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Do games today need multiplayer to succeed?


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#251
Killjoy Cutter

Killjoy Cutter
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Lunatic LK47 wrote...

THX-1137 wrote...

Finally, why wouldn't MP extend the life of the game? I never asked for it for ME3, but it looks alright and I'll certainly try it out. If its fun, I might play all the missions. So more content = game life extension, as well as the fact that they might add more missions. While I agree with you that the multiplayer won't be a draw for BF3 players--I am a longtime BF player--but it doesn't mean that they, or Mass Effect fans, won't enjoy and utilize the content. Just wait and try it out.


Problem is any game that is NOT Gears of War, Halo, or Call of Duty usually has a span of TWO MONTHS. Seen this with Tom Clancy's EndWar (2008. Launch on October, and died out by December 2008). F.E.A.R. 3 (May 2011 launch. Died by July 2011). BioShock 2, not everyone bothered playing the multiplayer, and last time I checked, Irrational admitted that as much.  Dead Space 2?  Same thing.


Sticking online multiplayer in everything is just another fad in the gaming industry.  Hopefully, it won't be much longer before even the vacuous twits in at the top of the game publishers realize this.