PoliteAssasin wrote...
And how do you explain Miranda's dialogue, or Thane's mission?
-Polite
How do I explain Thane's mission? Which one? Assuming his loyalty mission was meant, there's plenty of dialogue choice there, provided you're not cherry-picking stuff to grind your "automatic dialogue" axe. In fact, I just went through that one checking for unused audio. Let's look, shall we:
1. You choose how you respond to Thane bringing it up.
2. You choose responses to Bailey's info about Mouse. And to Thane's question after that.
3. You have multiple ways of getting info from Mouse, and if you even decide to bring it up, multiple ways of resolving the Shepard VI issue. Again, you choose how you react to what Thane says after that.
4. You then choose how you respond to Bailey and Kelham's relationship. Then you choose how Thane will act during the interrogation (and this matters: you only get certain dialogue based on Thane's assigned role, or lack thereof).
5. The interrogation itself. This is probably the most complicated conversation in the entire game. It took forever to verify all that dialogue because the reactions you get from Kelham and Thane are very dependent on not only what you told Thane to do, but also what you have Shep say or do, and sometimes even the
order in which you do things (e.g. take the first interrupt, but not the second, then take the third, etc.)
6. You choose how to react to Bailey's griping about Talid and politics after.
7. You choose how you handle the confrontation with Kolyat, up to and including killing Talid yourself. Then you choose how you react to both Thane and Bailey after that.
8. You choose Kolyat's fate by choosing whether or not to persuade Bailey to handle it off the books.
9. Lastly, you choose how you respond to Thane afterwards on the Normandy.
If it's his recruitment, there are still choices to make: how you deal with Seryna at her desk and in the skycar, how you handle the dying salarian, how you treat the other trapped workers (provided you even bother, which is a choice in itself), how you handle the Window Merc situation, whether you lecture Nassana or taunt her, whether you're kind of jerk to Thane or all business or disapproving after Nassana is dead. It's a short mission, yes, but so what? You still have control over the vast majority of Shepard's dialogue there (the two exceptions being if you click the comm terminal and one Shep line when the elevator full of mercs is coming down). If your standard is "dialogue must have vast repercussions or it doesn't count" then neither ME1 or ME2 can pass that test.
Also, I can make similar lists for every mission in the game, and all the hub interactions. The N7 and Firewalker assignments are the only real exceptions, and that's because there's pretty much no dialogue on them, period. Oh, and Shep's combat soundset, but I assume that sort of "automatic dialogue" is acceptable to you.
Modifié par didymos1120, 20 octobre 2011 - 01:17 .