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#1076
Orian Tabris

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Crawlingkingsnake wrote...

After seeing this, I'm going into my forest to throw a deer over my shoulder.

Really? You have Antler Toss too?

Just pointing out the sheer coincidence of this completely random reply, and it's inadverted appropriation to the game. It's from like 6 months ago, before DD came out.

*continues reading through the pages*

#1077
Orian Tabris

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Elton John is dead wrote...
Well I've played for a while and I'm LV 27. There's a few annoying things in the game...

Wolves. I've killed about 200 of these creatures already. They just get on my nerves now. There's so many of them!
NPC's
respawn. I killed the bandits and their leader within the south bandit
fort and they respawned a few days later. (These aren't the bandits of
the wilds. These bandits have names and are friendly if you don't attack
them)
NPC's pop up in front of you due to slow spawning time.
Dragon's
Dogma - Worst Lip Sync Award of 2012! Is it just me? Or does DD have
the worst Lip Sync to have befallen a game in the past decade? Even Two
Worlds 1 had good Lip Sync! How did Capcom let this one past?
One save. For a game that encourages customization, only allowing one save is a bad idea.

Enemies respawn too fast.
Too
many repetitive quests. Kill X amount of enemies and escort quests? No
thanks. I've even seen quests telling me to kill 50 bunny rabbits! No
way ser!
Pawns don't shut up. "They're
open to attack. Now strike!" and "Wolves hunt in packs!" or "Do not
strike blindly!" Ha! It's like the developers think blind men/women will
be playing the game. It's basic knowledge that wolves hunt in packs and
only needed to be said once if at all.
[/list]That's about it. The good things are...

The
boss battles. I took down a stone golem at LV 16. Suffice to say, it
took me several tries but when I finally defeated it, I felt a sense of
achievement.
The AI of pawns and enemies
is pretty good. I especially like how each pawn has their own tactics. I
saw the difference during the golem battle. When the golem froze and
was charging up, I ordered my pawns to retreat. My support pawns did but
I've got my main pawn on the golem going crazy at the creature. Later, I
noticed that one of my fighter pawns grabs enemies a lot and doesn't
much climb upon the big foes.
There are some tough battles with some great challanges.
Combat
is fluid and fun. The combat has nothing on Dark Souls combat (which
just feels better) but you feel fully in control of what you are doing.
Despite
the map and what was claimed by that previewer, it takes more than 15
minutes to cross the map. I got lost wandering the wilderness north-west
of Witchwood and I nearly got lost in Witchwood too. It took me two
days to get back to civilization from the wilderness I was in.
Night-time is awesome.
Customization contains massive depth and there's just so many different armor combinations.
The caves are atmospheric and I have fun exploring them.[/list]

Clipping through everything takes forever, so for a lack of imagination, I'm just gonna go through saying what I agree on, from the points you've said, and what I disagree with.

Wolves, player dependant on whether they're annoying. For me, it's just when they lunge at you and bite you while you're trying prepare an attack. NPCs respawning, for me that's a good thing. I didn't even know killing them meant they'd still respawn later. NPCs' slow spawn rate, yeah it's annoying if you want to charge through the place and not feel like you're the one doing something wrong. I haven't noticed the lipsync being bad (as far as I can remember).

The 1 save. To me it's more of a 1.5 save, since you can go back to an inn if you screwed up something and don't want to keep the last save. It's really the worst thing about DD. I was trying to fight a Cyclops (*looks at my pawns* Oh, I'm sorry Cycl-OH-ps! Could have sworn there was no 'h' in there... and that the plural of the word is the same as the singular, so with no 'e' either.) at level 13. I had Rook (lvl 6) and some other pawn lvl 7. I was gonna kill it, for sure, did realise if you took too long getting out of it's grip meant you'd die. Then I just couldn't get back there after being booted back to Gran Soren.

C'mon Capcom! Even Final Fantasy XII: Revenant Wings (released only on Nintendo DS) had the required bare minimum of, 2.

