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Is the dialogue wheel needed anymore?


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222 réponses à ce sujet

#26
Sobe2988

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The dialog is the main reason I play.

#27
sael_feman

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Is the dialogue wheel needed anymore?

Yes, it's a simple way to navigate the dialog options. If I had one criticism it would be that if a player wants to be pure paragon, always choose top right (excluding obvious answers and blue text).
S'F'

#28
AtreiyaN7

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Sure, they might have some set things like the Anderson speech, etc., but I'm not sure that these examples from the demo are serious indicators that we will suddenly have fewer dialogue options in the freer conversations. *shrug* Really can't tell until the game's released (or if BW graces us with a playable demo that contains some actual conversations we have more control over).

#29
Xeranx

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Well, when you only have two years to develop the game versus 4 what can you expect? And ME3 was supposedly planned to ship either next month or the month after before they pushed the date back. So that's just a little more than a year.

ME gave us a few dialogue options that featured superfluous options to responses and they still cut content. That's after 4 years of development. You can't even think to expect real divergent dialogue paths or just divergent paths in general with half or barely half of that time.

Modifié par Xeranx, 18 octobre 2011 - 11:21 .


#30
Guest_Guest12345_*

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I think we can replace the wheel with a dialog triangle. We don't seem to be getting enough options or permutations to justify the full circumference of the wheel. A triangle would probably be sufficient for ME3 to provide the player with Paragon, Renegade and Investigate options.

#31
LOLandStuff

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sorentoft wrote...

LOLandStuff wrote...

I vote for a dialogue square.

Puzzles to be honest. You have to solve one to respond.


What he said, but with a count down. And if you take too long you get critical mission failure.

#32
DiebytheSword

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Chris Priestly wrote...

Silly Polite, it is how you choose your dialog. If you did not have it, you could not choose. What a silly idea. Silly Polite is silly.



:devil:

They need to change your job title to point out the fact that you administrate embarrasment as well Image IPB

Joking around aside, eliminating choice is not good for this title or the series.  At all.

Modifié par DiebytheSword, 18 octobre 2011 - 11:39 .


#33
Bogsnot1

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Yes, lets return to the ME1 style of dialogue options.

Paragon: It's clear you have already made up your minds.
Neutral: It's clear you have already made up your minds.
Renegade: It's clear you have already made up your minds.
<_< 

#34
sorentoft

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LOLandStuff wrote...

sorentoft wrote...

LOLandStuff wrote...

I vote for a dialogue square.

Puzzles to be honest. You have to solve one to respond.


What he said, but with a count down. And if you take too long you get critical mission failure.

With Harbinger chiding in: "You have failed."

#35
Blazenor

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How was ME any different from ME2 dialogue?

#36
natie

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The dialogue wheel has always been useless. Most of the time it only affects the tone of your answers, not the progress of conversation.

#37
Golden Owl

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Blazenor wrote...

How was ME any different from ME2 dialogue?

In my own opinion it is the lack of ability to RP our Sheps perceptions of various squad members...ME1 allowed us to do so with ALL squaddies....ME2 only allows us to RP our Sheps perceptions with only a few select squaddies but not others.

#38
Xeranx

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Bogsnot1 wrote...

Yes, lets return to the ME1 style of dialogue options.

Paragon: It's clear you have already made up your minds.
Neutral: It's clear you have already made up your minds.
Renegade: It's clear you have already made up your minds.
<_< 


As if that was all it was.  It was more diverse and there were more diverse dialogue options than was present in ME2.  
This is like the [wrongly] accepted "fact" that all one did was hold the button down in combat or everyone wore colossus.  

#39
rwilli80

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I totally agree... dismantle to dialogue wheel and replace it with the stately dialogue tetrahedron, buddy.

#40
mattahraw

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The "diminished" dialog options in ME2 is actually just an illusion. If you play ME1 enough you'll realize alot of times the dialog wheel comes up, 2 or even all 3 options actually trigger the exact same response.

