Legacy vs. MotA
#1
Posté 19 octobre 2011 - 09:17
Legacy is a simple dungeon crawl. You have a linear maze, lots of battles, few puzzles and a simple goal (get to the end of the maze and kill the Ultimate Bad Guy).
In MotA you have to role play as a spy. This requires you to join a hunt as a noble which is a simple dungeon crawl through some nice looking woods. They you have to mingle at the resulting garden party to find a way into the castle. Then you have to sneak through the castle to the dungeon. Once there you progress by solving puzzles. Finally there is another dungeon crawl to the Final Battle with the UBG. There is an interesting moral decision to be made in this last part of the game. While it has no effect on the end, it is a character defining moment for Hawke.
Clearly MotA is the more complicated and interesting DLC. Sneaking through the castle was challenging and very different from your usual kill everyone as you march through the "dungeon". I am no fan of puzzles but for those who are, this DLC has more puzzles than the main game and Legacy combined, or so it seems to me as I try to solve them all.
Then there are the story betrayals. You rarely see red on red incidents as happens here. It is usually the Hero versus the UBG and not a triangle of conflict between two bad guys and the hero. Too bad there was not also a blue on blue conflict where Tallis and Hawke fight over the scroll. The Hawke that turned her/his back on Tallis would have tried to grab the scroll.
Overall MotA is the much better DLC. An excellently done add on to the main game.
Danny
#2
Posté 19 octobre 2011 - 09:27
#3
Posté 19 octobre 2011 - 09:32
Plus Tallis
#4
Posté 19 octobre 2011 - 09:32
Long: Darkspawn, Old Gods, Magisters, and Grey Wardens (supposedly) have more relevance to the overall narrative of the Dragon Age than an Orlesian party at Chateau Haine.
#5
Posté 19 octobre 2011 - 09:37
#6
Posté 19 octobre 2011 - 09:43
#7
Posté 19 octobre 2011 - 09:44
Zjarcal wrote...
*facepalm*
#8
Posté 19 octobre 2011 - 09:45
Modifié par Jedi Master of Orion, 19 octobre 2011 - 09:45 .
#9
Posté 19 octobre 2011 - 09:46
Xilizhra wrote...
Assassin was more ambitious, but I believe Legacy was better. Assassin overreached badly with Tallis, and it's even worse that she's the most stark representative of evil to actually be in your party automatically. It's as bad as having to work with a loyalist templar and then being unable to prevent them from indulging in some anti-mage crap at the end.
*looks at Anders*
#10
Posté 19 octobre 2011 - 09:47
She's an operative of the qunari thought police. She advocates a murderously expansionist empire that inflicts horrific enslavement accompanied by various forms of mutilation and a liberal dose of brainwashing upon mages.Mr.House wrote...
Zjarcal wrote...
*facepalm*
I won't deny that Prosper was a total ******, and I don't really regret aborting his plans, but Tallis' employers are worse in many, many ways.
#11
Posté 19 octobre 2011 - 09:50
#12
Posté 19 octobre 2011 - 09:52
So is Anders, Grace and Orsino.But of course they get off because they are mages and they are "inocent"!Xilizhra wrote...
She's an operative of the qunari thought police. She advocates a murderously expansionist empire that inflicts horrific enslavement accompanied by various forms of mutilation and a liberal dose of brainwashing upon mages.Mr.House wrote...
Zjarcal wrote...
*facepalm*
I won't deny that Prosper was a total ******, and I don't really regret aborting his plans, but Tallis' employers are worse in many, many ways.
#13
Posté 19 octobre 2011 - 09:55
Anyway, personally I like MotA more mainly because of Tallis, yes I love her character that much. However I also love the lack of emphasis on combat about the DLC. The party and the stealth sections were an incredibly refreshing change of pace from what DA2 was about.
Both DLCs were awesome and I hope they are a representation of the amount of dedication and polish Bioware will apply to DA3.
#14
Posté 19 octobre 2011 - 09:55
Modifié par Vlad_Dracul, 19 octobre 2011 - 11:04 .
#15
Posté 19 octobre 2011 - 09:56
That's why MotA was better
#16
Posté 19 octobre 2011 - 09:57
But, ignoring that, at least Hawke informs people about the Qunari spies afterwards (Codex entry: thoughts on Tallis). And the DLC is still great if you don't choose that option.
#17
Posté 19 octobre 2011 - 09:58
Your sense of scale appears to be nonexistent.So is Anders, Grace and Orsino.But of course they get off because they are mages and they are "inocent"!
#18
Posté 19 octobre 2011 - 09:58
Lenimph wrote...
"Yo Ho!"
That's why MotA was better
"That statue is talking to me. That statue is talking to me!"
Ah Isabela.
#19
Posté 19 octobre 2011 - 10:01
Too bad that shiny dagger was just a reuse dagger texture.The Ethereal Writer Redux wrote...
Lenimph wrote...
"Yo Ho!"
That's why MotA was better
"That statue is talking to me. That statue is talking to me!"
Ah Isabela.
#20
Posté 19 octobre 2011 - 10:02
I prefer Legacy's ending with the reveal surrounding Corypheus. MotA's ending left me with a big 'wtf' on my face...probably because my Hawke attempted to get the scroll...no wait, she didn't XD
However, I enjoyed the core of MotA moreso than Legacy as it offered variety from the good ole dungeon crawl.
Modifié par jlb524, 19 octobre 2011 - 10:02 .
#21
Posté 19 octobre 2011 - 10:04
MotA felt like a lot of great ideas that really deserve more development; the stealth, infiltrating at the party, stuff I'd love to see more of in the future but, as they stand, feel a bit unpolished. I know it's just a DLC, and I'm not criticizing it as such, it's just an observation. Whereas, while Legacy was "just" a dungeon crawl (I like a good dungeon crawl!), everything was polished and I thought it did what it did better than MotA did what it did.
That said, I'd be happy for more DLC that trials new mechanics, makes me all the more excited for the next DA if nothing else.
#22
Guest_liesandpropaganda_*
Posté 19 octobre 2011 - 10:05
Guest_liesandpropaganda_*
jlb524 wrote...
I like both about equally.
I prefer Legacy's ending with the reveal surrounding Corypheus. MotA's ending left me with a big 'wtf' on my face...probably because my Hawke attempted to get the scroll...no wait, she didn't XD
However, I enjoyed the core of MotA moreso than Legacy as it offered variety from the good ole dungeon crawl.
Pretty much this, except i also wanted an option to shank Larius/Janeka in the end of Legacy
#23
Posté 19 octobre 2011 - 10:05
#24
Posté 19 octobre 2011 - 10:06
Mr.House wrote...
Too bad that shiny dagger was just a reuse dagger texture.
Me: Ooooh a special new dagger lets keep it!
*equips it on Isabela*
Me: BAH!!!! *reloads*
Hawke: It's your call Isabela
#25
Posté 19 octobre 2011 - 10:10
Mr.House wrote...
Too bad that shiny dagger was just a reuse dagger texture.The Ethereal Writer Redux wrote...
Lenimph wrote...
"Yo Ho!"
That's why MotA was better
"That statue is talking to me. That statue is talking to me!"
Ah Isabela.
I'm wondering why Hawke couldn't have just said "Why not give the dagger to me?". Then Isabela hands it over and the pirates are freed and then Hawke goes "Hey Isabela, I got you a gift!"
*hands dagger back*
win-win. Seriously, that dagger had 4 rune slots and dealt electricity damage!





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