Dragon's Dogma's Thread
#5926
Posté 12 mars 2014 - 10:28
I will play it one day …
#5927
Posté 12 mars 2014 - 11:06
Playing Dark Souls 2 after months of Dragon's Dogma is quite an adjustment. I keep pressing X to attack, so I'm wasting tons of items. Items I really can't afford to waste.
On the plus side, I'm not spending hours in share menus, and am actually making progress.
I'll probably get a bit of DD in here and there, the report is still alive and kicking, and I'll eventually need to get the rest of the shots I need for it.
Re: Dark Souls CC - while deep, it's still mostly pointless as (if you're like me) you will spend most of the game as a hideous zombie.
#5928
Posté 14 mars 2014 - 05:10
I had just picked up the swanky new Shinon, with my Ari/Castor play through, before I turned my attention to finishing Stick of Truth. Hoping to nab some good shots with dem boys. Only problem is, I still only have Keen Sight for the Assassin vocation, and I really need to up my stamina before I work on DP. I have been paying such close attention to building Castor well, that I have been ignoring what is best for Ari. oops.
Gunna go bag me sum beasties!
#5929
Posté 14 mars 2014 - 06:54
That was freakin' awesome!
I have no doubt there are players who can kick butt and take names in DD:DA, but I have always been a rather average player. However, I have to say, it was truly thrilling to take out the first Cursed Dragon of BBI, with my lvl 48 MA Arisen. Go Ari/Castor! Got everything dragonforged too! ![]()
Aaaaaand now for some humbling honesty; had Chase and Shinon with us as well. *teehee/blush* ![]()
- Carcharoth42 et CuriousArtemis aiment ceci
#5930
Posté 14 mars 2014 - 10:17
I miss this game so much. It's been what, 4 days since I played?
I CAN'T TAKE IT MUCH LONGER, I'm gettin' the shakes.
Congrats on the cursed dragon kill, btw. Zihark and his mom still run from those. ![]()
- CuriousArtemis et coldwetn0se aiment ceci
#5931
Posté 14 mars 2014 - 11:51
I miss this game so much. It's been what, 4 days since I played?
I CAN'T TAKE IT MUCH LONGER, I'm gettin' the shakes.
Congrats on the cursed dragon kill, btw. Zihark and his mom still run from those.
*Plays some calming Zamfir, for Shepen*
BBI/Gransys misses you too (along with everyone else who hasn't played as of late....I swear I am not guilting anyone. Nope. Not me.)
I did red-line it twice, and it wasn't exactly a short tussle, but eventually I latched on to his purple crystals, stacked some periapts and went to town.
Switched Ari to Warrior today, and Castor to Ranger. I needed to bump up my health/strength, and he needs more stamina. Damn I forgot how boring Warrior can be, at low levels.
- Shepenwepet aime ceci
#5932
Posté 15 mars 2014 - 02:35

Dai: Thomas. Hey Thomas...
Dai: Arya, why won't Thomas look at us.
Arya: ...He's embarrassed by his silk tights, Master.
Dai: Haha yeah you can totally see everything!
Arya: *sighs* That's not going to make him feel any better...

Random glorious shot of Castor for reasons.
- Carcharoth42, Shepenwepet, coldwetn0se et 1 autre aiment ceci
#5933
Posté 15 mars 2014 - 04:31
Don't really have any decent ones to add yet. Mostly, because the dumbazz that I am, decided to take on BBI as a newly switched lvl.50 Warrior. Since Ari was set up as Warrior, I left Zi behind, and grabbed Val (seemed appropriate, since I didn't have any other magic types), and Ari, Castor, Val, and Thomas went for a stroll. Went through THREE wakestones, one "retry", and with the last biggie (an Elder Ogre who was killing all of them left and right...and Ari as well), I ended up just reviving everyone and high-tailing it out of there.
