Legacy vs. MotA
#26
Posté 19 octobre 2011 - 10:15
#27
Posté 19 octobre 2011 - 10:17
MOTA>Legacy
#28
Posté 19 octobre 2011 - 10:25
naledgeborn wrote...
I still want a pirate ship/treasure island DLC. And a ship battle. Bonus for Isabela LI and giving her a ship in Act III. I'll keep typing it till my fingers fall off.
If she doesn't have the ship from Act 3, how will Hawke and Co. reach the island? Float there on large pieces of driftwood?
The ship battle would also be tricky. Unless the enemy pirates injure vital internal organs from laughing at Hawke and the others.
#29
Posté 19 octobre 2011 - 10:28
edit: ninja'd
Modifié par The Ethereal Writer Redux, 19 octobre 2011 - 10:29 .
#30
Posté 19 octobre 2011 - 10:38
#31
Posté 19 octobre 2011 - 11:19
Modifié par naledgeborn, 19 octobre 2011 - 11:20 .
#32
Guest_iOnlySignIn_*
Posté 19 octobre 2011 - 11:19
Guest_iOnlySignIn_*
Find an enemy pirate and use Vendetta.jlb524 wrote...
naledgeborn wrote...
I still want a pirate ship/treasure island DLC. And a ship battle. Bonus for Isabela LI and giving her a ship in Act III. I'll keep typing it till my fingers fall off.
If she doesn't have the ship from Act 3, how will Hawke and Co. reach the island? Float there on large pieces of driftwood?
Then Isbela uses Back-to-Back on Hawke.
#33
Posté 19 octobre 2011 - 11:29
Also maybe its just me but does anyone else think the 2 dlcs are reflective of the first 2 main games. Legacy is dungeon crawling to face an ancient evil and MOTA is a story of intrigue with Qunari involvement leading to a showdown with a human protagonist aided by a powerful object/animal.
#34
Posté 19 octobre 2011 - 11:31
Key words being 'and smart'.
Played on normal. Found the stealth section to be just challenging enough to be fun. Loved it, and hope to see more like it.
#35
Posté 19 octobre 2011 - 11:41
Modifié par naledgeborn, 19 octobre 2011 - 11:43 .
#36
Posté 19 octobre 2011 - 11:49
#37
Posté 19 octobre 2011 - 11:50
Fauxnormal wrote...
I don't get people complaining about how 'hard' or 'rough' the stealth secttion was. You people worry me; if it's not blowing **** up, you have a hard time with it. All you had to do was be careful, fast and smart.
Key words being 'and smart'.
Played on normal. Found the stealth section to be just challenging enough to be fun. Loved it, and hope to see more like it.
I for one don't think its hard just that it was almost unfinished eg. restarting when caught was silly and immersion breaking. I like the idea of it though.
Modifié par Morroian, 19 octobre 2011 - 11:50 .
#38
Posté 19 octobre 2011 - 11:52
#39
Posté 20 octobre 2011 - 01:01
The Ethereal Writer Redux wrote...
the stealth wasn't hard for me, but I do agree that it was experimental. And honestly, I didn't expect them to get it perfect in a DLC. It needs work and I'm sure they're aware of it, and it'll get much better in the future.
Yeah, I never expected a polished stealth section since Laidlaw himself said that this was just an experiment. While I agree with most everyone's complaints (restarting when caught, guard behavior not being exactly ideal, etc.), I do like to praise it because for one, despite its roughness, I still enjoyed it a lot and two, I want them to implement this in future games.
#40
Posté 20 octobre 2011 - 01:11
Xilizhra wrote...
She's an operative of the qunari thought police. She advocates a murderously expansionist empire that inflicts horrific enslavement accompanied by various forms of mutilation and a liberal dose of brainwashing upon mages.
I won't deny that Prosper was a total ******, and I don't really regret aborting his plans, but Tallis' employers are worse in many, many ways.
The Exalted March against the Qunari ended when the Chantry started committing mass genocide against all Qunaris. Even though the Qun were miliatrily superior, they decided that saving their own people was preferable to a hollow victory where they lost most of their people.
Who is more evil? The Chantry for committing genocide or the Qun for saving their own people from genocide?
The theme of DA2 is that while it is not official Chantry policy to mistreat mages, it happens enough to have driven the mages to the edge of rebellion because the Chantry does little to stop it.
So you have the Qun which controls all its followers a little too much and the Chantry which does not do enough to control its enforcers, the Templars.
Both religions are presented as having serious flaws but also benefits. The Qun provides peace and order for those who follow its laws in return for total obedience. Its members are all treated equally. There is no discrimination against elves as an example. The Chantry provides more freedom but allows abuse of powers by its members such as Petrice and the Templars. The Chantry accepts bigotry against non-humans.