Enemies spawn... too fast? I don't know about that one. Yeah, the side quests suck. They're the main reason the story sucks: lots of side quests, some of which become incompletable if you take too long, then you do the main quests, most of which have nothing in the cutscenes - if they have cutscenes at all.

Main Pawn: "Careful! A goblin!"
Me: "Wait, aren't we level 56? Didn't we kill 5 chimeras, 7 cyclops, 20 bandits, 10 wolves, 50 goblins and 15 hobgoblins, whilst I ran around in my just underwear and a bangle around my wrist, all from levels 15-21? Or have you forgotten what happened 2 weeks ago, shortly after we just met for the first time? Are you THAT forgetful? You're like, I dunno, 20 years old! Are you THAT dumb!?"
A minute later.
Main Pawn: "'Tis more powerful than a common goblin!"
Me: :pinched:

That sense of achievement you feel? From killing a golem at lvl 16? Try doing that with Barnaby or someone following you, at whatever level, and you'll feel a sense of something. Not achievement I can tell you. but as far as boss battle themselves, yeah, they're pretty awesome, just not while escorting someone, and not when you're trying to concentrate on what you're doing, when the camera won't move to where you want it to.

The enemy AI is really good, but I think the pawns' suck. Most because they run off to fight something, even if you can just shoot them down. Never played Dark Souls (heard many-a mention, but I've never even seen the cover title), so I don't know about that, but I love the combat system.

The map in the Witchwood is a pain to navigate. I love how they've done night time, except when a wolf strikes from the darkness, catching you unawares. Customisation, is excellent in this game. I love the maps too.

Modifié par Orian Tabris, 16 juillet 2012 - 07:33 .


#1078
Guest_jollyorigins_*

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Ha haaa... Now I'm getting used to the game, managed to find that Watergod Altar dungeon Shepenwepet mentioned, only got 2 rings with minor increase to ice/lightning res but had a good selling price on them. Plus with all the gold I found in their and a quest to kill some bats for a whopping 50000g my character suddenly became Lods-of-emone. Managed to buy a lot better equipment for both Myself and Ornstein.

Suffice to say I'm playing a lot better now as a Ranger and enjoying the game much more now. Also had a look at some armor sets on the wiki page and found a "Golden Lion Set" To which I thought Ornstein could truly be reborn in Dragon's Dogma, only for my heart to shatter that it isn't for Fighters or Warriors.

#1079
Shepenwepet

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Yeah, it's all luck of the draw when it comes to chests. I cleaned out Watergod's Altar yesterday, got a few bits of armor/weapons, (most were after the saurian fight on the lower level) but nothing like the pile I remember. Also, I'd forgotten that a big chunk of the place is inaccessible until a later part of the game... maybe that's where all the good stuff was. When I find a chest with a piece of armor or a weapon that's decent, I like to go back and see what else I can get out of it a few days later, as all loot from a chest seems to be around the same level. I remember finding a really good mage staff in Guardian's Grave, and that chest would consistently spit out good mage loot. Got a lot of duplicates though.

#1080
Orian Tabris

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Shepenwepet wrote...

Yeah, it's all luck of the draw when it comes to chests. I cleaned out Watergod's Altar yesterday, got a few bits of armor/weapons, (most were after the saurian fight on the lower level) but nothing like the pile I remember. Also, I'd forgotten that a big chunk of the place is inaccessible until a later part of the game... maybe that's where all the good stuff was. When I find a chest with a piece of armor or a weapon that's decent, I like to go back and see what else I can get out of it a few days later, as all loot from a chest seems to be around the same level. I remember finding a really good mage staff in Guardian's Grave, and that chest would consistently spit out good mage loot. Got a lot of duplicates though.

Oh, I didn't know there was a hidden area in the Watergod's Altar. Unless you mean the underwater part, which requires you to drain it before you can go down. Not exactly hidden since it's required to finish that altar quest. I could not be bothered going through it again, without there being another quest inside.

Guardian's Grave, huh? Is that the place with the golem by the southern sea? Or is it the warrior place just outside the first encampment?

The best way to get the best items, is to save before opening a chest. Then you can load every time you don't like what you get.

