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#4601
Shepenwepet

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Dragon's Dogma 2 on next gen consoles would finally give me a reason to look into next gen consoles.

I do fear the removal of the share snapshot feature though, as both systems can share videos by default. My internet is one step up from absolute garbage, and it takes about ten minutes to upload a video that's about thirty seconds long.



I google imaged "Shinon" to see how long it would take before I poisoned the results. 16 rows in, there's Shinon hugging Arya.
Posted Image

On the same row? This. I saved it because I see potential there. ;)

#4602
Newschmoo

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Aww Briana looks cute as an elf!

@Shepenwepet - I have MS Paint but I've only used it for screenshots, I didn't think about it for other stuff *doh*!

@Coldy - flu over Christmas is terrible (actually the flu is terrible no matter what time of the year). I hope you and your hubby feel a lot better soon. What is it with all these cold bugs at the moment?

I hope a sequel is being looked at. The last I heard, they were thinking about possibly a next gen version, but I am not sure if it is in development. Which means a lot wait :-(

Edit - @Shepenwepet - don't you feel a little proud that Shinon is coming up in Google image searches?!  With his GNN reports, he is getting to a wider demographic.  Also love that image :lol:!

Modifié par Newschmoo, 22 décembre 2013 - 11:36 .


#4603
CuriousArtemis

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Shepenwepet wrote...

On the same row? This. I saved it because I see potential there. ;)


He's moonlighting as a hair products salesman :lol: Putting his name on all the supplies, of course. Well, he did seem awfully interested in Arya's hair. I can see him using this :lol:

#4604
Apophis4321

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I've played a bit of Dragons Dogma... just did the salvation quest.

Heh... I suck at it miserably.

Though I've grown to love the Magic Archer. Thank the Magic Archer for it's ability to effect those shield using bastards.

And Magic Flare vs the undead : Best thing to ever happen to me.

My pawn's loyal, but just loves murdering people. Sometimes it's annoying. Don't rush the high level bandits, run for your ****ing life! But you can't really blame her for wanting to murder some bandits, since they constantly kill me.

Modifié par Apophis4321, 23 décembre 2013 - 10:37 .


#4605
Newschmoo

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^^ Magick Archer is my favourite vocation. I just love it and it is particularly useful when you do the quests in Bitterblack Isle.

I find the more you play DD, the better you get (I also find that if you haven't played for a little while you do get incredibly rusty). Your pawn sounds very interesting! Are you on Xbox? If so, let me know your gamertag and I could send you a FR and use your pawn when I come back from my Christmas hols. My New Year's resolution is to get to level 100!

#4606
Newschmoo

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I am now going away for my Christmas hols, to a place with no internet :crying::crying:  So I will only have my phone as a means of access (that's if I can get a signal!)

I would just like to wish everyone a very Happy Christmas.  Enjoy the festivities!

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Modifié par Newschmoo, 24 décembre 2013 - 09:12 .


#4607
Apophis4321

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Sadly, I'm on PSN. My xbox decided to die before I got the game. Evil little Xbox.

#4608
coldwetn0se

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Happy Holidays, DD People!!

May your Shinon's be merry, and your Woolies be bright. Chase come's to town, tonight! :D

(isn't that how the song goes?) XD

#4609
CuriousArtemis

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coldwetn0se wrote...

Happy Holidays, DD People!!

May your Shinon's be merry, and your Woolies be bright. Chase come's to town, tonight! :D

(isn't that how the song goes?) XD


Hark the heavenly Arya's sing
Glory to the newborn Chase!
Peace on Gransys and BBI mild
Pawns and goblins reconciled.

I am bad at this so I will stop :P

#4610
Apophis4321

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I got an early christmas gift, I learned that the Magic Archer can shoot magic flares, thus removing the need for a lantern. And it kills zombies!

I can't do that pawn picture thing cause I don't know how that works.

