Is it as good as MoTB?
#1
Posté 21 octobre 2011 - 12:26
#2
Posté 21 octobre 2011 - 12:43
there's a whole new skillbased overland map feature like the old final fantasy games with random encounters. you can create your entire party but this comes with almost none party banter. it's a lot of freedom without the story boundaries - as you can see it's either love or hate
if you're already owning soz then you should try it too. imo it's worth the time.
Modifié par -Semper-, 21 octobre 2011 - 12:43 .
#3
Posté 21 octobre 2011 - 01:01
#4
Posté 21 octobre 2011 - 01:23
#5
Posté 21 octobre 2011 - 08:30
Harumph!
#6
Posté 21 octobre 2011 - 10:15
Things I didn't like so far:
1.) Loading - This is the price to pay for using an overland map like that and inducing battle in the overland map. So tiresome.
2.) No Party Banter - One aspect of NW2 that I loved the most was the party banter, 'coz I've felt that they were really there.
3.) Voice Acting - One of the worst I've ever heard in a game. Never really imagined NW franchise would permit something like this.
4.) Story/Plot - It feels like a different game, why did they change most succesful core of NW2 and MotB? They should've just change the title, 'coz this is not NW.
Things I love:
1.) Improved Scenery
2.) Anything else?
Modifié par winrehs08, 21 octobre 2011 - 10:16 .
#7
Posté 21 octobre 2011 - 10:28
For me I disliked the party banter, railroaded storyline, and forced companions of the OC and MotB (less forced but still). So SoZ's lack of party banter, fewer cutscenes, and an open storyline were improvements in my opinion.
Many posters who like SoZ consider the party editor, the bleeding death system, the overland map, the crafting system, the ability to multiclass party members, and the party conversation system to be improvements. I've enabled some of these capabilities in the OC Makeover and MotB Makeover and they are generally viewed favorably.
SoZ uses the same toolset and engine as the OC and MotB and shares the same world, so it is a valid expansion of the NWN2.
Regards
#8
Posté 21 octobre 2011 - 10:46
#9
Posté 21 octobre 2011 - 11:55
if you don't like zehir then just stop playing it. there ain't something like a successful formula but just your taste
#10
Posté 22 octobre 2011 - 10:16
It's really an oldschool title focused on combat and its design is more similar to Ultima and other RPGa of the '80s than the Infinite Engine games. That alone put the game apart. But honestly, I've never managed to finish it, even if I don't regret buying at full price.
Modifié par FedericoV, 22 octobre 2011 - 10:19 .
#11
Posté 22 octobre 2011 - 01:24
I'll agree, party banter is nice, but how would you go about putting that in a game where the player makes the whole party?winrehs08 wrote...
2.) No Party Banter - One aspect of NW2 that I loved the most was the party banter, 'coz I've felt that they were really there.
Personally I don't care much for VO anyway, and often even play with the sound off, it's just a habit. I do hear you, though.winrehs08 wrote...
3.) Voice Acting - One of the worst I've ever heard in a game. Never really imagined NW franchise would permit something like this.
winrehs08 wrote...
4.) Story/Plot - It feels like a different game, why did they change most succesful core of NW2 and MotB? They should've just change the title, 'coz this is not NW.
This is something I kind of have to disagree with you on. Yes it pretty much is a different game, but whether or not what they did with MotB was a successful formula is kind of down to opinion. I know a lot of people found SoZ really refreshing after the darkness of MotB, or just didn't enjoy MotB at all. I've only played a bit of MotB but from what I gather it's similar to HotU was for NWN1, and there are lot of people claimed that was the best of the series, whereas I much prefered SoU.winrehs08 wrote...
Because they strayed from the successful formula of OC and MotB.
Either way, where do you go from there? It gets ridiculous if you just add more and more levels and bigger enemies to face. By the end of MotB, you are chinwagging with folks like Kelemvor. They pretty much had to start something new and it's not a surprise that they went back to a low level. If they'd just gone with the same again as NWN2 a lot more people would have complained; this way, they're broadening their market a bit. I'll agree with you, though, in that it's not for everyone.
#12
Posté 05 novembre 2011 - 04:42
winrehs08 wrote...
I'm currently playing it for the sake of completion, not really enjoying the game.
Stop playing! Never play a game if you're not enjoying it. That's the point of playing.... As Kaldor said, it may just not be your cup of tea.
When I first played it, I liked the game play but would have rated the game 5/10 (6 or 7 for fun, -1 or 2 for basic bugs). But after revisiting some time later, knowing more about it, I rather liked it more. After all, I had almost as much fun with Icewind Dale games as I had with Baldur's Gate! By the time I was done with SoZ I had enjoyed it more than MotB and almost as much as the OC (which still has the worst crafting system of the three!).
With the game no longer being 'current', to me it helps that most of the problems/bugs with SoZ just seem easier to fix, with tweaks or mods.
#13
Posté 11 novembre 2011 - 11:40
Also, for funsies you can change the number of PCs you're allowed to play with by popping open the toolset and making an adjustment. This time through I'm trying 8 PCs.
#14
Posté 13 novembre 2011 - 08:38
Jesse_the_Thief wrote...
It's apples and oranges, but MotB was better overall. SoZ is still quite good, its shortness is my only real complaint. They're very different styles, but I like both styles.
You can add some additional community content to SoZ with the SoZ Holiday Expansion Project.
Also, for funsies you can change the number of PCs you're allowed to play with by popping open the toolset and making an adjustment. This time through I'm trying 8 PCs.
You can also increase the number of allowable cohorts with the SoZ Party max override.
Regards
#15
Posté 15 novembre 2011 - 09:26
Even people who didn't care for the campaign, we should all be thankful for the features and content this expansion added, to enhance the NWN2 experience.
Exactly as the developers intended, it has been a builder's blessing.
Thank you, Obsidian
Harumph!
#16
Posté 23 novembre 2011 - 10:23
SOZ real interest isn't the new story, it's all the new feature that can be used by the modder. Like a real death system, the overland map, well the list is very long
If you are interested in modding, and community made module, SOZ is a real jewel. If you wish only to play the official content, MOTB is clearly better.
Modifié par Shallina, 23 novembre 2011 - 10:26 .
#17
Posté 28 novembre 2011 - 04:16
I prefered the crafting system in the first OC though. Crafted items tend to be far more powerful than existing blueprints, so it should be difficult to obtain them. MotB simplified things with a mobile enchantment satchel and by removing any need for components other than essences, but SoZ took much more of the difficulty out of crafting to allow you to obtain powerful equipment far too easily. You don't appreciate it nearly as much if it's not hard to obtain.
#18
Posté 29 novembre 2011 - 03:37
1) No party banter, but loads of conversation options for different characters. I've only played the very start but already I've been given plenty of options to make what's still essentially a fairly linear piece of gameplay feel actually good.
2) An awesome Overland Map. It just feel so much better actually walking around it.
3) New GUI bits like the trading stuff and the crafting stuff, which just make it feel different from NWN2.
I haven't really played enough to judge the story, but the gameplay of SoZ seems far more interesting, it's just fresher thanks to all the little things they've put in. Getting killed by Batiri right at the start was annoying (since I have to do the shipwreck bit again) but really harkens back to the good old BG days.





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