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A bit disappointed with Baldur's Gate...


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#51
Humanoid_Taifun

Humanoid_Taifun
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Bhryaen wrote...
but I'll add that the two apparently even share the absurd bonus of extra points for wearing matching equipment...

That idea is from a Blizzard game too though.
And it seems from the way it is implemented that originally it was supposed to be quite realistic (a matching suit of armor would of course perform better than some ragtag stuff where the parts are scratching on each other etc.
I'm also not convinced that a D&D player should be allowed to make fun of other game systems' armor rules.

Of course, not really disagreeing with you.

And you can find more in just a portion of a BG1 side area than you can in the supposed dwarven metropolis in DA:O's start.

This and the fact that the world is simply bigger. ME has like 10 different places to visit (+ a lot of square miles of Mako fun), DA:O doesn't have much more. Sidequests are literally that. "While going through that huge dungeon, please click on some random items on the side of the road".
I was shocked when I found out I couldn't finish one because (for no in-game reason) the game had locked the road behind me. (at least DA:O seems a bit more open minded in that regard)



The Fred wrote...
OK I see a lot of "BG elitism" and, yes,
nostalgia-based BG love out there,

I never stopped playing BG, so I don't think nostalgia applies to me.

the fact I miss the
things that were lost when newer games came out.

That wouldn't be nostalgia though, it would be plain preference for the game that has the things that other games don't.

ncknck wrote...
I am shocked to read this:

SkittlesKat96 wrote...
A lot of the gameplay is very repetitive, unbalanced and takes no skill or is just frustrating

1. The combat system can very boring ( = repetitive) for people used to games where you have abilities etc to use and not just a plain [Attack] button. (mages have a few spells to cast, but that's nothing compared to what a modern game caster unleashes)
2. Walk off the road. Die. Take the wrong door. Die. Fail to cast the correct protection spells in time. Die. Not unbalanced? Mind you, I'm not saying that's bad. I'm saying that the game does not care if you're a level 1 who doesn't know left from right. Level 1 vs level 7 (or better) is not balanced.

Forst1999 wrote...
Most battles in BG1 doesn't
even require any of this, but are just "click on an enemy, wait for it
to die, maybe eat a sandwhich in the meantime". I find the battles in
either Dragon Age much more varied. You are always occupied with using
the right talent/spell at the right time, and not just in extraordinary
situations.

Going on to explain. He's talking about the easier battles, where you really do nothing much (tactics are not really required and any ability/spell used would be a real waste). In modern games the regen rate is enough to allow you to blow your mana fully on each encounter and of course, you have a lot more abilities that can be used. And even once you get HLAs, activating Critical Strike isn't half as satisfying as making your character do some insane acrobatic maneuvers while slicing up an enemy (unless you have to use that move 100 times in a row, because it's the only useful one that this imbalanced game gave your class).