“Speed Building”
I am going to go over quickly building an adventure that follows a straightforward plot. There’s nothing fancy going on in this adventure, no custom spells, complicated scripting etc.
If you want to do make an adventure that requires very complicated things, I suggest completing something basic first so you can gain experience with the toolset, it can be a sidequest you had planned for the complicated adventure. Why the suggestion? First, you will be making lots of mistakes with your first adventure, and something basic will
allow you to work things out and learn to not make the mistakes in the first place. Second, you will get an idea of the time needed to make something grander and more complicated. You may discover you don’t want to spend that much time. Even what I will guide you through here will take you probably a few months to complete, the skeleton framework will come together pretty quickly, the building things out takes more time.If you want very complicated things like making your own custom classes or spells, and they critical to your adventure idea, you need to get those things running in a test area before you do anything else.
Here’s my example plot. I made it up in a few minutes.
Village suffering from raids from orcs. These orcs are led by a chief who is assisted by a drow. The drow was sent by a drow outpost to create a distraction for the village so the drow can investigate a remote temple ruin and recover an artifact. The drow wanted the village distracted because hunters from the village would have otherwise hunted near the
ruin, finding the drow. Drow sightings would have led the village to call more serious, higher level help. After defeating the drow at the temple, the player will return to the village to tell the mayor and collect a reward. Adventure ends.
Modifié par kamal_, 21 octobre 2011 - 11:23 .





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