No XP run
#51
Posté 27 octobre 2011 - 12:00
You really deserve those.
I'm thinking of trying a true pacifist game, without using exploits to minimize recorded killings or XP, but trying an in character variant of somebody who really dislikes ending people's lifes.
Since that could easily turn to either a suicide run ("I'm not going to attack you, and I hope you will stay your hand as well") or not really different from a normal game ("That guy needs to die before he slaughters innocent people") I'm not at all sure about this game idea yet though.
#52
Posté 27 octobre 2011 - 12:01
Modifié par Humanoid_Taifun, 27 octobre 2011 - 12:02 .
#53
Posté 27 octobre 2011 - 12:50
If you're willing to use the tweak that disables a hostile reaction after charming then this approach would seem to make sense - you could leave a trail of happier feeling people behind you.Humanoid_Taifun wrote...
I'm thinking of trying a true pacifist game, without using exploits to minimize recorded killings or XP, but trying an in character variant of somebody who really dislikes ending people's lifes.
Since that could easily turn to either a suicide run ("I'm not going to attack you, and I hope you will stay your hand as well") or not really different from a normal game ("That guy needs to die before he slaughters innocent people") I'm not at all sure about this game idea yet though.
Sorry - I'm smiling. I know I shouldn't given we've all been there and don't feel in the least like smiling at the time, but I can't help it[stupid forum and stupid bugs and stupid Bioware and stupid Thursdays and stupid internet and stupid me and stupid forum GODDAMNIT doublepost]
#54
Posté 27 octobre 2011 - 03:20
I don't doubt I could sneak my way past most of them anyway - it's just that if my character sees somebody being attacked, they have the choice to either ignore it (leaving the victim to die - which is not quite in the spirit of my idea) or act - and in most cases acting successfully requires killing the attacker - otherwise the "Yay, I'm saved" script won't fire.Grond0 wrote...
If you're willing to use the tweak that disables a hostile reaction after charming then this approach would seem to make sense - you could leave a trail of happier feeling people behind you.
I was playing with the idea of a guy who only fights if he himself is in danger - but that would still mean killing just about everybody in the games. (if he leaves his own attackers alive, then one has to wonder why he won't help anybody else)
Maybe an LE Priest of Lathander, who, knowing of his inherent evil, looks for religion in order to restrain himself (and his taint) and not kill anybody.
He cannot aid others through means of murder because that would mean giving in, and for himself he will only take up arms if there is really no other way available.
Does that sound like a sound character?
Sorry - I'm smiling. I know I shouldn't given we've all been there and don't feel in the least like smiling at the time, but I can't help it
Modifié par Humanoid_Taifun, 27 octobre 2011 - 03:22 .
#55
Posté 27 octobre 2011 - 03:46
Another possibility (at least to me) would be a jester (prefers to defuse arguments without combat, but can be deadly if provoked). I might also consider a bounty hunter (working towards temporary loss of freedom as a punishment), but in my mind that would be more the "really couldn't care less about others" variety, which you said you didn't want.
#56
Posté 28 octobre 2011 - 10:05
I never use CapsLock, but for this feat a loud hooray is in order!
I've followed your thread with interest and it's a great achievement you've made.
It's a pity it can't be done without no xp at all - quest xp for killing Sarevok makes you F3/M3/T4 if you'd hit the level-up button. But gaining 7 levels at once is an achievement in itself!
Did you play Tutu or BGT and are you planning on taking Killjoy to SOA? If it's Tutu you played, you'd be able to continue no-xp style.
#57
Posté 28 octobre 2011 - 10:09
#58
Posté 28 octobre 2011 - 11:57
Thanks very much.Son of Imoen wrote...
CONGRATULATIONS Grond0!
It was BGT, so she couldn't continue without XP (though I could always shadowkeeper it away). However, I don't intend to take her on - I don't think a no-XP / items run would be as interesting in BG2 so I'll try to get another character through to continue as a more normal (for me) no-reload.Did you play Tutu or BGT and are you planning on taking Killjoy to SOA? If it's Tutu you played, you'd be able to continue no-xp style.
#59
Posté 28 octobre 2011 - 12:00
Grond0 wrote...
I suspect that the final battle would actually be more straightforward in vanilla (though I have no desire to test this out for the time being).
It is indeed. If you look at my no killing game from a few years back. The link is on the no XP thread on the 1st page. You will find that it was relatively easy. 6 people died in the entire game, none of them killed by the PC or by characters charmed by him. Favourite weapon was fists. Favourite spell cure light wounds. I was not playing minimum experience. Indeed I tried to get as much as I could. Therefore charming one hobgoblin (the one with the ring) and not letting him attack the others meant that I could help Joia without killing anyone. Needless to say Algernon's cloak was a must.
I may try a vanilla minimum experience run now, after finishing current games. Problem is after so long without playing it, Vanilla will have become difficult again. Though that might be no bad thing.
Modifié par Grimwald the Wise, 28 octobre 2011 - 12:03 .
#60
Posté 28 octobre 2011 - 12:15
A level 1 mage using items would be straightforward if you allow reloading. In fact the only item you would really need would be the cloak of Algernon, though wands could help speed up some encounters. A mage could use similar tactics to my run, but the cloak of Algernon would be far more effective than the charm person spell (long-lasting effect, infinite uses, no saving throw bonus and effective on creatures that can't be charmed) - this would allow charmed creatures to be sent on ahead of the character, which would compensate for the inability to stealth.virumor wrote...
