Leopold's Food
#1
Posté 17 octobre 2011 - 04:09
#2
Posté 17 octobre 2011 - 04:17
#3
Posté 17 octobre 2011 - 04:34
Modifié par TobiTobsen, 17 octobre 2011 - 04:48 .
#4
Posté 17 octobre 2011 - 04:37
TobiTobsen wrote...
I thought the whole "getting green and runnig slower" thing Leopold had going on when you only fight him was because of the food poisoning?
It was. He's sick and both the Duke and your party comment on it. The effect doesn't last the whole battle with him but should make the early part easier.
You will get a quest update when you do the mixture successfully. And be no longer able to click on ingredients.
Modifié par Cutlass Jack, 17 octobre 2011 - 04:38 .
#5
Posté 17 octobre 2011 - 04:39
#6
Posté 17 octobre 2011 - 05:07
ishmaeltheforsaken wrote...
My issue with this was that there was no reason to poison the food without the meta-game knowledge that you'd have to fight Leopold at some point. The PC has way of knowing that, so poisoning Leopold is really just a pretty dick move.
I don't know, by then Hawke has to know that all of her adventurous endeavors end up going to hell at the end, so why not weaken the Duke's very large and carnivorous pet wyvern just in case?
Modifié par jlb524, 17 octobre 2011 - 05:08 .
#7
Posté 17 octobre 2011 - 05:20
ishmaeltheforsaken wrote...
My issue with this was that there was no reason to poison the food without the meta-game knowledge that you'd have to fight Leopold at some point. The PC has way of knowing that, so poisoning Leopold is really just a pretty dick move.
It makes some sense. Hawke goes into the mansion for the express purpose of stealing something from Duke Montfort. During the party, the wyvern looked pretty vicious, armored and saddled. It stood to reason that Hawke may have to deal with it later in a combat situation.
That and it made my Hawke lose her appetite during the party. Turnabout is fair play.
- Krypplingz aime ceci
#8
Posté 17 octobre 2011 - 05:26
#9
Posté 17 octobre 2011 - 05:56
#10
Posté 17 octobre 2011 - 06:56
Sunnie22 wrote...
Like hooray and jlb pointed out, the saddle on that wyvern was telling, and the fact that Hawke would know her adventures normally go straight to hell pretty quickly, she would grab any opportunity to weaken what she knows she would be facing later.
I think that's a pretty weak reason. I mean, it's good enough for some characters, but not all. My character liked the Duke. He was sure there would be violence, but he didn't expect the violence to be with Prosper. I posioned the food anyway, because I'm a filthy meta-gamer, but I felt wrong doing so.
I don't know what the saddle was supposed to foretell. He's a riding wyvern. So what? Even once Tallis comes clean to you, the only violence the PC should reasonably expect is with the Qunari.
Modifié par ishmaeltheforsaken, 17 octobre 2011 - 06:58 .
#11
Posté 17 octobre 2011 - 07:05
#12
Posté 17 octobre 2011 - 07:05
jlb524 wrote...
At first, you are planning to steal something from the Duke, so I would expect possible violence from him.
Sure, if you're a crappy thief. I actually planned on being successful.
#13
Posté 17 octobre 2011 - 07:09
ishmaeltheforsaken wrote...
jlb524 wrote...
At first, you are planning to steal something from the Duke, so I would expect possible violence from him.
Sure, if you're a crappy thief. I actually planned on being successful.
Hawke's involved. I expected a fight against an army of spectral ghasts riding wyvern demons rolling giant exploding cheese wheels at the end.
#14
Posté 17 octobre 2011 - 07:12
Modifié par jlb524, 17 octobre 2011 - 07:13 .
#15
Posté 17 octobre 2011 - 07:13
ishmaeltheforsaken wrote...
My issue with this was that there was no reason to poison the food without the meta-game knowledge that you'd have to fight Leopold at some point. The PC has way of knowing that, so poisoning Leopold is really just a pretty dick move.
Tobias Hawke did it because he saw that parts of Leopold's cage were broken (probably from Leopold ramming it) and feared that Leopold might break free during the party and start going on a rampage. So he messed with his food incase that happened and Leopold ended up needing to be put down.
jlb524 wrote...
A good thief should make sure all bases are covered, have multiple escape plans, make sure the Duke's vicious (I think Leopold's just tragically mis-understood, though) pet is ill just in case the unforeseen happens.
also this ^^
Modifié par The Ethereal Writer Redux, 17 octobre 2011 - 07:14 .
#16
Posté 17 octobre 2011 - 07:13
hoorayforicecream wrote...
ishmaeltheforsaken wrote...
jlb524 wrote...
At first, you are planning to steal something from the Duke, so I would expect possible violence from him.
Sure, if you're a crappy thief. I actually planned on being successful.
Hawke's involved. I expected a fight against an army of spectral ghasts riding wyvern demons rolling giant exploding cheese wheels at the end.
