Soldier class....
#26
Posté 22 octobre 2011 - 04:52
Granted soldiers can have more, but they were restricted to those 3 for the demo.
#27
Posté 22 octobre 2011 - 06:13
I suggested something like this where one slot be reserved for a sidearm, although I was thinking pistols. Got flak for trying to turn the game into Call of Duty (even though that isn't how the weapons worked in that game) and going on a pistol rant.The Spamming Troll wrote...
id also like to see pistols, SMGs, and even single shot SGs should all be classified as a sidearm slot.
To address some of the other topics. You guys are absolutely high if you think the Locust is better than the Vindicator.
I might end up taking the SMG on the soldier in lieu of a shotgun though.
#28
Posté 22 octobre 2011 - 06:20
This is my rifle. There are many like it, but this one is mine.Someone With Mass wrote...
Why can't people just use assault rifles instead?
My rifle is my best friend. It is my life. I must master it as I must master my life.
My rifle, without me, is useless. Without my rifle, I am useless. I
must fire my rifle true. I must shoot straighter than my enemy who is
trying to kill me. I must shoot him before he shoots me.
#29
Posté 22 octobre 2011 - 12:13
Hah Yes Reapers wrote...
SMG is made pretty much expendable by the assault-rifle.
I've never ever used a SMG in the ME Universe since I always play as a Soldier ( so I can't say much about the pros/cons of using a SMG ) but I do feel that the Assault Rifle is kind of percieved as being more disireable and useful than a SMG.
#30
Posté 22 octobre 2011 - 03:20
I would rather have a chioce of SMG or Pistol
#31
Posté 22 octobre 2011 - 04:22
#32
Posté 22 octobre 2011 - 04:45
#33
Guest_Aotearas_*
Posté 22 octobre 2011 - 04:47
Guest_Aotearas_*
Preston Watamaniuk wrote...
Any class can carry any weapon. The mods available to each weapon type are where they really become differentiated. The SMG is really important now for classes that rely heavily on power gameplay or where heat sink capacity becomes a problem. In fact two mods are available now for SMGs that increase their ability to fire longer and run out of heat sinks less. Every class can carry 5 weapons, BUT there is a really big penalty to doing so if you are playing anything but a Soldier. Generally in my Adept runs I like to take a Tempest and a Carnifex. I leave the bigger guns to Garrus, James and Ashley. In fact I have done entire Adept runs with just a Predator. The balance around the number, type and specific weapons you take is really feeling nice and adding a lot of interesting choice to weapon selection. More to come later. Jarrett had me do an entire BioWare TV episode just on RPG mechanics, which is coming out soon.
I am speaking on behalf of the entire BSN when I tell you:
Gimme gimme gimme
#34
Guest_EternalAmbiguity_*
Posté 22 octobre 2011 - 04:48
Guest_EternalAmbiguity_*
*scratches head*
#35
Posté 22 octobre 2011 - 04:50
#36
Posté 22 octobre 2011 - 04:53
Neofelis Nebulosa wrote...
Preston Watamaniuk wrote...
Any class can carry any weapon. The mods available to each weapon type are where they really become differentiated. The SMG is really important now for classes that rely heavily on power gameplay or where heat sink capacity becomes a problem. In fact two mods are available now for SMGs that increase their ability to fire longer and run out of heat sinks less. Every class can carry 5 weapons, BUT there is a really big penalty to doing so if you are playing anything but a Soldier. Generally in my Adept runs I like to take a Tempest and a Carnifex. I leave the bigger guns to Garrus, James and Ashley. In fact I have done entire Adept runs with just a Predator. The balance around the number, type and specific weapons you take is really feeling nice and adding a lot of interesting choice to weapon selection. More to come later. Jarrett had me do an entire BioWare TV episode just on RPG mechanics, which is coming out soon.
I am speaking on behalf of the entire BSN when I tell you:
Gimme gimme gimme
Very much so, cannot wait
Confirming the possibility of an Adept-playthrough will just a pistol is such good news for my playstyle
Modifié par TobyHasEyes, 22 octobre 2011 - 04:53 .
#37
Posté 22 octobre 2011 - 04:53
Preston Watamaniuk wrote...
Any class can carry any weapon. The mods available to each weapon type are where they really become differentiated. The SMG is really important now for classes that rely heavily on power gameplay or where heat sink capacity becomes a problem. In fact two mods are available now for SMGs that increase their ability to fire longer and run out of heat sinks less. Every class can carry 5 weapons, BUT there is a really big penalty to doing so if you are playing anything but a Soldier. Generally in my Adept runs I like to take a Tempest and a Carnifex. I leave the bigger guns to Garrus, James and Ashley. In fact I have done entire Adept runs with just a Predator. The balance around the number, type and specific weapons you take is really feeling nice and adding a lot of interesting choice to weapon selection. More to come later. Jarrett had me do an entire BioWare TV episode just on RPG mechanics, which is coming out soon.
