Aller au contenu

Photo

Bioware: STOP RECYCLING plots and characters!!!!!!!!!!!!!


201 réponses à ce sujet

#51
jlb524

jlb524
  • Members
  • 19 954 messages
You can't make out with Kasumi at the end of Stolen Memory.

Tallis has six toes on one of her feet and Kasumi doesn't.

There.

#52
Guest_liesandpropaganda_*

Guest_liesandpropaganda_*
  • Guests
There was also no hologram in MOTA

#53
Mr.House

Mr.House
  • Members
  • 23 338 messages

liesandpropaganda wrote...

There was also no hologram in MOTA

There was also lion statues in MoA.

#54
csfteeeer

csfteeeer
  • Members
  • 1 594 messages

bleetman wrote...

csfteeeer wrote...

And the fact of the matter is, you still have to recruit someone new for the DLC, you still have to Make a Heist, etc...

Except that the heist isn't a heist, it's an excuse to dupe Hawke into helping Tallis get inside the estate for her own seperate reasons. Hawke isn't there to steal things, s/he's there to be tricked into thinking s/he's there to steal things.

Kind of an important detail, really.


No it isn't.

You still go there with the intention of stealing something, and that comes across as a twist.

so MotA had a twist. Kasumi Didn't(or Did it? i forgot, haven't played it in a Few months)
Woo Hoo.

and if you want me to find more similarities, here you go:

-Go to some billionaire's Party or something, with the intention of stealing something.
-Recruit someone new who is an obligatory member for the DLC.
-Lame Villain who ambushes them, supposedly knowing about it all along or at least most of the time.
-The Final assault involves killing said Villain for a Boss Battle.

i lol whenever people say they are not similar and call others trolls.

****ing Fanboys.

#55
Quething

Quething
  • Members
  • 2 384 messages

jlb524 wrote...

You can't make out with Kasumi at the end of Stolen Memory.


Psh, that's what fanfic is for.

#56
Morroian

Morroian
  • Members
  • 6 395 messages

csfteeeer wrote...

PantheraOnca wrote...
how much did the kasumi DLC illuminate orlesian culture or the qunari? were there many wyverns in the kasumi DLC? was leliana a cameo character? did you get to speak with seneschal(sp) bran or ban teagan?
.


No, THOSE elements are Superficial.

Actually I would argue thatn the Qunari aspects are what gives it depth and is a clear difference, perhaps to a certain extent the Orlesian cultural themes as well.

csfteeeer wrote...

and if you want me to find more similarities, here you go:

-Go to some billionaire's Party or something, with the intention of stealing something.
-Recruit someone new who is an obligatory member for the DLC.
-Lame Villain who ambushes them, supposedly knowing about it all along or at least most of the time.
-The Final assault involves killing said Villain for a Boss Battle.

i lol whenever people say they are not similar and call others trolls.

****ing Fanboys.

Why so aggressive? So people disagree with you so what. LIke txgodrush (and yes the irony of you 2 agreeing hasn't escaped me) you're being reductive.

Modifié par Morroian, 24 octobre 2011 - 01:39 .


#57
Mr.House

Mr.House
  • Members
  • 23 338 messages

csfteeeer wrote...

bleetman wrote...

csfteeeer wrote...

And the fact of the matter is, you still have to recruit someone new for the DLC, you still have to Make a Heist, etc...

Except that the heist isn't a heist, it's an excuse to dupe Hawke into helping Tallis get inside the estate for her own seperate reasons. Hawke isn't there to steal things, s/he's there to be tricked into thinking s/he's there to steal things.

Kind of an important detail, really.


No it isn't.

You still go there with the intention of stealing something, and that comes across as a twist.

so MotA had a twist. Kasumi Didn't(or Did it? i forgot, haven't played it in a Few months)
Woo Hoo.

and if you want me to find more similarities, here you go:

-Go to some billionaire's Party or something, with the intention of stealing something.
-Recruit someone new who is an obligatory member for the DLC.
-Lame Villain who ambushes them, supposedly knowing about it all along or at least most of the time.
-The Final assault involves killing said Villain for a Boss Battle.

i lol whenever people say they are not similar and call others trolls.

****ing Fanboys.

I lol at comments like this and people like you who will hate on everything DA2.