Because of player knowledge. The PC has no reason at all to anticipate that she'll be fighting Prosper who will be riding Leopold.
I thought the gem would be in a vault. Can Leopold get into the vault? Now, Tallis doesn't tell us the truth until after the opportunity to poison the wyvern has passed, but even then, the PC now knows that Propser doesn't even have what we're trying to steal. We get to the Qunari, kill them, take the thing, and leave without saying goodbye.
It wasn't until the moment we learn that the meeting is already taking place that we can reasonably assume we'll have to actually fight the duke.
#17
Posté 17 octobre 2011 - 07:15
#18
Posté 17 octobre 2011 - 07:15
jlb524 wrote...
A good thief should make sure all bases are covered, have multiple escape plans, make sure the Duke's vicious (I think Leopold's just tragically mis-understood, though) pet is ill just in case the unforeseen happens.
No, a good player should.
#19
Posté 17 octobre 2011 - 07:16
whykikyouwhy wrote...
My Hawke just figured that if the ham tasted of despair, and the cheese tasted of sorrow, why shouldn't Leopold have some woe as well? So, a hearty dose of dyspepsia to keep with the Orlesian theme.
That's totally acceptable, and goes back to my original point of it just being a dick move.
#20
Posté 17 octobre 2011 - 07:16
ishmaeltheforsaken wrote...
I posioned the food anyway, because I'm a filthy meta-gamer, but I felt wrong doing so.
Same, and I only did so because I really thought I was going to have an impossible time with that fight on nightmare given my previous experience on hard, but that was with a very unbalanced party. With a balanced party the fight really wasn't that hard on nightmare and I could see myself doing it without a lot of extra complications even without poisoning Leopold.
Overall, my biggest reason to not want to do it is not about feeling bad for metagaming or that I can't come up with a logical reason to do it (there are plenty of logical RP setups for that), it's just that I REALLY DON'T WANT TO POISON LEOPOLD! If I have to kill him, then let's make it a fair fight. I felt really bad watching him struggle in the battle...
Yes, I'm a terribly weak person when it comes to dealing with animals in the game (which is why I also wasn't a fan of having to hunt a wyvern at the start).
Modifié par Zjarcal, 17 octobre 2011 - 07:32 .
#21
Posté 17 octobre 2011 - 07:16
I thought the green, moving slow part in the beginning was just his 'prey-stalking' walk, he only does that when one of the party members has been hit by the Duke's green stuff.
#22
Posté 17 octobre 2011 - 07:18
Zjarcal wrote...
ishmaeltheforsaken wrote...
I posioned the food anyway, because I'm a filthy meta-gamer, but I felt wrong doing so.
Same, and I only did so because I really thought I was going to have an impossible time with that fight on nightmare given my previous experience on hard, but that was with a very unbalanced party. With a balanced party the fight really wasn't that hard on nightmare and I could see myself doing it without a lot of extra complications even without poisoning Leopold.
Overall, my biggest reason to not want to do it is not about feeling for metagaming or that I can't come up with a logical reason to do it (there are plenty of logical RP setups for that), it's just that I REALLY DON'T WANT TO POISON LEOPOLD! If I have to kill him, then let's make it a fair fight. I felt really bad watching him struggle in the battle...
Yes, I'm a terribly weak person when it comes to dealing with animals in the game (which is why I also wasn't a fan of having to hunt a wyvern at the start).
I hated having to kill all of the Mabari in the game. Why Bioware why?!?!
- DeathScepter aime ceci
#23
Posté 17 octobre 2011 - 07:18
ishmaeltheforsaken wrote...
Because of player knowledge. The PC has no reason at all to anticipate that she'll be fighting Prosper who will be riding Leopold.
I thought the gem would be in a vault. Can Leopold get into the vault? Now, Tallis doesn't tell us the truth until after the opportunity to poison the wyvern has passed, but even then, the PC now knows that Propser doesn't even have what we're trying to steal. We get to the Qunari, kill them, take the thing, and leave without saying goodbye.
It wasn't until the moment we learn that the meeting is already taking place that we can reasonably assume we'll have to actually fight the duke.
Part of it is that Chateau Haine is located in the middle of nowhere. Escaping from the chateau into an area full of monsters (esp. with very fast-running creatures like wyverns) would suggest that, if the fighting didn't end in the Chateau and somehow went out of doors (which seemed likely, considering there's no other way to escape), the wyvern could reasonably be involved.
But as I said, my Hawke is sticking to the fact Leopold made her lose her appetite, and is getting revenge.
#24
Posté 17 octobre 2011 - 07:20
The Ethereal Writer Redux wrote...
I hated having to kill all of the Mabari in the game. Why Bioware why?!?!
Oh yeah, geez, BW! Give us construct dogs or hell hounds or something! Just stop making me have to kill mabari; that pitiful whining when I stab the poor doggies is killing me!
Modifié par thats1evildude, 17 octobre 2011 - 07:23 .
#25
Posté 17 octobre 2011 - 07:21





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