Devala and her love of murdering people. I swear, if Capcom had allowed the Pawn to attack civilians, then Devala would do it. Though, it does make some battles easy. Give her some health, a mage or two, and she'll kill everyone. Though she doesn't like those possessing ghosts.

How does those pawn pictures work on PS3?

Modifié par Apophis4321, 24 décembre 2013 - 07:34 .


#4611
coldwetn0se

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@Apophis4321

I think the screenshots works the same as on the Xbox (I actually have the original Dragon's Dogma on PS3, as well as both original and Dark Arisen on Xbox).

When you click the Start button, you should see an option for taking photos at the bottom of the Menu. If you are connected to the PSN, it will prompt you link your FaceBook page. This is where your pictures are stored. Most of us hide the "album" that is created, but that is entirely up to you. You only have to set the link up to your Facebook page once. From now on, you will be able to click that photo button, whenever you wish to take a snapshot. Then you can grab the photos from Facebook, load to a image site (photobucket or the likes), and link the img in your posts here. :)

Hope this helps, and look forward to seeing your Devala. She sounds similar to Arya (@motomoto's pawn) and Briana (@carcharoth's pawn). @happy's mild-mannered Gabs, is of a different sort. ;)

#4612
Apophis4321

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Using a usb port is annoying, but I got some pictures at least.

Devala, my awesome pawn.
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 Devala mudering zombies.

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Devala giving me  her kill, so loyal.

So yeah, out of curiousity, anyone know where to get that Wakestone shard? I want to complete that freaking quest.

Modifié par Apophis4321, 24 décembre 2013 - 10:57 .


#4613
Shepenwepet

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Welcome, Apophis! Always good to see new faces. And pawns.

I think Barnaby directs you to the Everfall for wakestones - if you haven't already done Lure of the Abyss, you can get that done and get wakestone shards at the same time.

And you can buy them from Fournival for ....way too much money, probably.

#4614
Apophis4321

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Does anyone want to use my pawn? My PSN thing is Numbah21
OR NUMBAH21

Okay, Wakestone shard in everfall. Also just got at Fornivall's kid quest. Let me guess, she's a rich entitled brat.

Also seriously, bandits and cyclops working together. Why cruel world why?

Modifié par Apophis4321, 25 décembre 2013 - 12:13 .


#4615
Apophis4321

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Update: Had a bunch of cash, was able to buy wakestone. Sorry, but zombies scare me.
Complete Escort quest. Other than being rich, I kinda like her. She appealed to the smartass in me by insulting her father, the guards, and basically anything I would say in that situation.

Also, since Devala wanted to be able to murder better, I got us new armor, and am saving up to buy a giant hammer for her, because I love her.

Also, by running really fast and a bunch of health potions, I was able to meet the Dragonforged.

So... why does his pawn look like him? Lack of creativity?

Devala wanted to murder him. I said no, but let her murder some snow harpies. We ran like ****es from the Griffin's though.

All in all, a fine day in Gran Soren.
------------

Opinions so far:
I thought people have been saying that the story is weak? I'm really interested. So there is more than one Arisen? And what's the deal with the pawns? And more importantly, if the Arisen comes when the Dragon does, then does that mean the Dragon has been defeated before? Then how has it returned?

In gameplay wise: I've grown to understand two design choice that I love. In Skyrim, I only cared about the city for the quests and the shops. Nothing else. Fast travel there and get the goods.

But do the lack of fast travel and the day/night difficutlity, Gran Soren is a symbol of hope. When I see it, I begin to feel relief, happiness, or everything in between. I survived, I surpassed, I did it.


Gran Soren becomes so much more when you realize, just like in gameplay, in the story, Gran Soren is a safe haven, a place for people to live, not survive. The gameplay just merges with the lore of the world so well.

And the trepidation of leaving. I actually sometimes hesistate, looking for quests within the city, simply because I don't want to leave. I like being safe. In other games, you can just fast travel to another safe spot and be quick about it. In this game, that's impossible.