So instead of doing that again, the team just decided, on occasion, to not bother with the wheel in those circumstances.

As a storyteller, occasionally information and exposition needs to be conveyed directly and giving the player dialog options would overcomplicate and confuse the process. Hence sometimes, for the momentum and flow of a cinematic, or the story, there are things Shepard needs to say without player input.

Modifié par mattahraw, 19 octobre 2011 - 01:33 .


#41
Xeranx

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Matt, it's not a constant. I'm currently playing through ME. I'm not saying that it doesn't come up - there are essentially two dialogue options concerning Saren and the Council when you first talk to Anderson after waking up in the medlab for example -, but it's not as prevalent as some people would like to insinuate.  They caught on to something they don't like and blow it out of proportion.  And yes, we all do it at some point, but some of this stuff is really just (as I said) blown out of proportion.  

Currently I'm playing on veteran using Ursa armor for most of my crew.  I'm using whatever powerful weapons I can get at the time and progressing from there.  I don't care about playing on hardcore or insanity as what I care about is actually being able to role play.  Well for the past 5 runs (including my current one) I do, but even before I started role playing my Shepards I was concerned with being able to give my Shepard a voice that and have that voice manipulated by myself any time I get the chance.

Because of this I actually dislike the random banter very much because of things that are said that I feel my Shepard would never say - ever...and of course that's because despite how tawdry some of my jokes are, they won't go to some places when I'm actually talking to people. I'm mainly speaking of the Azure discussion in LOTSB. I don't select that television anymore.  Another situation is the infamous nigh stalker-ish way female Shepard talks to Jacob every time I just want to talk.   So I don't talk to him, period, unless I'm going to do his loyalty mission...and the opening discussion after Shepard wakes up.

Modifié par Xeranx, 19 octobre 2011 - 01:51 .


#42
spirosz

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mattahraw wrote...

The "diminished" dialog options in ME2 is actually just an illusion. If you play ME1 enough you'll realize alot of times the dialog wheel comes up, 2 or even all 3 options actually trigger the exact same response.

So instead of doing that again, the team just decided, on occasion, to not bother with the wheel in those circumstances.


As a storyteller, occasionally information and exposition needs to be conveyed directly and giving the player dialog options would overcomplicate and confuse the process. Hence sometimes, for the momentum and flow of a cinematic, or the story, there are things Shepard needs to say without player input.


It's true. 

#43
Sgt Stryker

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I don't know. Are passive-aggressive threads by disgruntled fans needed?

To be fair, "automatic" dialogue is really nothing new. ME1 had it, but it was covered up by having several options lead to the exact, same line.

#44
slimgrin

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I thought it was just for gamepads.

#45
biowaregeek

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yes the dialogue wheel  is needed would it even be in rpg game with out it?

#46
Il Divo

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Is this really a topic for discussion? Until the amount of pre-recorded dialogue comes even remotely close to surpassing the amount of chosen dialogue, I don't see why it's an issue.

Modifié par Il Divo, 19 octobre 2011 - 03:02 .


#47
YouthCultureForever

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I don't think Bioware needs to get rid of it, but it could use some tweeking. It tends to slow down the pace of the game quite a bit. Shepard can ask 3-4 questions per conversation and 9/10 gets a long drawn out answer for each one. There are certainly times when the communication of info is of the utmost importance, but sometimes I just want to get to the action. And there are other and probably more interesting ways to get info you need other than talking to npcs.

The pacing of ME3 seems to be alot faster and more intense than ME1 or ME2 and I don't know if the dialogue wheel - as is - will be able to keep up.

Just my gripe with the dialogue wheel.

Modifié par YouthCultureForever, 19 octobre 2011 - 03:34 .


#48
Guest_Guest12345_*

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I think the clear solution is the dialog rhombus.

#49
HK-90210

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Um.....yes.

#50
BounceDK

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The wheel stinks. Always have and always will. It's especially stinky in DA2, and it'll be super stinky in SWTOR.

Modifié par BounceDK, 19 octobre 2011 - 06:01 .