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Legacy and Mark of the Assassin (best time to play?)


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#1
Mythic Gekko

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 As the title states, is there a perfered act to play these dlc in....i know you can play them anytime, but i want to know if there is an act to do them in that maybe adds more dialoge and stuff..(i.e hawke is the champion and people in the dlc know that.)

thanks.

#2
Cutlass Jack

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It plays well at any point and covers all the possibilites of where you are in the story. Even if you're a poor refugee still living at Gamelin's.

That said, personally I think the best time to play it is somewhere after the middle of Act III once you've done all your companion's quests for that act. Or Endgame. Avoiding spoilers, that will give you the maximum value conversation-wise.

Modifié par Cutlass Jack, 17 octobre 2011 - 04:28 .


#3
Mythic Gekko

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that sounds good, ill try that.
thanks

#4
follis2

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I was wondering about Tallis' attributes (no, not bodily...). I started MotA on level 24. I could upgrade her pretty well on abilities, but not attribute points. So she started with dex on 30 and cunning on 40, which on level 24 is utter crap. What is her starting attributes on say level 10? If they are the same it would probably be better to do MotA during act 1.

#5
Theia53

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I like to play Legacy at the beginning of Act II to get the money mostly.

I haven't decided about Mark of the Assassin, probably mid-Act III. The fight at the Sky Altar is hard for me. Perhaps it is just because I haven't played it much.

#6
SirDoctorofTARDIS

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I tend to play these kinds of DLC post-game so my experience is the highest it can possibly be for the harder fights (e.g. Malvernis) and for the additional dialogue about important things that have happened in the previous acts.

#7
Mythic Gekko

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ya i was thinking of doing the dlc sometime mid act 3 to see if there is more diaglogue.

#8
Sarielle

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I just want to doublecheck something. I recently bought/installed both DLCs and now the quest starters are in Gamlen's house. If I wait until the next act without touching them/taking the quests, they'll transfer to the Hawke estate, yes?

It would be dumb if not but I figure it's better to ask and make certain.

#9
caradoc2000

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Sarielle wrote...

If I wait until the next act without touching them/taking the quests, they'll transfer to the Hawke estate, yes?

Yes.

#10
Sarielle

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Awesome, thank you. :)

#11
Patchwork

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I haven't played it this way yet but the only way I can RPG my Hawkes helping Tallis and by extension the Qunari is mid Act 2 were Hawke is trying to maintain the peace.

#12
Malanek

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follis2 wrote...

I was wondering about Tallis' attributes (no, not bodily...). I started MotA on level 24. I could upgrade her pretty well on abilities, but not attribute points. So she started with dex on 30 and cunning on 40, which on level 24 is utter crap. What is her starting attributes on say level 10? If they are the same it would probably be better to do MotA during act 1.

I intend to carry a Makers Sigh in next time I do it, along with a couple of decent daggers, to try and build her right.

#13
caradoc2000

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Malanek999 wrote...

I intend to carry a Makers Sigh in next time I do it, along with a couple of decent daggers, to try and build her right.

If the daggers are for Tallis, don't bother. Her daggers cannot be changed.

#14
Guest_iOnlySignIn_*

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I specifically play MotA at Level 17, because:

(1) You can get fully upgraded Drop Dead on Tallis only at Level 16. That ability is exactly Assassin Hawke's Assassinate when used on Mage bosses such as the Sky Horror. No other companion has an active ability with maximal damage comparable to Hawke's Specialization abilities.

(2) You need Level 17 to equip all the most OP DLC items, e.g. The Apostate's Mask; The Empress's Point; Jasmine Cutty's Wrap, etc. After Level 17, these items don't level up, but your enemies do. I find the Sky Horror to be noticeably harder at Level 20 than at Level 17.

(3) [Spoiler]



IMHO playing MotA in Act II makes the Act II end game more satisfying.

Modifié par iOnlySignIn, 18 novembre 2011 - 03:06 .


#15
Guest_iOnlySignIn_*

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caradoc2000 wrote...

Malanek999 wrote...

I intend to carry a Makers Sigh in next time I do it, along with a couple of decent daggers, to try and build her right.


If the daggers are for Tallis, don't bother. Her daggers cannot be changed.

In that Tallis's daggers are like Bianca. Bring jewelry instead. Tallis comes with no jewelry and (unlike Carver or Bethany) won't run off with any jewelry that you equip her with. She returns all of them after MotA is finished.

A Maker's Sigh is highly recommended. Tallis's auto-leveling tends to have a lower Cunning than optimal (for a character whose weapons have no Dexterity requirement).

Modifié par iOnlySignIn, 18 novembre 2011 - 03:05 .


#16
Malanek

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I thought they couldn't be changed because the dex wasn't high enough for the ones I had. Sigh. They seem to be a bit weaker than what your other characters have. I don't think I will bother with a makers sigh in that case.

#17
Quething

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They're not "weaker" per se, but they do have a balancing factor, in that they trade off a bit of damage for their ability to attack at range, so their base damage is a bit lower than a same-level non-throwing dagger. It's more the fact that you're stuck with physical damage that hurts her.

I'd still go for the Maker's Sigh though. She wastes a lot of attribute points and her ability selection isn't all that awesome either. I really ought to add her to the no autolevel mod...

#18
dgcatanisiri

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Personally, I put them both late in Act III, generally as a prelude to the endgame. That way you have some nice shinies when you go up against the final bosses, and MotA especially feels right there, because there's really no other reason for Duke Prosper to invite some Fereldan refugee or a noble who has just reclaimed his family name to his hunt and it unlocks more dialogue with the guests if you've done the quests in Act III. As for Legacy, that's just a practical matter, because once I get the Hawke Key, I have difficulty using another weapon because of how it is a family heirloom, so I want it as powerful as possible for as long as possible.

#19
Knight of Dane

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I prefer to play MotA in Act 1 as i try for it to make sense with the story.

I never understood why Hawke in the first place would just agree to do the mission unless s/he really needed the money.
It also makes more sense for Bethany/Carver to be there if you actually bring them yourself.

#20
caradoc2000

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Knight of Dane wrote...

I never understood why Hawke in the first place would just agree to do the mission unless s/he really needed the money.

But why would Prosper invite a penniless nobody into his party? And why would Tallis enlist the aid of a non-basalit-an Hawke's aid?

#21
Knight of Dane

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You aren't necessarily a basalit-an in Act 3 either, nor is that the focus of Tallis recruitment, that's solely because of the invetation.

On the invitation, you might have a point. But we do know that Hawke's mother was familiar with their family, perhaps the invitation is a gesture of good will to a old friends lineage or perhaps it's so they can see why they have come back to the Free Marches.

#22
godwarrior

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What do you mean "You aren't necessarily a basalit-an in Act 3", you have to be in order to get to act 3. How does doing the dlc in act 1 make more sense with the story rather than if it were done in act 3?

#23
Magdalena11

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I usually play Legacy in Act 2 before All that Remains, because knowing what's to come I want Hawke to have a bit of extra time with Leandra.  To me, it makes more sense for Duke Prosper to invite the Champion of Kirkwall than some nobody refugee whose mother his family knew, so I play MotA in Act 3.  Plus, it's a nice break from the downer that is Act 3.