Some hard grind tonight with Killjoy for very little reward.
The opening was fine, trying to get through the Cloakwood unscathed. A potential problem was in the spider area when 3 phase spiders teleported in to greet her on arrival. That forced her to run for it straight through the web trap, which she managed, and head south where she found
enough room to hide again. An ambush
by wyverns and spiders was also safely negotiated when none of the spiders fired off a web attack until too late, while the
wyverns on their own never stood a chance of catching her.
Arriving at the mines she successfully stealthed past the guards outside the mine and down on to the second level. There's just enough room there to hide again from the nearby guard.

After sneaking past the ghasts Rill wanted a word, but
refused to accept Killjoy's genuine poverty - calling her a "black-hearted bastard".
On the next level down there was time to get out of visual range of the guards before stealth failed.

Killjoy then continued on down to Daveorn's level. The first objective was to charm the guard by the door and send him down for a chat with Daveorn and that succeeded in drawing him up through the traps.

I thought it might be possible to get him to use up his stoneskins and then irritate the battle horrors with a sunfire - allowing them to kill him (in my experience they don't stay angry long enough to have a chance of killing him if he has stoneskins up). Therefore Killjoy waited long enough that the first stoneskin should have expired before looking to see what had happened. Although he didn't see her this resulted in Daveorn's initial buffs firing again and him and the battle horrors coming to investigate - so it looks like it's not going to be possible to use up stoneskins just by waiting.
Instead Killjoy retreated to the previous level and rested to get her charm person back and then tried casting that - Daveorn saved, but it did get the chance to take effect before his buffs kicked in

so she kept trying. Trying to rest again upstairs brought guards running - as they block the upstairs passageway and Daveorn the downstairs that's a death sentence. It would be possible to avoid that by moving much further away, but I didn't bother going to that trouble since this is not a no-reload attempt. Continuing to try charm person a further 3 deaths occurred before I concluded that Daveorn could not be affected by that, i.e. he didn't save against the spell, but was still unaffected.

The first attempt was actually a bit unusual as the majority of the time Daveorn's improved invisibility took effect
before the charm person reached him.
Plan B was to exhaust all Daveorn's spells, beat him up from stealth and then finish him off with a charmed hobgoblin. However, the first attempt on this line got sidetracked when Daveorn chose to follow Killjoy (who was under stealth) up the stairs.

She just had time to go away and hide again before considering what to do. She rested and came back with charm person, but Daveorn dispelled her stealth before she could cast it and she had to charm a hobgoblin and run for the corner.

Also, each time she rested more hobgoblins were spawning so that seemed to be a dead end. Two more deaths convinced me Killjoy needed to tackle Daveorn on the lower level and another two deaths were then required to get from the previous main save (post bandit camp) back to Daveorn.
I still think there's a possibility Plan B could work, though it won't be as simple as with Tranzig. It would be made easier if Daveorn could be convinced to kill the battle horrors, e.g. with a couple of cones of cold. I'll have another stab at it tomorrow night. If that provides no joy I might have to bite the bullet and go and get Algernon's Cloak.
Modifié par Grond0, 19 octobre 2011 - 08:38 .