I think the best vocation for your main pawn, is Warrior or Sorcerer. Later on in the game, you really don't need a tank, as long as you've got a good spellcaster or archer with you (better yet, if your Arisen is, since you can attack things before a fight even starts). I think Sorcerer is better than Mage because it kills much quicker, and you can get an all round support pawn, without having to sacrifice stats (Sorcerer gains better stats upon leveling, than Mage). With Warrior, again you get better stats from a level up, so they can be really awesome later on.

I think I type too much. :?

Modifié par Orian Tabris, 16 juillet 2012 - 05:13 .


#1081
Orian Tabris

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This would be my ranking for best to worst vocations for the Arisen and main pawns.

Main pawn:
1. Warrior. Best Health (HP) gain on leveling. Easiest vocation to use for both the Arisen and main pawn, once you get Gryphic Victory from escorting Ser Berne to the Shadow Fort (A Parting Tribute), there pretty much isn't anything better the whole game. Great for killing enemies when you're not looking, sucks when you are. Good with any non-Fighter vocation. Stays alive without needing much defense.
2. Sorcerer. Best Magick gain on leveling. Best damage dealer with multiple Sorcerers. Dies easily, but makes the Ur-Dragon not so hard if group spellcasting. Blows ogres, cyclops and chimeras away with rank 8 and 9 spells, but some make it hard to see. Requires a strong Arisen, or a durable one, like a tank.
3. Ranger. Best Stamina (ST) gain from leveling. Doesn't set off Explosive Bolt/Rivet from MA. Great support damage, but Warrior does it better on bosses, and you can probably kill regular enemies without much help anyway.
4. Fighter. Best Defense bonuses from leveling, but worst Magic Defense. Good health. Unneeded at later levels. But perhaps the best starting vocation for both Arisen and main pawn, before you get to Gran Soren.
5. Mage. Bad level ups - doesn't gain many stats, only good for Magick and Magick Defense. Slow spells, can't mirror spells like Sorcerer. Heals, but you don't need to waste your time - once you're really strong (like level 40+) you can kill things pretty easily. Better get a support Mage pawn.
6. Strider. Bad level ups. Puny damage that requires lots of attacks over and over again. Doesn't set off Explosive Bolt/Rivet from MA - I think only the player can do that.

Arisen:
1. Assassin. Highest Strength. Best vocation for killing most bosses. Great for regular enemies. Strong sword and shield skills, but they don't suit an assassin. Better than Mage and Sorcerer for killing one enemy. Flexible like Strider and Ranger.
2. Magick Archer. Most diverse vocation. Best Magick Defense. Slower, but easier to use ranged weapons than Assassin, Ranger and Strider, not as easy as Mage and Sorcerer. Can lock on to enemiesHard to aim on bosses's weak points, but knocks down most bosses with Hunter Bolt, which makes them easier to kill. Can heal themselves, though not beyond the grey bar. Can use all elements. Flexible like Strider and Ranger.
3. Mystic Knight. Doesn't boast the highest stat in anything, but does have very high health, good defense and Magick Defense. Magic Shield's make it hard to take damage. Too safe. Good for killing lots of enemies at once. Best vocation for surviving tough fights inculding the Ur-Dragon. I find you often have more curative items than you actually need. I must have like 40 Potent Greenwarish and I've only used like 8 the entire game.
4. Ranger. Highest Stamina. Great for killing bosses and enemies. Best vocation for Arisen that mostly use Warrior, or a vocation with high Stamina requirements.
5. Warrior. Highest Health, but low Magick Defense. Great for killing bosses, often loses their regular enemy kills to pawns. You don't die, but you often end up just swinging your weapon around, unless it's against a boss.
6. Sorcerer. Highest Magick, but low Defense. Great for killing bosses, but takes forever killing regular enemies (not including ogres) - you basically have to catch them unawares with spells, or else get you ass handed to you, or you have to shoot everything without spells. Great for killing lots of enemies
7. Fighter. Too safe. Highest Health and best Defense, but lowest Magick Defense. Later on in the game, you don't need to worry about using a shield to survive. Perhaps the best vocation before you can change it in Gran Soren, because of it's great Health and Defense increases. Excellent levels for Arisen mostly playing as MA.
8. Mage. Bad level ups - but high Magick and Magick Defense. Heals, but later on in the game, you won't die so much, so a support pawn would make better use of it. Sucks for fighting regular enemies living out in the open.
9. Strider. Bad level ups. Ranged vocations are very good for picking enemies off, but not as good as Mage for fighting bosses. Ranger is better in every way, except it can't step on enemies' faces and attack them from above.