And so when you want to be safe, it's hard to really go questing. It makes feel like I'm part of the character, tired from constantly adventuring. It's not like a game like Dark Souls, where you know your in a game, and just determined to win because that ogre has kill you tooo many times.. Here, you feel like your the main character, fearful of the world outside, but determined enough to leave.

Modifié par Apophis4321, 25 décembre 2013 - 08:42 .


#4616
Apophis4321

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Well new update: Night is scary. I mean... why are all these bones invading. Why is their a creepy voice saying death fears them.
And the catacombs... just why? It was easy with magic flare and a mage, but still, why? Freaking Devala went murdering again.
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Devala, my faithful pawn, has some serious issues.

Modifié par Apophis4321, 25 décembre 2013 - 09:49 .


#4617
coldwetn0se

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LOL @Apophis4321! I love how you describe your pawn as "gone a-murdering". XD

As for you analysis of the games background story. I would actually agree with you about the feeling one gets adventuring, and having Gran Soren be a beacon of haven. And considering your PC's role, this makes it a tad more intense. As for the general story, new Dragon's can arise, and I also figured it tied in with the "true" end-game, of the game. I won't say anything about it, since I don't wish to spoil you.

However, I admit, that I have played so many hours of this game, and there are some aspects of the game that are incredibly silly (I actually like silly, mind you...lol!), that I don't take the storyline very seriously any more. Plus, as you become more and more powerful, that sense of foreboding decreases significantly. Of course, that is where the screenshots come in. Between Dark Arisen's Bitter Black Island, and taking crazy screenshots of everyone's pawns (and changing their appearance for giggles), it has become more about just beating up some enemies, and having a good laugh. :D

BTW, you have a very attractive Pawn. :)

#4618
Apophis4321

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coldwetn0se wrote...

LOL @Apophis4321! I love how you describe your pawn as "gone a-murdering". XD

As for you analysis of the games background story. I would actually agree with you about the feeling one gets adventuring, and having Gran Soren be a beacon of haven. And considering your PC's role, this makes it a tad more intense. As for the general story, new Dragon's can arise, and I also figured it tied in with the "true" end-game, of the game. I won't say anything about it, since I don't wish to spoil you.

However, I admit, that I have played so many hours of this game, and there are some aspects of the game that are incredibly silly (I actually like silly, mind you...lol!), that I don't take the storyline very seriously any more. Plus, as you become more and more powerful, that sense of foreboding decreases significantly. Of course, that is where the screenshots come in. Between Dark Arisen's Bitter Black Island, and taking crazy screenshots of everyone's pawns (and changing their appearance for giggles), it has become more about just beating up some enemies, and having a good laugh. :D

BTW, you have a very attractive Pawn. :)



Don't let that fool you, Devala will still be insane enough to attack an Ogre. Seriously.

I can uderstand the foreboding decresaing. So what I'm going to do to make try to make it challenging again would be.

1. Weakest weapons
2. Remove all the armor and only wear clothing. (Or none at all)
3. Level 1 pawns or no pawns at all. (Kill Devala and I'll be alone.
4. Lowest level skills
5. Only play post-game, since I hear it's the hardest.
6. Travel only at night (Without a lantern)
7. Make up challenges like like attack an orgre mele style with a mage, or don't use a certain element that harms the enemies. Or only attack giant monsters instead of the little guys.
8. No saving at Inns, or going back to Gran Soren. Just survival in the woods.
9.Hard Mode

Dont' under estimate my ability to make a game harder.

#4619
coldwetn0se

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Apophis4321 wrote...

coldwetn0se wrote...

LOL @Apophis4321! I love how you describe your pawn as "gone a-murdering". XD

As for you analysis of the games background story. I would actually agree with you about the feeling one gets adventuring, and having Gran Soren be a beacon of haven. And considering your PC's role, this makes it a tad more intense. As for the general story, new Dragon's can arise, and I also figured it tied in with the "true" end-game, of the game. I won't say anything about it, since I don't wish to spoil you.

