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DLC Such an Improvement DA3 Just Became a Must Buy


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#51
Icinix

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Its good that they're learning...

...But a AAA studio like BioWare should never have made those mistakes in the first place. They should have been picked up and killed off when the game was still in ideas / design phase.

I haven't, nor will, bother with the latest DLC - mainly because DA2 did its dash for me - but from what I've heard. It looks like BioWare has gotten back on track. So bring on DA3!

#52
Guest_EluisveOneX_*

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Dubya75 wrote...

KiddDaBeauty wrote...

These DLCs are indeed delicious. Yesterday, playing MotA for the first time, it struck me walking around in the first green area that I found the game great looking. I've always been a fan of the art style as a style in itself (like I love how the characters look etc), but the environments were mostly boring and lacking in detail. The landscapes now, with details and still keeping the beautiful DA2 art style I already knew I enjoyed... I was taken aback.

I mean sure Legacy looked good, but it was all a daft dungeon. Well made dungeon graphics are still dungeon graphics, it can feel very ominous but it doesn't give that "whoaah this is beautiful!" feel I got in MotA.

Hope for DA3 seeing these DLCs? Lots =)


The Hunting Grounds in MotA you are referring to did look good, yes. Although it lacked the ground shadows from the clouds we see in other areas outside Kirkwall in the base game, and you could see the texture mesh repitition in places - not good.

Also, as nice as this particular area looked, it was NOT more detailed than either of the other areas including the Bone Pit, Wounded Coast and Sundermount (I'd even go as far as saying it was less detailed).
In fact, the Hunting Grounds lacked the atmosphere Sundermount had for example.
I'm not saying it should have had the same atmosphere and feel, but still it lacked atmosphere IMHO.

Felt like a big green plastic lawn was rolled out.

Sure, we need to have the odd area here and there that is all green and lush, but the sterility of it was a tad too much.
As for all the other maps in MotA, they were all awesome!



So you actually prefer the completely desaturated look of vanilla DA2? I couldn't stand all the muted brown and yellow colors. It's visually jarring that the game itself is brighter by 100x over due to the new art style but the colors don't pop anywhere. MotA is proof that the game can look correct with the current tech they use. Be done with muted browns and warehouse looking interiors!

#53
Zaalbar

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Dragon Age 2 was a disappointment for me, I don't hate the game it simply was not what I expected as I was looking forward to an epic RPG experience and not a button bashing repetitive hack n' slash. On the other hand the latest dlc's has definitely changed my opinion of DA2 for the better. The dlc's are a big a step in the right direction, I think if Bioware keep on this track then DA3 will look more likely to be a game I'll purchase on release. Of cause having Tallis back as a companion in DA3 would also add to the incentive. :)

#54
StingingVelvet

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MegaBadExample wrote...

No matter how could it is, I'm not paying for an add-on to a crap game.


If you thought the entire game was crappy then I doubt these DLCs will change your mind.  I liked DA2 overall, I just thought it was disappointing because of all the factors I listed.  I still put 50 hours into it, I still had a good time overall, but it had many serious flaws I wanted corrected before seeing a sequel.  The DLC shows these corrections are being made or have already been made, so it makes DA3 a purchase again.

If you disliked everything about DA2 and the core gameplay then I doubt any DLC would change your mind.

#55
grregg

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StingingVelvet wrote...

(...) While DA3 was a wait and see for sure after DA2, after this DLC it is now a buy on release again.

So thanks.


Not to rain on your parade, but isn't this exactly how the trouble with DA2 started in the first place? People bought DA2 based not on what it was, but how much they liked DA:O and much disappointment ensued. Making product purchase decisions based on an entirely different product is a risky business.

#56
Dubya75

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grregg wrote...

StingingVelvet wrote...

(...) While DA3 was a wait and see for sure after DA2, after this DLC it is now a buy on release again.

So thanks.


Not to rain on your parade, but isn't this exactly how the trouble with DA2 started in the first place? People bought DA2 based not on what it was, but how much they liked DA:O and much disappointment ensued. Making product purchase decisions based on an entirely different product is a risky business.


Bioware, don't listen to him! Here. take my money and give me Dragon Age 3!!!

#57
seraphymon

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Dubya75 wrote...

grregg wrote...

StingingVelvet wrote...

