No XP run
#26
Posté 21 octobre 2011 - 10:18
Are you considering exporting Killjoy to BG2?
My Jester, Alisa, has completed a lot of the major vanilla BG2 fights at Level 1. I'm sure Killjoy could handle many of them as well. It may be worth trying.
Enjoy!
A.
#27
Posté 21 octobre 2011 - 10:43
I don't think so - I'm a bit bored with these tactics by now, though I will see if she can finish off the final fight. That's going to be difficult - I can only think of two possible ways to kill Sarevok (without getting any XP) and both of them are very long shots. It would be far easier in vanilla of course where you can kill Sarevok without having to kill all his acolytes first.Alesia_BH wrote...
Good luck in the final fight Grond0!
Are you considering exporting Killjoy to BG2?
My Jester, Alisa, has completed a lot of the major vanilla BG2 fights at Level 1. I'm sure Killjoy could handle many of them as well. It may be worth trying.
Enjoy!
A.
Thus far only Diarmid is dead - the fight is being made far more difficult than it should be because every time a save is loaded all Sarevok's cronies reapply all their buffs (including going invisible) and also change positions.
Modifié par Grond0, 21 octobre 2011 - 10:47 .
#28
Posté 22 octobre 2011 - 12:02
#29
Posté 22 octobre 2011 - 06:04
#30
Posté 22 octobre 2011 - 06:27
I have thought of a potential 3rd option now, which will also need testing to see if it's a genuine possibility - could take a while!
#31
Posté 22 octobre 2011 - 09:23
Option 3 was conceived as a response to the inability to drag Sarevok off to find someone else to fight for me - in the way that guards for instance were used to finish off Tranzig. The problem is that the temple can't be left once the fight has started and Sarevok can't be killed until all his acolytes are dead (and the skeleton warriors that replace them can't be charmed). However, I thought it was possible that an NPC could join Killjoy in the temple right at the start of the fight.
Tried charming Tamoko, but she doesn't seem susceptible - same with Wudei from the party down the road. However, Haseo could be done and was a possibility - though I would prefer a magic user to a fighter. Eventually settled on Shaldrissa - she has summon spells, direct damage spells and domination, which could all potentially be useful. I've put her in cold storage in a corner of the temple to await her moment later on.
#32
Posté 22 octobre 2011 - 10:50
#33
Posté 22 octobre 2011 - 11:03
She did manage to confuse Tazok, but Sarevok did not react to being hit by him, so that was no good and none of her other spells would help with killing Tazok. Hence Killjoy carried on herself. Diarmid was charmed and became Sarevok's next victim and then the crucial question - could Semaj be charmed?
The stumbling block here is that it is very difficult to survive long enough to get Semaj to come out of invisibility - the two skeleton warriors now wandering around just add an extra complication. It is clearly possible, but so unlikely that I've given up for the time being and will start the fight again from the beginning - ho hum.
This time I want to find out whether Semaj can be charmed first, to see what useful spells she might have - Angelo didn't really have any.
#34
Posté 22 octobre 2011 - 11:05
I think the potential is there in vanilla, but just not used very often. It's much more common with SCS, where creatures often follow across area transitions - sometimes even if the PC is invisible.Humanoid_Taifun wrote...
Which mod allows you to take non-party characters along for area transits?
The normal method for dragging worked here - charm, move PC next to exit and pause, attack with charmed character and move on through.
#35
Posté 22 octobre 2011 - 01:41
I think I need a rest from this, so I'm going to put this battle on hold for a while and play a bit of a normal game.
#36
Posté 23 octobre 2011 - 07:56
Modifié par Son of Imoen, 23 octobre 2011 - 07:57 .
#37
Posté 23 octobre 2011 - 08:33
Sure - here are her current abilities (which of course are the same as her original onesSon of Imoen wrote...
How did you distribute your initial thieving skills I wonder? All in stealth I presume? Would you want to post a screenshot with the relevant abilities?

