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#1101
Eternal Phoenix

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^
Bah.

I hear the online version is even more powerful.

There goes my hopes for now then. I'll need to get more powerful for the online version. Supposedly, it's only been killed 48 times online so far on the 360 according to the DD wiki.

#1102
Orian Tabris

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Exactly, how do you use the Wyrmking's Ring? I've not been able to work it out - I usually end up giving it back before I can figure it out.

#1103
The Hierophant

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Orian Tabris wrote...

Exactly, how do you use the Wyrmking's Ring? I've not been able to work it out - I usually end up giving it back before I can figure it out.

As long as you have the ring in you or your pawn's inventory it  will work. It also stacks with the augment articulacy which cuts down on a spell's casting time.

#1104
Orian Tabris

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The Hierophant wrote...

Orian Tabris wrote...

Exactly, how do you use the Wyrmking's Ring? I've not been able to work it out - I usually end up giving it back before I can figure it out.

As long as you have the ring in you or your pawn's inventory it  will work. It also stacks with the augment articulacy which cuts down on a spell's casting time.

Ah, thanks for that. Now that I think of it, I could have just checked the Wikia...

#1105
HoldTheLine

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Xeyska wrote...

badidi71 wrote...

Elton John is dead wrote...

^
That sounds terrible. I'm going to go and take on the Ur-Dragon later by myself too and I hope I don't get the same rewards. I want some uber awesome armor and weapons not some crappy little teleportation items.


Sorry to say, but, offline Ur-Dragon doesn't yield armor rewards upon defeat. That's exclusive to the online version, and only if you manage to actually kill it. The offline version does yield three weapon types upon defeat though; sword, staff, and daggers. Your best bet for armor is farming everfall chests.


This.

Gamefaqs has some picture guides on what each chest spawns, and bring Godsbane with you.

Make a save before opening the chest, and if the item you get isn't what you want stab yourself and reload.


Wow, thanks for the advice everybody!!! Thank God I didn't try to re-fight the Ur-Dragon in hopes of getting armor again :P Well, I'm off to the Everfall in search of treasure!!! Wish me luck :)

#1106
SafetyShattered

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I got a question for you kind fellows. I've played Dragon's Dogma for about an hour, maybe a bit more, and just didn't get into it. I was wanting to trade it in but it seems everywhere I read people are saying it's amazing. Should I give it another chance or just trade it?

#1107
Xeyska

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Shadowfang12 wrote...

I got a question for you kind fellows. I've played Dragon's Dogma for about an hour, maybe a bit more, and just didn't get into it. I was wanting to trade it in but it seems everywhere I read people are saying it's amazing. Should I give it another chance or just trade it?


Give it another chance, and if you still can't get into it trade it.

#1108
Shepenwepet

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Shadowfang12 wrote...

I got a question for you kind fellows. I've played Dragon's Dogma for about an hour, maybe a bit more, and just didn't get into it. I was wanting to trade it in but it seems everywhere I read people are saying it's amazing. Should I give it another chance or just trade it?


It depends - if you don't find the combat fun and engaging, drop the game as quick as you can - because that's the meat of it. I can't see liking DD if you're not into the combat.

But if you do like the combat, give it a chance, the game and its quirky weirdness will grow on you.

Modifié par Shepenwepet, 20 juillet 2012 - 03:44 .


#1109
Cutlass Jack

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Shadowfang12 wrote...

I got a question for you kind fellows. I've played Dragon's Dogma for about an hour, maybe a bit more, and just didn't get into it. I was wanting to trade it in but it seems everywhere I read people are saying it's amazing. Should I give it another chance or just trade it?


I didnt even get past the character creator in the first hour, so I'd definately give it more of a chance. At least play it up until the plot gets you to Gran Soren. If you're not hooked by then, you probably wont be.

#1110
SafetyShattered

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Alright thanks for the advice guys. I'll give it another try.

#1111
Get Magna Carter

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Shepenwepet wrote...

Get Magna Carter wrote...