(...) While DA3 was a wait and see for sure after DA2, after this DLC it is now a buy on release again.

So thanks.


Not to rain on your parade, but isn't this exactly how the trouble with DA2 started in the first place? People bought DA2 based not on what it was, but how much they liked DA:O and much disappointment ensued. Making product purchase decisions based on an entirely different product is a risky business.


Bioware, don't listen to him! Here. take my money and give me Dragon Age 3!!!


No Bioware. We dont need a repeat performance of DA2, and people acting like this.
www.youtube.com/watch

#58
errant_knight

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I haven't played MotA yet, but Legacy was so much better than the main game. It felt like a real quest. It didn't fix the main things I didn't like in DA2, that wouldn't be possible without completely rewritting the game, but it was a lot more enjoyable.

#59
rak72

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While the DLCs were much better, they have no intention of doing anything about my main beefs. No choices (give me the scroll ... no), still won't be able to change companion's outfits, the dialog system, and the dopey combat animations. So I'll wait until I see it in the bargain bin.

#60
Dubya75

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seraphymon wrote...

Dubya75 wrote...

grregg wrote...

StingingVelvet wrote...

(...) While DA3 was a wait and see for sure after DA2, after this DLC it is now a buy on release again.

So thanks.


Not to rain on your parade, but isn't this exactly how the trouble with DA2 started in the first place? People bought DA2 based not on what it was, but how much they liked DA:O and much disappointment ensued. Making product purchase decisions based on an entirely different product is a risky business.


Bioware, don't listen to him! Here. take my money and give me Dragon Age 3!!!


No Bioware. We dont need a repeat performance of DA2, and people acting like this.
www.youtube.com/watch


Have a little faith! While I understand that you perhaps want the moon on a stick, Bioware has convinced me through Legacy and MotA that if they carry on down that path (and why wouldn't they?) that DA3 will be awesome!

#61
Dubya75

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EluisveOneX wrote...

Dubya75 wrote...

KiddDaBeauty wrote...

These DLCs are indeed delicious. Yesterday, playing MotA for the first time, it struck me walking around in the first green area that I found the game great looking. I've always been a fan of the art style as a style in itself (like I love how the characters look etc), but the environments were mostly boring and lacking in detail. The landscapes now, with details and still keeping the beautiful DA2 art style I already knew I enjoyed... I was taken aback.

I mean sure Legacy looked good, but it was all a daft dungeon. Well made dungeon graphics are still dungeon graphics, it can feel very ominous but it doesn't give that "whoaah this is beautiful!" feel I got in MotA.

Hope for DA3 seeing these DLCs? Lots =)


The Hunting Grounds in MotA you are referring to did look good, yes. Although it lacked the ground shadows from the clouds we see in other areas outside Kirkwall in the base game, and you could see the texture mesh repitition in places - not good.

Also, as nice as this particular area looked, it was NOT more detailed than either of the other areas including the Bone Pit, Wounded Coast and Sundermount (I'd even go as far as saying it was less detailed).
In fact, the Hunting Grounds lacked the atmosphere Sundermount had for example.
I'm not saying it should have had the same atmosphere and feel, but still it lacked atmosphere IMHO.

Felt like a big green plastic lawn was rolled out.

Sure, we need to have the odd area here and there that is all green and lush, but the sterility of it was a tad too much.
As for all the other maps in MotA, they were all awesome!



So you actually prefer the completely desaturated look of vanilla DA2? I couldn't stand all the muted brown and yellow colors. It's visually jarring that the game itself is brighter by 100x over due to the new art style but the colors don't pop anywhere. MotA is proof that the game can look correct with the current tech they use. Be done with muted browns and warehouse looking interiors!


So...you want everything to look glossy and vibrant with colour? Like Ratchet & Clank or something? :sick:

Like I said before, I liked all the environments in MotA, but the Hunting Grounds looked too much like they rolled out a green plastic carpet.
The colour in itself is not the problem, but what they did with it.

And yes, I loved the look of all the environments in the base game. And I loved all the environments in Legacy too.
(Maybe night time in Kirkwall was a bit too light, but that's a different matter...and there was no rain. Ever.)

Modifié par Dubya75, 19 octobre 2011 - 05:50 .


#62
Sinuphro

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rak72 wrote...