I figured out something though, I really don't like those damn mage/sorcerer rings that upgrade the spells. It just takes WAAAAAY too long for them to cast. The only thing that Val was able to execute consistently, was Holy Affinity. It actually became quite comical; she would try and cast any of her other spells (which most were "upgraded"), the cast would be disrupted, she would run a few feet, and cast Holy affinity, even if it wasn't needed. AND, the best part.....she would say "I will strike them with lightening", or "Freezing will help" (or something like that), all while only conjuring Holy Affinity.
My new plan of attack (and Woolie will be getting the same treatment), is that any mage/sorcerer I pick up, if they have one of those rings on, it will be traded for a Rose ring, Dignified Ring, Cleansing ring, yada-yada (since I have a ton of those, and I forget to sell them). That way, they are only executing the regular spell. Suck on that!! HAHAHA! No good having a "beefed" up spell, if it can never be fired off.
tl:dr
I sukz as warrior, bbi killed me, and mages and sorcerers are gunna be schooled.
#5934
Posté 15 mars 2014 - 05:13
Val may not have Articulacy (I think that's the one that makes you cast faster). Also, I never give Seel Affinity abilities, because yeah, that's all they will do... cast Affinity left and right
He is wearing the ring for Bolide/Gicel though and I haven't noticed him having trouble with it; I do know he one-shot kills large monsters with those spells
Once I start playing Rohan and Seel again, y'all tell me if you notice the ring is causing trouble and I'll remove it, but personally I haven't had that problem. He's pretty helpful. Sure, in a short fight, he might get off one or no spells. But in a longer fight, like with a cursed dragon or gore cyclops, he comes in handy. Oh and wargs and gorechimeras, pfft, all he needs is one shot. (But then all Dai needs is a couple ricochet shots and, pfft, poof lol).
#5935
Posté 15 mars 2014 - 05:15
Oh, and by the way, anyone have any suggestions for warrior pawn builds? Arya's staying a warrior until we reach infinity, but she constantly swings and misses, AND half the time she is just wandering around the battlefield hefting her hammer. Like, GO AND FIGHT, DUMMY! I'm sure it has to do with whatever abilities I've given her.
#5936
Posté 15 mars 2014 - 05:49
Oh, and by the way, anyone have any suggestions for warrior pawn builds? Arya's staying a warrior until we reach infinity, but she constantly swings and misses, AND half the time she is just wandering around the battlefield hefting her hammer. Like, GO AND FIGHT, DUMMY! I'm sure it has to do with whatever abilities I've given her.
I have found roughly three things that help.
1) Have them use the lightest (yet highest stat possible) weapon they can. Devil's Nail is great, and when goldforged, is not too cumbersome, but it will still be slower to swing than one of the two handed blades. This isn't to suggest that you shouldn't or wouldn't want to use a heavier mallet/hammer type weapon. But, if I remember correctly, height and musculature can impact on how well some weapons can be wielded.
2) Skill set. Reading the descriptions can give you a very good idea on how quickly the move is executed. For a pawn that I want actively fighting, I don't choose any of the skills that require a "power-up", or any that use up nearly all (or all...lol) their stamina. They are powerful skills no doubt, but just like with the mage/sorcerer not being able to complete most of their spells, if it ain't getting triggered in time to be useful, then it's not....useful.
3) Ferocity. The "regular" warrior attacks can pack quite a punch for a regular attack, and ferocity helps with that. It also seems (though I have yet to have this confirmed), that whenever I put Ferocity in their augment slots, they seem to use their basic attacks more. This can be a lot more efficient, at least from my perspective.
As for Val, I believe you are correct in regards to her not having Articulacy. However, I was using Woolie before he had the rings, and now with them, he is lucky to execute some of his spells, or execute them more than once. I also noticed it with Chase. As Shepen (and possibly you as well), had pointed out, when we talked about spell casting times and the wyrmking ring, Pawns will not just let a spell go early. It either all or nothing with them. When I control Ulee or Ari as a Sorcerer, for example, and I don't believe I will be able to successfully cast a fully charged spell, I will just cast it at half strength. Figure it is better than casting nothing. Unfortunately, pawns won't do that. I suspect it is just built into the pawn AI that way. boo. lol!
