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Bioware: STOP RECYCLING plots and characters!!!!!!!!!!!!!


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#1
txgoldrush

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Seriously,. what the hell is with Kasumi: Stolen Mark of the Assaasin......starring Tallis.

New DLC is okay, Legacy is better and more essential. Felicia Day did a great job as Tallis. But here is the drawback of the new DLC...

It completely RIPS off ME2's DLC when it comes to story.

Lets see, player is given a mission by a lovable and funny female rogue named Kasumi, oops I mean Tallis, to help participate in a hiest to steal a graybox, uhm I mean jewel, from an evil arms dealer, I mean lord, during a dinner party on Bekenstein , oops Orlais. In the middle of the hiest they are ambushed by Hock, I mean Prosper, who noticed the that Kasumi, I mean Tallis, seemed suspicious and in fact expected them. Shepard and Kasumi, I mean Hawke and Tallis, escape and then kill Hock on his aircraft, I mean Prosper on his Wyvern, in order to secure an object that is more than it seems.

Complete and utter recycling project. Like what SquareEnix does with the Final Fantasy series (hell FFVII and for much of it FFIX, are strongly recycled from FFVI) or what Blizzard does with their plots (Warcraft III is Starcraft in Azeroth).

Can't get around this, the fact that it recycles an older plotline devalues this DLC. The main DAII game was a huge step for Bioware in NOT recycling its plots and characters, why fall back and regress for its DLC?

The main criticism of DAO story is that it was recycled from past Bioware plots, that cannot be denied. Its sequel was vastly different, which was a step forward. But now its back to recycling plots. ME3 seems like a recycled DAO (to be fair, I can't see it not doing so as the story seems set up for this in ME2) and this DLC.

I am tried of the same Bioware character recycles as well: you got your typical male goody goody lead, then you have you spirtual highly good aligned female, you got your cold harded b*tch, then you got the comedic psychopath, you got the silent warrior that slow to trust you, you got the highly intellegent by socially naive character, and you have the Western genki girl. Can we move away from these archtypes? DAII was a start as it used less of these archtypes (as did Awakenings). ME2 and DAII also returned characters that no longer fit the above archtypes as much as well, Liara and Anders for instance.

Except for returning characters DAIII should have NONE of these above archtypes. DAIII should also have a completely different style of story from both DAO and DAII. It would be a good thing to have DAIII have a story of more scope than DAO while having an even more personal take than DAII, while having a different feel.

Stop recycling...

Modifié par txgoldrush, 22 octobre 2011 - 09:51 .


#2
David Gaider

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The Ethereal Writer Redux wrote...
Could someone give me the entire gist of this Kasumi DLC beyond "It's a heist where you infiltrate a party for something!"? Spoilers and everything is what I'd like.

Because something tells me that if you look beyond the very superficial similarities of "It's a heist" the two DLCs are radically different.


Some people really like to take stories/characters with similarities, ignore everything that makes them different, and then declare them too similar as if that kind of reduction was in and of itself a profound observation.

I've never played Stolen Memory and don't know much about it beyond the fact it involves Kasumi and a heist. If there are similarities between it and MotA, I'm not certain why I or anyone else should care so long as the tales are enjoyable.

Modifié par David Gaider, 24 octobre 2011 - 04:49 .


#3
John Epler

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I will point out that aggressive posting and 'circumventing' the profanity filter by using asterisks are both unacceptable forum posting behaviours. So, you know. Don't do it, or you'll get banned.

#4
David Gaider

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Merci357 wrote...
Shouldn't it be almost required, as a writer, to have intimate knowledge about the offerings of your own company? Just to see what worked well/not so well for the other team(s), give unbiased inhouse feedback, and especially to avoid reusing, say, the same plot twist again. Wouldn't be the first time two people have the same idea completely unrelated of each other.


So? Both teams evidently decided to make DLC's with a heist story (and, let's remember that the two tales are only similar in a few surface details and nothing beyond that)... so what? "Oh no! Someone who's played both Mass Effect and Dragon Age might make a post about how two DLC's constitutes a pattern of re-using basic concepts, and make comparisons that only work as vague generalizations!"

Tragic. How shall we ever recover?

Modifié par David Gaider, 25 octobre 2011 - 02:46 .


#5
David Gaider

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MerinTB wrote...
but it's not just forum posters who make the comparison. Often game reviewers make it, even in the first paragraph of their reviews.


Game reviewers are not immune to thinking they are clever by pointing out the obvious. I mean, the ability to take a group of plots or characters, blur them to the point where their differences are ignored and claim that they then fit into re-occuring categories (even if the qualities of those categories don't survive superficial analysis) does not constitute much of an observation.

I mean, if the end recommendation is "you should be more original" and that clearly comes from those who perhaps lean towards jaded tastes and who apply a bit too much importance on how novel something is... well, you'll have to forgive us if we don't try too hard to satisfy them. I'm not even certain there's a plot or a character we could produce that couldn't be similarly reduced at some level to fit a particular category or possess similarities to something they read/played recently... and that's not likely to change, for any story in any medium.

Honestly, if that's the worst criticism that someone (reviewer or no) can come up with, we won't lose any sleep over it.

Modifié par David Gaider, 25 octobre 2011 - 03:59 .