Edit: Oh come on bioware, really? You're going to star out that? Yet you allow people to say ass. *rolleyes*
Modifié par Submachiner, 19 octobre 2011 - 02:50 .
Guest_Submachiner_*
Modifié par Submachiner, 19 octobre 2011 - 02:50 .
PoliteAssasin wrote...
...The reason I ask is because of the diminishment of dialogue options in ME2, and if the Mass 3 demos are any indication, ME3 as well...
...Personally I don't like that they're doing this. To me it kills immersion and replayability having to hear the same auto dialogue every playthrough. However I understand their taking of this approach since a lot of the shooter fanbase complained about too much dialogue. I just figured they should go all the way, without giving us the illusion of choice. Honestly at this point, the dialogue wheel just isn't needed.
-Polite
better than everyone speaking in text formatBounceDK wrote...
it'll be super stinky in SWTOR.
PoliteAssasin wrote...
Chris Priestly wrote...
Silly Polite, it is how you choose your dialog. If you did not have it, you could not choose. What a silly idea. Silly Polite is silly.
Ahhh Mr. Priestly. Considering the fact that a good portion of the dialogue in ME2 isn't chosen but played out automatically, it wouldn't really be silly if the rest of it were that way now would it.SarunasAndSoOn wrote...
LOTSB is a canon mission, there isnt gonna be a any huge decisions made, and i doubt that they showed all of the options on the demos. at the NYCC demo there was no dialogue wheel at all so if you prefer it do play that
A lot of the auto dialogue in LoTSB wasn't decision making though. It was definition of character. Canonical. And how do you explain Miranda's dialogue, or Thane's mission?
-Polite
Modifié par KainrycKarr, 19 octobre 2011 - 03:49 .
Xeranx wrote...
Well, when you only have two years to develop the game versus 4 what can you expect? And ME3 was supposedly planned to ship either next month or the month after before they pushed the date back. So that's just a little more than a year.
ME gave us a few dialogue options that featured superfluous options to responses and they still cut content. That's after 4 years of development. You can't even think to expect real divergent dialogue paths or just divergent paths in general with half or barely half of that time.
WizenSlinky0 wrote...
I think people are forgetting the most obvious of reasons for that reduction of choice in ME2. It was the middle of the franchise. ME1 was the start of the story, they could easily go in any direction they wanted since it didn't have to match up with anything previously. ME2 has to fit between the beginning and the end. The more options they give you in the second game the harder it is to fully flush out the third. So your choices tend to have less influence in the middle, because the overall structure must remain at a semi-constant state.
ME3 is not bound by the restriction of matching a following game. They can take it in wildly different directions, so you could reasonably expect more freedom of choice...not less.
WizenSlinky0 wrote...
Have you ever clubbed a baby seal? It's exhilarating.
KainrycKarr wrote...
I just played the majority of ME2, including Miranda and Thane's missions, and I think you are full of crap, because there is plenty of dialogue choice, even in the DLC's. There is "slightly" less choice in Arrival, but even that is a hard argument.
Saying they should ditch the dialogue wheel is a moronic idea. Whether it has a major effect on the story, or not, I want to choose what my Shepard says. Period.
Modifié par The Spamming Troll, 19 octobre 2011 - 05:56 .
PoliteAssasin wrote...
[snip]
However I understand their taking of this approach since a lot of the shooter fanbase complained about too much dialogue.
[snip]
-Polite
The Spamming Troll wrote...
and i havent even brought up the dumbness of ME2s progresion of alignment. i have to help grammas cross the street in order to later on save a larger group of grammas. im pretty sure people will do what shepards says, regardless if its red or blue.
Modifié par Il Divo, 19 octobre 2011 - 06:15 .
Modifié par Killjoy Cutter, 19 octobre 2011 - 06:58 .
Lotion Soronnar wrote...
Why would we need a dialogue wheel when we have
** Image removed as spam per Site Rule # 2 **
Modifié par Selene Moonsong, 19 octobre 2011 - 10:01 .
PoliteAssasin wrote...
However I understand their taking of this approach since a lot of the shooter fanbase complained about too much dialogue.
TheKillerAngel wrote...
WizenSlinky0 wrote...
Have you ever clubbed a baby seal? It's exhilarating.
I'm about to go clubbing tonight. Wanna join?
We'll be clubbing baby seals.
The Spamming Troll wrote...
KainrycKarr wrote...
I just played the majority of ME2, including Miranda and Thane's missions, and I think you are full of crap, because there is plenty of dialogue choice, even in the DLC's. There is "slightly" less choice in Arrival, but even that is a hard argument.
Saying they should ditch the dialogue wheel is a moronic idea. Whether it has a major effect on the story, or not, I want to choose what my Shepard says. Period.
so your only into choosing "hello!" or "hi." or "hey?"
becasue its extremely rare when one dialogue choice leads to a different outcome. hell some renegade responses are EXACTLY like the paragon ones in ME1. ofcorse thers choices about saving wrex or destroying the collectors base, but those are ones that need a dialogue wheel. thers more times in the game where i dont need to choose any specific dialogue, the game would play out the same regardless. the choses made in the dialogue wheel is almost equally as linear is ME2s combat.
Modifié par CannonLars, 19 octobre 2011 - 08:31 .
Killjoy Cutter wrote...
PoliteAssasin wrote...
However I understand their taking of this approach since a lot of the shooter fanbase complained about too much dialogue.
If true then those shooter fans can go intercourse themselves.
Modifié par Rogue Unit, 19 octobre 2011 - 09:33 .