I have come to this conclusion because :
1. melee Rogue rely on bakstabs in which only need one main hand weapon for that. Why carry two weapon and learn dual wield talent while backstabbing all the time? One hand weapon can give max damage than reduced by dual wield.
2. Rogue talent tree is enough for melee backtabbing character. Stealth is both offensive and escape mechanism. Dirty Fingting is a free stun and a cheap one too. With these we can get backstab almost anytime in combat since we have tank in the party and mage who can paralyse and freeze enemies.
3. Rogue skill are more than any other class, Rogue can use many types of bombs and traps, two Rogues with bombs is on par with mages in AoE damage dealing. Survival skill allow Rogue to plan ahead where to put traps such as at the door or something.
4. range Rogue only need melee Archer so will not be interupted. All archery talents are no need. With the correct bow, gear and attrbute, also with certain strategy, range auto attack is good. We can even solo sniping the enemy by exploiting line of sight. if ever surrounded, just going stealth and use melee weapon and backstabbing.
5. Actually it is good to always change between melee and range depends on situation. No need to be melee backstabbing always, or range always. I find it no need to focus in any.
The attribute Rogue need is
STR : depends on armor and weapon type we want
DEX : max and the same with CUN
WIL : N/A
MAG : N/A
CUN : max and the same with DEX
CON : as see fit
Specialization :
Assasin : for max backstabbing
Ranger : for keeping enemy busy with pet while shooting (it is wise to get this first)
I don't know about other people opinion on this, but that is my conclusion. Rogue is actually not designed for combat, but cheat/dirty/dishonor/opportunist fighting style. I have figure it out, Rogue effective combat playstyle is auto attacking all the time and using gadgets (traps and bombs) with no weapon talent at all. Let the Warrior who will going into fancy style of fighting.
Modifié par Nizaris1, 23 octobre 2011 - 01:50 .





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