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Dragon's Dogma's Thread


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#8126
Shepenwepet

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EDIT: On-topic before Biowaremod03 decides to "we are done here" to this topic; Shep how do you manage to get those lovely romantic scenes with your pawns? Is it just luck and good timing?

 

Some of it is. Most of it isn't.

 

You need to be an assassin, and you need to have Lyncean Sight. A ranger with comet shot will just get shots of heads. If Meteor shot is still available, it's about the same as Lyncean.

 

To get shots like this:

Spoiler

 

You have to be on the little boat by the dock of BBI. If you jump over to it and head to the bow, your pawns will freak out and start running back and forth to try and follow you. Watch your minimap and keep Lyncean active and aimed at the water in front of you, not the pawns. As soon as you see two minimap arrows close and/or facing each other, pause. 

 

 

Other shots require a bit of planning, and pretty much require escort quest NPCs because they're easy to 'direct'.

 

Place a pawn facing the NPC's left side. Once they're about halfway through the "dusting off' animation, back away and aim lyncean at the ground, keeping the pawn in between you and the NPC. Once you hit a certain distance, the NPC will start to run towards you, if the pawn's in the way, this might happen.

Spoiler

It usually doesn't, though, and it takes a wee bit of persistence. It usually takes me three or four tries. It doesn't work with two pawns, at least not reliably.

 

I also recommend standing close beside Asalam behind his desk. Sparks will fly. I don't have a picture of that handy.


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#8127
Icy Magebane

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Well they only sold 92 thousand copies the first week in North America but it has gone on to sell over a million and a half copies worldwide. Those aren't the best sales figures but new people are still picking up the game.

I dont really care about the online mmo type games, Id rather DD2 but at this point Im not getting my hopes up.

If sales were that bad in North America, then even if they make a true sequel, there's a chance it might not be released here... that's a real shame, but at least we have the original and Dark Arisen.  Tbh I'm not particularly interested in any kind of MMO or multiplayer games in general, but I figured a DD title of any genre would be good for the franchise.  If it's only successful overseas, however, then that success isn't really going to benefit me in the long run... :/

 

This reminds me of Kingdoms of Amalur but on a smaller scale... that was another underrated game that I happened to like a lot, in spite of its flaws... Oh well.  I guess we are all at the mercy of what the masses want, and we have to cling to the few gems that come our way from time to time.



#8128
Guest_AedanStarfang_*

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The way Capcom is doing financially they should regard anything above 500 copies as a success and put it towards strengthening their new IPs (Dogma, etc) and considering now they've pretty much given their XBOX fans the finger with SFV and DDO being PS3/PS4 and PC only. Oh but I'm sure that the Wii-U will and/or 3DS will get a version, but not the XBOX...nope.


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#8129
Carcharoth42

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11045309_1628120630743057_52575145672503

 

Young Alynna and Carcharoth.


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#8130
Abraham_uk

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11045309_1628120630743057_52575145672503

 

Young Alynna and Carcharoth.

 

Some people are very skilled with the character creator. Hence above image.


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#8131
Abraham_uk

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Does anyone have any tips for?:

 

  1. Creating awesome looking characters (aesthetics wise)
  2. Taking decent looking pictures in game.


#8132
Shepenwepet

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Does anyone have any tips for?:

 

  1. Creating awesome looking characters (aesthetics wise)
  2. Taking decent looking pictures in game.

 

I can have a massive post on #2 later on. Lots of tricks I can share.

 

As for #1, I just pick what appeals to me.

10960275_10205212402406391_4555255754150

 

Don't be afraid to mess around with the sliders, and maybe stay away from the funhouse-mirror faces near the bottom. ;) 


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#8133
CuriousArtemis

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Does anyone have any tips for?:

 

  1. Creating awesome looking characters (aesthetics wise)
  2. Taking decent looking pictures in game.

 

 

1. Agree with Shep that you should simply create what is beautiful to you :) For me, personally, I've found that a rounder face will make a character more young looking (often too young). Face 41 and 44 (I think) for males will give a slightly more masculine and chiseled look without being SUPER MACHO MANLY. For females, try for less round faces and add some height and bulk to them since Japanese character tend towards, well, kiddie (unless you want your Arisen to look pre-teen, which is totally okay if that's what you want).

 

Hairstyle makes a difference. My Seel has an extremely round face, but the hairstyle he has is pretty much the only one that makes him look pretty good. I think he kind of looks mid-20s pretty boy, but definitely an adult man. However, slap on any other hairstyle (trust me, I've tried) and he looks like a teenager.

 

Also try to pick a body with definition; I like (I think) body 10 for males because it has a distinct upside triangle look to it, with strong shoulders and a narrow waist. A typically trim guy. I avoid straight up and down torsos because, again, it tends towards kiddie. I've only made one female character so am not as familiar with the body types. However, for her I made sure she's tall, has a good shape to her torso (not shapeless), and some muscle tone. 