I always like when you guys are coming down to clear things up in such high detail.
Modifié par Someone With Mass, 22 octobre 2011 - 04:53 .
#38
Posté 22 octobre 2011 - 04:57
Preston Watamaniuk wrote...
Any class can carry any weapon. The mods available to each weapon type are where they really become differentiated. The SMG is really important now for classes that rely heavily on power gameplay or where heat sink capacity becomes a problem. In fact two mods are available now for SMGs that increase their ability to fire longer and run out of heat sinks less. Every class can carry 5 weapons, BUT there is a really big penalty to doing so if you are playing anything but a Soldier. Generally in my Adept runs I like to take a Tempest and a Carnifex. I leave the bigger guns to Garrus, James and Ashley. In fact I have done entire Adept runs with just a Predator. The balance around the number, type and specific weapons you take is really feeling nice and adding a lot of interesting choice to weapon selection. More to come later. Jarrett had me do an entire BioWare TV episode just on RPG mechanics, which is coming out soon.
Wait, When was it decided that each class can carry 5 weapons.I thought Soldiers carried the most and then Infiltrators......Unlss im misinterpresting the classifcation of weapons in this case.
Modifié par annihilator27, 22 octobre 2011 - 05:03 .
#39
Posté 22 octobre 2011 - 05:00
annihilator27 wrote...
Preston Watamaniuk wrote...
Any class can carry any weapon. The mods available to each weapon type are where they really become differentiated. The SMG is really important now for classes that rely heavily on power gameplay or where heat sink capacity becomes a problem. In fact two mods are available now for SMGs that increase their ability to fire longer and run out of heat sinks less. Every class can carry 5 weapons, BUT there is a really big penalty to doing so if you are playing anything but a Soldier. Generally in my Adept runs I like to take a Tempest and a Carnifex. I leave the bigger guns to Garrus, James and Ashley. In fact I have done entire Adept runs with just a Predator. The balance around the number, type and specific weapons you take is really feeling nice and adding a lot of interesting choice to weapon selection. More to come later. Jarrett had me do an entire BioWare TV episode just on RPG mechanics, which is coming out soon.
Wait, When did it was decided that each class can carry 5 weapons.I thought Soldiers carried the most and then Infiltrators......Unlss im misinterpresting the classifcation of weapons in this case.
Am guessing, combining what is said here with what is said elsewhere, that all classes can carry 5 weapons BUT there is a cost if you are not a Soldier.. AS SUCH an Infiltrator can carry 3 before incurring a cost etc.
#40
Posté 22 octobre 2011 - 05:00
#41
Posté 22 octobre 2011 - 05:01
Preston Watamaniuk wrote...
Any class can carry any weapon. The mods available to each weapon type are where they really become differentiated. The SMG is really important now for classes that rely heavily on power gameplay or where heat sink capacity becomes a problem. In fact two mods are available now for SMGs that increase their ability to fire longer and run out of heat sinks less. Every class can carry 5 weapons, BUT there is a really big penalty to doing so if you are playing anything but a Soldier. Generally in my Adept runs I like to take a Tempest and a Carnifex. I leave the bigger guns to Garrus, James and Ashley. In fact I have done entire Adept runs with just a Predator. The balance around the number, type and specific weapons you take is really feeling nice and adding a lot of interesting choice to weapon selection. More to come later. Jarrett had me do an entire BioWare TV episode just on RPG mechanics, which is coming out soon.
Looking forward to the action.
#42
Posté 22 octobre 2011 - 05:05
Please, Bioware, don't make Mattock>everything else like you did in ME2.
#43
Posté 22 octobre 2011 - 05:08
#44
Posté 22 octobre 2011 - 05:49
My recollection was that each class had a set number of weapon type "slots" they could fill, with Soldier being the sole class that could carry all weapon types simultaneously. From the gameplay videos, it looked like Vanguard and Infiltrator would have three slots each.
Now, you say the engine allows for any combination of weapon loadouts. However, one incurs a penalty (substantial?) for going over your allotment, based on class.
Am I misunderstanding, or has there been a change in the engine recently?
#45
Posté 22 octobre 2011 - 05:53
Ghost-621 wrote...
I play soldier not because I think the other classes are too hard to manage, it's just what I've always played and viewed Shepard as.
Please, Bioware, don't make Mattock>everything else like you did in ME2.