Also the Duke is not a billionaire and the Duke was not lame like Hock. So you only have two similarities compared to over ten+ diffrences. *slow clap*

Modifié par Mr.House, 24 octobre 2011 - 01:43 .


#58
Zjarcal

Zjarcal
  • Members
  • 10 836 messages

csfteeeer wrote...

i lol whenever people say they are not similar and call others trolls.

****ing Fanboys.


Seriously, now you're resorting to insults? Did anyone even call you a troll in this thread?

And if you think calling them not similar is "lol" worthy, look at your own behavior for "lol" worthy stuff.

Modifié par Zjarcal, 24 octobre 2011 - 01:48 .


#59
Mr.House

Mr.House
  • Members
  • 23 338 messages

Zjarcal wrote...

csfteeeer wrote...

i lol whenever people say they are not similar and call others trolls.

****ing Fanboys.


Seriously, now you're resorting to insults? Did anyone even call you a troll in this thread?

I did because he is. I call them how I see them.

Modifié par Mr.House, 24 octobre 2011 - 01:43 .


#60
PantheraOnca

PantheraOnca
  • Members
  • 429 messages

csfteeeer wrote...

No it isn't.

You still go there with the intention of stealing something, and that comes across as a twist.

so MotA had a twist. Kasumi Didn't(or Did it? i forgot, haven't played it in a Few months)
Woo Hoo.

and if you want me to find more similarities, here you go:

-Go to some billionaire's Party or something, with the intention of stealing something.
-Recruit someone new who is an obligatory member for the DLC.
-Lame Villain who ambushes them, supposedly knowing about it all along or at least most of the time.
-The Final assault involves killing said Villain for a Boss Battle.

i lol whenever people say they are not similar and call others trolls.

****ing Fanboys.


I like how you completely ignored my post and instead decided to make ridiculous statements. Eh hem...

You still go here with the intention of trolling something, and that comes across as a twist.

so this thread had a twist. txgoldrush Didn't(or Did it? i forgot, haven't played it in a Few months) {i need to stop my mimicry here to point out that to you just said its the same because of a twist, but then you don't remember if there was a twist, and continue on as though whether it has a twist or not is unimportant, JUST AFTER SAYING IT WAS A SIMILARITY OF NOTE}
Woo Hoo.

and if you want me to find more similarities, here you go:

-Go to some billionaire's Reply or something, with the intention of trolling something.
-Recruit someone new who is an obligatory member for the THREAD.
-Lame Poster who ambushes them, supposedly knowing about it all along or at least most of the time.
-The Final assault involves killing said Poster for a Boss Battle.

i lol whenever people say they are not similar and call others thieves.

****ing Fanboys.

#61
txgoldrush

txgoldrush
  • Members
  • 4 249 messages

PantheraOnca wrote...

csfteeeer wrote...

No, THOSE elements are Superficial.

By that logic, we could EVERY SINGLE STORY on the Planet is different to one another, because "Pfffff, THERE ON A Different Setting, so they're different", which is Bull****.

Of course there aren't Wyverns in the Kasumi DLC, THERE ARE NO WYVERNS IN THE MASS EFFECT UNIVERSE.
Of Course The Kasumi DLC doesn't illuminate Orlesian Culture, THERE ARE NO ORLESIANS IN THE MASS EFFECT UNIVERSE.

And the fact of the matter is, you still have to recruit someone new for the DLC, you still have to Make a Heist, etc...


I was being a little facetious with some of those statements, but the fact that some things in the MotA story are completely and totally absent from the Kasumi DLC, and vice versa, seem to indicate that there are at least a few substantive differences.

So now we have to find out what makes one story different from another. How many similarities can they have? Do the types of similarities matter? If so, why? If not, why not? Do specific things need to be different? Which ones? Why those?

I don't have an itemized list of my own answers to these questions, but whatever system I do use to judge such things, there are enough differences, or few enough similarities, for me to call them different stories.


Yes, there are some differences, HOWEVER, there are way too many similiarities, far too many similiarities to just ignore.

This is so blantantly obvious that you can see the recycle before the DLC was released.