However, I admit, that I have played so many hours of this game, and there are some aspects of the game that are incredibly silly (I actually like silly, mind you...lol!), that I don't take the storyline very seriously any more. Plus, as you become more and more powerful, that sense of foreboding decreases significantly. Of course, that is where the screenshots come in. Between Dark Arisen's Bitter Black Island, and taking crazy screenshots of everyone's pawns (and changing their appearance for giggles), it has become more about just beating up some enemies, and having a good laugh. :D

BTW, you have a very attractive Pawn. :)



Don't let that fool you, Devala will still be insane enough to attack an Ogre. Seriously.

I can uderstand the foreboding decresaing. So what I'm going to do to make try to make it challenging again would be.

1. Weakest weapons
2. Remove all the armor and only wear clothing. (Or none at all)
3. Level 1 pawns or no pawns at all. (Kill Devala and I'll be alone.
4. Lowest level skills
5. Only play post-game, since I hear it's the hardest.
6. Travel only at night (Without a lantern)
7. Make up challenges like like attack an orgre mele style with a mage, or don't use a certain element that harms the enemies. Or only attack giant monsters instead of the little guys.
8. No saving at Inns, or going back to Gran Soren. Just survival in the woods.
9.Hard Mode

Dont' under estimate my ability to make a game harder.







Those would definitely help make the game harder, once you got to that point. I admit though, I kind of enjoy feeling ultra powerful at times. One thing that I should mention though, Bitter Black Island, has much more difficult enemies. I first got the expansion when I was just over lvl 100, and I had a hell of a time with BBI. Now that I am nearly at level infinity, I can breeze through most of BBI, but I still have been overwhelmed at times (especially when getting sloppy or spending too much time setting up screenshots. Damn you @Shepen for getting me addicted to that. LOL!). Death, and a few of the rooms can swarm you something fierce.

Hard mode does do a pretty good job, from what I have read. @Elton John is Dead, I believe, usually runs on Hard Mode, and has said that in that mode, BBI is quite difficult indeed. XD

#4620
Apophis4321

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True that. Anyways, I really hope my Pawn actually get used by some people. My constant trick of getting cash won't work soon, since nearly every 'dungeon' I've been in I've cleaned out.

Also, orge, chimera, and bandits AT the same time. Devala was pleased. I was not.

#4621
coldwetn0se

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Just a little side note, the dungeon's will respawn after some time, for loot and enemies. I "think" it is supposed to be 7 in-game days....though that may be only for the Dragon kind (drakes, wyrms, wyverns), so it may take longer or less. For BBI, it's either 3 in-game days or 7 in-game days.

LOL, my memory is shot. XP

#4622
Apophis4321

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Important note: I am the people who take anything involving a story seriously. In depth discussion is a go.

Gransys
Gransys has become far more interesting to me due to the fact I don't get annoyed by the pawns. Seriously, we actually have some interesting points.

We have once well kept and guarded roads, now constantly under attack by monsters.
Catacombs connected to an old civilization and relgion involving an Earth God
Ruins that were once watch towers and keeps that are have destroyed.

A major realization hit me: Something happened to Gransys. Maybe the Dragon, maybe a war, or maybe just time, but something destroyed the civilization of this country. Something occured that caused this world to become a wilderness.

Gran Soren was probably the captital, and also a place of trading, due to it being the center of the country. This would explain why all the routes lead to Gran Soren.

But if Gran Soren is the only Safe Haven left, of course the roads would fall to pieces. Just keep Gran Soren permantly safe from every monster would be tough enough to focus on trade.


And you only learn about this if you listen to the Pawn chatter.