While the DLCs were much better, they have no intention of doing anything about my main beefs. No choices (give me the scroll ... no), still won't be able to change companion's outfits, the dialog system, and the dopey combat animations. So I'll wait until I see it in the bargain bin.


the dlcs...do not fix or tie things really nor does it correct things. ultimately; rent da3, do not buy it. definitely safer that way

#63
Bestyj669

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Dubya75 wrote...

Have a little faith! While I understand that you perhaps want the moon on a stick, Bioware has convinced me through Legacy and MotA that if they carry on down that path (and why wouldn't they?) that DA3 will be awesome!


Let me counter that with the question: "Why they didn't carry on down the path of Origins then?"

DLC is better then main game thats for sure. Still a very long way to go though.

Things that improved were not the things that bothered me that much...

#64
rak72

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Sinuphro wrote...

rak72 wrote...

While the DLCs were much better, they have no intention of doing anything about my main beefs. No choices (give me the scroll ... no), still won't be able to change companion's outfits, the dialog system, and the dopey combat animations. So I'll wait until I see it in the bargain bin.


the dlcs...do not fix or tie things really nor does it correct things. ultimately; rent da3, do not buy it. definitely safer that way


Yea, but they pretty much said the companion armor & conversations stay the same, and while I appreciate the enemies comming out of doors instead of dropping from the sky, I still don't like the combat.  Weather or not there will be more choices in the game, I don't know, but the DLCs aren't a good indication that it will be the case.  If I can pick it up in the bargain bin for a few bucks, it will be worth it, but not the $70 I paid for DA2

#65
Rigeth

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Whilst DLC is a great thing that gives us new content that would otherwise not be included with the game and or shortens the release date of the game by a significant amount of time. I still don't fully like the fact that DLC is becoming more and more like microtransactions. Small things like cosmetics and such I am fully okay with that being added into the game. But generally releaseing a game at full price and then adding on extra on top of that is a bit dodgy.

I haven't had time to try out the new DLC since my computer broke down, but the cost of just this game has gone up from the orignal retail of 50 euros to 50 euros + 30extra for DLC with more to come. (And that's even more if you bought the collectors)  Sure this latest DLC added ALOT mind you, but the two dlc that we've gotten and possibly the future release could aswell have been an expansion.
Shale for example was one of my all time favorites in DA:O, Likewise Kasumi for ME2.
They did little to alter the story of the game, but I won't get to see the full story that DA2 has to offer unless I got a bigger wallet. Sure it's not a big sum, but ever heard to many small streams that eventually run out into the sea?

Now don't get me wrong I loved DA2, I was a bit annoyed over the repeat zones, but I loved the concept and gameplay. I really loved the new star options that weren't always a good outcome.

Bioware has been good all in all to keep their prices low on their DLC pack, but it can get out of hand and if the consumers pay for it; heck why not continue with it.

Modifié par Rigeth, 19 octobre 2011 - 06:43 .


#66
Gotholhorakh

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grregg wrote...

StingingVelvet wrote...

(...) While DA3 was a wait and see for sure after DA2, after this DLC it is now a buy on release again.

So thanks.


Not to rain on your parade, but isn't this exactly how the trouble with DA2 started in the first place? People bought DA2 based not on what it was, but how much they liked DA:O and much disappointment ensued. Making product purchase decisions based on an entirely different product is a risky business.


..indeed, and lest we forget, people were roundly criticised and trolled for having bought it on the strength of what they "thought it might be" in the first place, so anyone disappointed at DA2 putting a future DA3 title on a "must buy list" before they've played it is... the mind boggles.

#67
Feanor_II

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StingingVelvet wrote...

MegaBadExample wrote...

No matter how could it is, I'm not paying for an add-on to a crap game.


If you thought the entire game was crappy then I doubt these DLCs will change your mind.  I liked DA2 overall, I just thought it was disappointing because of all the factors I listed.  I still put 50 hours into it, I still had a good time overall, but it had many serious flaws I wanted corrected before seeing a sequel.  The DLC shows these corrections are being made or have already been made, so it makes DA3 a purchase again.

If you disliked everything about DA2 and the core gameplay then I doubt any DLC would change your mind.

That's the point, I really loved DA:O, but I think it had a lot of margin to improve and to make a more complex and deeper game, DA2 takes the opposite path, simplifies a lot of things, it's not just the poor level design or the combat system (so inadecuate for PC) and it's infamous waves.