 

Be willing to spend an hour or more in CC... after which you'll still be flying through the game just to get access to the CC again because you hate what you've done lol

 

I'm happiest with the looks of Dai, Arya, Seel, and Kelly. Dai ended up with a really round face, and I kinda just thought, know what? Hell wit it; I'm going all the way. So I made him even more "cute" with freckles and a cute hairstyle which looks weird on a boy, and gave him a little smile. So basically when this kid is looking at you there's a possibility he's thinking one of two things: murder, or nothing at all. Cause seriously, this dude looks slightly mental. And slightly underage, which I just went with. Cause really, who cares? It's more about trying to inject some expression into those expressionless faces than finding something truly aesthetically pleasing, because that all comes down to personal taste. 

 

2. Again, Shep is the clear expert AND I MEAN CLEAR EXPERT haha (can't wait for your write-up/tutorial :P) but some things I've tried are...

 

When a character shouts that he's about to do something cool, and the camera zooms in on him... that's a good photo op:

77_zpsaf65b5ce.jpg

 

Certain moves lend themselves to good photo-ops, like the toss and... whatever it is. Anyway, courtesy of Shep, who figured out it looked like the character is holding a microphone:

114_zps27268867.jpg

 

Can't say this enough: Lyncean Sight, Lyncean Sight, LYNCEAN SIGHT. You get magnificent close-ups:

89_zps1873e204.jpg

 

113_zps7e9bab96.jpg

 

91_zpsdbc00617.jpg

 

144_zps81f16fcb.jpg

 

And you just have to be willing to stop play 100x during a battle and angle the camera around a lot.


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#8134
Carcharoth42

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1. Practice. Find a facial feature you like and build the rest of the character around it. Prepare to spend a lot of time tweaking the positions of the eyes, nose and mouth. Keep some personality traits in mind while you design them.

 

2. There are various tricks you can use to take better pictures, but the easiest is to play as an assassin or ranger with lyncean sight/comet shot and keep a lantern lit. Point the reticle down when you use the skill and practice hitting start to zoom in at various distances.


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#8135
Jeremiah12LGeek

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Does anyone have any tips for?:

 

Taking decent looking pictures in game.

 

 

For creator, I can only really recommend practice, and... generally, avoiding the slider's extremes, unless you are playing around with a distinct feature that you want someone to have.

 

As for pictures, I don't have the advanced degree that Shepenwepet does :P but there's a cheap, easy trick for at least getting closeups of your pawns (this would also work with your main character, you just have to tinker a bit with what you put your camera against.)

 


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#8136
CuriousArtemis

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1. Practice. Find a facial feature you like and build the rest of the character around it. Prepare to spend a lot of time tweaking the positions of the eyes, nose and mouth. Keep some personality traits in mind while you design them.

 

Yeah 100% this. Because by default these characters have NO personality *snort* Hell, half the fun honestly is inventing personalities for them :P So if you have a personality in mind, you can try to inject that into the CC. 

 

Of course, my characters' personality changed midway through the game, especially as I began to interact more with the folks in this thread. Seel started out docile and wise, and now he's... well, he makes penis-shaped Gicels. So, yeah.


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#8137
Shepenwepet

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Also try to pick a body with definition; I like (I think) body 10 for males because it has a distinct upside triangle look to it, with strong shoulders and a narrow waist.


I can't use any other torso. I can't. Aside from Fake Barnaby, I think he gets Torso ...2? But you don't really see his body shape anyway. I just didn't want something too broad-shouldered.
 

Be willing to spend an hour or more in CC... after which you'll still be flying through the game just to get access to the CC again because you hate what you've done lol

This happens every time. EVERY. TIME.
 

Cause seriously, this dude looks slightly mental. And slightly underage, which I just went with. Cause really, who cares?

The city guards.
ddteam134.jpg

It's more about trying to inject some expression into those expressionless faces than finding something truly aesthetically pleasing, because that all comes down to personal taste.


I tried far too hard sometimes.
Spoiler

 

And you just have to be willing to stop play 100x during a battle and angle the camera around a lot.


Yep, if you're of a decently high level, just don't contribute to the battle at all. I don't think my main arisen has actually slain anything in several months. Okay, big post incoming with pictures and stuff. Might be a bit.
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#8138
Shepenwepet

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Okay. Here we go for some photo tips. Spoilered because huge post.
Spoiler

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#8139
Carcharoth42

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"I've learned of photography."

 

Photography ***

Cooking **

Social Interaction *

Beard ***

Pop Culture References **


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#8140
Guest_AedanStarfang_*

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@Shep, man Shinnon looks really, really, REALLY sexy with those braids and facial hair + skimpy outfit  :lol:



#8141
Shepenwepet

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Beard ***

Shinon's still working on that elusive third star.
 