For Val though, since we both believe she is sans Articulacy, I will always just give her a trash ring to negate the upgrade rings. That way she has a shot at completing her spell.
I do like affinity spells, especially for lower level mages/sorcerers, mostly because there is a very good chance that they do NOT have Articulacy or access to the wyrmking ring yet. The downside is that they don't use their regular attack with Affinity enough, to make it very useful. So yes, for higher level mage/sorcerer pawns, better without the Affinities. For Arisen mage/sorcerer, I love the Affinity spells. Regular attacks with the right affinity attached to your Arisen's staff, can be a quick and easy way to take down a lot of enemies. Hell, I have taken down two Condemned Gorecyclops in the Midnight Helix using almost nothing BUT the Ice Affinity. Ari's stamina was terrible, so she could only set off roughly two Frigors at any given time, so the rest of the time she was using regular attacks with Ice affinity. Long fights, mind you, but she was only a lvl.40+ Sorcerer.
- CuriousArtemis aime ceci
#5937
Posté 15 mars 2014 - 06:25
Fantastic.
(except for yet another slow trigger finger from me, to snap a pic.
#5938
Posté 15 mars 2014 - 06:48
Bottom line (so far...lol). Quicker to fire, much less powerful. For trash mobs, mini-bosses (or bosses that barely constitute as full on boss beasts), I would say no rings are better. (simply because they then get more of a chance to actually use their spells before the enemies are dispatched). Granted, on high level or maxed Arisens, it really doesn't matter much.
So for Woolie, and the fact that I rent him only with Ulee (Ari doesn't have access to him), it probably doesn't matter about the rings. For Ari, who can use Val, I still suspect no rings (especially since she doesn't have Articulacy) is a better choice.
Hmmm....you know you have played a game far too long, when this is the sort of analyzing you start spending your time on.
#5939
Posté 15 mars 2014 - 06:56
Excellent experiment
Yeah, with Seel, I rely on him more to help Rohan et al take out the big monsters. The other pawns (usually rangers, ofc) can usually handle things like goblins and harpies on their own (though Seel often casts that electricity/lightning spell, forget what it's called... not that it does much good, but it knocks a flier out of the air at least).
I'm going to play him and Rohan in a bit. I miss them. And I'll do some of my own experimentation
I'll see what's most useful. Tbh I think Seel is on his way to being more powerful a sorcerer than Woolie because he's leveled up as a sorcerer pretty much 95% of the time. Eventually, as he gets higher level, the rings may not be needed.
- coldwetn0se aime ceci
#5940
Posté 15 mars 2014 - 07:19
Woolie too was used primarily as a Mage/Sorcerer (you can tell by his stats: Base Strength - 293, Base Magick - 733, Base Defenses - 282, Base Magick Defenses - 594, Health - 3363, Stamina - 2795).
#5941
Posté 15 mars 2014 - 07:28
Oh I see; I just remember when he first joined the thread, I believe Woolie was a warrior/ranger. Then after a bit, he switched him to sorcerer.
I'm kinda sleepy and not feeling well (coming back from a three day work conference) but I think I wanna forego a nap and just jump into playing some DD now.
I will sleep first with Arya in case any gifts were sent to her.
ATTENTION EVERYONE; I AM SWITCHING TO SEEL SO IF YOU HAVE ARYA NOW DO NOT SEND HER HOME WITH ANY GIFTS AS THEY WILL GO TO SEEL.
#5942
Posté 15 mars 2014 - 07:39
Pffft... turns out I was totally wrong about Seel's ring! It is just a fireball ring (whatever that spell is called). It's DAI who has the bolide/gicel ring. SO... Seel has been operating without a fancy ring. And still kicking ass! That said... I'm unable to do the ring experiment
Need to go pick up and purify more level 3 cursed gear.
