Terror_K wrote...
lazuli wrote...
Terror_K wrote...
I can't believe people actually think this is a GOOD thing.
Actually... I can, given the way gamers and the gaming industry are lately. It just seems like another case of classes being watered down and becoming less unique and defined and more samey by allowing players too much freedom where there should be restriction and visa versa.
Eh, it's more class diversity than anything else. If you want to roll a shotgun Adept from the start, then why not? It's putting the control into the hands of the players, which is a good thing, at least in this case. You will have the freedom to take only one gun, will you not? You can limit yourself and your class as you see fit. Or you can explore the options available to you... at a penalty for any class besides a Soldier. Perhaps it will be easier to discuss whether or not classes have lost their unique flavor when we know more about this penalty.
I disagree. class diversity is good, yes, but not when it starts watering down the classes and the aspects that made them unique and defined them get spread across the board. Just like tech classes no longer being needed to hack/decrypt, etc. watered down them, the Soldier and combat-strong classes are being watered down now, while classes such as the Adept are being given too much freedom and options they shouldn't which then in turn makes them too broad and not defined enough. It's the same mentality overall of everybody being able to have their cake and eat it too that's watering down RPGs as a whole: too much freedom resulting in classes being too wishy washy and not well defined enough. Restrictions and limitations are as important to a class as their strengths and abilities in an RPG. This is just another case of the "new game" way of making things too accessible in the wrong areas.
no way terror. this is an awesome thing to happen to all the classes, except maybe the sodleir depending on the gimping of of other classes for taking too many weapons. the choice in how you play your character is made better because we can use any weapon. a vangaurd startign with the shotgun is a restriction just as much as pull requires 3 points in throw.
i wish the classes had as much choice in their abilities as they have with their weapons. id actually like it to go a little further. i want as much freedom in choice of abilities as i have in choice of weapons. tak ehte adept for example. id love to make a pull, warp, singularity, stasis, warp ammo, and barrier adept. but i cant. because bioware didnt think an "adept" used anytihng other then singularity warp and a few redundant powers. maybe you want to make a vangaurd with dominate, reave, and slam too. you could match up your abilities in the same way you can match up your weapons. thats really how building your character should go.
this is a good thing terror! mucho good.
i wouldnt mind a classless ME too. my bother didnt get past "picking a class" when i showed him ME1, becasue he thought it was just dumb he
had to pick a class. i bet more people will be happy with the classes they pick because they can get what they wanted out of the class, not what some developers thought they should get.
Modifié par The Spamming Troll, 23 octobre 2011 - 03:25 .