Oops, typed a lot more than I meant to. I think it's best to start both Arisen and main pawn with Fighter until you can change vocations - you don't need to waste discipline till then, and it's easier to stay alive.

Modifié par Orian Tabris, 16 juillet 2012 - 05:13 .


#1082
Cutlass Jack

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You sell Strider short. Especially on pawns. Pawn AI works far better with Strider than Ranger. Pawn Rangers try to act like Striders and keep doing melee when their best attacks are ranged.

And has some of the best stat level ups available if theres any chance of you needing versatility in your career choices. They get good stats in both physical and magic. Which serves them really well if swapping to a magic/hybrid career or using weapons with magic stats. Personally I think its the best starter class choice for that reason. Lets you get a good feel for the game without gimping any stats because you weren't sure what you wanted to play yet.

Its also the fastest climbing class period. A strider with no climbing augments climbs faster and better than any other class with them. Its scary how fast my Strider pawn can zip up large critters and start chopping off body parts. And dont get me started about the horrible things she does to dragons.

The only area Ranger beats it at is single target ranged damage, and Pawns dont take proper advantage of it. Very different story with Arisen Rangers. Though I find Assassin's sniper shot more fun.
Posted Image

#1083
Orian Tabris

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Cutlass Jack wrote...

You sell Strider short. Especially on pawns. Pawn AI works far better with Strider than Ranger. Pawn Rangers try to act like Striders and keep doing melee when their best attacks are ranged.

And has some of the best stat level ups available if theres any chance of you needing versatility in your career choices. They get good stats in both physical and magic. Which serves them really well if swapping to a magic/hybrid career or using weapons with magic stats. Personally I think its the best starter class choice for that reason. Lets you get a good feel for the game without gimping any stats because you weren't sure what you wanted to play yet.

Its also the fastest climbing class period. A strider with no climbing augments climbs faster and better than any other class with them. Its scary how fast my Strider pawn can zip up large critters and start chopping off body parts. And dont get me started about the horrible things she does to dragons.

The only area Ranger beats it at is single target ranged damage, and Pawns dont take proper advantage of it. Very different story with Arisen Rangers. Though I find Assassin's sniper shot more fun.
Posted Image

TBH, I've only really played as Strider, Magick Archer, Fighter, Warrior and Mage, in that order. Never bothered with climbing augments, though I always end up buying them anyway, and yet I've never found Strider to be that fast at climbing - mostly because, if I can, I double jump everywhere. Also, I've noticed all pawns climb up faster than you can say "OMG, stop climbing and attack!", even Mages. The thing with versatility in this game, is that it's better to level up with some other vocation, that increases your stats better than your main one. Then to go back to it when you think you're strong enough in that/those area(s). And concentrate more on it, than anything else, obviously.

I don't recommend leveling up too much with Fighter before you can change it, unless you're using a versatile vocation like Magick Archer. If you're goal is to become a Sorcerer, then obviously you don't want too many levels in Fighter, because you won't have much in the way of Magick. Overall, Fighter suits Mages and Sorcerers for their souped up Defense.

BTW, Strider doesn't deal much damage, unless there's a Mage buffing it with the appropriate Boon/Affinity. :police: That's how I managed to kill a saurian or two at level 7, on my first playthrough.

#1084
mr_afk

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@Orian Tabris - Hm, here's my top 3 in terms of combat effectiveness. It ended up been an even bigger spiel than yours haha.