My arisen has now met the Duke and she has won the hearts of 3 girls but no guys.
Why not?
 

 

At the end of my game (female arisen as well) I had six people maxed in total - three women and three men. the three women became maxed through no effort on my part - I actually had to bonk them on the head several times to stop them from fawning over me. One of the men - Reynard - became maxed because I dealt with him a lot and did his quest arc, same with Valmiro. Barnaby I pretty much had to give about 8 armloads of Large Fish before he'd even crack a smile. Yeah, you have to put in a little effort with the male population of Gransys. But give a woman a party hat and it's PINK CLOUDS OF LOOOOVE. Rather unbalanced if you ask me. 

I'm trying with Reynard and Valmiro but having difficulty finding their stuff...I've got ambrosia steak but Valmiro wants sour ambrosia steak...and I'm not certain what Reynard wants now.(other than to sell a lot of stuff which is pretty much junk at this stage of the game)..so currently it's still only the girl who is physically 14, the married woman and the nun...

#1112
Shepenwepet

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Get Magna Carter wrote...

I'm trying with Reynard and Valmiro but having difficulty finding their stuff...I've got ambrosia steak but Valmiro wants sour ambrosia steak...


if you have ambrosial meat, it'll sour after a day. just make sure you get it to him before it goes rotten. There's also a sour ambrosial meat that drops from a crate in the Ancient Quarry.

Valmiro's favored item is devilwort, which i don't remember seeing much of in the game. i'm guessing he also falls under "cassardi males", so that'd mean beast-steak as well is a good gift. but really, just toss your inventory at people. they'll cave eventually.

and I'm not certain what Reynard wants now.(other than to sell a lot of stuff which is pretty much junk at this stage of the game)..so currently it's still only the girl who is physically 14, the married woman and the nun...


if you do reynard's quest - it's called search party, if you don't have it -(or finish the valmiro one you're on now, actually) he'll disappear for the remainder of the game. so if you're interested in getting their affinities up, do it as soon as you can. Reynard's item is the remini shroom. If you're on xbox live, I can gift you about 8000 of those. 

Modifié par Shepenwepet, 21 juillet 2012 - 09:35 .


#1113
Get Magna Carter

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Shepenwepet wrote...

and I'm not certain what Reynard wants now.(other than to sell a lot of stuff which is pretty much junk at this stage of the game)..so currently it's still only the girl who is physically 14, the married woman and the nun...


if you do reynard's quest - it's called search party, if you don't have it -(or finish the valmiro one you're on now, actually) he'll disappear for the remainder of the game. so if you're interested in getting their affinities up, do it as soon as you can. Reynard's item is the remini shroom. If you're on xbox live, I can gift you about 8000 of those. 

I'm doing search party ..got him the first item now looking for the second...(why can't he just ask for that diary? I've got all but one page)
Heading back to Reynard right now for another quest (relating to the trial)

and, no I'm not on XBox live

Modifié par Get Magna Carter, 21 juillet 2012 - 09:50 .


#1114
Get Magna Carter

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60 hours in ..finally managed to kill the drake (using up lots of healing items in the process) -dragon-forging my daggers

#1115
ReallyRue

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@Get Magna Carter, if you're still trying to find Sour Ambrosial Steak, there's a crate in the Ancient Quarry (near where you fight the first giant) that *always* contains a Sour Ambrosial Steak.

#1116
Orian Tabris

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The best way to get Sour Ambrosial Meat (and I've only found out about 3
days ago) is to kill lots of oxen. They will sometimes drop Ambrosial
Meat. Then you just got to leave all of it in your inventory for a day, as Shepenwepen has said.

#1117
Eternal Phoenix

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I defeated the dragon and then my character got raped. Well I guess that's another term for the forced romance that occurs at the end. The person you have maximum affinity with comes at the end and makes love with you. In this case it happened between my female character and Quina. I wasn't role-playing her as a lesbian but whatever. TBH I knew this was going to happen. Quina was the only character I had with maximum affinity with despite not going her the Arisen Bond and TBH, if it was some random old gueezer at the end snuggling up with my character next to the fire, I would have been pretty creeped out what with being male meself. This was the case for my second female character who ended up romancing some merchant geezer.