I saw it mentioned in another forum section that somebody once finished BG with a level 1 mage... this can't be true, can it?
I would have thought even a no-reload game would not be out of the question using this cloak - perhaps I'll give that a go sometime
#61
Posté 11 novembre 2011 - 07:29
#62
Posté 14 novembre 2011 - 05:44
Grond0 wrote...
A level 1 mage using items would be straightforward if you allow reloading. In fact the only item you would really need would be the cloak of Algernon, though wands could help speed up some encounters. A mage could use similar tactics to my run, but the cloak of Algernon would be far more effective than the charm person spell (long-lasting effect, infinite uses, no saving throw bonus and effective on creatures that can't be charmed) - this would allow charmed creatures to be sent on ahead of the character, which would compensate for the inability to stealth.virumor wrote...
I saw it mentioned in another forum section that somebody once finished BG with a level 1 mage... this can't be true, can it?
I would have thought even a no-reload game would not be out of the question using this cloak - perhaps I'll give that a go sometime.
Wand of sleep is also very useful, (It is better than the sleep spell) particularly in the Ducal Palace. You can then beat up the bad guys with your fists, and do a bit of healing whilst the dukes and guards do the dirty work. (You do have to time your spells correctly. If you cast them before they have transformed into doppelgangers, they won't transform)
#63
Posté 12 janvier 2012 - 11:27
I'm surprised the Ducal Palace went so well. It's always been such chaos whenever I've played it. Are you saying you Charmed each dopple before they'd doppled and brought them elsewhere? If your tactic for bringing them through a screen transition was to make them hostile and chase you, how did you manage that?
I also would've bet on Slythe over Larze, but splat trumps stab. I think I have avoided that bandit tent lightning trap before by shifting position relative to the Lightning Bolt trajectory- not sure how.
A way to use being clever and a little knack for Charm into an enterprise of world changing. For sure this playthrough puts all the hours of accumulation, bucking up, power-hunger, etc., to shame. All the way to Sarevok's doorstep at level 1 without a copper to flip for chances.
lol... Of course, you had to intentionally dump coin to be at 0gp... not exactly a beggar's status...Grond0 wrote...
Killjoy set off in search of Slythe. Although she could have sneaked past him it amused me to be able to genuinely plead being unable to pay the 2 gold entrance fee to the undercellar.
A side noteworthy note would be that little metagame built-in provision for no full-HP killing blows for 1st level chars. All that sobbing about how easily BG kills 1st level chars sounds even more silly now... That's a real boon too since you're guaranteed to survive at least the first hit of anything hehe
The Lord of Murder would be very disappointed at your run and Grimwald the Wise's... but not entirely
Modifié par Bhryaen, 13 janvier 2012 - 12:59 .
#64
Posté 13 janvier 2012 - 07:57
You can enter and exit at will until you talk to him, then you're stuck. Having experimented a bit with vanilla after this I agree I can't see how a no-XP, no-items character could realistically beat Sarevok, though all the other required fights in the game are doable.Bhryaen wrote...
This is fantastic! The success with the Sarevok fight is phenomenal... though it does rely on the screen transition that only Tutu/BGT offers. (Vanilla stops everything at the door.) Rest Anywhere also holds. Are you able to exit and enter the temple at will in BGT as well- i.e., before Sarevok is dead?
I didn't use charm at all - just let Duke Belt and the guards beat them up. My initial thoughts were to get some of the dopplegangers to chase Killjoy upstairs so that the guards could defeat them in detail, but that would have been difficult because of the dopples spell abilities provided by SCS. Instead Killjoy just remained in the main area under stealth. As he was not visible the dopplegangers AI was significantly impaired - essentially just defending themselves, rather than ganging up on the dukes - and the guards had no problem in defeating them.I'm surprised the Ducal Palace went so well. It's always been such chaos whenever I've played it. Are you saying you Charmed each dopple before they'd doppled and brought them elsewhere? If your tactic for bringing them through a screen transition was to make them hostile and chase you, how did you manage that?
It's by no means a panacea as there are many attacks that do multiple damage. For instance any spell that allows a save for half damage, magic missile, elemental weapons and poison. In addition a familiar seems to interfere with the mechanics so that a mage might be safer without a familiar than with one. However, I certainly agree it can come in very handy at times!A side noteworthy note would be that little metagame built-in provision for no full-HP killing blows for 1st level chars. All that sobbing about how easily BG kills 1st level chars sounds even more silly now... That's a real boon too since you're guaranteed to survive at least the first hit of anything hehe
This seems like a long time ago now, although the no-reload no-XP attempt I was just doing with a wild mage was sort of a successor. I've given up on that for the time being, but it's definitely doable - in fact I don't even think it's that difficult (if I didn't keep being distracted
#65
Posté 14 janvier 2012 - 02:26
"This guy is like an army to be reckoned with! You've got to mobilize all your forces to destroy him! - Sarevok"
"Hm, should I sell this bounty letter for 1gp...? Naw, don't need it..."





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