For Arisen:
1. Mystic Knight - most overpowered vocation for single target and multitarget (using the perilous sigil+magick cannon combo). Perilous sigil damages and knocks back all smaller creatures as well as triggering any magick cannons within it's radius to fire. Stacking 3 cannons (with elemental enchant) on a sigil allows you to kill anything in seconds, from relative safety. Magick shield counters also makes vocation very effective in melee combat and defense. Only weakness is the inability to specifically target weak points outside basic climbing/attacking.

2. Assassin - most powerful single target damage, especially for climbing on bosses. Also has good versatility with melee/ranged abilities. The combination of gale harness (haste) and hundred kisses/fivefold flurry allows you to deal ridiculous amounts of damage when targeting weak spots. Invisibility can also be used to become invincible, but usually requires liquid vim to be useful. Been able to switch to swords and shields is also a plus I suppose.

3. Ranger - most powerful single target ranged damage. Can probably deal more dps than an assassin if aimed right. Ten-fold flurry can pretty much one-shot cyclops (when hit in the eye), although liquid vim/stamina consumables may be needed to keep it up. Relatively crap at melee and climbing though. Also it's rather fragile.


All the other vocations are still somewhat effective, but it's hard to rank them. If I had to, I'd probably go: 4. Sorcerer, 5. Warrior, 6. Strider, 7. Magick Archer, 8. Mage, 9. Fighter.
- Magick Archer: Innate elemental abilities which can be both a pro and a con. Hard to find decent magick bows until end-game. Slower, less powerful single target auto-attacks. Has a multi-target attack, but it doesn't really deal all that much damage.
- Mage: Starting class for magick-based playthroughs. Early-access to some of the more powerful elemental spells (comestion) and enchants which makes early-game easy. Healing/defensive buffs etc are a pain I usually leave to pawns - so basically, it feels more like a stepping stone to the more offensive sorcerer vocation.
- Sorcerer: Able to deal massive amounts of damage via spells. Rather crappy basic attacks. High maelstorm and bolide allow for massive aoe damage which can kill drakes or large groups of enemies at the same time. Very ineffective against golems though - basically has to rely on exequy+stamina items or drop bolides and hope for lucky hits.
- Strider: Good at climbing to spots faster without using up as much stamina (reduces reliance on jump-->grab repositioning). Decent melee damage (especially if you can get some of the jump attacks to hit). Basically a weaker melee version of the ranger.
- Fighter: Relatively uninspiring outside some of the rank 9 abilities. Shield provides greater survivability for early-game.
- Warrior: Doesn't need pickaxe to mine. Access to a powerful weapon from early-game. Can rely mostly on powerful auto-attacks (no stamina problems). Charge-up abilities for massive spike damage. It has large aoe attacks but is relatively slow. Limited ability slots.


I'm not quite as sure for Pawns since I don't think I ever got the AI working properly (my sorcerer pawn kept trying to melee enemies..). But yeah, it's hard to say what's the best vocation, since my warrior pawn was also rather ineffective. I think I just ended up using the pawns to support/buff the party and dealt most the damage myself.

When playing a sorcerer I like using sorcerer pawns since they combine their magic (help cast faster and drop double the damage on enemies). Having a mage or a sorcerer pawn is also great for getting weapon enchants. But maybe with proper AI, the melee/archer pawns can do a bit more than distracting enemies/tanking.


In terms of levelling stats, sorcerer is best for magick classes, assassin for physical.
I don't really see the need in levelling defence/magick defence since I don't typically get injured, but for a tank character I suppose it could be a consideration. With health and stamina consumables, focusing on stamina and health levels isn't too important, besides maybe for running longer distances.

Also, (imo) magick is a lot more useful/versatile since (I believe) the magick stats get included when using enchanted weapons, even for non-magick classes. A sorcerer-->assassin will be a lot more effective than a fully physical assassin --> sorcerer.


BTW, Strider doesn't deal much damage, unless there's a Mage buffing it with the appropriate Boon/Affinity.

