Dual-Weapon Mastery
#1
Posté 18 octobre 2011 - 11:35
#2
Posté 18 octobre 2011 - 09:49
But if the rogue lacks the strength to equip full-sized weapons then DW mastery may not make much sense.
Modifié par gandanlin, 18 octobre 2011 - 09:58 .
#3
Posté 19 octobre 2011 - 09:26
Strength 15+2
Dexterity 26+11
Willpower 14
Magic 12
Cunning 35
Constitution 10+2
#4
Posté 19 octobre 2011 - 09:37
#5
Posté 19 octobre 2011 - 05:28
all weapon mastery achievement can be unlock using the method i said above
#6
Posté 19 octobre 2011 - 06:33
#7
Posté 20 octobre 2011 - 12:56
Updated to Add: on the Dex note though, you need 35 if you're going for Evasion, so your Dex will probably need to be that high anyway.
Modifié par BlackEmperor, 20 octobre 2011 - 12:57 .
#8
Posté 20 octobre 2011 - 08:05
#9
Posté 20 octobre 2011 - 09:50
Thing is, though, I like to run my rogues off their tactics menu and control Alistair. The tactics menu seems to do a much better job of applying the 20% dodge bonus to the rogue than I would by manually controlling that character.
At least, that is my theory. Could be way off base, but for what it is worth....
#10
Posté 21 octobre 2011 - 02:09
#11
Guest_greengoron89_*
Posté 21 octobre 2011 - 04:15
Guest_greengoron89_*
I'd stop at Dual-Weapon Expert and save the other talent point for something else.
Modifié par greengoron89, 21 octobre 2011 - 04:15 .
#12
Posté 22 octobre 2011 - 10:56
#13
Posté 24 octobre 2011 - 03:19
And the dex-based rogue has less of a focus on auto-backstabs... why, exactly?
#14
Guest_greengoron89_*
Posté 24 octobre 2011 - 05:58
Guest_greengoron89_*
So once again, I say the talent is useless.
Modifié par greengoron89, 24 octobre 2011 - 05:58 .
#15
Posté 24 octobre 2011 - 07:27
Duncan's sword paired with the Keening Blade can work rather nicely in that case.
But this build requires other team members to offset some of the other deficiencies the build confers on the rogue. Won't work for a solo rogue.
Modifié par gandanlin, 24 octobre 2011 - 07:32 .
#16
Posté 24 octobre 2011 - 09:49
It's definitely a complete waste for dex-based rogues. But in general, my biggest problem isn't getting hit a bit by normal attacks, it's those annoying special attacks you can't avoid in any way, such as Overwhelm. Evasion will help you there just as much as a high defense will: not at all.gandanlin wrote...
Evasion gives an extra 20% chance of dodging a hit, if I recall correctly. I usually go for it.
Thing is, though, I like to run my rogues off their tactics menu and control Alistair. The tactics menu seems to do a much better job of applying the 20% dodge bonus to the rogue than I would by manually controlling that character.
At least, that is my theory. Could be way off base, but for what it is worth....
And if you are in danger of getting killed, you can stealth and drink a potion. Rogues can almost always get away and survive.
Evasion is a talent that looks a lot better than it is, and it can even affect you negatively. Not worth it in my book.
#17
Posté 25 octobre 2011 - 09:07





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