at least in PnP, Gold Box Games and Baldur's Gate series.

With shades there is no stealth, no sneak attack, backstab or AoO (Attacks of Opportunity) because they are so hard to spot/hit and can't be critted with physical weapons. I'm not sure if a critical magical hit is relevant, just that some magic is more potent against them than others.

Consider pausing a lot and making short tactical actions every three to five seconds (a heartbeat is six seconds) and that should allow you to manage all the characters for melee, magic, potions, items, etc. And sort of think of it like you're pretending this is a Samuel Peckinpah directed sequence in slo mo. And you're the director.

If that doesn't help give you some ideas for tactics, actions and some new things to try, then try posting this also in the Original Campaign (Spoilers Warning) forum instead of here, so we don't give game specific or story specific information away in the Non Spoilers forum.

dno

#9
Dorateen

Dorateen
  • Members
  • 477 messages
Have you got Searing Light among your spell selection? Pretty useful for a cleric. And a cleric of Lathander with Sun domain will make those nasty shades tremble.

Harumph!

#10
I_Raps

I_Raps
  • Members
  • 1 262 messages
Nothing cures shadows at level 5 like calling a little lightning storm.  You should have your companion load up and do the healing yourself for now.  You will get more offensive spells later but for now, you're a meleeing medic.

Also, as Arkalezth says, you're a fairly low level for that dungeon (unless you're a duergar or yuan-ti, I suppose).  You may want to go do some other quests around town first - and go out the south gate of the Merchant Quarter so you see the world map, making sure you've been everywhere else.  Also (mild spoiler), have you met any wolves or wizard school dropouts in Neverwinter yet?

Modifié par I_Raps, 17 octobre 2011 - 09:44 .


#11
Centra28

Centra28
  • Members
  • 109 messages

dunniteowl wrote...

Silver weapons, enchanted silver weapons even better, protection from Evil Spell, if you can find it a Rod of Turning and I believe holy water, healing spells and potions (like cure light wounds for example) should also damage any undead, including shades, wights, will-o-wisps, bainsidhe (banshee), spectres and ghosts. Get some PfE scrolls and cast them on your party members, cast enchanted weapon or whatever the hell it is they give clerics these days, and I think maybe fire spells and light spells can harm them as can magic missiles. Mostly though, you have to make it hard for them to get you. That level drain stuff ain't as bad in the game as in PnP, but it gets serious fast.

So, recap: Protection from Evil scrolls, amulets, rings; general magical protection, negative energy protection, holy water, fire, enchanted/magical weapon, magic missiles (a wand of magic missiles comes in real handy for thieves (erm -- rogues) and M/Us. Anything that improves your AC and DEX is a good idea, as well as whatever helps a fortitude save. Silver weaponry, blind fight, and don't forget a Bless spell just prior to combat (it provides its bonus to all in range who are not in combat at the time of casting -- at least in PnP, Gold Box Games and Baldur's Gate series.

With shades there is no stealth, no sneak attack, backstab or AoO (Attacks of Opportunity) because they are so hard to spot/hit and can't be critted with physical weapons. I'm not sure if a critical magical hit is relevant, just that some magic is more potent against them than others.

Consider pausing a lot and making short tactical actions every three to five seconds (a heartbeat is six seconds) and that should allow you to manage all the characters for melee, magic, potions, items, etc. And sort of think of it like you're pretending this is a Samuel Peckinpah directed sequence in slo mo. And you're the director.

If that doesn't help give you some ideas for tactics, actions and some new things to try, then try posting this also in the Original Campaign (Spoilers Warning) forum instead of here, so we don't give game specific or story specific information away in the Non Spoilers forum.

dno


awesome, thanks for the great info.  i had totally forgotten that healing spells can damage the undead.  i'll have to reconfigure my spells for this dungeon.  I have some holy water and a bunch of potions in my inventory, so i think i can put a decent run together.

#12
Centra28

Centra28
  • Members
  • 109 messages

Dorateen wrote...

Have you got Searing Light among your spell selection? Pretty useful for a cleric. And a cleric of Lathander with Sun domain will make those nasty shades tremble.

Harumph!


yes, i had searing light on my spell list, but i removed it for invisibility purge, which didn't do anything to change their 50% invisibility.   I'll be adding that back on.

#13
Centra28

Centra28
  • Members
  • 109 messages

I_Raps wrote...

Nothing cures shadows at level 5 like calling a little lightning storm.  You should have your companion load up and do the healing yourself for now.  You will get more offensive spells later but for now, you're a meleeing medic.

Also, as Arkalezth says, you're a fairly low level for that dungeon (unless you're a duergar or yuan-ti, I suppose).  You may want to go do some other quests around town first - and go out the south gate of the Merchant Quarter so you see the world map, making sure you've been everywhere else.  Also (mild spoiler), have you met any wolves or wizard school dropouts in Neverwinter yet?


I personally don't have lightning storm, unless i have somehow over looked it.  The druid does though, so i'll be sure her spells are refreshed when we battle the shadows next.  Thanks for the advise.

as for the quests..  no this is the first quest i have attempted since reaching Neverwinter.  I like the challenge though, so I'm going to replan my attack now that I have some fresh info.

#14
Clyordes

Clyordes
  • Members
  • 300 messages
Since the Shadow's defence is based on being hard to hit, things that don't need a 'to hit' roll are best - so area effect weapons like holy water, alchemist's fire, etc. Are you soloing with your cleric? If so, you've got your work cut out for you, but if you've got companions, check to see that they have things that don't need a hit roll too - maybe ditch any bows in favour of grenade weapons, and load up any mages with magic missiles.

And don't forget the Lesser Restoration potions/scrolls/spells for regaining strength lost to shadows once the fun stops.

Cly.

#15
M. Rieder

M. Rieder
  • Members
  • 2 530 messages
Do you have an arcane spellcaster? Fireball and fireburst would be very lethal.

#16
Centra28

Centra28
  • Members
  • 109 messages

M. Rieder wrote...

Do you have an arcane spellcaster? Fireball and fireburst would be very lethal.


No.

Modifié par Centra28, 19 octobre 2011 - 03:51 .


#17
dunniteowl

dunniteowl
  • Members
  • 1 559 messages
Remember, we need to stay out of spoiler territory. Don't travel down this path. :)

#18
I_Raps

I_Raps
  • Members
  • 1 262 messages

dunniteowl wrote...

Remember, we need to stay out of spoiler territory. Don't travel down this path. :)


Shadows?!  What shadows?  Image IPB

#19
Centra28

Centra28
  • Members
  • 109 messages
sorry, I edited. I have all the info I need. thanks all