 
None of the physical damage classes deal that much damage early-game without weapon enchants. Striders have the advantage in having the earliest access to the manouverability coreskills (rolling, double jumping) as well as been able to deal significant damage with skullsplitter. But if you're hunting saurians early-game, just concentrate on breaking their tail off first. You can kill them right from the beginning solo if you weaken them first.

Modifié par mr_afk, 16 juillet 2012 - 11:28 .


#1085
Cutlass Jack

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Orian Tabris wrote...

BTW, Strider doesn't deal much damage, unless there's a Mage buffing it with the appropriate Boon/Affinity. :police: That's how I managed to kill a saurian or two at level 7, on my first playthrough.


Or if you simply give them an elemental dagger. It puts both their strength and magic increases to full use. Plus their starting skill.  Scarlet/Hundred Kisses is one the best Big Monster killers in the game. Because because its only one of two skill in the game that can be used while hanging off one. The Assassin gets the other one, which does a smidge more damage but can only be used for Big Monster climbing. And since its sword, they give up double jump to use it.

Yes Rangers can use Kisses as well, but they don't climb anywhere near as fast. Nor get as much oomph out of magical daggers and/or Boon spells.

They also get better AOE damage than Ranger. Not as important as their ability to carve up big monsters, or as good as Ranger single target, but great for crowd clearing. And I couldn't have been prouder of the day my pawn ripped the heart open of a Wyvern still in flight by using Rain of Arrows to hit it in the back. And she knocked a few harpies out of the air with the same shot.

Though I only really reccomend Strider for Pawn usage in the long run. Like I mentioned, the AI does better with Strider than anything else. And the Arisen gets access to the Hybrid classes, all three of which I like better.

Modifié par Cutlass Jack, 16 juillet 2012 - 12:55 .


#1086
Shepenwepet

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Orian Tabris wrote...


Oh, I didn't know there was a hidden area in the Watergod's Altar. Unless you mean the underwater part, which requires you to drain it before you can go down. Not exactly hidden since it's required to finish that altar quest. I could not be bothered going through it again, without there being another quest inside.


Not hidden, inaccessible, until the Watergod's Altar quest. 

Guardian's Grave, huh? Is that the place with the golem by the southern sea? Or is it the warrior place just outside the first encampment?

It's the area behind Selene's house that opens up after the Witch Hunt quest.

#1087
Eternal Phoenix

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I just heard you can romance Symone.

Capcom big into man on child action eh?

The thread below made me lol.

http://www.giantbomb...ogma/35-549136/

I'm enjoying the game but the romance system really sounds like an annoying, out of place, lazy, chaotic and confusing mess. I'd prefer it if the romance was completely optional and handled in a Bioware way (where you initiated a romance by dialogue choice).

On another note, LV 50 now and the game is too easy. It's like Two Worlds 1. It starts of hard but 20 hours into the game (35 hours in DD's case) and you're basically God incarnate. I got bored of being a fighter and changed my vocation to warrior and I'm basically knocking over cyclopes and chimeras and killing them without allowing them to attack. Meanwhile human-sized enemies get the same treatment.

Took down a drake at around LV 30. Wasn't as tough as I first fought but it was a good fight.

Loot in this game totally sucks BTW. I'm opening up chests in bandit infested forts, dungeons, caves and other places which are heavily guarded by enemies and only finding gold coins and consumable items. Save for a few basic and crappy equipment, there's not much of interest I've found.

Modifié par Elton John is dead, 17 juillet 2012 - 04:19 .


#1088
Guest_jollyorigins_*

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Oh God this romance thing is terrifying, I mean, couldn't they think of a more...controllable and predictable system.

I think Quina is my current LI because she's the only one with a pink aura around her. But I'm still early in the game, I've seen things no man's eyes should see, like the jester as a romance option...No I think I'll just slaughter everyone before fighting the dragon to make sure.

#1089
Cutlass Jack

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The romance should have been 100% restricted to those you gave the Arisen's Bond to. That makes the most sense plotwise (you'll see) and if you get someone wierd it will be completely your own fault because you forged the ring to give out multiple copies.