#62
TEWR

TEWR
  • Members
  • 16 987 messages
Could someone give me the entire gist of this Kasumi DLC beyond "It's a heist where you infiltrate a party for something!"? Spoilers and everything is what I'd like.

Because something tells me that if you look beyond the very superficial similarities of "It's a heist" the two DLCs are radically different.

Like does what Kasumi ask the PC to steal turn out to not be in the vault, and she was instead tricking the PC?

#63
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

The Ethereal Writer Redux wrote...
Could someone give me the entire gist of this Kasumi DLC beyond "It's a heist where you infiltrate a party for something!"? Spoilers and everything is what I'd like.

Because something tells me that if you look beyond the very superficial similarities of "It's a heist" the two DLCs are radically different.


Some people really like to take stories/characters with similarities, ignore everything that makes them different, and then declare them too similar as if that kind of reduction was in and of itself a profound observation.

I've never played Stolen Memory and don't know much about it beyond the fact it involves Kasumi and a heist. If there are similarities between it and MotA, I'm not certain why I or anyone else should care so long as the tales are enjoyable.

Modifié par David Gaider, 24 octobre 2011 - 04:49 .


#64
seraphymon

seraphymon
  • Members
  • 867 messages

David Gaider wrote...

The Ethereal Writer Redux wrote...
Could someone give me the entire gist of this Kasumi DLC beyond "It's a heist where you infiltrate a party for something!"? Spoilers and everything is what I'd like.

Because something tells me that if you look beyond the very superficial similarities of "It's a heist" the two DLCs are radically different.


Some people really like to take stories/characters with similarities, ignore everything that makes them different, and then declare them too similar as if that kind of reduction was in and of itself a profound observation.

I've never played Stolen Memory and don't know much about it beyond the fact it involves Kasumi and a heist. If there are similarities between it and MotA, I'm not certain why I or anyone else should care so long as the tales are enjoyable.


Which is the same point  that is made against the OP with his bash of DAO story originality. As long as the story is good, and enjoyable who cares? For me it beats out something more original that just didnt work.

#65
thats1evildude

thats1evildude
  • Members
  • 10 995 messages
Multiple exclamation marks are a sure sign of a diseased mind.

#66
TheMakoMaster

TheMakoMaster
  • Members
  • 298 messages

David Gaider wrote...

I've never played Stolen Memory and don't know much about it beyond the fact it involves Kasumi and a heist. If there are similarities between it and MotA, I'm not certain why I or anyone else should care so long as the tales are enjoyable.


exactly.  both DA dlc's felt like a big step in the right direction (this coming from a guy disapointed in DA2).  make a game full of quests of that caliber and DA3 will be great.

and MotA totally owns Kasumi's mission, in my opinion. the locust was about the only memorable thing i took away from Kasumi's quest.

#67
RagingCyclone

RagingCyclone
  • Members
  • 1 990 messages
So the two dlc's were heists...big deal. The characters were different, the settings different, the reasoning different...seems like there was a lot different to me. And if one thinks there are truly original stories out there...best go back and read up on Greek tragedies...even Shakespeare was not original if using the OP's logic. If you don't like it...fine...don't play it. I for one enjoyed MotA.(I think DA2 was a mediocre game...and yes that includes the story and characters) It had a whimsical kind of feel to it that I liked.

#68
Esbatty

Esbatty
  • Members
  • 3 760 messages
I think I woulda killed to fight a handful of Wyverns over Hock's Gunship in Stolen Memory. That or have hip high boxes to hide behind during the showdown with the Duke.

#69
txgoldrush

txgoldrush
  • Members
  • 4 249 messages

seraphymon wrote...

David Gaider wrote...

The Ethereal Writer Redux wrote...
Could someone give me the entire gist of this Kasumi DLC beyond "It's a heist where you infiltrate a party for something!"? Spoilers and everything is what I'd like.

Because something tells me that if you look beyond the very superficial similarities of "It's a heist" the two DLCs are radically different.


Some people really like to take stories/characters with similarities, ignore everything that makes them different, and then declare them too similar as if that kind of reduction was in and of itself a profound observation.

I've never played Stolen Memory and don't know much about it beyond the fact it involves Kasumi and a heist. If there are similarities between it and MotA, I'm not certain why I or anyone else should care so long as the tales are enjoyable.