Nah but seriously. Forced romance sucks.

I can understand them making romance part of the main plot but it just doesn't really work because the romance is there for the player to make a choice. Those of you who got the Solitude ending like me first time will know that it counts for nothing because you simply get a cutscene and then the game reloads so you can make the right choice. In other-words there was no need for the illusion of choice and therefore there was no need for romance to tie into the plot and it could have been kept optional as I would have liked. 

Now, respawning NPC's...

Even that fat guy in the beginning (the guy who shouts "It's the dragon!") who gets killed by the dragon and set on fire isn't dead forever. You can find him wondering around on the beach later on. His name is Merin.

http://dragonsdogma.....com/wiki/Merin 

See his glorious death for yourself below. He actually gets hit several metres up into the air by the dragon. He probably lands head first on his face and then he gets cooked to a roast and yet appears unwounded wondering about the beach later on.

 

22:34

Posted Image 

You'd think that they'd keep characters who died in cutscenes dead at least...

Merin got his ass roasted and ****** by The Dragon. How does he still exist???

I mean CHRIST! Have some consistancy Capcom. Either this was simply an error on Capcom's part or this supports my theory of humans in the Dragon's Dogma universe which is below.

I mean what or who am I supposed to be saving in this game? Everyone appears to be Jesus, the Christ and everyone resurrects in three days when killed so who cares if the dragon destroys the world? Everyone would resurrect three days later anyway! Merin is LIVING proof that humans resurrect from the dead in Gransys.

Meanwhile Gransys is overrun with monsters who out-number humans. The Shadow Fort is held by four soldiers so it's no wonder why it was overrun. Meanwhile it seems that Gran Soren's army is only composed of forty soldiers. Now compare that to the thousands of monsters you will have killed by the end...

Perhaps the dragon destroying the world wouldn't have been a bad thing. The monsters would have been killed and the humans (being Christ incarnates) would resurrect three days later anyways.

This game is crazy.

Modifié par Elton John is dead, 08 mai 2013 - 10:38 .


#1118
Shepenwepet

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Elton John is dead wrote...
*snip*
Those of you who got the Solitude ending like me first time will know that it counts for nothing because you simply get a cutscene and then the game reloads so you can make the right choice. In other-words there was no need for the illusion of choice 


All of the "bad endings" are like that. You chose something different from what the devs had in mind? NOPE, DOESN'T COUNT. TRY AGAIN. I never opted for the dragon's deal, because I hate making selfish/evil choices in games. Makes me feel terrible, even if I don't have any sort of connection with the characters.

This game is crazy.


"T'is strange, ser. T'is wondrous strange." - Barnaby

Lol, I never realized the whole Merin situation - that's a bit much. I understand making certain NPCs unkillable, because nobody likes a game you can't finish because you accidentally murdered a quest giver, but Merin's just random fat guy #7. 

Maybe everyone has pockets full of wakestones.

#1119
Eternal Phoenix

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All NPC's are killable. They just respawn. They could of prevented this by making it where the bodies of main quest givers actually remain where you killed them so you can resurrect them later with a wakestone. Meanwhile they could have made the stones more numerous but expensive.

Additionally, they could have just made the main quest givers such as Duke Edmund and Aldous immortal. Everyone else is kinda of irrelevant. Mercedes doesn't even matter much once you do the escort quest. Quina doesn't matter at all. Feste doesn't matter as soon as he puts that hat on your head when you first meet The Duke.

I remember someone said this game had better characters than Dark Souls on another forum. I disputed that claim. This game throws in a huge cast of characters who are all irrelevant to the main quest. Half of them have nothing interesting to say and none of them even help you in your quest save for giving you a few items. Then they vanish from the game forever and the credits presents pictures of them with their names and voice actors/actresses as though they were even note-worthy.

