jlb524 wrote...
Characters can be strong without exhibiting gender stereotypes. You could also say that it's unfair to force gendered stereotypes on the player.
Perhaps, but taking away the option for players to play a "stereotypical" male or female character altogether would still be most unfair - many great fictional characters are defined by "stereotypes", and in some cases might be responsible for their existence in the first place.
A more balanced approach to the issue would be to offer the player the ability to play either a gender-neutral character or one who is more "stereotypical" in the sense we're discussing. In fact, I can see role-playing games at least already starting to take this path - Bioware and Bethesda titles at least allow for much more customization of the protagonist than what is typical of RPGs, and seem to be improving more and more in this regard with each subsequent release.
And as gaming technology improves, I'm sure more and more options for character customization will be offered to the player - perhaps to the point of becoming a little overwhelming (I have difficulties at times defining my character even with the options already available to me now).





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