So which is better? The Chantry which allows Petrice to murder Saemus? Or the Qun which has people like Tallis who would kill someone like Petrice before she could commit murder?
The series makes it very clear that both religions has serious flaws and have done what can be considered "evil" deeds.
Harold
#41
Posté 20 octobre 2011 - 02:26
Don't get me wrong, I enjoyed MotA, but I vastly preferred Legacy. The character of Tallis was a big reason why. I was sick of it in DAO's DLC when companions we know and love already were sidelined in preference of new arrivals. And while Tallis provided some interesting information about the Qunari, she also raises a few lore questions. Why is a member of the Ben Hassrath--the Qunari in charge of making sure people follow the Qun to the letter--so vocal about her doubts and misgivings? It seems she would have been scheduled for reprograming if this were really the case. There's also her willingness to work with mage!Hawke when the last Qunari who found out he was a saarebas tried to kill him on sight. So there's a lack of consistency I find somewhat troubling.
Again, not saying I didn't enjoy MotA. I thought the banters were great and the lore was intriguing, but I think making a sweeping statement like MotA was superior to Legacy ignores the problems some might find with it. If you liked it better, that's fine. But say that instead of making generalizations.
#42
Guest_Puddi III_*
Posté 20 octobre 2011 - 02:31
Guest_Puddi III_*
That's probably a reason why her continued role as a member of the Ben Hassrath is in doubt.highcastle wrote...
Why is a member of the Ben Hassrath--the Qunari in charge of making sure people follow the Qun to the letter--so vocal about her doubts and misgivings? It seems she would have been scheduled for reprograming if this were really the case.
I would guess only the arvaraads are instilled with that level of superstition about mages. It's the only way the Arishok or Sten make any sense.There's also her willingness to work with mage!Hawke when the last Qunari who found out he was a saarebas tried to kill him on sight.
#43
Posté 20 octobre 2011 - 02:31
What happens to the ship when you kill Castillon and 50 of his pirate crew? Does Isabela keep it and not use it or just forgets about the ship and let someone else take it? I don't see why we can't kill Castillon and keep the ship
#44
Guest_Rojahar_*
Posté 20 octobre 2011 - 03:37
Guest_Rojahar_*
MotA feels the total opposite. The environments are pretty lively and diverse. I especially took note of the Mabari and other hunters moving around and talking. It felt alive, for a Bioware game. Definitely a step in the right direction for design. Very little fighting, compared to Legacy, but each fight was memorable and fun. Quality over quantity. MotA had nice NPC interaction, it had better overall pacing, and variety in gameplay (sneaking, combat, NPC interaction, puzzles).
The choice and even the premises (why you were helping Tallis in the first place) were REALLY weak in MotA, and though it teased with interesting revelations, it didn't deliver. Legacy teased and withheld some stuff, but did reveal quite a few interesting things. MotA's only real weakness, I suppose, was it's lack of choice, branching, and "payoff", as the writing was pretty great otherwise. Oh, and getting the sexy Warden armor in Legacy definitely wins it a lot of points too.
Modifié par Rojahar, 20 octobre 2011 - 03:54 .
#45
Posté 20 octobre 2011 - 03:48
#46
Posté 20 octobre 2011 - 03:56
haroldhardluck wrote...
So which is better? The Chantry which allows Petrice to murder Saemus? Or the Qun which has people like Tallis who would kill someone like Petrice before she could commit murder?
Harold
The Chantry. The Chantry didn't "allow" Petrice to murder Saemus. In fact, the Chantry was going to submit their very own high official who was ostensibly acting in its interests to a non-Chantry court.
Edit: Oops...
Modifié par Joy Divison, 20 octobre 2011 - 04:12 .
#47
Posté 20 octobre 2011 - 04:03
Modifié par Erani, 20 octobre 2011 - 04:05 .
#48
Posté 20 octobre 2011 - 04:05
Tallis is a great character, hoping here she will be back in another DLC in DA3! gosh what a very rich character, too bad you couldn't talk more about the qunari and for what i read it seems she is having some question of her own, wich is refreshing.
#49
Posté 20 octobre 2011 - 04:53
Well, yeah. I don't like either and would love to see them bleed each other to death.The series makes it very clear that both religions has serious flaws and have done what can be considered "evil" deeds.
#50
Guest_iOnlySignIn_*
Posté 20 octobre 2011 - 05:09
Guest_iOnlySignIn_*
It will be the people of Thedas that bleed to death. Superstitions can only be expelled through education. Which is why I support Empress Celene and the University of Orlais.Xilizhra wrote...
Well, yeah. I don't like either and would love to see them bleed each other to death.The series makes it very clear that both religions has serious flaws and have done what can be considered "evil" deeds.
Perhaps the PC of DA3 will be the Johannes Gutenberg of Thedas.
Modifié par iOnlySignIn, 20 octobre 2011 - 05:09 .





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