 

@Shep, man Shinnon looks really, really, REALLY sexy with those braids and facial hair + skimpy outfit  :lol:


He was responsible for severe facial burns to this poor Community pawn.
10848629_10205200255262720_1458538847838
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#8142
CuriousArtemis

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Beard ***

 

Shinon's still working on that elusive third star.

 

Seel's working on his first star :lol: I've given him one in CC and he looks like a cross between a pirate and a pervert ... pervert pirate! Wait that actually works for him...


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#8143
Shepenwepet

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Seel's working on his first star :lol: I've given him one in CC and he looks like a cross between a pirate and a pervert ... pervert pirate! Wait that actually works for him...


...Pervy Pirate Seel sounds like it could be another alter ego for our little mischief maker. Greasemonkey, Stripper Barbarian, Pervy Pirate. Natural progression.

I tried giving a beard (actually stubble) to Zihark, but since it matched his hair color, it just made him look ill. Never got it out of the CC.

Shinon tried "Sexy Poseidon" on for size a while back, although it's just basic bearded Shinon with a watery filter.
Spoiler


I just got this shot of Alynna, sole survivor of a maneater tussle even though it died in seconds.
Spoiler


And these two have shown up so much on BBI that I've decided Shinon and friends are going to find out who they are (or were).
Spoiler


Random vault photo!
Spoiler

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#8144
Guest_AedanStarfang_*

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Shep, what body did you use to give Shin that nice hourglass figure? 



#8145
DuckSoup

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I cannot get into this game. 



#8146
Abraham_uk

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I cannot get into this game. 

 

What is it about this game that you're struggling with?

I'm curious...



#8147
DuckSoup

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What is it about this game that you're struggling with?

I'm curious...

It's nice to look at, but I think in truth I just can't find anything that lives up to DA:O and how that game made me feel. Inquisition almost felt the same, but it lacked depth in storyline, character / relationship development and gameplay. Dragon's Dogma hasn't hooked me and I don't at all care about any of the characters in it. 



#8148
Abraham_uk

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It's nice to look at, but I think in truth I just can't find anything that lives up to DA:O and how that game made me feel. Inquisition almost felt the same, but it lacked depth in storyline, character / relationship development and gameplay. Dragon's Dogma hasn't hooked me and I don't at all care about any of the characters in it. 

 

Dragon's Dogma isn't a game I play for it's story.

However I love the gameplay.

 

9 really interesting classes with lots of interesting abilities.

Wide variety of ways of approaching combat.

You don't like a particular class? Don't worry. You're not lumped with that class forever.

Go an change your class. Fighter, Strider, Mage, Warrior, Ranger, Sorcerer, Magick Archer, Mystic Knight and Assassin all have some fantastic abilities and play very differently. If you want the get the most out of this game, try out the different classes till you find one you really love.

 

Characters and relationships are poor in my opinion. The story has it's moments. There are a few interesting characters.

I hope this game gets a sequel. The universe is really interesting and it deserves a well written story with fascinating characters.

 

 

 

I haven't played The Witcher series but I hear that it is amazing for what you're looking for.

As for some older games, Baldur's Gate 1 and 2 is really good. Though I found a lot of the mechanics to be a bit complex and well in my opinion Dragon Age Origins handled characters better.

 

If you treat Dragon's Dogma as a fun action game with a couple of RPG elements and diverse options for approaching combat, you might find something to like. Otherwise you can try out another game. There is no shame in saying you dislike something that most people enjoy. We all want something different. :)


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#8149
Shepenwepet

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Shep, what body did you use to give Shin that nice hourglass figure? 

 

Torso 10, Arms 4, Legs 7. It's all I ever use. 

 

It's nice to look at, but I think in truth I just can't find anything that lives up to DA:O and how that game made me feel. Inquisition almost felt the same, but it lacked depth in storyline, character / relationship development and gameplay. Dragon's Dogma hasn't hooked me and I don't at all care about any of the characters in it. 

 

I still don't. Well, Capcom's vision of the characters, at any rate. 

 

If you're the kind of person who likes making up backstories and personalities for blank slates like the Arisen and pawn, you can eventually find yourself caring. It takes a while, though. If you need something to work with, I'll tell you right now - you get nothing. If you need good characters, good story, all that jazz, it won't get better. It's a pity, this could have been a HUGE game. 

 

If DD didn't have amazing combat, I wouldn't have finished it in the first place. And if the community hadn't also been amazing - this thread here and the Pawn Community - I would have long ago dropped it for something else.


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#8150
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I still hope Dogma Online makes it to US shores, even though it won't see an XBOX release