Update: Had a bunch of cash, was able to buy wakestone. Sorry, but zombies scare me.
Complete Escort quest. Other than being rich, I kinda like her. She appealed to the smartass in me by insulting her father, the guards, and basically anything I would say in that situation.
Also, since Devala wanted to be able to murder better, I got us new armor, and am saving up to buy a giant hammer for her, because I love her.
Also, by running really fast and a bunch of health potions, I was able to meet the Dragonforged.
So... why does his pawn look like him? Lack of creativity?
Devala wanted to murder him. I said no, but let her murder some snow harpies. We ran like ****es from the Griffin's though.
All in all, a fine day in Gran Soren.
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Opinions so far:
I thought people have been saying that the story is weak? I'm really interested. So there is more than one Arisen? And what's the deal with the pawns? And more importantly, if the Arisen comes when the Dragon does, then does that mean the Dragon has been defeated before? Then how has it returned?
In gameplay wise: I've grown to understand two design choice that I love. In Skyrim, I only cared about the city for the quests and the shops. Nothing else. Fast travel there and get the goods.
But do the lack of fast travel and the day/night difficutlity, Gran Soren is a symbol of hope. When I see it, I begin to feel relief, happiness, or everything in between. I survived, I surpassed, I did it.
Gran Soren becomes so much more when you realize, just like in gameplay, in the story, Gran Soren is a safe haven, a place for people to live, not survive. The gameplay just merges with the lore of the world so well.
And the trepidation of leaving. I actually sometimes hesistate, looking for quests within the city, simply because I don't want to leave. I like being safe. In other games, you can just fast travel to another safe spot and be quick about it. In this game, that's impossible.
And so when you want to be safe, it's hard to really go questing. It makes feel like I'm part of the character, tired from constantly adventuring. It's not like a game like Dark Souls, where you know your in a game, and just determined to win because that ogre has kill you tooo many times.. Here, you feel like your the main character, fearful of the world outside, but determined enough to leave.
Modifié par Apophis4321, 25 décembre 2013 - 08:42 .