Which is the same point  that is made against the OP with his bash of DAO story originality. As long as the story is good, and enjoyable who cares? For me it beats out something more original that just didnt work.


And critics point out that those who rehash their stories or heavily borrow from other works shows the creative limits the writer has. Also the greatest works are the ones that break new ground and take on something different, or take something that seems to be similiar and subvert it. Really, rehashes just show how great the work the rehash borrowed from is, more than how great the rehash is.

Look at Ultima IV...there would not even be a Bioware if Richard Garriot had not taken a chance to try something entirely different in the RPG world. In fact, the morality and ethics of that game still surpass most RPGs today. Beofre Ultima IV, RPGs were all about here is the bad guy, lets kill him and save the world..........Ultima IV came along and said, lets not defeat the Big Bad, lets become the Big Good. And a genre was changed.

The biggest problem with DAO is that it did not bring anything new to the table, storywise or gameplaywise. Thats why I hold other RPG higher in this gen. And uinlike Bioware's other games, DAO did not bring anything new in that aspect as well.

Recycling storylines is not moving storytelling in th emedium forward.

#70
txgoldrush

txgoldrush
  • Members
  • 4 249 messages

RagingCyclone wrote...

So the two dlc's were heists...big deal. The characters were different, the settings different, the reasoning different...seems like there was a lot different to me. And if one thinks there are truly original stories out there...best go back and read up on Greek tragedies...even Shakespeare was not original if using the OP's logic. If you don't like it...fine...don't play it. I for one enjoyed MotA.(I think DA2 was a mediocre game...and yes that includes the story and characters) It had a whimsical kind of feel to it that I liked.


Once again, you are misreading my argument.........

I am NOT criticizing borrowing from other works....it is true that no one is truly original.

 I AM criticizing using the same story and the same formula twice with some differences.

Really, did this story even need a hiest at a party? No. It could have done with out one easily and still be about Tallis trying to stop her people from maybe getting murdered.

Modifié par txgoldrush, 24 octobre 2011 - 05:30 .


#71
TheMakoMaster

TheMakoMaster
  • Members
  • 298 messages

Cutlass Jack wrote...

Please stop recycling complaints. I think you can come up with something no one has said before


well that was awesome. bravo! :D

#72
seraphymon

seraphymon
  • Members
  • 867 messages

txgoldrush wrote...

seraphymon wrote...

David Gaider wrote...

The Ethereal Writer Redux wrote...
Could someone give me the entire gist of this Kasumi DLC beyond "It's a heist where you infiltrate a party for something!"? Spoilers and everything is what I'd like.

Because something tells me that if you look beyond the very superficial similarities of "It's a heist" the two DLCs are radically different.


Some people really like to take stories/characters with similarities, ignore everything that makes them different, and then declare them too similar as if that kind of reduction was in and of itself a profound observation.

I've never played Stolen Memory and don't know much about it beyond the fact it involves Kasumi and a heist. If there are similarities between it and MotA, I'm not certain why I or anyone else should care so long as the tales are enjoyable.


Which is the same point  that is made against the OP with his bash of DAO story originality. As long as the story is good, and enjoyable who cares? For me it beats out something more original that just didnt work.


And critics point out that those who rehash their stories or heavily borrow from other works shows the creative limits the writer has. Also the greatest works are the ones that break new ground and take on something different, or take something that seems to be similiar and subvert it. Really, rehashes just show how great the work the rehash borrowed from is, more than how great the rehash is.

Look at Ultima IV...there would not even be a Bioware if Richard Garriot had not taken a chance to try something entirely different in the RPG world. In fact, the morality and ethics of that game still surpass most RPGs today. Beofre Ultima IV, RPGs were all about here is the bad guy, lets kill him and save the world..........Ultima IV came along and said, lets not defeat the Big Bad, lets become the Big Good. And a genre was changed.

The biggest problem with DAO is that it did not bring anything new to the table, storywise or gameplaywise. Thats why I hold other RPG higher in this gen. And uinlike Bioware's other games, DAO did not bring anything new in that aspect as well.

Recycling storylines is not moving storytelling in th emedium forward.


