New DLC is okay, Legacy is better and more essential. Felicia Day did a great job as Tallis. But here is the drawback of the new DLC...
It completely RIPS off ME2's DLC when it comes to story.
Lets see, player is given a mission by a lovable and funny female rogue named Kasumi, oops I mean Tallis, to help participate in a hiest to steal a graybox, uhm I mean jewel, from an evil arms dealer, I mean lord, during a dinner party on Bekenstein , oops Orlais. In the middle of the hiest they are ambushed by Hock, I mean Prosper, who noticed the that Kasumi, I mean Tallis, seemed suspicious and in fact expected them. Shepard and Kasumi, I mean Hawke and Tallis, escape and then kill Hock on his aircraft, I mean Prosper on his Wyvern, in order to secure an object that is more than it seems.
Complete and utter recycling project. Like what SquareEnix does with the Final Fantasy series (hell FFVII and for much of it FFIX, are strongly recycled from FFVI) or what Blizzard does with their plots (Warcraft III is Starcraft in Azeroth).
Can't get around this, the fact that it recycles an older plotline devalues this DLC. The main DAII game was a huge step for Bioware in NOT recycling its plots and characters, why fall back and regress for its DLC?
The main criticism of DAO story is that it was recycled from past Bioware plots, that cannot be denied. Its sequel was vastly different, which was a step forward. But now its back to recycling plots. ME3 seems like a recycled DAO (to be fair, I can't see it not doing so as the story seems set up for this in ME2) and this DLC.
I am tried of the same Bioware character recycles as well: you got your typical male goody goody lead, then you have you spirtual highly good aligned female, you got your cold harded b*tch, then you got the comedic psychopath, you got the silent warrior that slow to trust you, you got the highly intellegent by socially naive character, and you have the Western genki girl. Can we move away from these archtypes? DAII was a start as it used less of these archtypes (as did Awakenings). ME2 and DAII also returned characters that no longer fit the above archtypes as much as well, Liara and Anders for instance.
Except for returning characters DAIII should have NONE of these above archtypes. DAIII should also have a completely different style of story from both DAO and DAII. It would be a good thing to have DAIII have a story of more scope than DAO while having an even more personal take than DAII, while having a different feel.
Stop recycling...
Modifié par txgoldrush, 22 octobre 2011 - 09:51 .





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