This is why I'm loving the Pawn system, because when you have constant group members, they tell you about the world while you play it. Instead of an infodump you learn it as you progress. I can't wait for a new major dungeon or area, just for the backstory I might learn.

This also explains why Cassardis is so isolated, due to it being on the very edge of country, and the pass that is required to get to it, it's no surprise there isn't a lot of defense or support.

Heck, it even explains why there are so many powerful bandits! To survive in a world like this you need to be incredibly strong.
 
Just.. wow. I give credit to the creators of this world, just buy having using the enviroment and a few lines of dialogue, you've expanded the world more quickly than any book in Skyrim could.

Pawns and the Arisen
This one is speculation, but it worth to note. I find it interesting that the Arisen has no heart, while the Pawn has no emotions. This is a pararell that definitely must be explore. The Pawn is like the Arisen at the begining, and learns with the Arisen. Both share a scar, and both are 'created' in a way. The Dragon creates the Arisen, and the Arisen creates the Pawn. 

But my curiousity lies in the Rift. Usually I would just through it away as a gameplay element, but it's constantly used a story point by the Pawns. The Rift exists in this stories universe, and so the question for me is: Where do the other Pawns come from?

Thoughts so far
This game is great gameplay wise, and story wise it's interesting without being forced on my head. I like it.

Modifié par Apophis4321, 26 décembre 2013 - 02:00 .


#4623
Eternal Phoenix

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Well I think that pawns manifest from the Rift or are created by the will of the Arisen. Literally every pawn belongs to an Arisen from another world/dimension/time.

Although for me the story and background wasn't the game's strongest point. The main problem is actually about the undefended roads when it comes to ambient story telling. The Shadow Fort (Gransys only protection against the wilder and stronger beasts of the north) is defended literally by only three guards. No wonder it gets overrun.

You'll also find that there's more than enough guards to patrol roads but the Duke is clearly a pompous buffoon hence why you have bandits literally making camps outside of the capital and undead arising outside at night. Only Julian is smart and brave enough to take a stand against this stupidity.

Most of the ruins and settlements (which still have smoke coming from them implying a recent catastrophe which you also pick up from NPC dialogue about people fleeing the land in fear of the dragon and probably abandoning these places to bandits and goblins) seem recent too asides from a few exceptions.

#4624
Apophis4321

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I can appreciate what you mean about the story clashing with the gameplay sometimes. But the catacombs seem to imply something else. Some of those ruins had to have broken down due to time, and it seem's that Gransys civilization broke down, perhaps due to the Duke taking over, or something else.

Also another point I would like to make is that, how many guards would be insane enough to face some of these monsters? They aren't the Arisen, nor do are they adventurers. They probably only have face minor skirmishes because they just guard the gates.

Honestly, though, game design can clash with story, I can still enjoy the story pretty well.

But I just like the potential of the pawns ability, to give you info on an area without giving an info dump. A little dialogue goes a long way. If they make a sequel, I would like that to stay.

#4625
Eternal Phoenix

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Granted no guard could face a cyclops, golem or chimera alone but they're more than enough match for bandits, wolves, goblins, harpies, undead and all the other regular creatures that little the capital outside. I can understand why they might not defend other places but they literally have one guard patrolling the capital outside (you may have seen him and he almost always ends up obliterated at the hands of the bandits). If you're going to have any patrol then have a unit.

And what's the point of guards being stationed at forts if they have no plans to defend the surrounding areas?

For me that was the other problem. No choice in the main story. It would have been good to tell the Duke to f-off and deal with Salvation with the help of Mason instead (and his contacts and he seems to be an agent of the Grand Cathedral). It's not like the Duke was helping you anyway other than dispatching some guards to remote places to establish camps for you. Most of what you do for him consists of chores. Although I like how you can trick him in several instances delivering fake items to him.

I still laugh every time with the prologue bit too.

Posted Image

Modifié par Elton John is dead, 26 décembre 2013 - 05:28 .