Gabey5 wrote...
i did not read the whole thread but here is my two cents:
Bioware games have you joining an elite order, going to four places and the final boss fight. The squadies fit the archtype of bad girl, innocent girl, wise old guy/gal, bositerous war guy.
That is it in a nutshell. So yes they do recycling their game ideas.
It would be interesting if they changed the story around a bit. I like that they tried to switch up the storytelling methods in DAII though. They are trying. Recycling does not make it a bad game though just a predictable one.
I read your post and here is your two cents:
"If I vastly oversimplify plots then there are several key elements that are always the same in BioWare games."
Let's take a look here and see how you scored...
Joining an elite order:Baldur's Gate: 0/1
Baldur's Gate 2: 0/2
Neverwinter Nights: 0/3
Star Wars: Knights of the Old Republic: 1/4
Jade Empire: 2/5 (Technically, you're "born" as something rather than
joining it, but I'm feeling generous here, so I'll give you a point)
Mass Effect: 3/6
Dragon Age: Origins: 4/7
Mass Effect 2: 4/8
Dragon Age 2: 4/9
Hrmm, guess you got that one wrong.
The "going to four places" is a design issue that allows some degree of choice in a non-open-world game design. This is called a classic "BioWare trope", but in reality all it does is provide multiple sub-objectives in order to complete one main objective. Even Morrowind and Oblivion do this at points in their main plot, but you don't have people accusing them of being "exactly the same". But let's take a look.
Going to four places:Baldur's Gate: 0/1
Baldur's Gate 2: 0/2
Neverwinter Nights: 1/3
Star Wars: Knights of the Old Republic: 2/4
Jade
Empire: 2/5
Mass Effect: 3/6
Dragon Age: Origins: 4/7
Mass Effect 2: 4/8
Dragon Age 2: 4/9
Whoops, less than 50% again! (You do get 5/9 if you go with Jade Empire following it, but that's still only just over the 50% line) Suddenly this argument doesn't appear to be holding up that well.
As for the archetypes argument, I already
lampooned the "innocent girl" trope earlier in this thread so that one doesn't hold up either. Do you really want to go in for bat on the other weakly defined archetypes? And "
final boss fight"... seriously? Is this some kind of joke?
BioWare games do have similarities in their game design and writing style. You definitely know "you're playing a BioWare game", which is a testament to certain values and principles used in their creation. There's that "BioWare feel" that people want to attribute to certain aspects by generalisation because it's seen to be witty or insightful to do so, even when those generalisations are wrought with inaccuracies.
More importantly, why is this "feel" singled out for attack and derision? How is that any different to particular directors or authors having a particular style for their craft? You could make a generalisation like "Christopher Nolan's films always feature a male protagonist trying to deal with his emotional demons", but it doesn't detract from the strength or worth of any of his creations.
I don't deny for a second that there are elements to BioWare's games that feel similar, but if they created something entirely new with which people could not relate at all to their previous work, then you can be certain that many of these people who play BioWare games and talk about them with derision because "they're all the same" would be up in arms about how "they've abandoned their fans" or "betrayed their customers" or the like. The people that hate on Dragon Age 2 and declare Act 1 to be a "pointless money making exercise" really don't like to have it pointed out to them that their poster child of Baldur's Gate 2 had exactly the same "money making exercise" required in order to progress the story. So there's a re-used plot element for you to meditate on.