Quite frankly if DAO biggest probelm was not bringing anything new ( which i disagree with) to the table well thats just fine with me. The greatest works that break new ground only do so when it "works" when it is so good it then becomes a classic eventually.  being oreiginal doesnt count for beans when all other aspects fail.

Rehashes or similarties are done at times because they work. I hate saying it, but that is the truth, not just in games but in all forms, music., tv shows, food, etc.

#73
seraphymon

seraphymon
  • Members
  • 867 messages

TheMakoMaster wrote...

Cutlass Jack wrote...

Please stop recycling complaints. I think you can come up with something no one has said before


well that was awesome. bravo! :D


 I agree that is a super appropriate comment for this thread.

#74
RagingCyclone

RagingCyclone
  • Members
  • 1 990 messages

txgoldrush wrote...

RagingCyclone wrote...

So the two dlc's were heists...big deal. The characters were different, the settings different, the reasoning different...seems like there was a lot different to me. And if one thinks there are truly original stories out there...best go back and read up on Greek tragedies...even Shakespeare was not original if using the OP's logic. If you don't like it...fine...don't play it. I for one enjoyed MotA.(I think DA2 was a mediocre game...and yes that includes the story and characters) It had a whimsical kind of feel to it that I liked.


Once again, you are misreading my argument.........

I am NOT criticizing borrowing from other works....it is true that no one is truly original.

 I AM criticizing using the same story twice with some differences.

Really, did this story even need a hiest at a party? No. It could have done with out one easily and still be about Tallis trying to stop her people from maybe getting murdered.


No...I read it just fine. I also read it enough to know that had it not had the heist and was instead as you are proposing then the argument would be it was too much like LotSB. That's why I stated if you don't like it...don't play it. Simple as that. ;)

#75
txgoldrush

txgoldrush
  • Members
  • 4 249 messages

seraphymon wrote...

txgoldrush wrote...

seraphymon wrote...

David Gaider wrote...

The Ethereal Writer Redux wrote...
Could someone give me the entire gist of this Kasumi DLC beyond "It's a heist where you infiltrate a party for something!"? Spoilers and everything is what I'd like.

Because something tells me that if you look beyond the very superficial similarities of "It's a heist" the two DLCs are radically different.


Some people really like to take stories/characters with similarities, ignore everything that makes them different, and then declare them too similar as if that kind of reduction was in and of itself a profound observation.

I've never played Stolen Memory and don't know much about it beyond the fact it involves Kasumi and a heist. If there are similarities between it and MotA, I'm not certain why I or anyone else should care so long as the tales are enjoyable.


Which is the same point  that is made against the OP with his bash of DAO story originality. As long as the story is good, and enjoyable who cares? For me it beats out something more original that just didnt work.


And critics point out that those who rehash their stories or heavily borrow from other works shows the creative limits the writer has. Also the greatest works are the ones that break new ground and take on something different, or take something that seems to be similiar and subvert it. Really, rehashes just show how great the work the rehash borrowed from is, more than how great the rehash is.

Look at Ultima IV...there would not even be a Bioware if Richard Garriot had not taken a chance to try something entirely different in the RPG world. In fact, the morality and ethics of that game still surpass most RPGs today. Beofre Ultima IV, RPGs were all about here is the bad guy, lets kill him and save the world..........Ultima IV came along and said, lets not defeat the Big Bad, lets become the Big Good. And a genre was changed.

The biggest problem with DAO is that it did not bring anything new to the table, storywise or gameplaywise. Thats why I hold other RPG higher in this gen. And uinlike Bioware's other games, DAO did not bring anything new in that aspect as well.

Recycling storylines is not moving storytelling in th emedium forward.


Quite frankly if DAO biggest probelm was not bringing anything new ( which i disagree with) to the table well thats just fine with me. The greatest works that break new ground only do so when it "works" when it is so good it then becomes a classic eventually.  being oreiginal doesnt count for beans when all other aspects fail.

Rehashes or similarties are done at times because they work. I hate saying it, but that is the truth, not just in games but in all forms, music., tv shows, food, etc.


Being different and being new iS A RISK...however, with success, the rewards are much higher than a play it safe rehash. The best do NOT play it safe and are not afraid to fail.

And really, DAII's problem stems from it being rushed out the door, not from its concept.