Chief Adoro is presented as a character with a great background but you only speak to him for five minutes and that's it. What makes the game characters more disappointing is the limited interaction with them and the huge background stories they have on the website which are even eluded at in-game.

This game is true to its action-RPG label but it doesn't really contain any true traditional RPG elements. I mean even the "true endings" you get in post-game lead you to having to retry when you pick the "wrong" choice. So no matter what, you end up with the same ending which kinda of eliminates the point of having multiple endings if they count for naught. So no choice or consequence there either.

Killed someone in the Duke's castle? Run out of castle and back into town and then go back into the castle and everyone will seem to have forgotten. So long as you go through a loading screen, guards in the city seem to forgive your deeds.

Me: *Kills someone*
Guards: "Catch that bastard!" - They actually said this too!
Me: *Exits through gate*

*Cue loading screen*

Me: *Enters back through gate*

*Cue loading screen*

Guards: "Hello Arisen. You alright mate?"

No replay value exists in this game for me. So I'll probably be selling it for the same price I brought it for on Amazon.uk

It's certainly a game one should try out though simply for how unique it is. Great combat. Great customization but one save, no real choices and consequences and ability to get 50/50 achievements in one playthrough and experience all vocations leaves little room for replay value. And TBH it was a little short for an open-world action-RPG. 60 hours and I'm finished.

Now if only another action-RPG developer could take hints from this title and add the grab on combat and great customization of Dragon's Dogma...

Because if I don't see some elements from Dragon's Dogma popping up in other games soon, I'm going to be really shocked. I can't think of any other game (especially in an action-RPG) which allows you to hold an enemy while your AI companion hacks away at them.

And now some funny comics:

Posted Image 
Posted Image

Modifié par Elton John is dead, 24 juillet 2012 - 12:27 .


#1120
Shepenwepet

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Elton John is dead wrote...

I remember someone said this game had better characters than Dark Souls on another forum.


:lol: Oh, people. 

Killed someone in the Duke's castle? Run out of castle and back into town and then go back into the castle and everyone will seem to have forgotten. So long as you go through a loading screen, guards in the city seem to forgive your deeds.


This happened to me (and I'm sure it'll happen/has happened to everyone else as well.) I had all of Gran Soren after me. I was actually rather worried I'd be screwed out of a friendly place to rest. While I was relieved that wasn't the case, I just kinda sat back and said "Really?"  Out of the entire nutcake that was the story, that moment really baffled me the most.

#1121
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Finally finished this game for the first time now. Honestly it gets very easy after a while regardless of class, only thing that really ever gave me trouble were ogre's and their insanely high health pools. 

So as for the, er, 'first' ending I thought it was quite well, the simple rpg fantasy ending; you beat the big bad dragon and get the girl (or old man or child or whatever freaky sh*t Capcom gave you). Though I have a hard time believing my character would walk all the way back to his home with Quina and not say "Hmm, the entire world is dark and half of Gran Soren is collapsed...ah screw it. Time to have sex by the campfire at night DA:O style." 

But I felt the 'true' ending got a little excessive, like, it's saying 'killing a giant ass dragon in an epic 20 min fight and saving the world is not good enough, please jump off a cliff and become High God of all creation.' Though I did like how the guy was the person you play as in the tutorial with the music and the lightning and the glowing light behind him as it's just a 2v2 match between arisens and pawns. The plot really kinda lost it for me at the end though, I wasn't sure exactly what a pawn was; they say their like humans but lack free will and mortality but then the Seneschal says they're just like us, and when I commit suicide to become God my main pawn becomes...me? yet the Seneschal summoned his main pawn to his side? Eh some more clarity could have helped but I don't think it was ME3 destructive, it never really went that deep into a story after all. 

