I would prefer a balance of the two styles, personally.
DA:O
-Skills. I want to be able to engage in combat in different ways (or not engage as the case may be). Coercion, traps, and other elements could and should be reinstated to a degree.
-Animations toned down a bit.
-Amount of hit points. DA2 bosses battles weren't more challenging; they just took longer because of the excessive number of hit points. DA:O was better in this regard.
DA2
-The speed. I HATED playing warriors in DA:O, because every time I swung my sword it took so long that the enemies I was aiming for had moved far away.
-Talent trees. This was a better format than DA:O, but I think it can be improved with additional trees and talents.
-Cross class combos were a nice addition.
Other elements:
-Use the environment more. This was done on occasion, but I should be able to hide behind trees, gain a height advantage, cause a mini rockslide, etc. It doesn't have to be in every battle, but this element would be welcome.
-More strategic boss battles. I want each boss fight to be more unique, and not just whacking at something with a ton of hit points.
I'm also in support of reducing the amount of trash mobs.
EDIT: I forgot to mention that I'm a console player.
Modifié par surfgirlusa_2006, 26 octobre 2011 - 12:56 .