I put all the points into move silently. I understand that in vanilla the check on whether active stealth is maintained depended only on that (while the average was used to determine the initial hiding success) - that doesn't work in my install unfortunately, so it doesn't matter whether points are in move silently or hide in shadows. At 50% stealth she still fails stealth checks very regularly. Therefore, although other thief skills could have been of minor use, I wouldn't want to have put less than the maximum into stealth.
A stalker could get a rather higher stealth score, but I don't think they would be able to do a number of the encounters on the way without charm person (assuming they were trying to maintain 0 XP, without use of items).
#38
Posté 24 octobre 2011 - 06:23
Beat him up first and then either get him kill ed with the exploding arrows.
Beat him up first and then either get him killed by setting of a trap.
In the similar game that I played. (i.e. No killing by my character) I don't know which of these two actually killed him as they happened simultaneously and I was running away at the time so Sarevok was out of sight.
However it is worth noting that traps can actually be beneficial, so DON'T disarm them.
#39
Posté 24 octobre 2011 - 06:51
Remaining possibilities I'm considering if I can get rid of the acolytes are:
- charm Sarevok and get the skeletons to beat him up for me (though I'm not sure if charming him is possible).
- use the character from the party outside the temple to kill him (just after they have stopped being charmed).
- I don't know what Semaj's spell book contains, but if he has skull trap this could also be used.
As you say, once his acolytes are dead, the plan will be to stealth and beat him up with fists to get him ready for the coup de grace.
#40
Posté 24 octobre 2011 - 06:54
Didn't he "plot-die", ie: take enough damage, then talk to you and finally drop dead on his own?
#41
Posté 24 octobre 2011 - 07:23
#42
Posté 24 octobre 2011 - 08:42
#43
Posté 24 octobre 2011 - 11:03
I know you get XP, I just don't know if it's for killing him, or for him dying.Grond0 wrote...
presumably your point being that you may not get the XP for his death anyway.
If it's the latter, then you cannot avoid the XP.
#44
Posté 24 octobre 2011 - 08:27
#45
Posté 26 octobre 2011 - 05:37
Angelo was the first one targeted. The other acolytes all stick close to Sarevok and their movement is thus predictable, but Angelo wanders all over the place, so he might interrupt plans later if left now. He was hard to charm, due to good saving throws and magic resistance, but Killjoy got there in the end. He came out of charm well before being killed, but Sarevok is an unforgiving sort and kept whacking away at him even after Angelo started shouting he was on Sarevok's side.

Next up was Diarmid. As Tazok's saves are too good for charm person I wanted Diarmid to kill him. To give him any chance of that Killjoy needed to expose herself to Sarevok while casting charm person so that he would chase her.

She then practiced hiding from him round the pillars while Diarmid was fighting.

The additional complication was that Diarmid needed to kill Tazok after the charm had ended in order to avoid XP getting credited. After several near misses at this Semaj provided a helping hand - kindly killing both Tazok and Diarmid with a fireball.

That's it for real progress to date. I know Semaj can't be charmed and I suspect he can't be dominated by Shaldrissa either, but I'm testing that at the moment. Got stuck for a while because Semaj's response to seeing Killjoy went into a loop and he always met her with an instant death acid arrow minor sequencer.

Eventually broke out of that by charming Shaldrissa and using a summoned dire wolf to break the loop.

If he (or Sarevok) can't be dominated then Shaldrissa will have to be set up to try and finish Semaj off after he comes out of being charmed.
#46
Posté 26 octobre 2011 - 09:47

As Shaldrissa had gone neutral again before Semaj's death there was no XP.
There was still a bit of work to do as there was now a skeleton warrior standing next to Sarevok, but showing herself at a distance and then running and hiding dragged the skelly over to the other side of the board - his friends also following.

That means Sarevok is all alone on the west side of the temple with all those pillars to hide behind. I've said a couple of times it should be fairly easy to kill him from this position - now I've actually got to prove it
#47
Posté 26 octobre 2011 - 09:59
#48
Posté 26 octobre 2011 - 10:31
I've already hit Sarevok a number of times and can't see any problem with the fight from here, except that it will still take a long time! Even with her backstab (rabbit punch) bonus she still needs a 17 to hit and normally only does 2 damage - the conclusion will have to wait for tomorrow.
#49
Posté 27 octobre 2011 - 07:48
In case anyone is curious about how stealth is possible using the pillars, here are a few examples:
Sarevok has just become visible at one side of the pillar.

A tiny movement back and he's gone.

And there he is again at the other side.

Even this small pillar provides a considerable obstruction to sight. As it hinders Sarevok's vision so much, but is quick to move around it is better suited to stealth than the large pillars (though they are possible as well it is more difficult to prevent Sarevok getting an attack in as he moves quite a bit quicker).
A combat example. Here Sarevok takes a vicious blow.

Moving round Sarevok is now hidden by the pillar. Note that you can still see his outline - this is the 'persistence of vision' effect that allows you still to know where something is for a short while after going out of visual range. This does not affect stealth.

And a moment later Sarevok reappears round the pillar to find his opponent has gone.

You'll notice a lot of pausing on the screenshots. I think this is probably essential for anyone to stealth like this - certainly in my install the action is far too quick for me to judge accurately the right point to pause the game. Hence when timing is crucial I use double-taps on the space bar to move things forward in small increments.
Modifié par Grond0, 27 octobre 2011 - 07:52 .
#50
Posté 27 octobre 2011 - 10:53

Then Sarevok was persuaded to attack Shaldrissa protected by fire shield - she was neutral well before he reached her.


Just as a final point note that the tactics I used won't always be available in vanilla or if you have a different set of mods. In most cases the encounters on the way would be easier in vanilla - the only one I'm not sure about is the final battle with Sarevok. I've got the rest anywhere mod that allows resting in the final temple and this is essential for a no items, level 1 character to beat SCS. Obviously resting like this isn't possible in vanilla; however, as Sarevok can be killed so much more easily in vanilla than SCS, I suspect that the final battle would actually be more straightforward in vanilla (though I have no desire to test this out for the time being





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