#5943
Posté 15 mars 2014 - 07:52
So, question on Lyncean Sight: how are you all able to take shots of the pawns? Whenever I point the screen towards the pawn, the pawn becomes pixelated and fades out.
#5944
Posté 15 mars 2014 - 08:31
Seel is VERY fast at executing spells.
BTW, my two little bimbos (Chase and Castor) are about to be sent to the corner with dunce caps. *sigh/huff* Castor would NOT come when called...AT ALL! Literally had to pick him up. And Chase; tried to jump on a poison undead, missed and went right of the edge to oblivion.
They have a case of the stupids right now.
#5945
Posté 15 mars 2014 - 10:29
Spoiler@Curious - Lyncean can be a little tricky, and it does seem to work best when a fight is in progress (you can just move your Arisen off to the side, and use it). The key is to not be to far or to close to the subjects. Too close, and they pixelate or disappear completely. Too far, and you get that "demonic-eye" thing. LOL! Try not aiming directly at them, but over to the side of them. One way is to get a little ahead of them, then quickly execute the skill and hit pause as fast as you can. Then "roll" the camera behind your Arisen (you can still hit X to get your Arisen out of the way), and see if you managed to capture any of the pawns.
Seel is VERY fast at executing spells.We spawned an Elder Ogre in the Abyss place (crap...I am really becoming forgetful with the names of the different BBI rooms
), and he hit him with every spell he had in his arsenal.
High Ingle is pretty fast as a spell, so having it upgraded didn't make a huge difference (he was using it regularly on Poison Undead.
BTW, my two little bimbos (Chase and Castor) are about to be sent to the corner with dunce caps. *sigh/huff* Castor would NOT come when called...AT ALL! Literally had to pick him up. And Chase; tried to jump on a poison undead, missed and went right of the edge to oblivion.
They have a case of the stupids right now.![]()
Ahh thanks. I'll have to practice some of those moves. I still get nervous when I'm not focusing on the fight with Rohan cause he's only level 140... and despite the fact that he's actually pretty tough, I do still get nervous, so Lyncean Sight is still a gamble for me ![]()
Awesome! I'm glad Seel is being good
I was thinking about removing bolide because he uses it sooo much in my game. If he would just stick to the shorter spells + occasional Gicel he'd be golden.
Poor bimbos
Ready for some pic spam, people?
- Carcharoth42, coldwetn0se et Newschmoo aiment ceci
#5946
Posté 15 mars 2014 - 11:18
I'm kind of stuck on Dark Chase right now. Its those light grey eyes with the dark hair; rather hypnotic. But, he will go back to blonde with dark eyes eventually.
Just got back from a visit with my sister who is in town this weekend. Now I'm grabbing Ari and Castor.
#5947
Posté 16 mars 2014 - 12:08
I'm kind of stuck on Dark Chase right now. Its those light grey eyes with the dark hair; rather hypnotic. But, he will go back to blonde with dark eyes eventually.
I like him; he seems really serious and even kind of ... evil
Well maybe just ebil. ![]()
- coldwetn0se aime ceci
#5949
Posté 16 mars 2014 - 03:49
Shinon, caught in the act of hair-touching.
And... *cough*... I demand the return of facial hair for Quintin. ![]()
#5950
Posté 16 mars 2014 - 05:09
So I again decided to go back into BBI as a low level Warrior. I think I may be slightly masochistic. Thankfully, pawns were behaving much better. I swear though, BBI is just not good for Arisen Warriors. It's fine to have a warrior pawn in your mix, but since the speed and accuracy of enemy kills, is more reliant on the PC, it can be true drudgery slogging through with a warrior Arisen. Plus, I hate not being able to get to some of the balconies (no double jump or levitate
I'm also itchin' to go back to Assassin, to upgrade Keen sight to Lyncean.





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