One of the problems with character import has always been whether they are "legal" (in terms of whatever ruleset your server uses) or not. One of the possible solutions we discussed a VLTA (very long time ago) was PGP (or Gnu Privacy Guard) - adding signatures to saved characters. While this would not in itself verify the character's integrity, it would verify the *Player's* identity.
That is, if player W:char X played with me and I trust him and refer him to DM Y, DM Y could verify the public key (player W's) *I* send against X's sig and know he came from player W.
Conversely, I could sign char X with *my* sig and DM Y would know char X is unchanged from when *I* released him... In fact, I could do both. Then it's just a question of who you trust ;-)
[edit: I'm talking about distributed authentication rather than a central, critical authentication]
I have seen nothing recent about any such <hairbrained> schemes.
The Question: Has anyone explored GnuGP or PGP for verifying or referring player's characters between servers?
<...one key each>
Modifié par Rolo Kipp, 18 octobre 2011 - 04:32 .





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