I don't have a particular issue with Symone being possible as an LI...mainly because you can make your Arisen a kid too. But it should never ever happen by accident.

The Gran Soren Innkeeper should have been immune to romance too. Since that one really messes up the player gameplay wise.

#1090
Xeyska

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Cutlass Jack wrote...
The Gran Soren Innkeeper should have been immune to romance too. Since that one really messes up the player gameplay wise.


Yep, Asalam is one of the NPCs who gains a lot of affinity everytime the Arisen talks to them. Very annoying. Pablos is another NPC who has that problem as well.

I got Pablos as my Arisen's LI on my current playthrough, I was trying to get Julien but Pablos had more affinity I guess.  :mellow:

So now I make a habit of punching NPCs in the face or drawing out weapons to reduce their affinity.

Modifié par Xeyska, 17 juillet 2012 - 03:05 .


#1091
Shepenwepet

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I guess I was the only one who didn't have that much of an issue with the "romance" system, I talked to Asalam about every ten seconds and he never progressed past the chime. Caxton didn't either. Sure, I ended up with Selene in the ending cutscene, but I can only assume it was due to large amounts of this:

Posted Image

I guess giving a guy two arisen's bonds isn't enough for him to stick around if you keep chucking him against a wall.

#1092
The Hierophant

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^ Thank god the dragon took Quina, cus Asalam and Julien were chiming big time. Had to rough them up, and visit the dungeon a couple of times. I really wanted Mercedes though. :(

#1093
Orian Tabris

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Shepenwepet wrote...

Orian Tabris wrote...

Oh, I didn't know there was a hidden area in the Watergod's Altar. Unless you mean the underwater part, which requires you to drain it before you can go down. Not exactly hidden since it's required to finish that altar quest. I could not be bothered going through it again, without there being another quest inside.


Not hidden, inaccessible, until the Watergod's Altar quest. 

Guardian's Grave, huh? Is that the place with the golem by the southern sea? Or is it the warrior place just outside the first encampment?

It's the area behind Selene's house that opens up after the Witch Hunt quest.


Then I have seen it. I didn't even know that the Watergod's Altar was a cave until I first got the quest. There was no point in going there unless you have the quest, I thought. There are better places to train afterall.

I completely missed the stone in the middle of the stream on my first playthrough... that was kind of fail of me, being the perceptive chap that I am.

I have also seen the area behind Selene's house - didn't realise that was what it was called. Either that or I just couldn't remember. This unfortunately led me to romancing Selene without my knowledge.

#1094
Orian Tabris

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The Hierophant wrote...

^ Thank god the dragon took Quina, cus Asalam and Julien were chiming big time. Had to rough them up, and visit the dungeon a couple of times. I really wanted Mercedes though. :(


I've been stuck with Selene (as far as I can remember, just by doing all her quests), Aelinore and Madeleine (after completing hers). They were the only ones with the pink aura. Once I realised Asalam had a pink blush on his face and that chime sound (first non-pink aura character to get the sound I think), I never bothered to punch him.

#1095
Orian Tabris

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Sorry, triple post!

@mr_afk. The problem with Mystic Knight, is that it deals damage much slower than anything else, because to beat any other vocation in damage (excluding elemental damage), it needs to set up. Other vocations can combine their own skills to deal damage quickly, and often without having to wait for them to charge. One example: Magick Archer can use Sunflare on any regular enemy, then when they get blown back, it can reach them again with (the suspiciously named) Cutting Wind. That will interrupt any attack they might have been about to do, then, while they're incapcitated for half a second, the MA can use Thousand Kisses to possibly finish them, all without taking damage.

Actually, Sunflare is one of the best skills. It can knock back/kill multiple bandits or goblins (for example) at once, since it does like 5 - 15 hits, leaving them wide open - unless they shield themselves properly. Shields that managed to block it, don't really matter anyway, since it jumps in an arch shape through the air, which allows them to get behind or on top of them. It's even decent (especially on enemies weak to Fire - and theres a lot of them) on large enemies, and makes it easier to hit those "discs" that golems have, like the one in the hand, since it attacks in an area from the ground to like 2 meters or 6 feet in the air. You can use it over and over again, without using much stamina, and it doesn't charge.