Those are things that are implemented that way in the very core of the game, no DLC can fix them. And I'm affraid that no matter how much DA3 improves it won't offer the complexity  I'm lloking for, and still it will be inferior to DA:O regarding non combat skills, tactical combat rather than action oriented, team and resources management, conscuences for having bad relationships with party memeers (OK, F-R system offers different tones for conversations, but it's not logical that as much as I trashed that idiotic Merrill she never left my team)....

Yeah, I don't like Merrill
 

Modifié par Feanor_II, 19 octobre 2011 - 08:31 .


#68
filetemo

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Was DAO DLC an indication that DA2 was worth buying?

#69
Relshar

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DLC's can never fix what DA:2 is.
I read the posts watch the vids, but I will not buy a DLC for a failed game. Sooner or latter it will be on a knock down price all in one package. I may buy it for completion sake but then it is a big maybe. As for DA:3 I wont be pre-ordering it untill I have played a demo.
My faith in BioWare producing good games was destroyed with the release of DA:2.

#70
Prism

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I wouldn't call it a must buy, but it's on the right track. Shows they're listening to feedback.

Modifié par Prismvg, 19 octobre 2011 - 10:27 .


#71
Morroian

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rak72 wrote...

While the DLCs were much better, they have no intention of doing anything about my main beefs. No choices (give me the scroll ... no), still won't be able to change companion's outfits, the dialog system, and the dopey combat animations. So I'll wait until I see it in the bargain bin.


Re choices there is an alternate path in Legacy based on choices and a slightly different ending which may have ramifications in the future, and they have stated that this is 1 of the areas they will look at for the future. Yes MOTA was underwhelming in that regard but it is only a 3-4 hour DLC.

As for the combat animations I can't remember them saying anything about what they will do with those unlike the outfits and the dialogue, certainly there has been enough negative feedback on the animations for them to take notice.

#72
seraphymon

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Dubya75 wrote...

seraphymon wrote...

Dubya75 wrote...

grregg wrote...

StingingVelvet wrote...

(...) While DA3 was a wait and see for sure after DA2, after this DLC it is now a buy on release again.

So thanks.


Not to rain on your parade, but isn't this exactly how the trouble with DA2 started in the first place? People bought DA2 based not on what it was, but how much they liked DA:O and much disappointment ensued. Making product purchase decisions based on an entirely different product is a risky business.


Bioware, don't listen to him! Here. take my money and give me Dragon Age 3!!!


No Bioware. We dont need a repeat performance of DA2, and people acting like this.
www.youtube.com/watch


Have a little faith! While I understand that you perhaps want the moon on a stick, Bioware has convinced me through Legacy and MotA that if they carry on down that path (and why wouldn't they?) that DA3 will be awesome!



Thats the exact point. I like many others had faith in DA2 despite the many dissapointing things about it pre release, based soley on how great DAO was. From a company like Bioware. DLCs hardly indicate anything if they end up messing up DA3.

#73
Foolsfolly

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filetemo wrote...

Was DAO DLC an indication that DA2 was worth buying?


Looking back.... yeah. But we didn't realize it at the time, or at least I didn't.

Awakening stole our talk anywhere with our companions.
Leliana's Song had a talking protagonist where you picked the tone of your comment but not the exact comment.
Leliana's Song, Witch Hunt, and Darkspawn Chronicles reused maps constantly.
Golems and Witch Hunt gave were testing grounds for the Harvester and Vartearal.

Those were preludes of things to come. I imagine these DLC are the same. We're seeing the general direction but not the entire direction that DA3 will take. And I imagine new mechanics and creatures from these DLC will make their way into DA3 proper.

#74
Everwarden

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Lord Aesir wrote...

I'm glad I'm not the only one that realizes Bioware is capable of learning.


You just have to stick their nose in it and swat them a few times. But only if you catch them in the act. Then, when they go on the paper you give them a treat.

#75
Sutekh

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Foolsfolly wrote...

Leliana's Song, Witch Hunt, and Darkspawn Chronicles reused maps constantly.

There's a difference between re-using maps because the action happens to be at the same place and re-using the same maps for different places. The former is perfectly acceptable, the latter defies the fundamental laws of physics by having closed stone doors acting like localized wormholes, among other things.

But I nitpick. You're right, of course, and if the DLCs are any indication, things are looking up :)