Shazzie wrote...
It's too fast. It's too spastic. It's too over the top.
I don't think it was as over the top as people made it out to be. I did an in depth look at a good portion of the abilities/spells in my blog and went over which ones were realistic and which ones weren't, and to be honest the amount of unrealistic abilities/spells were about the same as Origins.
I find the speed and animations to be ridiculous, and then of course there's the exploding blood bag enemies.
I found it to be realistic. A longsword weighs between 2.5-4.0 lbs typically. A greatsword weighs 5-8 lbs. Mage staves probably don't weigh that much, and when a person wears armor they'll grow used to the weight of the armor and it will be easier to move.
It's the same concept as weight lifting. Eventually, the weight of something won't matter because you'll be able to lift it with ease.
Combat isn't slow like Origins. It's fast, hard, and brutal.
Also, the exploding enemies was patched to only happen in very rare scenarios where it now makes more sense (Crushing prison, Archer's Lance or Mighty Blow on a
frozen enemy, etc.).
But I do want to see my idea for class Specific Executions:
Rogue: Grabs the enemy, uses them as a shield, and slits their throat
Archer: Fires an automatic critical hit at the eye of the enemy, which you can see protruding
S&S: Dismemberment of a limb or decapitation. Maybe another one where you slam the shield into their heads?
Mage: Dependant on the element of the staff: Immolation, Electrocution, Poison, Freezing, GoW3 Hades style soul steal (for spirit staves)
2H: Improve a few of the Origins animations. One that comes to mind is Sten's where he turns around and stabs the enemy through the stomach with Asala.
I shamelessly plug my ideas out of love. And shame.
I never feel like I'm in a pitched battle, no matter my difficulty setting or how many waves they throw at me. It just makes me want to dial the difficulty down and go AFK to do something more interesting while my crew decorates the environs with enemy blood. Combat in DA2 is flat-out boring to me, with a hefty side of annoying. I guess they were trying to make it more exciting, but for me it was anything but.
I agree that combat was one-sided, but this isn't because of DAII's animations. Rather, it's due in large part to the enemies exhibiting no tactics and due to them not having the same animations as us.
Even in Legacy the Carta Dwarf Boss Rhatigan rarely actually attacks me, and that's a big problem. I don't know if anyone else experienced that. But the Harlequinns attacked constantly, which was great.
What I want is for the lower level enemies to use some of the abilities/spells that we use depending on their class and for the lower level enemies to have a
portion of the basic animations or all of them.
But in order for this to happen, what was talked about above between Joy Division and myself (and between hoorayforicecream and other people) where the PC and the companions have their health automatically increase upon level up happens. But the player could still give themselves boosts to constitution or willpower if they wished to.
Hope I made sense with my response.
I dislike the inflated boss hitpoints in DA2 over DA:O. When a minor boss has enough hit points to take a bazooka to the face and shrug it off with a laugh, there's a problem. When I can one-hit my party members with friendly fire and hardly scrape the enemy lifebars with the exact same blast, there's a problem.
Like I said above, a few posters -- myself among them -- are advocating that the PC and companions have health more akin to the enemies. If the enemies are going to have a lot of health -- which I happen to like -- then the party should too.
I'm hoping they can bring back some of the... again, I lack any appropriate term but 'solidity' that DA:O's combat had for me, but crank it up with a hefty chunk of the speed given to DA2. Tone down the animations from DA2 some, and add in some of the heftier DA:O ones. (A 2H sword should, in my opinion, have at least a few 'hefty' looking moves. It's a 2H sword, it's as tall as its wielder! It's HEAVY! And shields! Give us a good solid THUNK now and then!) And incorporate DA2's skill trees, but bring back some non-combat skills from DA:O. I think there really could be a happy medium in there, incorporating both game's styles, and that's coming from someone who really hates DA2's combat, heh.
I liked Shield Bash and it not only sounded like it hurt a person, but it also looked like it hurt a person.
And as I said above, greatswords do not weigh that much. Despite the look DA gives them to appearing like they do, they don't.