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Dragon's Dogma's Thread


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#1
Eternal Phoenix

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The world sounds very big. This is one excerpt from the article:

Where ever you go in the game you can use specific items called markers these markers will allow you to move and travel between locations quickly and easily.  It’s like using a warp or portal to get one one spot to another.  In the presentation Capcom stressed that using these markers is highly recommended as walking from one section of world to another can take quite a long time (over 15-30 mins if you decided to leg it) so taking the markers is a wise choice. You can can activate markers by using a ferry stone.

The article also states that there are plenty of NPC's to talk too who each have a lot to say. All are voiced too and I believe (judging from a video presentation where dialogue was written in Chinese) that the player will have dialogue to choose from too.

The game sounds like it's Dragon Age but in an open world to me. Looking forward to see how this progresses. So far, it looks pretty good.

Edit:

Here's the drake battle:

 

At 1:10, the drake takes off into the sky with our poor hero hanging on for life. This is a random drake battle which just goes to show how amazing this game's battles are going to be when sub bosses in the wilds feel like bosses out of Castlevania Lords of Shadow.

Edit 2:

Demo's date:

http://worthplaying..../16/news/85821/ 

Edit:

Undead dragon:

 

Update:

Dragon's Dogma is getting a hard mode and speedrun mode for free this year and an expansion that releases next year.

http://www.cinemable...orks-47180.html 

Modifié par Elton John is dead, 11 janvier 2013 - 04:40 .


#2
John Epler

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Griffons drop Ambrosial meat, and if you keep it it'll go sour.

I've only run across three griffons thus far, though. They seem to get more common later on, but they're never as common as Chimeras/Cyclopses.

#3
John Epler

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wicked_being wrote...

Sour ambrosial meat can be found in the quarry. Take that to the Black Cat in Gran Soren and make forgeries (I wonder how he can forge meat). I'm not sure how much it'd cost but Ambrosial meat costs 5.6k(?) to forge so I'm guessing the sour version is just a bit more expensive. The reward from the quest (Undulant Gold) is worth about 45k.


This seems like the kind of question that's best never answered.

@Cutlass Jack:

There's a quest at some point to fight a griffon - if it's the one hanging around outside the capital, then you can't actually kill it yet. But later on, once you finish that quest, griffons will tend to hang out until either you or they are dead.

I'm finally getting back to the main quest because I want to fight the Ur-Dragon. But this game is really, really expansive. I'm having a blast just running around.

#4
John Epler

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happy_daiz wrote...

I'm not even doing real quests right now. I have made it my mission to uncover every area of the map that I can. It's a fool's errand, and I usually end up with a Very Heavy load for all pawns and my pc, but it's been fun. Back to questing tonight, I think.


I did this, though I tend to just off-load my heaviest stuff onto the warrior pawn I recruited.

I did get all the way to a quest, only to discover that I didn't bring any oil for my lantern and it was out. So I Ferrystoned back home, bought 10 flasks of oil and set out again - alas, I had to go to work at that point.

Tonight, though, THE ADVENTURE CONTINUES!

#5
John Epler

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Village Idiot wrote...

happy_daiz wrote...

wicked_being wrote...
The rift stone method is very helpful when exploring. There are more rift stones around than there are inns/safe camps so load everything onto a pawn, go to a rift stone and dismiss the said pawn, then re-summon him again. The items go directly to your storage.

OK, that right there is a facepalm moment. I'm not sure why I didn't think of that. Posted Image


Oh geez, i didn't even think that either until now, lol.  It would have been so much easier! :P




It took me making it all the way out into the middle of nowhere with zero ferrystones and every one of my pawns being average or higher to figure this out. And even then, it was completely by accident - I was thinking 'hey, if I get another pawn, they won't be overloaded!' Minutes later, it clicked that 'oh hey, everything they carry goes back to storage.'

#6
John Epler

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My pawn is fairly loosely based on my fiancee, while my Arisen is based on myself. I want to hire an old lady warrior, though, because that seems like it would be fun.