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Auto Attacker Rogue


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#1
Guest_Nizaris1_*

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 In my previous playthrough to get Accomplished Rogue achiement, i have come to this conclusion, that is, Rogue actually DON'T NEED any weapon talent at all (or maybe Melee Archer for range Rogue)

I have come to this conclusion because :

1. melee Rogue rely on bakstabs in which only need one main hand weapon for that. Why carry two weapon and learn dual wield talent while backstabbing all the time? One hand weapon can give max damage than reduced by dual wield.

2. Rogue talent tree is enough for melee backtabbing character. Stealth is both offensive and escape mechanism. Dirty Fingting is a free stun and a cheap one too.  With these we can get backstab almost anytime in combat since we have tank in the party and mage who can paralyse and freeze enemies.

3. Rogue skill are more than any other class, Rogue can use many types of bombs and traps, two Rogues with bombs is on par with mages in AoE damage dealing. Survival skill allow Rogue to plan ahead where to put traps such as at the door or something.

4. range Rogue only need melee Archer so will not be interupted. All archery talents are no need. With the correct bow, gear and attrbute, also with certain strategy, range auto attack is good. We can even solo sniping the enemy by exploiting line of sight. if ever surrounded, just going stealth and use melee weapon and backstabbing.

5. Actually it is good to always change between melee and range depends on situation. No need to be melee backstabbing always, or range always. I find it no need to focus in any.

The attribute Rogue need is

STR : depends on armor and weapon type we want
DEX : max and the same with CUN
WIL  : N/A
MAG : N/A
CUN : max and the same with DEX
CON : as see fit

Specialization :

Assasin : for max backstabbing
Ranger : for keeping enemy busy with pet while shooting (it is wise to get this first)

I don't know about other people opinion on this, but that is my conclusion. Rogue is actually not designed for combat, but cheat/dirty/dishonor/opportunist fighting style. I have figure it out, Rogue effective combat playstyle is auto attacking all the time and using gadgets (traps and bombs) with no weapon talent at all. Let the Warrior who will going into fancy style of fighting.

Modifié par Nizaris1, 23 octobre 2011 - 01:50 .


#2
gandanlin

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Part of the appeal of DAO is that the characters can be built so many different ways.

#3
Guest_Nizaris1_*

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Yes, now i don't believe in DW/Archer Rogue build anymore, Rogue don't need weapon talent at all.

Unless we want to make our Rogue a warrior-like type, but i think it doesn't fit the role, better play Warrior for that role. It is a brain damaging to stats allocation, calculate what weapon talent/level to learn, what weapon/armor to use and all to make a warrior-like Rogue, and it is not fun for role-playing.

One main hand weapon or dagger, shield (optional) and a bow is enough for Rogue. And then going auto attack range and melee backstabbing every time. No need for fancy fighting, let the Warrior do that. I find it less frustration and less headache playing this way. As Human Noble, Cousland Family Sword is already enough for back stab in early game, give big damage early on. When STR reach 20, wear Shield of Highever just for sentimental value (there are other good shield such as Mythal Blessing)

Modifié par Nizaris1, 22 octobre 2011 - 12:16 .


#4
termokanden

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They do indeed not need weapons talents apart from the first few for dual-wielding. But I would still get some of them. Riposte for example is good when stunlocking mages.

I don't know why you wouldn't dual-wield though. That's pretty much just great.

#5
tyrannosaur56

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its true. rogue don't really need weapon talent, but a few won't hurt. i would like at least momentum and a few stun for dw and maybe arrow of slaying to snipe pesky mage. this build i think best go with bard/duelist or maybe bard/ranger. just wonder, usually how you setup your traps as some area can be rather difficult in setting up traps. also, this type of rogue will need aplenty of inventry slots to hold it's arsenal of tricks.
any particular poison, bomb or traps to recommend for this build?

#6
Fallstar

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This is very bad advice for any difficulty other than casual. An auto-attacking build suggests min dex and str for gear and then max cunning. As such, you will want to get the dual weapon expertise talent, otherwise you are purposefully destroying the dps from your off hand weapon. Also, a rogue is always more effective when built as a dex tank or cunning glass cannon build, the in-between you suggest with max dex+cun is no where near as effective as either of the 'pure' builds.

Right:

Str should always be the minimum needed for drakeskin armour, that is all.
Dex: should be min for gear or max depending on whether you are building a dex tank or cunning dps build.
Wil: should always be min, irrelevant of spec
Mag: always min
Cun: max if going for cun build, otherwise min needed for talents
Con: always min

Specializations:

Bard for a cunning build to use Song of Courage, + Assassin
Assassin+Duelist for a tank build

The rogue is designed for combat, it has the highest single target dps in the entire game. If you're not utilizing that, its a major waste.

In terms of talents: You should always get dual weapon expertise and momentum ASAP. The cunning build can save off on other dual weapon talents until later. The dex build should get all talents as talents such as whirlwind/punisher/DWS will contribute significantly towards dps.

You should also always have another cun pumped bard in the party for Song of Courage stacking.

Poison isn't even a talent, its a skill any rogue build can have, so you shouldn't build your rogue around it, view it as an added extra. Same with bombs and traps.

Sorry OP, but a lot of what you said, whilst not 'wrong' as such, is very bad advice for building a powerful rogue.

Modifié par DuskWarden, 22 octobre 2011 - 11:08 .


#7
termokanden

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DuskWarden wrote...

This is very bad advice for any difficulty other than casual. An auto-attacking build suggests min dex and str for gear and then max cunning.

 
No. You can have a dex-based autoattack build. You can even have one that has strength for heavy armor if that's what you want.

That said, I agree that you should have the basic DW talents as well as Momentum. Autoattack builds are all about passive bonuses.

You don't strictly need the other attacks, nor is there any great DPS increase from using them in many situations. So if you don't feel like you need them, it's probably because you don't. Personally though, I think you have enough talent points, and at least Riposte is often useful.

Str should always be the minimum needed for drakeskin armour, that is all.

Like I said, nobody's stopping you from using heavier armor, or even from having a build that is based on strength. Heavier armor helps against unavoidable attacks like Overwhelm. I do not like using strength builds myself, but they are perfectly viable.

Agreed about the other stats.