I think the E3/Sur'Kesh demo showed that the Mattock can't be fired as fast as you can pull the trigger anymore. Much to my relief, as I didn't like that at all.
#46
Posté 22 octobre 2011 - 06:08
Someone With Mass wrote...
Ghost-621 wrote...
I play soldier not because I think the other classes are too hard to manage, it's just what I've always played and viewed Shepard as.
Please, Bioware, don't make Mattock>everything else like you did in ME2.
I think the E3/Sur'Kesh demo showed that the Mattock can't be fired as fast as you can pull the trigger anymore. Much to my relief, as I didn't like that at all.
agree, hopefully it will actually feel like a dmr this time. About what preston said im really happy about it, im loving the way they are handling weapon usage in me3, truly giving the player choice in their equipment.
#47
Posté 22 octobre 2011 - 06:17
Neofelis Nebulosa wrote...
Preston Watamaniuk wrote...
Any class can carry any weapon. The mods available to each weapon type are where they really become differentiated. The SMG is really important now for classes that rely heavily on power gameplay or where heat sink capacity becomes a problem. In fact two mods are available now for SMGs that increase their ability to fire longer and run out of heat sinks less. Every class can carry 5 weapons, BUT there is a really big penalty to doing so if you are playing anything but a Soldier. Generally in my Adept runs I like to take a Tempest and a Carnifex. I leave the bigger guns to Garrus, James and Ashley. In fact I have done entire Adept runs with just a Predator. The balance around the number, type and specific weapons you take is really feeling nice and adding a lot of interesting choice to weapon selection. More to come later. Jarrett had me do an entire BioWare TV episode just on RPG mechanics, which is coming out soon.
I am speaking on behalf of the entire BSN when I tell you:
Gimme gimme gimme
I 2nd this. Do want!
#48
Posté 22 octobre 2011 - 06:28
Preston Watamaniuk wrote...
Any class can carry any weapon. The mods available to each weapon type are where they really become differentiated. The SMG is really important now for classes that rely heavily on power gameplay or where heat sink capacity becomes a problem. In fact two mods are available now for SMGs that increase their ability to fire longer and run out of heat sinks less. Every class can carry 5 weapons, BUT there is a really big penalty to doing so if you are playing anything but a Soldier. Generally in my Adept runs I like to take a Tempest and a Carnifex. I leave the bigger guns to Garrus, James and Ashley. In fact I have done entire Adept runs with just a Predator. The balance around the number, type and specific weapons you take is really feeling nice and adding a lot of interesting choice to weapon selection. More to come later. Jarrett had me do an entire BioWare TV episode just on RPG mechanics, which is coming out soon.
Yeah, I saw this while playing the Sur'Kesh demo @ NYCC last week. I believe there was also a mod like that for the Assault Rifle (the "run out of heat sinks less" one)
#49
Posté 22 octobre 2011 - 06:31
Jog0907 wrote...
Someone With Mass wrote...
Ghost-621 wrote...
I play soldier not because I think the other classes are too hard to manage, it's just what I've always played and viewed Shepard as.
Please, Bioware, don't make Mattock>everything else like you did in ME2.
I think the E3/Sur'Kesh demo showed that the Mattock can't be fired as fast as you can pull the trigger anymore. Much to my relief, as I didn't like that at all.
agree, hopefully it will actually feel like a dmr this time. About what preston said im really happy about it, im loving the way they are handling weapon usage in me3, truly giving the player choice in their equipment.
One of the devs tweeted a while back that they were able to mod the Mattock with a scope that essentially turned it into a DMR.
#50
Posté 22 octobre 2011 - 06:32
Vertigo_1 wrote...
Preston Watamaniuk wrote...
Any class can carry any weapon. The mods available to each weapon type are where they really become differentiated. The SMG is really important now for classes that rely heavily on power gameplay or where heat sink capacity becomes a problem. In fact two mods are available now for SMGs that increase their ability to fire longer and run out of heat sinks less. Every class can carry 5 weapons, BUT there is a really big penalty to doing so if you are playing anything but a Soldier. Generally in my Adept runs I like to take a Tempest and a Carnifex. I leave the bigger guns to Garrus, James and Ashley. In fact I have done entire Adept runs with just a Predator. The balance around the number, type and specific weapons you take is really feeling nice and adding a lot of interesting choice to weapon selection. More to come later. Jarrett had me do an entire BioWare TV episode just on RPG mechanics, which is coming out soon.
Yeah, I saw this while playing the Sur'Kesh demo @ NYCC last week. I believe there was also a mod like that for the Assault Rifle (the "run out of heat sinks less" one)
What did the mod exactly do? Increase total ammo pool for that weapon or what?





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