This would be my ranking for best to worst vocations for the Arisen and main pawns.
Main pawn:
1. Warrior. Best Health (HP) gain on leveling. Easiest vocation to use for both the Arisen and main pawn, once you get Gryphic Victory from escorting Ser Berne to the Shadow Fort (A Parting Tribute), there pretty much isn't anything better the whole game. Great for killing enemies when you're not looking, sucks when you are. Good with any non-Fighter vocation. Stays alive without needing much defense.
2. Sorcerer. Best Magick gain on leveling. Best damage dealer with multiple Sorcerers. Dies easily, but makes the Ur-Dragon not so hard if group spellcasting. Blows ogres, cyclops and chimeras away with rank 8 and 9 spells, but some make it hard to see. Requires a strong Arisen, or a durable one, like a tank.
3. Ranger.
Best Stamina (ST) gain from leveling. Doesn't set off Explosive Bolt/Rivet from MA. Great support damage, but Warrior does it better on bosses, and you can probably kill regular enemies without much help anyway.
4. Fighter.
Best Defense bonuses from leveling, but
worst Magic Defense. Good health. Unneeded at later levels. But
perhaps the best starting vocation for both Arisen and main pawn, before you get to Gran Soren.
5. Mage.
Bad level ups - doesn't gain many stats,
only good for Magick and Magick Defense. Slow spells, can't mirror spells like Sorcerer.
Heals, but you don't need to waste your time - once you're really strong (like level 40+) you can kill things pretty easily.
Better get a support Mage pawn.
6. Strider.
Bad level ups. Puny damage that requires lots of attacks over and over again. Doesn't set off Explosive Bolt/Rivet from MA - I think only the player can do that.
Arisen:
1. Assassin. Highest Strength. Best vocation for killing most bosses. Great for regular enemies. Strong sword and shield skills, but they don't suit an assassin. Better than Mage and Sorcerer for killing one enemy. Flexible like Strider and Ranger.
2. Magick Archer. Most diverse vocation. Best Magick Defense. Slower, but easier to use ranged weapons than Assassin, Ranger and Strider, not as easy as Mage and Sorcerer. Can lock on to enemiesHard to aim on bosses's weak points, but knocks down most bosses with Hunter Bolt, which makes them easier to kill. Can heal themselves, though not beyond the grey bar. Can use all elements. Flexible like Strider and Ranger.
3. Mystic Knight. Doesn't boast the highest stat in anything, but does have very high health, good defense and Magick Defense. Magic Shield's make it hard to take damage. Too safe. Good for killing lots of enemies at once. Best vocation for surviving tough fights inculding the Ur-Dragon. I find you often have more curative items than you actually need. I must have like 40 Potent Greenwarish and I've only used like 8 the entire game.
4. Ranger. Highest Stamina. Great for killing bosses and enemies. Best vocation for Arisen that mostly use Warrior, or a vocation with high Stamina requirements.
5. Warrior. Highest Health, but low Magick Defense. Great for killing bosses, often loses their regular enemy kills to pawns. You don't die, but you often end up just swinging your weapon around, unless it's against a boss.
6. Sorcerer. Highest Magick, but low Defense. Great for killing bosses, but takes forever killing regular enemies (not including ogres) - you basically have to catch them unawares with spells, or else get you ass handed to you, or you have to shoot everything without spells. Great for killing lots of enemies
7. Fighter. Too safe. Highest Health and best Defense, but lowest Magick Defense. Later on in the game, you don't need to worry about using a shield to survive. Perhaps the best vocation before you can change it in Gran Soren, because of it's great Health and Defense increases. Excellent levels for Arisen mostly playing as MA.
8. Mage. Bad level ups - but high Magick and Magick Defense. Heals, but later on in the game, you won't die so much, so a support pawn would make better use of it. Sucks for fighting regular enemies living out in the open.
9. Strider. Bad level ups. Ranged vocations are very good for picking enemies off, but not as good as Mage for fighting bosses. Ranger is better in every way, except it can't step on enemies' faces and attack them from above.
Oops, typed a lot more than I meant to. I think it's best to start both Arisen and main pawn with Fighter until you can change vocations - you don't need to waste discipline till then, and it's easier to stay alive.
Modifié par Orian Tabris, 16 juillet 2012 - 05:13 .