Modifié par Orian Tabris, 18 juillet 2012 - 07:06 .


#1096
mr_afk

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Um, what do you mean by deals damage slower? Have you tried the mystic knight out yet? You don't actually need to wait for enemies to come close with the magic cannon. Basically, the mystic knight is capable of setting up a magical turret and machine gunning enemies down from range.

The main idea is to stack 3 magic cannons next to each other so each time you swing your sword you set off a whole bunch of enemy-seeking orbs. When using elemental weaknesses, this probably gives is a dps comparable to a ranger's ten fold flurry - e.g. you can take out that hellfire grove drake in a few seconds.

In addition to making you practically invulnerable, sticking a ruinous sigil on top of those cannons means that whenever an enemy triggers the sigil (by stepping into its radius), it will also trigger the three magic cannons to fire. Large enemies which aren't knocked out of the sigil (e.g. chimera/cyclops) trigger the sigil ridiculously fast, unloading a lot of damage into them.

Anyway, the thing you're forgetting in your comparison is that the sigils and magic cannons last for quite a while. So while you may be able to set off a few abilities in the time it takes to setup a sigil and 3 cannons, once you've got them setup you don't really need to use any other abilities. I'm not sure how much the wyrmking's ring helped me, but the charge times for sigils and cannons aren't too bad, especially since enemies can't actually attack you once you drop your sigil.

Just try it out if you haven't already.

I played around with all the vocations (got them all to rank 9) during my solo run, and the mystic knight is by far the most efficient at killing enemies. While the magic cannon approach is the best (but probably not the most exciting) way for dealing with groups of enemies, enchants such as abyssal anguish (and the various elemental magick shield skills) make the mystic knight one of the most powerful in melee combat as well (useful for dealing with pleb enemies while travelling).


And yeah, the romance system is pretty terrible/random. If I ever play through dragon's dogma again I might have yet another shot at getting mercedes instead of madeline :/

Modifié par mr_afk, 18 juillet 2012 - 08:27 .


#1097
HoldTheLine

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I know I haven't been on here in a while, but I came by to vent to those that may understand my pain :P I beat the Ur-Dragon (by myself since I don't have Xbox Live) in the hopes of getting new armor that I desperately needed and all I got was Wakestones...I think I'm gonna go cry now...:crying:

Modifié par HoldTheLine, 18 juillet 2012 - 08:44 .


#1098
Eternal Phoenix

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^
That sounds terrible. I'm going to go and take on the Ur-Dragon later by myself too and I hope I don't get the same rewards. I want some uber awesome armor and weapons not some crappy little teleportation items.

#1099
badidi71

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Elton John is dead wrote...

^
That sounds terrible. I'm going to go and take on the Ur-Dragon later by myself too and I hope I don't get the same rewards. I want some uber awesome armor and weapons not some crappy little teleportation items.


Sorry to say, but, offline Ur-Dragon doesn't yield armor rewards upon defeat. That's exclusive to the online version, and only if you manage to actually kill it. The offline version does yield three weapon types upon defeat though; sword, staff, and daggers. Your best bet for armor is farming everfall chests.

#1100
Xeyska

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badidi71 wrote...

Elton John is dead wrote...

^
That sounds terrible. I'm going to go and take on the Ur-Dragon later by myself too and I hope I don't get the same rewards. I want some uber awesome armor and weapons not some crappy little teleportation items.


Sorry to say, but, offline Ur-Dragon doesn't yield armor rewards upon defeat. That's exclusive to the online version, and only if you manage to actually kill it. The offline version does yield three weapon types upon defeat though; sword, staff, and daggers. Your best bet for armor is farming everfall chests.


This.

Gamefaqs has some picture guides on what each chest spawns, and bring Godsbane with you.

Make a save before opening the chest, and if the item you get isn't what you want stab yourself and reload.

Modifié par Xeyska, 18 juillet 2012 - 07:05 .