I agree with Elton though; I wasn't really a fan of 'choose your ending BUT NOT THAT ONE IT'S WRONG PLEASE RETRY!' Just give me a proper choice or not at all. Nothing really stopped me going "Well I'll choose Solitude get the achievement then choose Servitude then reload then choose Mercy then choose the final ending" And the character interaction needs to be a lot better if romances are done correctly; their bios on the wiki say what items they like (Quina liked Godsbloom Blossom), give them that as a present to initiate a romance rather than just instantly love you for doing a rather mundane task. 
I hear Capcom wants to make this a new franchise. Well I wish them luck in that, as long as they don't piledrive into the ground it can probably do well but a lot of changes need to be made. Like making pawns shut up completely, and better dialogue, and proper lip-syncing, and I guess better graphics  etc. I'd probably give this a high 7/10, could have been better but was fun to play and could have been a lot worse.

Still I like some of the music they did for this game. 

Well I think Ornstein has had his fun with Quina and being rated a 5/5 warrior by people, back to Dark Souls to await the Artorias DLC with Jolly the Darkwraith.

Modifié par jollyorigins, 24 juillet 2012 - 01:13 .


#1122
Cutlass Jack

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Elton John is dead wrote...

I remember someone said this game had better characters than Dark Souls on another forum. I disputed that claim. This game throws in a huge cast of characters who are all irrelevant to the main quest. Half of them have nothing interesting to say and none of them even help you in your quest save for giving you a few items. Then they vanish from the game forever and the credits presents pictures of them with their names and voice actors/actresses as though they were even note-worthy.


Thats because it does have better characters than Dark Souls. Admitedly that's not a hard feat. Most 'conversations' in Dark Souls involve someone babbling something nonsensical at you and then doing a maniacal laugh. Ugh, always with the laugh.

The Dogma characters weren't as detailed as something in a Bioware game, but they were far more memorable than any I ran into in Dark Souls. And they felt much more a part of the world in my opinion.

#1123
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Cutlass Jack wrote...

Elton John is dead wrote...


Thats because it does have better characters than Dark Souls. Admitedly that's not a hard feat. Most 'conversations' in Dark Souls involve someone babbling something nonsensical at you and then doing a maniacal laugh. Ugh, always with the laugh.

The Dogma characters weren't as detailed as something in a Bioware game, but they were far more memorable than any I ran into in Dark Souls. And they felt much more a part of the world in my opinion.


So you're saying that characters like Mercedes and Julien were of a much higher calibur than characters like Solaire and Siegmeyer, who both for the record, have charmingly friendly laughs.

Oh well to each their own I guess. I respect your opinion, but I don't agree. 

#1124
Shepenwepet

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jollyorigins wrote...
So you're saying that characters like Mercedes and Julien were of a much higher calibur than characters like Solaire and Siegmeyer, who both for the record, have charmingly friendly laughs.

Oh well to each their own I guess. I respect your opinion, but I don't agree. 


SIEGMEYER. <3 That scene in Ash Lake broke my friggin' heart.

I beat Gwyn while dressed in full Catarina armor in his honor.

Solaire can stuff it. "Jolly cooperation" = roll around like an idiot while I do the work.

Wait. This is the Dragon's Dogma thread.  As for Capcom making a second DD, I'd love that. I just hope they make the pawns talk more. Like... all the time. Over cutscenes and loading screens.

I noticed a while ago they released a dlc that had new voice sets for your pawns. Anybody hear any new voices? It doesn't help when pawns all sound alike in the rift (or at least it seems to me they do.)

#1125
Orian Tabris

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Shepenwepet wrote...
I noticed a while ago they released a dlc that had new voice sets for your pawns. Anybody hear any new voices? It doesn't help when pawns all sound alike in the rift (or at least it seems to me they do.)

I have that same problem. Do you play online? I always figured that it changes, if it's a player's main pawn, not some random, ugly, detestable, generated pawn, then you'd actually hear which voice the player chose, inside the Rift. And that one of the two voices are chosen for all computer generated pawns, upon entering the player's Rift, and when the support pawn ends up in the human world, one of the three versions of that voice, is chosen randomly.